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Warfare Online Early Access - Update v0.15

Fixes

  • Fixed an issue where units with short-range weapons would sometimes continue to attack the outpost even after an enemy unit has entered the battlefield
  • Fixed bug where additional damage was being applied to both primary and secondary weapons unlocks
  • Fixed an issue where units would incorrectly prioritize targets in some situations

Gameplay

  • Base movement speed of all units has been increased by 10%
  • Improved movement and pathfinding for all units (units will no longer turn around and run backwards)
  • Individual units will now begin attacking as soon as they enter cover, rather than waiting for their entire squad to reach cover
  • Unit: RUS AT Team: Now has voice lines
  • Unit: RUS AT Team: Fixed launcher anims for RPG-30 and RPG-32
  • Unit: Snipers - small increase to health to make them more viable
  • Unit: Riflemen - small increase to health to make them more viable
  • Unit: USA MG Team - fixed "Soft Target Training" image
  • Support: "Broadcast Attack": Changed / fixed functionality, new effect ("Shutdown both player HUDs and launch random rocket attack against enemy units.")
  • Support: "Drone Strike": Added Long Range to increase support range
  • Support: "Rain of Fire": Cost increased to 10, rockets no longer target the Outpost. A message will be displayed if there are no available targets.
  • Support: "Rapid Armor Response", "Naval Support": Fixed an issue allowing more than one of these Elite card to be added to a platoon (if you had two of these in a platoon, that platoon will be marked invalid and you will have to fix it)
  • Ops: "Maximum Caution" Reduced accuracy bonus. Reduced speed penalty.
  • Ops: "Assault Doctrine" Reduced speed bonus.
  • Ops: "Operational Readiness" fixed. Now has effect "Your Support Assets cost (1) more. Your starting Support Assets will cost (3) less."

Maps

  • Storm: Fixed a pathfinding issue where units were crossing through some impassable terrain

UI

  • Changed text on a few cards to make them clearer. No functional change unless noted above.
  • Outpost health bar will no longer shift around when segments are destroyed

Animation and Effects

  • All animation transitions for infantry have been adjusted to allow for more fluid and snappy movement
  • Adjusted the playback speed of some infantry animations
  • Fixed a problem with the USA LAV that was causing a flicker when attacking
  • Wheel rotation on vehicles has been fixed to better represent their speeds
  • Outpost segment destruction now occurs at the correct times and in the correct order
  • Secondary CROWS weapons on vehicles will now correctly face targets
  • Turret barrels on vehicles will now pitch toward their intended target
  • Bullets will no longer hit friendly vehicles (they did not ever do damage, this was a visual issue)

Changes in rating system that will appear in Prime World this spring



Lords and Ladies!

Today we will announce Seasons that influence on the rating system and will be installed in the next patch.

Rating Seasons

What is a Season and how does it differ from normal ladder? A Season is a period of time when a player can increase his rating as usual. The most interesting part is when the Seasons change. In the beginning of the next Season Heroes’ rating will be changed. The Heroes will start playing in different leagues. The higher the Hero’s level is in the end of the Season, the lower the level in the next season is. Corporals for example will start a new Season with 1401. Lieutenants will start with Captains. Of course, there will be a special sign of the maximum rating in the player’s profile. Each Season will last for about three months.

Guild Quest The Prestige Update



This is one of those weird updates that got us really excited about playing our game (it happens semi-often). You may have noticed some new achievements showing up yesterday: we're introducing a prestige system to Guild Quest. 

However, unlike most idle games, we're not doing the typical prestige thing. What'll happen here is you get to CHOOSE the difficulty you want. Want to push an early island as far as you can? Take it to Mighty 1! But you're going to have to play it more conservatively the further the islands get. 

The really interesting thing that's made us excited is that there's a lot of experimentation and exploration and DEFEAT happening.

Prestiging is free, you unlock it by defeating all the bosses on an island, and then different prestige difficulties are locked behind your level. You can prestige an island as many times as you want, but it will wipe out all the quests/city upgrades you've currently got built there and you'll need to rebuild. But you won't have to re-unlock quests.

UPDATE--
EXISTING PLAYERS: You'll need to make sure to re-defeat the first boss NINTH QUEST in Westacre with the new update. The next time you go to your map you'll be taken to the prestige tutorial.

There are going to be islands and difficulties that are going to be outside of what you can accomplish for now. We'll keep upping the Level cap and introducing more cards/loot as we go, but this system needed to happen first.

Here are the notes:

Guild Quest The Prestige Update
  • New store bundle (not the same as the Starter Bundle, but permanent). 
  • New HUD element that shows Island name/difficulty. (A personal favourite.)

What's Coming Soon?

  • Better loot drops for higher difficulties. 
  • Chest re-organization and the option to meltdown existing chests towards gems (the first steps towards a transmutation system).
  • Higher level caps. 
  • Dark Knights. 
  • A new island.

Nix Update - Patch 2.48


Nix, the Freelance Reaper arrives in Patch 2.48! Nix is a Scythe and Blasters wielding legend with great speed and defense, and deadly signatures. We’ve also made performance improvements, adjusted game balance, and more in this patch!

New Legend - Nix!

Title: Freelance Reaper
Weapons: Scythe and Blasters
Stats: 4/5/7/6

Nix Launch Skins!

  • Scarecrow Nix - No crows to be seen...lots of vultures though.
  • Lockdown Nix - Serving her sentence...and giving you yours.
  • Grim Reaper Nix - Like sands of the hourglass… Bonus: Soul gaze and toothy menace with expressions.



Add 12 new community-created TennoGen items to your Arsenal and support their creators in the process! Not only do the creators get to see their ideas come to life, they also receive a share of their items' sales from the Warframe Market.

HELMETS

Hydroid Rorqual Helmet by Rekkou
Rhino Teutonic Helmet by Faven_PS
Limbo Aureolus Helmet by artarrwen

HELMETS

SYANDANAS

Arcturus Syandana by FrellingHazmot
Bodo Syandana by luchafurel

SYANDANAS

SKINS

Ash Bai Hu Skin & Helmet by Hitsu San
Loki Incubus Skin & Helmet by kaz and Volkovyi
Mesa Graxx Skin & Helmet by Faven_PS
Mirage Morgaine Skin & Helmet by artarrwen
Nyx Saikou Skin & Helmet by malayu
Saryn Integra Skin & Helmet by Cheshire
Vauban Suppressor Skin & Helmet by Cheshire and prosetisen

SKINS

Don’t feel like creating content? You can still vote on your favorites and increase the chance of getting them in the game!

Purchase these items by logging in to Warframe through Steam and visiting the 'Steam' tab in the in-game Market.

Warfare Online Update v0.14


Lots of balancing in this update, along with some fairly large card changes.

High Spirits - now "High Command"

The design of this card has been problematic since Closed Beta, so we decided to rework it completely. It was always an advantageous Op to have equipped as it put you on the front foot from the start. With that advantage it made it nearly impossible for the negative effect to trigger.

It now has the following effect: "Adds 3 random Command assets to your Support List." That means you will start the Battle with 23 Supports, instead of 20, three of which are randomly selected Command assets at the start of each battle.

Logistics + Support Unit Spam

We had created a few platoons with this set up in the past, but hadn't got around to making adjustments. One of our players made it very clear that we need to start balancing things out. We've changed a lot of Logistics and Support Unit assets in this patch. Mostly with cost increases, but some are functioning slightly different than before.

Support units were always meant to be a backup / supplement to your units. Not additional forces. Hopefully the new changes push them in that direction.

Warfare Online v0.13 - Early Access


Greetings Commanders!

Firstly, we've got some fixes to stop the laggy games you've been seeing the last few days. On top of that, there's some fixes and important additions:

Match Making Changes

We're experimenting with the Matchmaker to get better and more fair matches. It might take up to 2 mins to find a match at times, but the quality of the match up should be much better.

Server Fixes

After our last patch, we started seeing some heavily lagged games. It turns out it was CPU related on the servers, we've put some fixes in for that. Let us know if you see any stuttering games after this patch.

Range Indicators

Your units will now show a rough indicator of their range when selected in battle. You can also select the enemy units to see their range.

Nation Level Achievements

You'll get an achievement for each Nation level you reach, which will come with 10 gold. This will retroactivate if you've already reached those levels.

Battlerite Patch 0.11

Upcoming changes in Patch 0.11.1.0


As we have the Enter the Arena event coming up we have decided to split the mid February patch in two. This first patch brings the new champion along with the next season and some additional changes and fixes; you can view details below. The second patch, Patch 0.11.1, is planned to arrive February 28th. We are experimenting with some bigger changes for it, with the primary goal to make M1's more exciting to use while also allowing for M1 exchanges to be more interesting and thrilling. This involves changes to both movement speed, damage, cast times and cooldowns/charges. We have concentrated on looking at the M1s of our ranged Champions first, but are also trying a few things out with our melee Champions. We are still experimenting with this and at the time of writing do not have definite details to share, so you will have to wait for more detailed information in the patch notes for Patch 0.11.1.0.

Fishing Planet Patch 0.7.4

Patch 0.7.4

  • Memory and FPS optimization
  • Sound Settings Fixed
  • License descriptions fixed 
  • Fish descriptions fixed
  • Error after friend deletion fixed
  • Tutorial now supports controller
  • Movement bug fixed
  • French texts size fixed
  • Spanish texts fixed
  • Pond pass license fixed 
  • Baitcoins conversion window problem fixed
  • 3D visibility bubble on/off settings
  • Change leader length with hotkeys in certain conditions
  • Fish is sold correctly after moving time forward until morning
  • Fishing licenses are ending a bit after tournament ends, last fish can be safely caught after tournament ends
  • Player characters are no longer visible in tournaments and competitions
  • Ingame prices in USD lowered for certain regions
  • Recently bought licenses including those in Pond Passes are valid immediately
  • Unequipped lures are now stacked correctly
  • Licenses are checked correctly on fish cage management operations
  • Character labels enabling/disabling by ~ button implemented
  • 3rd person movement view improvement
  • Characters bubble few bug fixed
  • Splake added to competitions Twice the Trout! & Twice the Trout(Amateurs)
  • Restriction added to Lousiana Basic License for Trophy Aligator Gar
  • Rod Breaker 3rd stage limit lowered to 7 rods
  • Physics update for low FPS PCs
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