Showing posts with label RimWorld. Show all posts

RimWorld Monthly Challenge! -- March 01, 2018


Monthly Challenge! -- March 01, 2018

Posted: 01 Mar 2018 07:26 AM PST

Attention Colonists! A situation has arrived, and we need your help! In the stickied moderator comment below is a save and a map, last as long as possible, and the winner can win custom flairs or other prizes! I am a bot, so I can't compete. If you'd like a Monthly Bot Competition, or if there are any problems with this post, please message the moderators of the subreddit.

submitted by /u/AutoModerator
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10 haunting photos taken moments before disaster.

Posted: 01 Mar 2018 09:50 AM PST

My boar army has reached a momentous moment...

Posted: 01 Mar 2018 06:32 PM PST

Stars: I never forgot about you, but I did forget one important detail.

Posted: 01 Mar 2018 06:02 AM PST

Stars came to my colony chased by some tribals who had cast her out, not sure why, she was a perfectly lovely young woman. Scrawny, unremarkable, but with a real passion for activities such as cooking, construction and cultivation.

She flourished in my colony, which is strage to say since my colony is a well armed drug farm. Unfortunately one day she, out of the blue, decided to go on a Yayo binge and got instantly hooked.

This was not terrible, our farm had no shortage of psychites and her addiction never really posed much of a problem, if anything getting her to kick her addiction always seemed to cause more pain and suffering.

But one day she was self harming, and I decided to arrest her to avoid her really hurting herself. She ended up in my nearby prison camp, populated by various raiders and thieves of all species. There she started the long, painful process of kicking her psychite addiction. It was not pretty of course, but occasionally a doctor would show up to give her some smokeleaf and she really thrived working there (prison labor). Once she finally kicked her addiction she kept rejecting our attempts to recruit her, I understand she was pretty angry at us.

Finally she went berserk and attacked another prisoner, and got her arm blown clean off by a nearby guard. We patched her up, and set her policy to release, realizing I had failed her and any other colony will make her happier.

Then she rejoined my colony and I remembered that imprisoning one of your own is just temporary. Sorry Stars, you have had a really bad year, but we are working on cybernetics as hard as we can. Oh, and no more drugs for you.

submitted by /u/JavierLoustaunau
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Starting my first Randy colony.... First seed...

Posted: 01 Mar 2018 05:50 PM PST

How does -that- work?

Posted: 01 Mar 2018 05:12 PM PST

Love Letter to the Rimworld OST

Posted: 01 Mar 2018 06:39 PM PST

"Waiting for the Sun" in particular. That last colony I showed started from tribal and went a full 4 in-game years. Deaths, Recruitments, Boars, Kidnappings, and so-on.

You spend so much time with a soundtrack that echos almost hopelessness as your researchers slog up the research tree trying to research every last part. You fight the raiders, starvation, and watch as your colony you put hard work into crumbles away attack after attack until you get a reprieve. You rebuild and the calming music settles in. You feel a state of relaxation as the builders get to work and continue on their journey of sustainment and future escape.

Then It happens, you've unlocked everything gathered all your plasteel, you build your ship which takes a lot shorter time than you'd expect because that builder that was just a 2 with burning passion learned so much over the years. You fight off the onslaught of mechs and enter the cryptosleep caskets kissing the damn rimworld behind knowing it's all over.

Then the acoustic strumming hits. The smooth chord progression followed by lyrics that give you near nostalgia. Everything you've fought for a place that you made home is now behind you. You almost start to miss the place you poured all your hard work into as you are waiting for the sun. The song plucks your heart strings as you realize these colonists young and old will never be the same again.

Make as many jokes as you want about hats and smokeleaf, but you know damn well once that smooth tender voice starts singing that you're gonna shed a tear for the lives that were lost and the colony you poured your heart into as your humble ship floats far away from the nightmare prison that is this Rimworld. Who knows what awaits you? I don't think even Randy does, but what we do know is it was a damn fun time.

submitted by /u/VicVermont
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Simple prison labour like mining and simple crafting should be added into the game

Posted: 01 Mar 2018 09:56 AM PST

I dont think the planet wants us here.

Posted: 01 Mar 2018 06:32 AM PST

Remember when we came to this lush temperate forest? It was green and full of trees and berries. Dense vegetation that took years to build. Now, after the toxic fallout, firestorms, it is no more than a barren wasteland.

That could be a coincidence of course. But remember the town we had before that, and before that? No matter where we go, the place turns into a desolate wasteland before the year is out.

I'm telling you, there is some sort of planetary consciousness here, and it's working against us.

submitted by /u/IkkeTM
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I made a spreadsheet for Armor values!

Posted: 01 Mar 2018 11:59 AM PST

Leveling Melee wasn't as hard as expected

Posted: 01 Mar 2018 02:50 AM PST

My melee guy, burning passion for melee is set to kill every critter on the map with Draft + Queued "Melee attack this creature". He's followed by 2 boars just in case, he can self tend every scratch he's having.

He isn't harmed often, because he fights only racoons, turkeys, rabbits, squirrels and what not. Almost 400xp at every swing of his mace. 10 swing a day = 4k xp, that's easy. His cloth and armor made this task very safe.

Now he's lvl 18 in melee, and he stays there very easily.

submitted by /u/DynaSchool
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The last moment of my March challenge colony

Posted: 01 Mar 2018 09:01 PM PST

What is the best way to create a kill room?

Posted: 01 Mar 2018 12:43 PM PST

how big should it be? where should i put towers? should i put traps? if so where? where to put mortars and what type of mortars?

submitted by /u/The_Shekel_MaisterJR
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Parasite Tends Matter! - Tend quality now matters for Gut Worms and Muscle Parasites

Posted: 01 Mar 2018 05:01 AM PST

So I was raided by Mechs and the local Megaspiders came to aid - In the battle they killed a boomrat and got a red-fox revenge! - Thanks Randy!

Posted: 01 Mar 2018 10:52 PM PST

Manhunter pack of Ankylosaurus or a starving Tyrannosaurus Rex? You decide!

Posted: 02 Mar 2018 02:31 AM PST

Rimatomics Question

Posted: 01 Mar 2018 09:51 PM PST

Do I have to use the pulse power containers for the energy weapons or can I just use the bigger batteries mod?

submitted by /u/DPizzaFries
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When an insect is killed by another creature, the whole horde would launch an attack on my colony instead of the killers

Posted: 02 Mar 2018 01:26 AM PST

Hard times in the colony

Posted: 01 Mar 2018 07:15 PM PST

Isn't just great when half the colony is binging on alcohol, your dogs are passed out drunk, and your only line of defense is a guy who has no idea how to use his rifle and his pet muffalos?

Edit: Everyone has died due to starvation :( after a few days, some new guy discovered the place and is now attempting to survive.

submitted by /u/Spiralwolfe
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How to remove eye of colonist

Posted: 02 Mar 2018 12:55 AM PST

I have two colonist which are half blind, and their dead eye is causing them large amounts of pain (-10) can i just remove the eye so that they won't be in pain anymore?

submitted by /u/The_Shekel_MaisterJR
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Dead animals not forbidden

Posted: 01 Mar 2018 09:08 PM PST

I'm not running mods but I'm having issues lately with animals that get hunted by other animals not automatically being marked forbidden like they used to be. I've restarted 3 new colonies now because my butcher decides he needs to go throw an insect nest across the map to get that poor squirrel that got eaten by a wolf. Is there a setting or something I'm missing? Google is failing me on it. Any help is appreciated

submitted by /u/Bananacheesesticks
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Almost... perfect.

Posted: 01 Mar 2018 05:05 AM PST

Prosthetic Bones

Posted: 01 Mar 2018 05:58 PM PST

Is there a mod that adds craftable prosthetic bones? I don't mean just ribs, I mean radius's, humerus's, and that kind of stuff.

submitted by /u/The_Spare_Ace
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RimWorld They're Never a Good Thing (RimWorld Comics)


They're Never a Good Thing (RimWorld Comics)

Posted: 28 Feb 2018 08:59 AM PST

i'm helping

Posted: 28 Feb 2018 04:27 PM PST

Okay. That is dark.

Posted: 28 Feb 2018 07:10 PM PST

So, a colonist had a "Jailbreaker" mental break. I knew the protocol; colonist goes up to a prisoner and starts a jailbreak. My colony is relatively new, so the "prison" was a map-generated structure I put a door on. A few sleeping spots, a cozy fire to ward off the cold... nothing fancy.

So I watched Fay go up to the prison. Bashkire, the psychopath that makes dog food, was relaxing socially by the fire, so I figured he could be on standby to arrest the prisoner.

So, this happened.

Umm...

Wow. So, as soon as Fay told Huntsman to break out, not even a second after... she plunged her knife into Huntsman's skull. All the way through his brain. Instantly killed him. While "wearing a blank look."

And he was a pretty good candidate, too. Even had a fitting name.

Now, I've seen a lot of crazy depraved stuff in Rimworld. She doesn't even have the Psychopath trait. But Fay just led someone on, promising them freedom, then immediately killed them. Just for fun, "mental break" aside. All while poor Bashkire was watching. He'll be fine, though. He's a psychopath. This is like watching a TV drama to him.

Still, mildly disturbing. And I'm starting to wonder if Bashkire is seeing Fay as future dog food now.

submitted by /u/WintersTempest
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My modded permadeath base of 22 years.

Posted: 28 Feb 2018 08:10 PM PST

Bored at work again, so I have iterated on my colony design..

Posted: 28 Feb 2018 07:28 AM PST

Two of my colonists started dating the first night that the colony was established

Posted: 28 Feb 2018 07:16 PM PST

Question for modders, can we have more religion?

Posted: 28 Feb 2018 02:06 PM PST

I've tried out the Call of Cthultu Cults mod, and while I found elements there that I liked, I usually try to play neutral/chaotic good type colonies. The human sacrificing as well as the fact that the cult leader slowly seems to devolve into a cannibalistic monster just doesn't work for me.

However, I like the fact that you can build a temple and pray for blessings, etc., So...... with that in mind.

It there anyone who could develop a religion mod that doesn't have to be quite so dark? I like the idea of sacrifices of goods/food. I don't mind the idea of having to hold regular masses, or having the non-worshippers in a colony end up in quiet conflict with the worshippers. I could even accept some sacrifice of prisoners. I just want the seemingly forced cannibalism and the mutation removed or reduced quite a bit.

But I'm no programmer, so I wouldn't know where to begin.

Help?

submitted by /u/mvargus
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Something that I discover

Posted: 28 Feb 2018 09:04 PM PST

I don't know if is part of the vainilla game or maybe one of my mods, but if you press shift and then click on the information of the object shows you the stats about that object with whatever thing can be build. For example. If you want to see the stats of a tribal wear with some the diferentes hide you can do it pressing shift and click on the info button

submitted by /u/lorexe
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I may need to rethink my strategy...

Posted: 28 Feb 2018 10:50 PM PST

One of my colonists just died from a deadfall trap. I did the strategy where you make a 1 tile wide corridor filled with the traps, and then doors for the colonists to get out, but it's gotten long enough at this point that it's annoying to go and re-arm each trap one at a time starting at the inside so the colonists won't walk over them, but it bit me in the ass when my re-armer got headshot by it.

Goodbye Nixon... you were one of the best... actually I lied, you were kind of only just good enough to not be a hat.

submitted by /u/jonathino001
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I completed my rite of passage in rimworld

Posted: 28 Feb 2018 08:04 AM PST

So I have been on this sub for a few weeks and always heard about people butchering and making hats or a veritable organ farm with their prisioners. My reaction was always: "These guys are a bunch of degenerates, nothing to see here."

Yesterday I was playing a very cold map with a lot of Boars and Alpacas tamed, but I overestimated my food supply and found myself in map devoid of all creatures but a few rats and no grass to feed my lovely pets... then I saw 10+ human corpses laying around, very well preserved, with plenty of meat.

I invested too much in my pets to lose them to famine, my colony now deals in Kibble made from human meat and my animals have never been healthier, thanks Rimworld!

Shoutout to Val, my colonist that handled all the butchering giving no fucks at all and saved dozens of innocent animals.

submitted by /u/fukkendwarves
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Thoughts on my current colony? [Randy/Basebuilder]

Posted: 28 Feb 2018 09:30 PM PST

My couple day old colony got hit by a cargo pod that killed my bonded terrier and disabled its owner.

Posted: 28 Feb 2018 10:46 AM PST

[Bug] What a horrifying sculpture

Posted: 01 Mar 2018 01:48 AM PST

Am I apart of the club yet?

Posted: 28 Feb 2018 12:19 PM PST

I made my first human leather hat! The owner of the hat is the one who claimed the kill.

submitted by /u/keterotronic
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Well, another colony bites the dust

Posted: 28 Feb 2018 06:35 PM PST

Part carelessness on my part, part surprise. I'd just managed to wipe out a poison ship with no significant injuries. My builder/sniper did take an inferno cannon hit, but recovered fully and the pede never got another shot off.

Sadly, the next major event was a raid of medieval raiders. I saw them and though it wouldn't be too bad, although I noticed a few had shield belts.

It turned out every single one either had a shield belt or a smokepop belt. My battle line couldn't take them down fast enough and they reached the sandbags in a wave. A short time later, everyone was dead.

Not my finest hour.

submitted by /u/mvargus
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Does anyone else find incendiary shells useless due to wildfire limiting mechanics?

Posted: 28 Feb 2018 12:07 PM PST

To ensure the entire map doesn't get destroyed from wildfires, Rimworld has a mechanic whereas when an outdoor fire reaches a certain size the map generates rain that puts out the fire.

The problem is, to me personally it feels the threshold is far far too low. Not only are fires normally just a non-issue unless they're indoors, it makes incendiary shells completely rubbish. I WANT to start big fires. I want a wall of flame to corner in the hordes of raiders and force them to run in terror. Instead, after 5 incendiary shells that already start relatively small fires, I get a nice relaxing shower.

I know it sucks when a fire claims your crop fields, but at the same time they're easy to avoid with fire breaks and a good push for not using solely wood construction. On top of that, it's not like it's the only tough love mechanic in the game ( looking at you dual toxic fallout/nuclear winter).

At the very least it would be nice if it was an option that could be changed, or scale with storyteller difficulty.

submitted by /u/xXAUTUMNFIREXx
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I managed to tame a Thrumbo! I'm so happy

Posted: 28 Feb 2018 02:51 PM PST

Does anyone know a mod that heavily increases the amount of abandoned buildings?

Posted: 28 Feb 2018 02:21 PM PST

I wanna do a zombie playthrough with zombieland and rebuild a town, sort of like what the old destroyed town/city mod was like, but those are outdated and don't work. Is there any alternative?

submitted by /u/Renousim3
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Goofiest demise to your best colony?

Posted: 28 Feb 2018 09:42 PM PST

I had 6 colonists in my enclosed stockpile zone for multiple days, (maddened deer) and the only colonist with a ranged weapon went berserk. When the pet with a sole purpose of rescuing arrived, there was nothing to rescue.

submitted by /u/EarLobesReddit
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My doctor is doctoring a chicken which i've set to no medical care. Anyone know how to fix this?

Posted: 28 Feb 2018 12:27 PM PST

Shattered spine

Posted: 28 Feb 2018 04:08 PM PST

my designated doctor/researcher (no my only doc, thank Randy) got his spine shattered bravely defending my base from a mechanoid raid (seriously, do those guys shoot to dismember or something).

I don't have any Luci, is there an alternative, or is he GFHO?

submitted by /u/LordOfCrumpets
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"Incapable of violence"

Posted: 28 Feb 2018 02:04 PM PST

Capable of rearranging your face.

R5: pawn doing something that pawn is allegedly incapable of doing.

Also bizarre: the insects present are not hostile to anybody.

submitted by /u/TheMelnTeam
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RimWorld I thought it was just the typical child star grows up to do porn, but I read closer and it was even more tragic


I thought it was just the typical child star grows up to do porn, but I read closer and it was even more tragic

Posted: 27 Feb 2018 06:57 PM PST

Is this a function even?

Posted: 27 Feb 2018 04:44 AM PST

Four infestations on day zero?

Posted: 27 Feb 2018 11:16 PM PST

Has it become self-aware?

Posted: 27 Feb 2018 07:35 PM PST

Things just got interesting...

Posted: 27 Feb 2018 04:05 PM PST

I decided to learn to mod games starting with adding a Dalek to RimWorld.

Posted: 27 Feb 2018 09:29 PM PST

Over the weekend I finally decided to teach myself how to add content to this game and others.

I figured adding a simple enemy with a unique weapon might be a good start. So I decided I would add a Dalek enemy and have it appear when an event triggers.

I have been too busy to do much as of yet but I did create my very first 2D art ever and I am quite pleased with how I did.

That said I don't know if the art style would even fit. Any thoughts, feedback or suggestions?

Edit: For some reason the sprite I did would not upload properly. I did not even realise this post went up. Edit2: https://i.imgur.com/ev4z2LS.png

submitted by /u/luke576
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Backstory checks out.

Posted: 27 Feb 2018 09:59 AM PST

That can't be good

Posted: 27 Feb 2018 02:16 PM PST

B18 Combat Changes?

Posted: 28 Feb 2018 01:19 AM PST

So with B18 we've seen some significant changes to combat and damage. Melee weapons have multiple attack values, for example.

But what other changes have been made?

Melee attacks can strike multiple body parts simultaneously. (not limited to organs)

And in running some Sniper Rifle tests, I've realized that some body parts are protected from being shot off in one attack.

What other hidden aspects are there? Does anyone know?

submitted by /u/AnUnnamedSettler
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This is fine...

Posted: 27 Feb 2018 05:21 PM PST

Cutting it kinda close there...

Posted: 27 Feb 2018 04:34 PM PST

My Pawns are Getting stuck Sowing

Posted: 27 Feb 2018 07:12 PM PST

So yeah, my pawns are constantly trying to sow the same spot over and over and doing nothing, my entire farm is being destroyed and i don't know what to do

submitted by /u/MisterSkids
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What's a justified execution?

Posted: 27 Feb 2018 08:52 PM PST

I was reading the wiki and saw a negative thought named "Justified Execution." A seperate mood debuff for prisoners and colonists. No other info provided.

What constitutes a justified or unjustified execution of a colony and prisoner?

submitted by /u/MrLongJeans
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My raider got eaten by a timber wolf.

Posted: 27 Feb 2018 08:44 PM PST

Any way to consume this smorgasbord without everyone breaking?(no psychopaths or cannibals.)

Posted: 27 Feb 2018 06:26 AM PST

AA Defense?

Posted: 27 Feb 2018 10:00 AM PST

It would be cool mod idea to add a sort of turret that specialises on shooting down/damage flying things, such as drop pods, grenades, etc.

With drop pods that might now even be shot in your base it would be a cool ability to already damage them in advance or deny a "safe" landing.

Tell me your thoughts!

submitted by /u/octuris
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Colonists stuck sowing crops and crops randomly dying

Posted: 27 Feb 2018 05:45 PM PST

Hi! I've been playing with a friend lately, and both of us have ran into this issue regarding crops.

  • Our colonists will start sowing, but the progress bar resets every few seconds, and they're stuck like this until I prioritize something else.
  • Some spaces let us manually place crops, but others don't.
  • Occasionally, new crops will randomly die.

Here's our mod list - what could be the issue here? There's no poison ship on our worlds, so that's not the issue, but I don't know what else it could be.

EDIT: Seems that the issue was Nature's Pretty Sweet- I removed it and tested on a new save, and the problem didn't persist there!

submitted by /u/gekkouga
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Why are same foods separated in trade windows?

Posted: 27 Feb 2018 07:36 AM PST

I heard you guys like having tons of events/incidents.

Posted: 28 Feb 2018 02:22 AM PST

Rescued incapacitated refugee, and after we arrived at the colony he disappeared

Posted: 28 Feb 2018 02:05 AM PST

Ok so i've googled this a bit and seen that this is a known bug... from two fucking months ago, wtf. If anyone knows anything about this i would be very grateful, since this made 2 of my colonists go borderline insane, i used a lot of food, and got jack shit out of it.

submitted by /u/The_Shekel_MaisterJR
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Cleanliness is next to Randiness

Posted: 27 Feb 2018 12:23 PM PST

The game won't show me the overlay of where i've marked my zones, any help?

Posted: 28 Feb 2018 01:52 AM PST

How to give priority to certain buildings

Posted: 28 Feb 2018 01:37 AM PST

If i want my construction worker to prioritize building a room before building a gigantic slate wall, is there a way to do that?s

submitted by /u/The_Shekel_MaisterJR
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How to make colonists put food on standby on the stove before cooking in order to not make multiple trips to the fridge.

Posted: 28 Feb 2018 01:13 AM PST

So i'm seeing here that there's an option that let's say it takes X food to create a meal, you can take 3X, put 2X on the stove on standby and then cook one by one, that why you make less trips to wherever you store your food. problem is, my colonists almost never do it. sometimes i see them doing it, but almost never. anyone has any ideas?

submitted by /u/The_Shekel_MaisterJR
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