RimWorld I thought it was just the typical child star grows up to do porn, but I read closer and it was even more tragic


I thought it was just the typical child star grows up to do porn, but I read closer and it was even more tragic

Posted: 27 Feb 2018 06:57 PM PST

Is this a function even?

Posted: 27 Feb 2018 04:44 AM PST

Four infestations on day zero?

Posted: 27 Feb 2018 11:16 PM PST

Has it become self-aware?

Posted: 27 Feb 2018 07:35 PM PST

Things just got interesting...

Posted: 27 Feb 2018 04:05 PM PST

I decided to learn to mod games starting with adding a Dalek to RimWorld.

Posted: 27 Feb 2018 09:29 PM PST

Over the weekend I finally decided to teach myself how to add content to this game and others.

I figured adding a simple enemy with a unique weapon might be a good start. So I decided I would add a Dalek enemy and have it appear when an event triggers.

I have been too busy to do much as of yet but I did create my very first 2D art ever and I am quite pleased with how I did.

That said I don't know if the art style would even fit. Any thoughts, feedback or suggestions?

Edit: For some reason the sprite I did would not upload properly. I did not even realise this post went up. Edit2: https://i.imgur.com/ev4z2LS.png

submitted by /u/luke576
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Backstory checks out.

Posted: 27 Feb 2018 09:59 AM PST

That can't be good

Posted: 27 Feb 2018 02:16 PM PST

B18 Combat Changes?

Posted: 28 Feb 2018 01:19 AM PST

So with B18 we've seen some significant changes to combat and damage. Melee weapons have multiple attack values, for example.

But what other changes have been made?

Melee attacks can strike multiple body parts simultaneously. (not limited to organs)

And in running some Sniper Rifle tests, I've realized that some body parts are protected from being shot off in one attack.

What other hidden aspects are there? Does anyone know?

submitted by /u/AnUnnamedSettler
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This is fine...

Posted: 27 Feb 2018 05:21 PM PST

Cutting it kinda close there...

Posted: 27 Feb 2018 04:34 PM PST

My Pawns are Getting stuck Sowing

Posted: 27 Feb 2018 07:12 PM PST

So yeah, my pawns are constantly trying to sow the same spot over and over and doing nothing, my entire farm is being destroyed and i don't know what to do

submitted by /u/MisterSkids
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What's a justified execution?

Posted: 27 Feb 2018 08:52 PM PST

I was reading the wiki and saw a negative thought named "Justified Execution." A seperate mood debuff for prisoners and colonists. No other info provided.

What constitutes a justified or unjustified execution of a colony and prisoner?

submitted by /u/MrLongJeans
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My raider got eaten by a timber wolf.

Posted: 27 Feb 2018 08:44 PM PST

Any way to consume this smorgasbord without everyone breaking?(no psychopaths or cannibals.)

Posted: 27 Feb 2018 06:26 AM PST

AA Defense?

Posted: 27 Feb 2018 10:00 AM PST

It would be cool mod idea to add a sort of turret that specialises on shooting down/damage flying things, such as drop pods, grenades, etc.

With drop pods that might now even be shot in your base it would be a cool ability to already damage them in advance or deny a "safe" landing.

Tell me your thoughts!

submitted by /u/octuris
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Colonists stuck sowing crops and crops randomly dying

Posted: 27 Feb 2018 05:45 PM PST

Hi! I've been playing with a friend lately, and both of us have ran into this issue regarding crops.

  • Our colonists will start sowing, but the progress bar resets every few seconds, and they're stuck like this until I prioritize something else.
  • Some spaces let us manually place crops, but others don't.
  • Occasionally, new crops will randomly die.

Here's our mod list - what could be the issue here? There's no poison ship on our worlds, so that's not the issue, but I don't know what else it could be.

EDIT: Seems that the issue was Nature's Pretty Sweet- I removed it and tested on a new save, and the problem didn't persist there!

submitted by /u/gekkouga
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Why are same foods separated in trade windows?

Posted: 27 Feb 2018 07:36 AM PST

I heard you guys like having tons of events/incidents.

Posted: 28 Feb 2018 02:22 AM PST

Rescued incapacitated refugee, and after we arrived at the colony he disappeared

Posted: 28 Feb 2018 02:05 AM PST

Ok so i've googled this a bit and seen that this is a known bug... from two fucking months ago, wtf. If anyone knows anything about this i would be very grateful, since this made 2 of my colonists go borderline insane, i used a lot of food, and got jack shit out of it.

submitted by /u/The_Shekel_MaisterJR
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Cleanliness is next to Randiness

Posted: 27 Feb 2018 12:23 PM PST

The game won't show me the overlay of where i've marked my zones, any help?

Posted: 28 Feb 2018 01:52 AM PST

How to give priority to certain buildings

Posted: 28 Feb 2018 01:37 AM PST

If i want my construction worker to prioritize building a room before building a gigantic slate wall, is there a way to do that?s

submitted by /u/The_Shekel_MaisterJR
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How to make colonists put food on standby on the stove before cooking in order to not make multiple trips to the fridge.

Posted: 28 Feb 2018 01:13 AM PST

So i'm seeing here that there's an option that let's say it takes X food to create a meal, you can take 3X, put 2X on the stove on standby and then cook one by one, that why you make less trips to wherever you store your food. problem is, my colonists almost never do it. sometimes i see them doing it, but almost never. anyone has any ideas?

submitted by /u/The_Shekel_MaisterJR
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