RimWorld So I had a headless refugee try to join my colony, and instantly die because... they were headless. Only in rimworld. |
- So I had a headless refugee try to join my colony, and instantly die because... they were headless. Only in rimworld.
- Every time I enable development mode...
- Conduitless Doughnut Base Design
- Strolling Scyther
- Capable of Caring ❤︎
- Raiders opened ancient danger, and one of the crypto casket inhabitants single handedly defeated both centipedes .. with a shoddy machine pistol and her fists.
- You ok, buddy?
- I'm beginning to suspect that Randy is a pyromaniac, among other things...
- My nomination for the most useful pawn. Try to beat this.
- Forever prisoner (one of the first raiders to hit my colony, 5 years later, still haven't recruited)
- MY DOG WON'T STOP EATING LUCIFERIUM AND DRINKING ALCHOHOL
- [Timelapse] Thiour, a little rock of slavers in the ocean
- My colonists prefer the 'shoot them poorly, bleed them out in the corner' approach
- Hmm...
- Randy Rough knew exactly what had to be done to finish me off
- Do raiders not have families anymore?
- What mods are must-haves?
- Do you think a multi. coop Rimworld would be fun?
- Thanks for the meal Cass
- A question regarding the music
- Looking for a Streamer/YTer
- Caravan Animal won't leave refugee map
- Steam workshop mod disappeared?
Posted: 27 Dec 2017 02:59 PM PST |
Every time I enable development mode... Posted: 27 Dec 2017 03:22 PM PST |
Conduitless Doughnut Base Design Posted: 27 Dec 2017 12:00 PM PST |
Posted: 27 Dec 2017 08:19 PM PST |
Posted: 27 Dec 2017 11:15 PM PST |
Posted: 27 Dec 2017 04:53 AM PST |
Posted: 27 Dec 2017 07:50 AM PST |
I'm beginning to suspect that Randy is a pyromaniac, among other things... Posted: 27 Dec 2017 08:11 AM PST |
My nomination for the most useful pawn. Try to beat this. Posted: 27 Dec 2017 08:52 PM PST |
Forever prisoner (one of the first raiders to hit my colony, 5 years later, still haven't recruited) Posted: 27 Dec 2017 12:37 PM PST |
MY DOG WON'T STOP EATING LUCIFERIUM AND DRINKING ALCHOHOL Posted: 28 Dec 2017 12:32 AM PST Hey I'm kind of new to rimworld... But I have already sold 3 dogs who have taken the death sentence by using Luciferium. Another problem, all of my dogs are constantly either 'tipsy' or passed out in the corn rows, from drinking all of the beer. I also have several puppys with liver issues. How do I fix this? [link] [comments] |
[Timelapse] Thiour, a little rock of slavers in the ocean Posted: 27 Dec 2017 09:04 AM PST |
My colonists prefer the 'shoot them poorly, bleed them out in the corner' approach Posted: 27 Dec 2017 01:11 PM PST |
Posted: 28 Dec 2017 01:43 AM PST |
Randy Rough knew exactly what had to be done to finish me off Posted: 28 Dec 2017 01:33 AM PST I've got 80 hours in this game, but don't quite seem to have perfected surviving in Rough difficulty levels just yet. In my most recent endeavour I played with large hills and managed to enclose myself in double thickness marble walls between the mountains with a 3 tile wide tunnel that was clear of debris and made out of stone floor to create a killbox for invaders. It felt like things were going well and I made it to winter with 6 colonists and a prisoner. An early cold snap had ruined my last harvest of crops, so I knew I was in trouble. So I was hunting for food regularly, but optimistic. Then came the horde of maneater ibis. Free food! I thought, but during the encounter two of my colonists got infections and one died. Then it turned out my most recent recruit had a luciferum addiction I hadn't noticed. We were contacted by a chased refugee and fought off the raiders to go back up to 6, but that fight injured 4 of the colonists and the drug addict went unto a murderous rage and killed one who needed rescuing. He entered a second murderous rage and needed to be killed himself too. So now I'm back down to four colonists and thanks to the recovery time we end up critically low on food. But there's some deer who've appeared on the map! I gather my three ranged units and start killing them when doe revenge happens and all three of them get knocked out. I tried sending my melee colonist to rescue them. But they too were beat down. It turned out those deer were filthy, because all three of my ranged colonists got infections and died on the ground outside the safety of the walls. My last melee colonist gets up and starts running back to base when a mad animal event occurs. A single insane squirrel bites her and she collapses back to the ground. My last colonist then died of an infection to the little finger. Technically, she died in the 2nd of Aprimay, so this was my first colony to survive a year with Randy Rough. In kinda gutted, because I think that of I'd checked and noticed the luciferum addiction I would have not lost that one colonist and still had enough food to survive the winter... But that's life in the rim for you, I guess. Time to learn from my mistakes and move on. EDIT: oh and technically I was defeated a lone squirrel in year 2. Can anybody top that? [link] [comments] |
Do raiders not have families anymore? Posted: 27 Dec 2017 11:42 PM PST After 2 in-game years in B18 and several dozen raids and visitors later, I had just noticed I never once got that pop-up where I'm warned of family in raids that I used to get in previous versions all the time. So, after a quick new test in a new game with minimal mods(stuff like new hair or whatever ...) I dev-moded in some 10 different 3000 point raids and with All Relationships in the social tab checked, I couldn't find a single family member in any of the 100 or so enemy tabs. I swear in previous versions when I recruited enemies they would then often have family members come try and save them or something. But now, everyone is simply an acquaintance. If that's the case, does anyone know of any B18 mods that aim to add this in? [link] [comments] |
Posted: 28 Dec 2017 01:17 AM PST Hey I am getting slightly 'tired' with my current 50 hour run through ( my first ), and my second one I want to be modded, what mods do you think I should try out? [link] [comments] |
Do you think a multi. coop Rimworld would be fun? Posted: 27 Dec 2017 06:56 AM PST I would love to play Rimworld with a friend, but I don't know if it would work out to be fun. What do you think? [link] [comments] |
Posted: 27 Dec 2017 10:50 PM PST |
A question regarding the music Posted: 27 Dec 2017 04:14 PM PST Is there any way I could get the song "Waiting for the sun" into piano chords? I really like the song but I can't play it because I am shit with a guitar. Maybe I should ask r/pianocovers instead but if anyone could help it would be amazing. [link] [comments] |
Posted: 28 Dec 2017 02:17 AM PST Every now and then I get on a viewing kick, and I need something to watch till AGDQ starts on the 5th. So I'm back here again asking for any recommendations for people to watch. Last time I made a thread like this I provided some preferences so I'll do that again since it worked out pretty well. ♦ Non gimmicky players. No pause buffering(see below) no killboxes. No reloads aka permadeath. So far Quill18 has been the closest, but he mods the shit out of her newer series and I'm losing interest. Thanks in advance, you've all been great in the past, looking forward to the new wave of suggestions. o7 [link] [comments] |
Caravan Animal won't leave refugee map Posted: 28 Dec 2017 02:02 AM PST As the title already suggests, I encountered a problem where I sent 2 people accompanied by a husky to look after a refugee incident nearby. Once I got there and fought off the enemies I did not manage to save the refugee or any of the attackers in time. When I now wanted to leave and moved the pawns to the edge of the map (in draft mode) the dog was never part of the caravan thus leaving him behind no matter what. I have also tried switching the dogs master, but with no success.
[link] [comments] |
Steam workshop mod disappeared? Posted: 28 Dec 2017 01:25 AM PST I opened Rimworld and try to load my game as usual, but my subscribed mod just disappeared. It's 'Idle Pawn Fix', 'Tick MultiThread', both are performance mods. Do they just deleted from workshop? I couldn't find these mod anymore. PS : At least the saved game loaded without any problem. [link] [comments] |
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