Showing posts with label Fallout. Show all posts

Fallout - Three-Dog in my politics class


Three-Dog in my politics class

Posted: 01 Mar 2018 07:47 AM PST

Just another day in Politics when the teacher put on a video on Gideon V Wainwright narrated by none other than 3-Dog!

Was half-expecting him to start talking about that kid from vault 101 lol.

submitted by /u/yasko63
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Bottle Caps Where There Shouldn’t Be

Posted: 01 Mar 2018 09:35 AM PST

This is a very oddly specific complaint, but does it bother anyone else when you find bottlecaps in places that obviously haven't been accessed since pre-war?

Like you unlock a jail cell and loot the skeleton and he's carrying a handful of bottlecaps. Why would anyone who was in jail when the bombs fell have been carrying bottlecaps? If I'm not mistaken they only started to be used post-war.

Perhaps a better example is when you come across a bunker or shelter that hasn't been touched since the bombs fell and you find bottle caps in a safe inside, why?

Some might say I'm being a nitpicky little twat and I'd have to agree but it does take me out of the immersion a bit when this happens. Thoughts?

submitted by /u/montyxander
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TIL of the Concord Civic Access. The spot that the deathclaw pops out of near the Museum of Freedom actually leads to an underground sewer.

Posted: 28 Feb 2018 06:28 PM PST

If you go to Concord as Codsworth suggests you find Preston, you get the power armour and you mow down a death claw. If you come back later and go down that little tunnel you come acorss the Concord Civic Access. There's not too much inside, a couple of mole rats and radroaches and one mirelurk. There's some minor loot and a fusion core.

I've put nearly 400 hours into Fallout 4 and I never bothered to explore down that hole the Deathclaw pops out of.

submitted by /u/forgetfulcoder
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Fallout 4: Ultimate Challenge Run

Posted: 01 Mar 2018 08:44 AM PST

The inspiration for this challenge run comes from ManyATrueNerd's "Level 1 Nuka World Survival" series on YouTube. While what he did was fairly audacious, I figured an even more brutal experience (and potentially a more epic success) was attainable. So I set myself up to tackle Fallout 4 with these arbitrary and draconian rules:

  1. Survival difficulty. Obviously.

  2. Your character is traumatized by seeing his/her spouse murdered whilst trapped in a glorified fridge. Consequently claustrophobic, your character can never enter power armor. Ever.

  3. This run is perma-death. YOLO. You die once, you start over from Vault 111.

  4. Your objective is to complete the entirety of Nuka World's "Grand Tour" quest, i.e. clearing out all five parks. You can prepare yourself for Nuka World however you wish; however, you must still be LEVEL ONE before arriving at the Nuka World Transit Center. (If the location discovery XP at the Transit Center pushes you over into Level 2, that's acceptable).

This means that you will be running the Gauntlet between levels 3 and 6 with no power armor and one life to your name. And if you survive that, it only gets harder...

...but I'm convinced it's possible. Although, maybe extremely improbable. My last run, I had cleared out Safari Adventure and gone on to Dry Rock Gulch when a Cave Cricket jumped out of the bushes and murdered me.

Anyone else mad enough to give this a try?

submitted by /u/FauxGoat
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TIL that you can actually reach and talk to Stockholm, the guard on top of Megaton's gate.

Posted: 01 Mar 2018 01:07 PM PST

https://www.youtube.com/watch?v=QAoy60EnvV4 And the fact that he acknowledges that you got up there made my day lol

submitted by /u/Darklurker13
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Am I the only one who wants to know why kids were in school when the bombs dropped.

Posted: 01 Mar 2018 10:18 AM PST

In every Fallout with some sort of abandoned high school, there are always remains of kids. Problem is, bombs dropped on an early Saturday morning. I find it hard to believe that teens are getting up at 9:00AM. I should know, I'm one myself.

submitted by /u/Satanic-Banana
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What is the lowest level I should to the Oil Rig on?

Posted: 01 Mar 2018 06:35 AM PST

I am currently level 16 and have just cleared out the cargo hold and installed the parts on the PMV Valdez. I could not do most of the San Fransisco quests because I left Lenny in a random encounter with the Vertibird Plans in his inventory. I have also bought a M72 Gauss rifle, 200 2mm EC and a mega power fist to prepare for Frank Horrigan. My companions are K-9 and Marcus.

Should I set sail yet?

Edit: Oops, I made a mistake in the title.

submitted by /u/RealPresidentRump
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The Brotherhood’s Paper Vertibirds

Posted: 28 Feb 2018 05:24 PM PST

Air superiority is a wonderful thing, as Danse, Kells and Maxson love to remind us, but the Vertibirds the Brotherhood are using are just terrible! Either the Enclave kept their worst choppers in reserve or the BOS is building them out of paper mache and Flex Tape - by any means, they're a liability to be sure.

Teagan even points out at the end of the game that anyone with an RPG can down a Vertibird in one good hit. In FO3, the Brotherhood had to develop a weapon SPECIFICALLY to destroy Enclave Vertibirds and neutralise their advantage. Nowadays, any pack of Raiders with Pipe Rifles can drop a chopper.

Don't get me wrong; manufacturing your own blimps and helicopters in the post-apocalyptic is damn impressive, but the Brotherhood could stand to learn a couple of things from the Gun Runners in terms of quality control. The gyrocopters in Mad Max were better constructed.

submitted by /u/xPLASMAx21
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Fallout-esque game? With a twist

Posted: 01 Mar 2018 04:03 PM PST

So, Im 90% sure im ripping this off of a movie but no one I talk to can recall it and I cant find it online and Im going to be honest, I HAVE NOT thought really anything out, just came up with a general idea. I have some experience with modding and might make a new world space with some quests (although the creatures might be difficult....) and thats a MAYBE.

So, a post apcolyptic world that wasnt destroyed by bombs or meteors. Instead...

A giant flood.

Imagine, youre sitting on the skyscraper of a buidling, looking out over the city, where there are no streets, as they are 50 feet under water in the highest places, ruins of once great cities, completely taken over by the depths of the ocean and its inhabitants. The only way to get around is by air or by water.

But the water is highly dangerous as with this water, the deepest depth creatures have come to the surface (referencing theories about deep, deep sea creatures and more primal creatures that went extinct actually being alive way down there cough megalodon cough)

I just figured something with the general idea of post-apocolypse flooded civilization and ocean creatures would be something to pique the interest of those who like fallout.

submitted by /u/TranceYT
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What's the point of the vault experiments?

Posted: 01 Mar 2018 12:53 PM PST

Some of them were dark but had a beneficial outcome, like 81, but some of them were just stupid, like vault Gary. From a meta perspective I understand Bethesda just wanted put interesting things in their game but 'in-game' what was the point?

Was Vault-tec run by a bunch of sadistic idiots? Is there a central Vault-tec bunker which was connected to all other vaults and aggregated the information, potentially creating the guide book to a perfect civilization? Meaning the point of most vaults was for them to fail so that humanity knows what to expect in worst case scenarios?

I'd like to believe it's the 'learn by example' idea and somewhere there's a Utopian vault of perfect humans waiting to retake the Earth.

submitted by /u/FlippantSandwhich
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Character customization and Father [Spoilers F4]

Posted: 01 Mar 2018 06:53 AM PST

I was struck by reading someone else's account of meeting Father and not believing that he was the SS's son. And then they continued playing with that distrust affecting their decisions.
Others shot him in anger when he shut off the Shaun synth.
Meanwhile, I customized my character quite a bit. That meant that the second he opened the door I knew who he was, and as I went on I found it really weird seeing my character's face staring back at me. It really brought it home right through to the end game.

It's the first time that customizing my character's appearance has ever really affected the way I play. Did anyone else customise their character enough to have this effect?

submitted by /u/niko4ever
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Creation Club: New creations are out now!

Posted: 01 Mar 2018 11:12 AM PST

It reads: "NEW CREATIONS: Who's a GOOD BOY?! Creation Club adds TWO new pups. Find the Boxer and Golden Retriever now available."

New Items:

Pip boy Nuka Cola: Free (LIMITED TIME ONLY)

Golden Retriever: 200 (obtained through quest, adopted for your settlements, kinda bad)

Boxer: 200 (same applies)

Graphics T-shirt pack: 100 (sunset sarsaparilla shirt included)

Armor Paint job bundles: 225 and 300

OVERALL: Really disappointed, awful line up for this month and the pets system are just a liability. Literally could just spawn in some creatures into a settlement.

submitted by /u/HarraReeves_
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Just a recommendation for a Raider playthrough (Fallout 4)

Posted: 01 Mar 2018 04:13 PM PST

Okay, here's the rundown for the requirements for a Raider play through: *Nuka World DLC *Avoiding Sanctuary and Concord altogether *Trying to find the best gear you can before starting the main story and going to Nuka World Here (from what I've personally done) is what to do in the play through: 1. Choosing which faction you side with will change the way you should RP as a Raider 2. Head to Nuka World with at least a decent set of gear 3. Choose the two Raider gangs you want to keep before starting the dlc 4. Give only your chosen 2 gangs the properties in Nuka World 5. Try to fully upgrade the Handmade Rifle ASAP for a high damage Raider weapon and if you want, add a melee weapon to run with 6. Give the Commonwealth settlements to the gangs you chose 7. Eliminate the third unassociated gang 8. Be an overall asshole during the main story 9. Eliminate all factions (yes even the Minutemen if you can) 10. Role play as much as you can through dialogue and actions done 11. ALWAYS have Gage as your companion (Cait works too I guess) 12. Beat the ever living shit out of everyone you see and have fun!

This is what I did in my Raider play through and it felt really rewarding to be a Raider. It made me understand how it was to be one and it's just an overall fun play through to go through. I felt like this was the truest way to be a raider imo. I hope you enjoy this play through as much as I did experimenting with it.

Edit: Try to make your character look as dirty and beat up as you can and I recommend putting "Overboss" before your name when you create your character to make it more immersive as well as making a name that is an actual word that ends with "-er" afterwards like "Overboss Colter" or that one Raider asshole that tries to claim your gang's territory, "Sinner". Just play around with the Raider idea as you play through.

submitted by /u/paingelfake
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1853hrs in and I’ve only just found that the Mining Helmet lights work

Posted: 01 Mar 2018 01:29 PM PST

This is a no mod playthrough so completely vanilla. Is this a new feature with the recent update or has the Mining Helmet lights worked since launch?

I've completely been oblivious to this but while exploring the Dunwich Borers I had to use an alternative light source other than my Pip-Boy.

submitted by /u/MilesNinetyThree
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The DeathClaw and captivity.

Posted: 01 Mar 2018 12:37 AM PST

I captured a deathclaw for my arena cause its fun watching it Rip my settlers to bits, it got even funner when my Settlement got invaded by 3 friggin deathclaws I had literally no settlers left by the time i wasted them. It was a full on Bloodfest..... heads, arms and legs all over the place.

submitted by /u/XTRAPOWAA
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In Fallout NV, where are great spots for a player to steal some Service Rifles. I can’t be seen though, since I’m currently idolized by the NCR.

Posted: 01 Mar 2018 04:32 AM PST

Heartache By The Numbers

Posted: 01 Mar 2018 04:30 PM PST

I'm sitting a Texas western style BBQ place at the bar and what should come on...

submitted by /u/ReverandT
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Would my computer be able to run Fallout: New Vegas?

Posted: 01 Mar 2018 09:40 AM PST

I know this is probably a stupid/bad question to post (at least here), but I was wondering about my laptop's chances of running New Vegas without crashing a lot. It's an HP Notebook and the seemingly (to me) important technical deets I could find on it are:

Edition: Windows 10 Home Processor: Intel Core i5-6200U CPU @ 2.30 GHz 2.40 GHz Installed RAM: 8.00 GB (7.89 usuable) System type: 64-bit operating system, x64-based processor There's nothing about a graphics card or anything but I feel like that's not surpising with a laptop from Costco.

Thanks so much for any help/insights, also sorry if this is a horrid place to post this or anything.

submitted by /u/youngsponge
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I have a hoarding problem and I need help [PS4]

Posted: 01 Mar 2018 07:45 AM PST

Lately, I've installed a cheat mod, and I've been using an infinite carry weight ring. It's become more of a curse than a blessing, since I've had to hold off from grabbing more scrap because I already have 83k and I have more apparel than I know what to do with. I don't want to start a new game, but I want to go back to the way things were. I don't mind the scrap and such, but it's just not fun to me, not having to worry about carry weight or ammo. Any suggestions?

submitted by /u/azarerm
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New Creation club dogs?

Posted: 01 Mar 2018 02:24 PM PST

Anyone else find it weird that pure bred boxers and golden retrievers have survived a nuclear war for 200 years unscathed or without any radiation burns or something? Don't want to be knit picky but this bothered me a bit

submitted by /u/paco926
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My Humble Prop Collection

Posted: 01 Mar 2018 04:43 PM PST

Spent a while making and painting a random group of odds and ends from the fallout universe into a reality.

https://imgur.com/gallery/L2OBI Feedback on them would be great! Thanks!

submitted by /u/RicoRodriguez-
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Is there was a new spinoff like New Vegas... What location should it be and what factions should be on it?

Posted: 01 Mar 2018 12:31 PM PST

Fallout - Support for Pets was added to fallout 4 with the latest patch.


Support for Pets was added to fallout 4 with the latest patch.

Posted: 28 Feb 2018 07:10 AM PST

https://bethesda.net/en/devnote/4R4q7Pz46kAsgEm84ciuU0/fallout-4-update-1-10-75-0

Pets are most likely the creation club content this month. This could let mods function proper pets and PS4 could have actual functioning followers.

submitted by /u/HarraReeves_
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Everyone in all of the Wastelands/Commonwealths is terrified of:

Posted: 28 Feb 2018 09:31 AM PST

•Raiders •Supermutants •Feral Ghouls •Radiation storms •The Legion •The Powder Gangers •Venturing into the Wasteland •Synths •The Institute

I am terrified of Vault-Tec. I think that premise would make for a great game - more or less 'investigating' Vault-Tec. Getting to the source of the owner/founder, the hub of it all. Maybe breaking into a terminal and seeing records of ALL the Vaults ever built and the experiments each has. And maybe there were some vaults never put into effect, and you stumble upon one and get to check it out, an untarnished vault. Or maybe there are some vaults that have been radio silent since the Great War, and you're sent to check on the 'progress' under the guise of delving deep into Vault-Tec's secrets.

This was something I just thought about, I'd love some opinions.

submitted by /u/Zapp---Brannigan
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Gameplay stats aside, no kill runs are impossible in the entire series, even New Vegas.

Posted: 28 Feb 2018 12:04 PM PST

And I'm not event talking about indirect kills where you contribute to a conflict resulting in deaths, or get someone else to kill for you.

Fallout 1

Blowing up Mariposa is plot required. Killing super mutants and human children of the Cathedral alike.

Fallout 2

Setting off the nuclear explosion destroying the oil rig, killing hundreds. Further, the only way to get past Frank Horrigan is his death, if you don't want to fight him directly, the only way you have a hope of getting past him is hacking the turrets. That requires the presidential keycard, which can only be retrieved by killing Richardson.

Fallout 3

The tutorial requires you to kill a single radroach, later you are required to kill the super-mutants at the purifier. Depending on how you classify super mutants, this is the only game that does not require you to kill humans.

Broken Steel

Breaks 3's record in it's ending, which requires you to reign a hellfire of 36 orbital missiles on either the Enclave or the Brotherhood.

New Vegas

The House and Legion routes require blowing up (or massacuring) the Mojave Brotherhood. The NCR, Yes-Man and Legion routes require killing house. But wait! You could say you only have to disconnect House, but even that is a direct act of murder. House confirms as much:

Player:

I'll put you back in your tube, good as new.

House:

No... ruined everything... exposed... germs... a year of... life, if... at most...

Fallout 4

Every faction line requires atleast one big explosion, killing hundreds.

submitted by /u/Runninfar
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FO4: In a World Where the Sole Survivor dies, Who Would Win?

Posted: 28 Feb 2018 02:12 AM PST

Wow that title had a lot of W's.

Anyways another post I read recently got me thinking about this and I thought it might make a fun discussion. Let's say something goes wrong in the 60 years after Kellogg steals your baby and you die in your cryopod. Or maybe you simply get shot by raiders in Concord before you can get to Preston and co. Whatever explanation you prefer.

The meat of the question is thus: without the intervention of the player character (because they're dead), how do you think the events of the story would play out, and why? Would the Institute win? Would the Brotherhood? Would they even come to the commonwealth without you helping Danse at ArcJet? What about the Railroad?

The only thing I'm comfortable confidently saying would happen regardless of other factors is the Minutemen would be history. You can learn from Preston that he more or less has a death wish until you saved them and turned things around. Without that intervention he probably would have gone down fighting at Concord.

But what are your thoughts? Do you see the story diverging in any major ways from how it happens in-game?

submitted by /u/Saskei
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Does New Vegas have the best player character interactions?

Posted: 28 Feb 2018 09:52 AM PST

This has been on my mind since playing through FO4 recently.

In Fallout 3, your character is your character literally from birth. You get to decide everything in their life, really. Which is great. The opening to Fallout 3 has incredible atmosphere and I feel like it helped those nervous about the transition from Fallout 2 really accept the game as a Fallout game.

In Fallout 4, your character has an entire life that you really don't get to know much about. The husband is a solider and the wife is a lawyer, they have a son, and that's really it? There doesn't feel like much to form your character into, well, a character, besides the events that take place after the beginning of the game.

Yet, in New Vegas, I noticed how you get to have dialogue options that imply your character has or hasn't done actions or seen things. You can say you've been to the Strip, you can say you haven't. You get to form this character based on these options and it is so neat to me how it is letting you build a character as you go on. You get a fantastic start - shot in the head. Go find him - but you also get to continue developing. I guess some people might not like this since it can take away from immersion if your character suddenly says something you don't recall doing, but at the same time, it makes you feel like a character, doesn't it? Instead of a protagonist, you're a guy or girl living life in the wasteland.

Does anyone else feel this way? Or does anyone think the other games are better at developing the player?

submitted by /u/MissJudgeGaming
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Finally playing Fallout 1

Posted: 28 Feb 2018 02:43 PM PST

So, I recently downloaded the original Fallout after playing 3 and NV on and off for years. Needless to say, I struggled with it at first. I had to start a new character after I was an hour into the game because I only gave 4 for agility. Lots of set backs because I was used to having auto saves. Stuff like that. But it eventually grew on me. And it made me realize the problem that I have with modern FO.

In 1, I was wandering into the Hub for the first time, when I notice a loan shop downtown. I go in and speak with the owner, who lets me in on his shady business practices. I proceed to tell him that his shop is a rip off, and he responds by telling me that his guards will rip my arms off. I walk outside to fight and get decimated.

In the context of the universe, that event felt so insignificant, and I loved it for that. I'm just a vault dweller, so who cares? That's the feeling that I want out of a modern Fallout. I don't want the game's world to revolve around my character, I want a world that can function just fine with or without my character.

submitted by /u/FuzzySlippersDunlop
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I think we'd all agree that a Fallout feature film is a terrible idea, but what about an anthology show?

Posted: 28 Feb 2018 08:34 AM PST

With the popularity of Black Mirror (and Amazon's "Electric Dreams") the standalone hour-long format is making a comeback, and I feel like that would be the perfect medium for a Fallout property. They could use the opportunity to patch up some holes in the canon and jump around to more interesting, specific moments behind various parts of Fallout lore, rather than trying to tell one two-hour narrative that somehow encompasses everything that is Fallout.

What are some parts of the Fallout universe that you think would make for a good episode of TV?

submitted by /u/tron_parker
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Why Synths are abominations *SPOILERS*

Posted: 28 Feb 2018 03:31 PM PST

It's 2018 and I feel compelled to make a post on a moral issue from 2015.

For some when playing through the game, The Brotherhood was our undisputed bag of dicks. They hate everything, all Ghouls, Minutemen, your opinions, but most controversial of all Synths. There are pretty good arguments that Synths are okay, mean no harm, are humans too, but they aren't any more than simply abominations.

That was pretty bold, and what do I mean by that? The problem with Synths lie in several factors, first of which is their means of origin. Gen 3 Synths will usually appear in the place of another on the surface. The Institute doesn't always do the killing them self however, the random encounter with Art shows that deployed units will seek out and eliminate on their own meaning every Gen 3 Synth likely has kill programming. This makes the Synths in these cases dangerous, and especially has repercussions both on small and large scales. Largely this means every settlement is at risk of a berserk attack, like the Broken Mask incident, where anyone including armored guards could suddenly lash out and attack. On a personal level, Synths will go through emotional trauma upon the possible realization of who they are and the person they killed to get here making them insecure and more likely to be discovered, which leads to the removal of potentially important figures in a community. What if Hancock was discovered as a Synth and killed or ran away? Goodneighbor would collapse and all it's residents would be left to the super mutants. This was even true in Diamond City with Mayor McDonough, luckily McDonough could be replaced through election but not all Fallout communities are so fortunate to have a system like that.

Then there's a hardly spoken part of the problem, the mental health of the Synths themselves. Captain Avery and Paladin Danse were shocked to the point where Danse accepted execution and Avery began to fear for her life in Far Harbor. When a Synth discovers the truth for them self they immediately feel distant from others around them. Some even already know what they did. They are nearly perfect copies of the human body: bone structure, flesh, and senses are fully replicated in the Institute. They taste, they love, they endure pain... They suffer, the same anguish natural humans feel. Their existence to the Institute is to be merely tools, effectively slaves with factory reset codes. The Institute doesn't care that they suffer any problems because it was all fake, made up by the mind of a machine. They don't think a Synth feels pain, it imitates what pain would look like. It's because of this that the most hardened of Synths, the Coursers, are medical sociopaths that don't care for the feelings of them self or others. Synths that escape through the Railroad commit effective suicide by erasing themselves so that their bodies live on in a 'second life'. Not even children are spared from this; what happens when Synth Shaun realizes he's been living longer than all his now dead friends. Endless goodbyes that will change him to that of another Courser, forever tinkering with old cameras and hot plates as time becomes a concept, and everyone around him withers and dies. Synths are ultimately abominations, not only because of the infiltration and sabotage, but because the mind within will ultimately suffer, forever.

submitted by /u/Terran_Dominion
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Modiphius' Fallout: Wasteland Warfare pre orders for shipping at launch ending tomorrow (03/01/18)

Posted: 28 Feb 2018 06:32 AM PST

This is quoted from the Facebook group "Fallout: Wasteland Warfare" so I can't post a link (can't do that regardless but you get the idea):

"Hi everyone remember tomorrow is the deadline for fallout wasteland warfare orders if you want guaranteed shipping at launch otherwise we'll ship them in date order as stock is ready. We sold out of our first planned production run of the 2 player pvc starter box and so have increased the production run by 50% so there shouldn't be any issues with that however the resin sets are almost sold out for our first wave of production. We will be producing more of course but resin production is a slow process. We will get weekly production deliveries so if your order is say next week it might go out a week or two weeks after launch."

  • Chris Birch (Owner at Modiphius Entertainment Founder/Publisher at MODIPHIUS)

Link to some sites:

Information site - https://www.modiphius.com/fallout.html

Store page - https://www.modiphius.net/collections/fallout-wasteland-warfare

submitted by /u/The_New_Doctor
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Locations that tell a story in Fallout 3?

Posted: 28 Feb 2018 02:23 PM PST

I have almost 100%ed the game at this point (all uniques, all non-leveled perks, all locations) and looking for stories I could've missed.

My personal top 3:

1) Dunwich Building. 9 tapes, a flashback, and something straight out of The Elder Scrolls at the end. It was so good, they even tied it to another DLC - something they never did before or again. Oh, also the main actor of the story is a guy who was looking for his father, killed some raiders, saved some merchants, so his karma is Very Evil. #logic

2) Vault <number> where Vault-Tec gathered prominent musicians and tested white noise on them. That Jewish violinist's notes on her PC are the creepiest thing up to date I've seen in games (ok, maybe after Dunwich Building). There's also a Stradivari violin there, tying it to another quest.

3) American geological expedition in Point Lookout. The quest is very difficult to find in the first place, features 3 tapes, 3 locations, and just feels like a perfect sidequest. Ok, no maybe the reward is too small. But other than that - yes.

4) The Velvet Curtain in Point Lookout. (About the Chinese spy) Had to mention it, since I've been telling that story IRL (replacing China with USSR) and people believed, which probably means it's very well-written. Also THREE! entirely new mechanics - vocal locks, cryptochromatic vision and The Room.

submitted by /u/pm_me_your_Yi_plays
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Is there an ACTUAL reason why there's a red filter at the Legion's encampment at The Fort, or is it purely mood lighting for the player?

Posted: 28 Feb 2018 10:49 AM PST

Let's chat about some missed opportunities that can be found in New Vegas' DLC.

Posted: 27 Feb 2018 08:36 PM PST

With all the posts about Fallout 4's perceived missed opportunities that have occurred in this subreddit, I feel that it is a good idea to reflect on the previous game of the series, Fallout New Vegas, particularly its DLC. For a lot of people, NV is their favorite Fallout, due to the game's replayability, open-ended nature, and more. However, no game is perfect, and some might feel that there are missed opportunities that could lead to even better experiences.

Given the short development time, however, I feel that it might be sort of unfair to nitpick the main game (and a potential minefield) since only so much could be reasonably conceived (some might even argue that the developers tried to do too much).To my knowledge, the DLCs weren't on a strict deadline outside of having to be finished before The Elder Scrolls V: Skyrim released, so there was relatively more room for opportunities.

Note: I'll be strictly talking about MOs for the main DLCs (Dead Money, Honest Hearts, Old World Blues, and Lonesome Road). The main game is murky territory given the short development that was planned from the beginning (some believe that Bethesda shortchanged Obsidian, while others believe that Obsidian had mismanaged their time; your mileage may vary on this), Courier's Stash is all the pre-order bonuses bundled in a single package, and Gun Runner's Arsenal is an item pack. If you wish to bring up perceived MOs for them in the comments, by all means.

I'll be going in order in which the DLCs were released, starting with Dead Money.

Dead Money: Needless to say, this is easily the most divisive NV DLC, and maybe even for the entire franchise. The developers had gone on record to say that many of the contentious deign choices, like the Cloud and bomb collar, were deliberate, so I won't be talking about how they should've been removed. This will be mainly about gameplay tweaks from the way you set your character up.

  • The bomb collar: If the Courier has a high Explosive, Science, and/or Repair stat, why weren't there options to use those skills to tamper with your bomb collar? Christine was able to tamper with her collar (her companion perk even delays the countdown when near a radio), and the Courier might even have experience with bomb collars in the side quest "Left my Heart", so why was there no opportunity to tamper with ours? I'm not calling for the disarming of the collar, but various tweaks like longer countdowns and decreased signal ranges that reward the player for having high enough skills.

  • The Cloud: Why doesn't Endurance affect how much the Cloud depletes your health? Elijah made an off-hand comment about how "tough" individuals might be able to better endure the Cloud's effects at the beginning of the DLC, but that is not the case outside of how many health points you have. Wouldn't it have been a nice touch if having a high Endurance slowed the health depletion rate to reward players that specialized in the stat?

Honest Hearts: Given the nearly five month gap since Dead Money, the developers had more time to work on this one. As a result, the MO that I'll be proposing is far more substantial in order to reflect that longer development time.

  • A chance to work alongside the White Legs for Legion characters: It's no secret that Caesar's Legion was the faction that got the short end of the stick when it came to content, so a chance to work alongside them by taking down the Burned Man himself would've been a decent opportunity for roleplaying and showing how they operate with prospective tribes. Sadly, the closest to this is simply killing Joshua and Daniel in their respective camps, which makes an already short DLC much shorter. This could've been a chance for a slightly shorter quest line that had you take orders from Salt-Upon-Wounds and a Legion handler. Not only would that give Legion players more content to work with, but there could've also been unique rewards for better replay value.

Old World Blues: To be honest, I had a much harder time thinking of some MOs with this one. The DLC is so well rounded and full of content that my issues with it are more related to certain gameplay elements (such as bullet-sponge enemies) than with how it could've done more. This MO is admittedly very nitpicky as a result.

  • Having Roxy as a permanent companion: For the players that rely on companions by having high Charisma, Big Mountain is not exactly the best place for that playstyle. The only companion that you get is Roxy, but she is restricted to a single location and doesn't benefit from the Charisma bonuses. Given that she is more-or-less a copy of Rex, would it have been too much to ask for her to be a permanent companion to help fight off all those pesky Robo-Scorpions?

Lonesome Road: This DLC had the distinction of not only being delayed by a month, but it was also the one that had been hyped up from the base game and the other DLCs. Much like Dead Money, however, this also had a mixed reception, particularly about whether or not it managed to live up to all that hype. One of the MOs is something that also affects the rest of the game, and the other is something of a minor gameplay tweak.

  • Presence of the Divide settlement: One of the issues that some had with the story was the lack of foreshadowing for the community that existed in the Divide. Not only was there was very little evidence in the DLC outside of what Ulysses had claimed and the presence of NCR & Legion soldiers, but the base game and other DLCs made no mention of such a settlement existing. To remedy this, there could've been some talk from NPCs like Joshua Graham that was about the sudden loss of that community and various notes within the DLC that talked about daily life within the community.

  • ED-E's offensive capabilities: Maybe it was just me, but I found ED-E to be rather useless in combat. His default attacks did little damage and had short ranges, which made him Tunneler fodder. I know that it was supposed to differentiate him from his base game counterpart, but I think that giving him a laser would've made him a far more useful companion.

This was all the main points that I had. Feel free to discuss them or add more in the comments!

submitted by /u/Arcade_Gann0n
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Will Bethesda Have A E3 Press Conference in 2018?

Posted: 28 Feb 2018 03:43 PM PST

Bethesda are yet to announce that they are having a Press Conference at e3 this year, so I go through the possibility of it happening in this video I made. I hope you enjoy it!

https://www.youtube.com/watch?v=AMs2mBWnOfg

submitted by /u/Jimbo457890
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573MB update on Steam - F4SE users backup your .exe! - new CC stuff incoming (x-post r/fo4)

Posted: 28 Feb 2018 07:20 AM PST

Favorite Wasteland Whisperer Pets?

Posted: 28 Feb 2018 04:46 AM PST

What great moments have you had with the Wasteland Whisperer perk?

submitted by /u/buddychrist627
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Gunslinger build..

Posted: 28 Feb 2018 02:19 PM PST

I'm starting a new character in Fallout 4, and I'm thinking about going for a Specific build, namely the Gunslinger. Are there any reasons as to why I shouldn't do this? Also are there any other builds anyone would recommend? Thanks.

submitted by /u/BlackHammer1312
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[Spoiler] Can't read the Recall Code to Deacon?

Posted: 28 Feb 2018 08:13 AM PST

So I read the recall code through the inventory, yet I can't actually read out the code as a dialogue option. Instead it shows me that I can dismiss Deacon, or just answer him about reading the code. I don't know if that's the only solution, but going back to the mandatory railroad quest is impossible at that point because it's too far back for me to accept going back to.

submitted by /u/ArminHaas
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What if: Legion turned Rome

Posted: 28 Feb 2018 11:20 AM PST

So I've been thinking back to Fallout New Vegas for a while now, and despite Fallout 4 being my favorite of the franchise, I have very fond memories of New Vegas as well. With that in mind however I remain disappointed in just how little Legion content there is in Fallout New Vegas whether in regards to a lack of positive towards the Legion companions, I think Raul is the closest we get, or the lack of lands/ towns under their control that we see in the game.

So with that in mind I figured why not try and think about how things could be IF the Courier joined the Legion and helped Caeser Sallow create his new Rome. The government, the citizens, the laws, the transfer of Conscripted tribes to Citizen Soldiers. All the kinds of things that a Nation needs in order to survive and be self-sufficient as Caeser wishes.

Or perhaps the same idea if Lanius is forced to take control, or as an further extrapolating though Vulpes Inculta or Lucius.

submitted by /u/NewWillinium
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Settlers refuse to go on top of the Red Rocket [Xbox]

Posted: 28 Feb 2018 09:12 AM PST

Ive been trying for hours to get my settlers on top of the Red Rocket. Anyone know how to get them to go up with or without mods?

submitted by /u/LordOfMythology
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[Update] Fallout 4 February 28 2018

Posted: 28 Feb 2018 02:12 AM PST

Does anyone have info on the 2.6G update? Maybe CC stuff?

submitted by /u/WhyOhYOwhy
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Is FPS loss possible when rolling back to an older version of the game? (FO4)

Posted: 28 Feb 2018 04:19 PM PST

Fallout 4 updated and I was too unlucky to catch it before it did so now F4SE doesn't work.

I rolled back to the recent version before this update and now my game is running like garage. The frame rate is none existent and the game crashes when I try to close it out.

Has anyone experienced this before? This is my first time rolling back to an old version but I followed the steps like everyone else said.

And yes, the game was fine before the update occurred.

submitted by /u/xKiwil
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Ryan Alosio (Deacon's VA) has specifically requested players kill him in unique ways. What was the most unique or notable way he died in your playthroughs?

Posted: 27 Feb 2018 08:59 PM PST

Link to the video in question.

I've only killed Deacon intentionally in my 2nd playthrough where I sided with the BOS. The late game quests were a blur, but Deacon probably died to a headshot from Overseer's Guardian when I assaulted the Railroad's HQ.

Personally, hearing Ryan's request is ironic, as I've liked Deacon as a character and didn't like being forced into killing the Railroad for a BOS or Institute victory. I chose a Railroad and Minutemen victory on my 3rd and 4th playthroughs for this very reason. Those who dislike Deacon or the Railroad will have no problem fulfilling his strange request. Regardless, I'd like to know your experiences on this.

Also, here is Ryan's twitter where you can send him a DM, ideally with picture attached.

submitted by /u/Potatoroid
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Discussion: what is the state of the capital wasteland during the time period of fallout 4?

Posted: 28 Feb 2018 08:36 AM PST

I know The super mutants took over the citadel but is there anymore lore? I assume Madison Li went to the institute after meeting zimmerman. But what happened to rivet city after losing there star doctor? What happened with any remnants of the bos that believed in Lyons way of the brotherhood? The outcasts rejoined maxsons group I'm sure?. So many questions I'm really looking for anything. Any kind of lore associated with the Capitol wasteland: post fallout 3.

submitted by /u/DmoTorZ
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[fo4] Console command to disable robot attacks?

Posted: 28 Feb 2018 04:00 PM PST

I don't want to disable the add-on altogether, especially since I just finished it and I don't want to reload a save from approximately six hours previous... but this has been driving me up a wall. Every single time I fast travel to a settlement, it's being attacked by robots. All of my named settlers (the Abernathys, the Finches, the Warwicks, the people at Covenant, and the ghouls at the Slog) have all been killed by these robots that my defenses (all 150+) seem to do nothing against.

So I'm wondering if there's a console command that'll disable the robot attacks, short of removing the Automotron DLC. It's driving me absolutely crazy and is just a huge burden on what I'm trying to do in the game at the moment.

Anyone got any ideas? I searched the sub first but didn't find anything relevant to what I'm asking.

Thanks in advance.

submitted by /u/ybtlamlliw
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Fallout - New Vegas really doesn't make sense does it?


New Vegas really doesn't make sense does it?

Posted: 27 Feb 2018 09:20 AM PST

So I was replaying Fallout New Vegas recently, and I realized how little the game actually makes sense. To try to summarize it down into the larger problems

-The Khans are working with the Legion only because they somehow don't know that the Legion doesn't allow women to fight, doesn't accept drugs, regularly crucifies people, and breaks up and enslaves the tribes to comes into contact with, despite the fact that this is all common and public knowledge that literally everyone else in the wasteland knows. You can't even use the excuse that the Khans are trapped in Red Rock because we know they have contacts in the Fiends, NCR, and the Khans who attacked you managed to walk across across the Mojave with Benny.

-The Omertas want to take over the Strip because they find that House's lack of presence makes him a bad leader... but their plan involves using a chlorine gas attack to kill everyone who isn't them, killing most of the Strip in the process, ruining its viability as a tourist destination, and basically turning it into a walled fort that isn't even that good of a Fort because its admitted that both the NCR and Legion could easily take the city if they didn't have the other faction to worry about. To make this whole situation worse, Caesar later reveals he was secretly funding he Omerta's plan, despite the fact this goes against his stated objective of wanting to make Vegas into the capital of his new empire.

-The Powder Gangers also make little sense. They will point blank admit that they know the NCR is likely planning to come after them, yet despite this, they let random people near their base, into their base, walk around their base, come and go from their base at whim, and even let them walk up to their leader, and take quests from them, without even having proving yourself trustworthy first. To make matters worse, the quests they do send you on don't have them sending anyone to watch you to make sure you complete them in their favor, which just lets the player easily betray them. All of which could have been avoided had they just told the player to shove off right from the get go, and done these things themselves.

-Mortimer in the White Gloves is trying to get his group to turn back into cannibalism, but his whole plan makes no sense. First off, kidnapping people from the casino only ruins the high class reputation it uses to survive. Secondly, killing the inspector who had been sent to investigate a previous disappearance, and attempting to kill the player, in the casino, only further makes the place look suspicious. Thirdly, the idea that if he can trick everyone into eating human meat that no one will turn him in because they all committed a crime is also bonkers because that isn't how crime works, at most, the people against it would just banish him, and then tell House what happened so they wouldn't get punished for Mortimer's actions. Also, the guy they previously tried to kidnap escaped... but didn't tell anyone what happened to him because... reasons? He also, instead of just leaving the Mojave, went and hid in an old shack north of Vegas because.... reasons? And we are expected to believe that his servants kidnapped the Gunderson kid because they didn't know who he was... despite the fact that Gunderson is a major Brahmin baron of the NCR, and any important guests like that, and their families, are always brown nosed six ways to Sunday by the staff so they get a good review or w/e, so the idea that they didn't know who they were kidnapping its something of a stretch.

-Now lets talk about House. House went into a coma because his computer system's weren't optimal due to the lack of the platinum chip, fine. But, House woke up from his coma over 130 years before New Vegas began, he woke up several before Shady Sands was founded, and then proceed to spend the next 130+ years doing literally nothing to try to rebuild Vegas into the city he wanted it be because... reasons. When he did finally do something once the NCR showed up, he kicked out everyone who wouldn't play cosplay for him, despite the fact that, while Vegas's draw is the casinos, the city itself is kept aloft through a large workforce of normal Joes... all of whom he just made hate him. This not only crippled the city's operational power, but also meant he now had to deal with not only the NCR, but also most of Vegas itself, hating him and wanting him dead. Then, when it comes to operating Vegas, House, despite supposedly being a master businessman, decided that the best way to run it was to just demand money from the Casino owners, while totally ignoring them otherwise, a business move anyone could tell you doesn't make sense, and only leads to people betraying you, just like all of his three families did in one way or another, which undermined what little power base he had. Then, when it comes to delivering the platinum chip, he used one of his easily trackable robots to place the order with the Nash's , which just lead anyone who was looking for the Chip, aka Benny, to find who was carrying it, and take it. Literally House did so much wrong that he put himself in a position that the ONLY way he could win is by having the player character survive getting shot in the head. Quite literally, New Vega's only happens because House does everything to self sabotage his own plans for reasons.

-The NCR's actions boil down to hilarious comic book stupid. They have a whole fleet or vertibirds on the Long 15, yet never use them to attack and destroy the Fort, despite the fact the Legion has no anti-air defenses. They are also so comically poorly managed to an unbelievable degree they literally can't spare two guys to kill some giant ants on the roads, or even send one guy close enough to Nipton to use some binoculars to see that the Legion destroyed the town. Most everything else wrong with the NCR in-game boils down to the above, that they were written as being a poorly managed democracy, but wound up in Loony Tunes level comedy.

-The Legion itself has numerous issues, mainly, they are written as these overly successful Machiavellian super genius that have been able to secretly manipulate basically everyone in the wasteland in a giant plan that would even make Lux Luthor blush. The Omertas, the Khans, the Van Graffs, the White Gloves, getting spies into the NCR before the NCR even knew the Legion existed, being able to stalemate the NCR's army, which is equipped with pre-war weaponry and armor, while wearing football gear and using machetes. All achieved by an elderly balding man, who read a few history books, and then was able to systematically conquer 86+ tribal groups, totally destroy all remnants of their tribal identities, and purge an area the size of the NCR of all raiders, and other hostile elements... in just 30 years time. Ohh yeah, and according to Sawyer he does this without having the Legion establish any sort of farms, mines, or other infistructure, themselves. Because that's doable.

Some more minor tidbits(some of there taken from the comments below)

  • Why are there fire ants in New Vegas when they are the result of FEV experiments in the Capital Wasteland?

  • Why does Repconn say that Mr Handy robots are made by RobCo when all past games, and Fallout 4, say they were made by General Atomics?

  • Why is Nuka cola Qunatum being advertised in Chet's store when it was only released in Nuka-World, and the only test market beyond that was in D.C.?

  • How did these tribes lose all of their tribal identities in such a short time?

  • Primm, Nipton, and Novac, have no farms, and no source of clean water, and rely totally on the NCR's trade for food, but the NCR only showed up in the region around 9 years ago, and we know from dialog that these towns existed before the NCR showed up, so what were they doing for food back then?

  • Why is it that not only the Mojave, but apparently the entire American southwest, was able to achieve literally no civilization, outside of New Canaan, despite being nuked far less then either the East or West Coast, and having large bodies of fresh water like lake mead nearby, when both coasts were far worse off, yet achieved lots more in the same time frame?

  • According to the Ranger Monument at the Mojave Outpost, the NCr was in the region in 2272. According to one of the first recon guys, he was fighting the Legion on the Colorado river in 2273, but, the NCR somehow only discovered Hoover Dam in 2274? How did it take the NCR two years to walk to something you can walk too in less then two days? And how did House only learn about the NCR being in the Mojave after they found the dam, when they had been in the region for two years before that? How come the NCR never sent anyone to Vegas to see if there was anything worth salvaging there for the war effort in those two years time?

submitted by /u/TheSajuukKhar
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Bethesda should release fallout 1 and 2 for tablets and mobiles

Posted: 26 Feb 2018 11:33 PM PST

All they would need to do is change the ui and the game would be perfect for the platform as it's only a top down game

submitted by /u/Collop227
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The subtlety of New Vegas

Posted: 27 Feb 2018 10:57 AM PST

So I was playing New Vegas, started a new game and was having a good time. Ran into to an instance where I realized just how "real" the world felt through subtlety.

The instance, Veronica being a lesbian:

Met Veronica and instantly liked her character. So naturally I thought about Romanticising with her. So while asking about her backstory, I had the option to ask about her love experience.

So she talks about how her lover left her and suddenly I notice that she reffered to her lover as "she" and not "he" as I was expecting. Then I realized that 1) she was a lesbian and 2) the game didn't dwell on it or tried to make it as in-your-face as possible.

It was so smooth and natural that I felt like she was an actual, human being. Not some artificial character who's only special trait is thier sexuality. Her sexuality is presented as a PART of her character. Not the whole of it. Which is something I really appreciated and made the game more immersive for me.

submitted by /u/fahad3322
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Here's a photo of the LunchBox I use for work.

Posted: 27 Feb 2018 11:11 AM PST

What is something you always seem to do in Fallout games?

Posted: 27 Feb 2018 05:19 AM PST

  • In 4

I always sided with the Brotherhood. The only other faction I did was the Minuteman, and I didn't blow up their airship even.

I also do this "Exploit", where you build a bunch of wire fences and fence posts to gain EXP to level up before Concord. Makes the fight a lot easier, and technically not cheating.

  • In New Vegas

I always take Boone and ED-E. I also always take the Recon Baret. I haven't played as much New Vegas so I'm still doing sniper characters so I can experience the story without worrying about a new playstyle.

  • In 3

I haven't actually played 3 yet, but I think companions can die on there, so I would probably go back hours on a save just to keep them alive.


I will always end up picking up junk that isn't even valuable or worth it, like coffee mugs and empty nuka cola bottles. I tell myself I'll sell them later but I never do. At least in 4 they made junk kinda valuable, which I thought was great.

submitted by /u/Th3WhiteLotus
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Gunners Paint Job is currently free on Creation Club

Posted: 27 Feb 2018 12:19 AM PST

Exactly what the title says. GO CLAIM IT WHILE YOU CAN!

submitted by /u/Darkened_Streets
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FO3 Chinese Assault Rifle farming

Posted: 27 Feb 2018 03:21 PM PST

For the longest time I always wondered how anyone could actually even locate twenty of these stupid guns just to give to Pronto in Paradise Falls but I finally figured out a method without trying to.

Start off at Mama Dolce's, kill everyone there and give all sixteen of those guns to your companion.

Next head to Mason District where all those Super Mutants are hold up out in the open with that tied up human captive. After killing them there's a truck nearby with three rifles in the back with numerous ammunition boxes.

From here you should have nineteen. The last one you can get any way possible. I found out though that if you have really high enough good/bad karma that Talon/Regulators will attack via when you come out of the Falls/Mason metro and almost always one of them will have a Chinese Assault Rifle on them so that's how I got all twenty in the course of thirty minutes just from exploring.

submitted by /u/Traphouse_Savage
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How do Fallout characters still have foreign accents?

Posted: 27 Feb 2018 12:02 PM PST

Examples include Cait with an Irish accent and Vadim Bobrov with a Russian accent(Diamond City). It's been well over two-hundred years, and they've assimilated with other Boston-accent speaking people of the Commonwealth. My assumption is that it's just something cool to have in the game, but in terms of lore or making sense, I don't see any validity to this part of their character.

EDIT: In response to the "It's just a game" comments, I'm well aware. I've just seen a lot of posts on here getting bent out of shape over lore related subjects of the game like Billy being stuck in a fridge for 200 years, and figured I'd share this thought since I hadn't seen it yet.

submitted by /u/tyguy131
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Merging Fallout 3 and New Vegas for Tale of Two Wastelands

Posted: 27 Feb 2018 09:18 AM PST

So Tale of Two Wastelands look very cool, and I wanted to start continue my save file on it. I have both New Vegas and Fallout 3 with mods, how would I go about "merging" them so I can continue my save file on Tale of Two Wastelands, with both the games mods.

submitted by /u/Ethancoola
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In FO3, can Dogmeat die when you send him to fetch things?

Posted: 27 Feb 2018 09:42 AM PST

I'm currently replaying Fallout 3 completely solo, because I didn't want to deal with having to reload saves every time a companion died (this is how my first playthrough went and it made the whole experience kinda miserable). I still wanted to recruit Dogmeat though, for reasons, and was thinking of just constantly sending him away to find ammo and stimpacks and whatnot so he wouldn't be in my way and screw up my stealth. Can he die when you send him on these little errands? I only remember sending him away once last time I played, and he was gone for so long that I thought I'd lost him for good, but he eventually found me again and brought me some loot. If he can die, I'll just send him to wait at Vault 101, but I figured I'd at least try to get some use out of him first. So to reiterate, can something happen to him while he's away fetching things, or will he always come back?

submitted by /u/EJ_Fisch
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New Fallout 2 player. Unarmed/Diplomatic build for Fallout 2?

Posted: 27 Feb 2018 03:25 PM PST

I've always tried to get into Fallout 2, but I always seem to get burned out by Klamath. Trying to get into the game one more time, and I think maybe it'll go better if I at least have an effective build instead of going in blind. I sort of want to try to make a character who avoids most human fights with dialogue checks or sneak, while dealing with creatures and unavoidable encounters with unarmed. Can anyone recommend a build?

And are there any tips for a Fallout 2 newcomer to get the most out of the game?

submitted by /u/Deadeye117
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What is your favourite Fallout faction and why?

Posted: 27 Feb 2018 10:06 AM PST

It can be a faction from any Fallout game. I'm just curious to hear people's reasons.

EDIT: I would have to go for the boomers because I just love how they have cannons and planes. In my opinion, they're the coolest faction.

submitted by /u/ThievingBark
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I seem to have misplaced Nick Valentine

Posted: 27 Feb 2018 02:48 PM PST

I had him as a companion. The last time he was with me was in Goodneighbor for the memory den quest. Since leaving, I noticed that he disappeared. I looked in Goodneighbor, at the memory den, and his office in Diamond City, and at my settlements. I can't find that fucker anywhere. Is this some kind of a bug? How do I fix it? Or am I just a moron?

submitted by /u/H23NTER
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New Vegas - Making Ammo

Posted: 27 Feb 2018 10:30 AM PST

Is there a good tutorial out there on making ammo? I don't understand the mechanics of breaking things down and how any junk collected comes in to play. My repair and survival skill is sky high but all I can do is convert EC to MC and back.

submitted by /u/Shiftylee
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Fallout Fanfic. Not finished.

Posted: 27 Feb 2018 11:59 AM PST

NOTE TO READER -----> LOOK! This is not finished yet and I request that you hold back judgement. I understand vault 75 is north of Boston and is home to one of the worst tests in vault tec. This story is (War... War never changes) [spoilers]. Remember it's sci fi so you can add/do anything you want with it. PLEASE ENJOY AND COMMENT YOUR IDEAS AND CRITICISM!


"Empty, check the next." Heavy footsteps covered the ground, leaving their footsteps to be seen by the next traveler. The group entered the next house left behind after the bombs. The group scoured the cabinets, coffee tables and anything else that seemed to be of worth. After they finished the first floor, they continued up the stairs. As the last footfall was placed on the second floor. Several sounds took place. Each menacing. A gunshot. A scream. A kick. A baton smacking flesh. Forgotten words. A dead mother. A baby taken away. A to-be lynched father. Dylan never was fond of his life. Being a slave on a gunner plantation definitely had its perks though. Being a slave to any regular raider meant no food or water. Not much of it anyway. But being with the gunners, that meant you were living fairly even if you didn't receive money. Dylan was on his water break. He had hurt his arm the other day when working with the melon crops. Some gunners decided to, "take shits on the slaves." One of them had forced him to hold six melons at the same time. When setting down the melons, he crushed his arm. His knees were a whole nother story. He was trying to look his best today. He would be taken to the Diamond City market to see if anyone would want to buy him. He prayed that Mr. Sheffield would buy him. 

Mr. Sheffield was a rich man who used all his left over money to free slaves. He would buy them and set them off. Dylan had been through four slave auctions and every time, he had been missed. The caravan would take off at nightfall to avoid contact with other groups of people.

At around 11:00 PM they took off for Diamond City. Dylan stumbled along the road. Griffin, one of the gunner overseers held him with an animal control pole. He tugged at the ring. Griffin yelled at him. "Servant!" Dylan stopped tugging and turned to the slaving bastard. "If you don't stop right now. I'll let Melissa kiss you." He spun a revolver around in his hands. "Want that?" Dylan had learned to take Griffin seriously but not too seriously. The other gunner's would get him for killing one of their money makers. He shook his head. Gunners loved two things in the desolate world. Caps, caps, caps, and a few million more caps. The second thing they loved was guns. Big and small guns, long and short guns, automatic and semi guns. Any loss of slaves or potential sales were bad for the gunners. Captain Wozniak stopped the group. He was the leader of all caravans from their base in Quincy. "We got company!" He yelled. Dylan was shocked when he looked ahead of the group. There was a group of twenty or so people all dressed in blue and yellow jumpsuits. Each of them wore leather gear around the suits. Most of them wore helmets with a visor that covered their faces. All of them held guns. He heard Wozniak yell again. "PUT DOWN YOUR FUCKING WEAPONS!" Dylan cringed. He muttered under his breath. "So persuasive." He heard another voice answer. Less ground up and gruff. "How about you put your weapons down. Maybe before this?" Dylan peered around Griffin once more. Wozniak commented again. "We have more people. Two suits of T-60 mean nothing. We'll gladly take them." That less than threatening voice responded. "So be it. Thomas. Johnny. Initiate G7-02." Griffin yelled something indistinguishable. After the voice spoke everything was overtaken by gunfire. Dylan tried staying by Griff but was throttled by the animal control pole stuck to his neck. He gained the courage to grab it and slip out of it. Griffin responded by aiming his revolver at him. He tried speaking again but was quickly silenced when minigun fire ripped through him. Dylan tripped over the body of a fallen gunner. He decided it would be safer to play dead. The battle waged on around him. Bodies dropped. Gunfire talked back and forth with one another. Many an arm went rigid. Gun's fell. Magazines clicked as they were loaded. Dylan waited. His mind seared with panic. It all stopped in an instant. As soon as it began, it ended.

"This one's alive!" Said a female voice. It was near him but he wasn't sure it was directed at him. It didn't sound like the gunners. A hand touched his chest. "Heart's beating. Seventy two beats per minute. He was one of the slaves." Dylan opened his eyes. His gaze fell upon blonde hair. It was the top of a woman's head. She raised her face to his and shined a light in his face. "Ow!" She immediately turned the flashlight off. "I'm so sorry!" She waved to someone over his body. "He's awake. It seems that he's been shot!" A man ran over to them. He bent down next to Dylan. "What's your name friend?" He smiled warmly at him. Dylan sighed in relief, ignoring the question. "A-are the gunner's all dead?" He asked timidly. The blonde woman nodded. "They don't have the best aim surprisingly." The man repeated his question. "Do you have a name son?" He nodded. "Dylan." The man nodded. "I'm Teej and this is Claire." 

He opened up his medkit. "It appears that you've been shot m'boy. You didn't try picking on Gordon did you?" Dylan shook his head. "Who?" He pointed to a very muscular man walking by them. Dylan shifted so that he was laying down on his back. He looked to his right. Gordon had an assault rifle strapped to his back with a drum magazine. He shuddered. "Hell no." Dylan looked at Claire. "Who are you people?" Claire nodded. "Fair question seeing how we're taking you with us. We're from Vault 75." Dylan laughed. "So i'm going to some underground bunker?" Teej looked confused. "What's so funny?" Dylan kept laughing. "I'm actually allowed to go in?" Teej was vexed by the situation. "What's so funny about it?" Dylan tried keeping a straight face. "Nobody's ever allowed in those vaults." Claire looked over at Teej nervously. "You can come inside." She looked at the glee on his face. "Really?" Teej showed him a syringe. "You will wake up in the vault medbay. This is just a sedative so you don't stretch your gunshot wound. Nighty night." Dylan felt the needle pierce his arm. "Nighty night-"

Dylan woke up in a comfortable bed. He raised his head and looked around. He tried raising his arm but quickly found out that it was restricted to the chair by a cuff. An IV was plugged into his arm. He noticed a button next to his other arm. 

He pressed it in hope's that it'd call someone. A beep sounded next to his ears. He tried covering his ears but once again felt the weight of his restrictive captors. "Help!" He yelled. A man about his age with some stubble on his face hurried to him. "Oops," he said as he clicked the button shutting off the sirens. "I'm Dominic. I'll be here with you-" Dylan cut him off. "Why am I cuffed? Where's Teej. Where's Claire?" Dominic shook his head. "Teej just works on the field. He isn't that great of an actual doctor, so we let him leave. As soon as he's back in the vault from his next trip, i'll show you to his quarters if you like. Also sorry. I forgot about Claire; she is in food production. Basicly a lunch lady. You will see her at dinner. She was out on that mission because she hoped the GOAT would choose her to be a vault guard and she still wanted a field mission. Anyway your restrained, because we don't want you moving around a lot. That's why I haven't lifted the cover yet. We had to empty your lung of blood before you drowned. Teej didn't do that great of a job patching you up as he said. We had to cut open your lung to let the blood out." He turned around and clicked a button. "Just remember. No running until I say so." That comment hit him like a frying pan to the back of his skull. "First. I can't speak feral ghoul. Second." He paused still processing it. "I nearly died?" He whispered fearfully. Dominic nodded solemnly. "Teej didn't have that good of a score on the GOAT test. We needed a field medic either way though so he was all we had. He told us that the bullet had lodged itself into the artery that it had punctured, but the guy didn't check behind the bullet when he brought you here. The bullet had the blood building up pressure, and the artery that popped leaked into your lung." He sighed. "He's a good man don't get me wrong, just he isn't the greatest medic. He makes up for foolishness with kindness. To be fair he did save your life with the sedative." Dylan let the realization hit him. "I'll thank him." Dominic nodded. Dominic undid his restraints and lent his arm to Dylan. He stood up and fell back. "Hey hotshot calm down." Said Dominic. He put his arm around him. "Don't be hard on yourself. You've been out for two days now." "Much longer than I thought." "You're a lucky son of bitch. If you woke up yesterday, you'd be in a lot of pain." Dylan tried standing up again. "Oh thanks." He stretched his arms. Immediately, he felt a pang in his chest. He tugged at his shirt and looked at his chest. Dominic observed his reaction. "How many stitches?" He asked. He shrugged. "Seven. You got hit by a 7.62 round. I think it's crazy you don't have a hole in the middle of you chest the size of blood bug sting. I don't even think you should be alive." Dylan smiled. "I'm a tough bastard." Dominic chuckled. "I'll show you to your quarters."

Dylan stepped through the sliding door. Dominic came behind him, still guiding him in case he fell. "You wanna sit?" Dominic asked him. Dylan shook his head. "I think I can walk now." Dominic reluctantly took his hands off him. "Still good?" Dylan nodded. "Thanks." He looked around the room. There was a closet on the far side of the room. To the right of the door was a shelf decked out with pre-war books. In front of him was a nightstand and to it's right a blue and yellow bed. Dominic pat him on the back. "Supper's in an hour. You want me to come and get you?" He questioned. Dylan nodded. "What does the vault serve?" Dominic shrugged. "Canned foods with no expiration dates. Home grown vegetation." Dylan was vexed by the canned goods. "How many canned goods are stored here again?" "Two hundred fifty years worth. You don't wanna know how easy it is to get lost in the storage floor of the vault." Dylan laughed. "Only ever had salisbury steak once. I'm in love with it. Ya got any?" Dominic walked out. Before closing the door he said. "Only 150 years worth." Dylan's face curled into a smile.

The mess hall was just like the rest of the vault. Columns that were painted yellow with signs of the once famous vault boy reminding the reader about nutrition. The floors were blue with light red stars. The tables were a warm blue, some of them painted with now fading clouds. Dominic showed Dylan to the cafeteria line. An old lady, probably in her sixties named Meredith served them. She was a sweet woman who just from her look had an aptitude for kindness. She smiled when she saw Dylan. "Welcome to the vault hon." She said. Dylan nodded and replied with a short, "thank you." Dominic noticed. He whispered in his ear. "Don't be nervous. Everyone is very happy to have someone else in the vault. We never get any visitors. You'll fit right in before you know it." Dominic shoveled some mash potatoes onto his tray. "Have you heard about the other slaves yet?" Dylan was shocked. He had never thought of the possibility of other surviving slaves. "Really?" He asked in disbelief. Dominic merely nodded. "Tomorrow." They sat down at their lunch table. Dylan noticed the way everyone looked around at him. "You weren't kidding about them being interested." Dylan stared at his steak. "So this used to belong to cows?" He asked. "Yeah. We only ever learned about it. They were beautiful." Dylan sighed. He cut a slab of meat off his steak and chewed it slowly. "You mentioned a GOAT test earlier. What's that?" Dominic nodded. "Good question. It stands for, Generalized Occupational Aptitude Test." Dylan shrugged. "If only I could translate yao guai." Dominic smiled childishly. "Funny. You take a test and it chooses your job." Dylan frowned. "I never had education. My mother and father were killed by gunners early on in my life." Dominic looked down. "Sorry. If you would like you could tune in with the kids in out vault school." Dylan shook his head. "Don't apologize for what you can't control. Beside's I don't like funny looks." Dominic pursed his lips. "It's not really a test about education. It gives you a situation like-" He paused and thought. He smiled. "A rabid dog stands before you. You know it's going to attack if you don't do something. Do you run away? Do you hold your ground? Do you attack it? Or do you try taming it?" Dylan scratched his chin. "I'd run assuming I didn't have a weapon." He stopped. "Do I?" Dominic shook his head. "Yeah no." Dylan was still perplexed. "How does that choose your job?" Dominic jumped at the question. "Simple. Running implies that you aren't confident in yourself to be in combat. You wouldn't be a vault guard. Fighting is the exact opposite. Holding your ground implies that you would be great for the vault council, always standing by your beliefs. Taming it would make you ideal for a doctor assuming we could train you. You would be good at calming the sick and weary down if they were to panic." Dylan seemed to understand. "That's kinda cool." He looked around the mess hall. "You said Claire would be here?" Dominic looked around. "Ah there she is. Even lunch ladies need to eat." He called to her. Claire was sat by a group of girls who were all chatting. Dylan noticed their PIPBOYS. "Do I get one of those?" He asked. Dominic looked. "Oh. Well you usually get one at age ten, but you will get one when we assign you one." He showed him his. "I'm designing a much more advanced one in my room. I haven't told the vault council yet. I added a special little thing. I've equipped it with a radar! Using this I can see enemies, and can count my stamina. One added bonus is it counts how many bullets I have, and scans objects that I have, so I know what i have in case of an emergency. It works by using a needle that targets my central nervous center." He saw the confusion on Dylan's face. "Oh right. The sensors that make you feel pain and what tells your body to do stuff. Another thing is that it can highlight materials that I need, and can take over my body to make my shots more accurate. I call it VATS, or Vault-Tec Assisted Targeting System. Pretty neat huh?I'll show you later." Dylan nodded, still confused. Claire placed her tray down at their table. "You gave us a fright." She said to Dylan. He did jazz hands. "I'm alive!" She grinned. "How is he Dominic?" Dominic nodded. "He could be better, but at least he's still kicking." Dylan held up his table knife to him. "I'm mint condition." Dominic laughed.

Dinner went by faster than Dylan expected. Claire took their trays for them and went to go sit with her friends again. Dominic decided he would show him the PIP BOY. "C'mon." Said Dominic.

They walked through the vault for a few minutes. Eventually they came to a door labeled: Med-Bay Surgeon Dominic

He smiled. "Your gonna think this is so cool." He bade him inside. The rooms format was the same as Dylans. The only difference was an added workbench with a few drawers, a screwdriver, hammer, welding glasses and blowtorch. Next to it was a bin of circuit boards varying in size and shape. The room smelled of grease, Coolant and oil. Dylan waved his hand in front of his nose. He coughed. "The hell is making this smell?" "Sorry I left my reactor on the PIP-BOY. It might be the coolant heating up." He coughed again. "Set it aside then. I wanna see this little contraption of yours." "Have you ever been out in the wasteland and wanted to find something? Well with my few innovational mods I added to the Pip-boy-" Dylan cut him off. "You sound like your trying to sell some idea." "Well!? What do you think I am going to have to say when I tell the overseer that I have been teetering with one of our only computers!?" "Sorry, please continue…" BANG! "AHHH!" In Dominics hand was a circuit board that had exploded when he took it out of the PIP BOY. "Hand me those pliers!" Dylan responded by reaching his hand into a bin of tools and handing it to him. Dominic fidgeted with the PIP BOY before handing the pliers back to him. "It's not entirely stabilized yet." He said. "I'm losing track of the resources i'm using." He sighed and stuck the PIP BOY back into one of the drawers. "Check this out." Dominic went through one of the drawers again. He held a small box coated in leather. He pressed a red button inside the box. Dylan was fascinated to say the least. The room became a war of air pushing back at one another. "Do ya know what this is?" "No… How the hell are you doing that!?" A click was heard. Heat and steam flew away from the air. "Stealth boy infused laser rifle. I always have it with me, just in case. Any way the vault security can't detect it because i've made it entirely out of modified plastic." Dylan blinked. "Plastic?" Dominic rolled his eyes. "Yes you heard me right. You think that's cool?" Dylan nodded. Just as Dominic was about to put the gun down, the vault alarm started ringing. Dylan's face was contorted in pain as he held his hands over his head. "Shit shit shit. It's the gunners! They want me back!" Dominic shrugged. Vault security will take care of it. We have four suits of power armor in storage." Dylan looked up at him from the ground. "You just keep that kind of shit lying around?" Dominic pursed his lips. "Why should we? Everyone in the vault is raised believing in the protection of eachother. Trust me. No one's stealing any power armor."

An explosion echoed through the vault, shaking the ground. Dylan and Dominic could see the dust particles fall from the ceiling above them. The air became stale breathing. People shouted outside of the room. Dominic's face lost all color. "What's happening?" An intercom started speaking. A harsh male voice obviously trying to get the message out as fast as possible. The sound of gunfire could be heard in the background. "GUNNERS ARE INVADING THE VAULT! WE ARE ON LEVEL 10 LOCKDOWN! ALL RESIDENTS STAY IN YOUR QUARTERS! DO NOT LEAVE UNDER ANY CIRCUMSTANCES!" The intercom clicked. Dylan kicked a trash can over. "It's cause of us slaves!" Dominic held his finger over his mouth. "Don't worry. Even if they manage to break through the vault guards, we still have automated robot defenses. There's an emergency sentry bot as well." Dylan shuddered. He had only ever seen a sentry bot once before. It was a prewar one patrolling concord. It still believed that it was patrolling to protect citizens. The gunners destroyed it for scrap metal but six of the twenty two man caravan died to the thing.

An hour past. The sounds of gunfire hadn't ceased. Dylan felt the beading sweat in his forehead, the fear, the shouting, the ricocheting bullets. He stood up. Dominic tried stopping him but he shrugged him off. "I know how to shoot. Gunners are loose with target practice if we want it. Some of their slaves eventually become gunners." He slid the door open. The first thing he saw was down the hallway. A protectron was shooting at someone. He couldn't see the target though. Dominic came out behind him. Dylan waved him off. Dominic shook his head. "Not leaving you. You don't even have a gun to shoot!" Dylan hadn't really processed that yet before the protectron exploded. He dived into another room. Two kids were hugging their mother inside. He held a finger over his mouth. Dominic quickly joined him. The footsteps became louder. Their heartbeats sped up. The footsteps were so close. Dylan's mind seared. For eighteen years, he had lived. Seventeen of them spent with the gunners. The sweat, the death, the blood, the grime. Dylan was fed up. He walked out of the sliding door behind the gunner that had passed them. He whispered in the gunners ear. "Heya Tiff." The gunner jumped and turned around, his rifle pointed at Dylan's head. He smiled and before the gunner could react, Dylan slapped the rifle out of his hand and punched him in the throat. He then proceeded to hit him in the stomach four times before closing out with a kick to the groin. Dominic came out of the room. "Holy shit." He muttered. But Dylan wasn't finished. He took the gunners Luger and beat him across the face with it. "FUCK YOU, YOU FUCK!" He continued beating the gunner across the face until it was an unrecognizable pulp. The gunner groaned one last time before Dylan placed his hands around his neck. "SEVENTEEN YEARS!" Dominic had never expected this. He backed up a bit, scared of what Dylan might do next. Dylan let go of the gunners neck, his anger exhausted, his mind trigger happy. He stood up from the corpse and turned to Dominic. "Let's go!" Dominic shook his head. "Go where?" Dylan looked at him confusedly. "To help defend, what else genius?" Dominic pinched the bridge of his nose. "Ahh no. No no no. We're not doing this. You may have just murdered the living shit out of one guy but I don't think you can take on an army. Especially not with that peashooter." 

Dylan shrugged and ran down the hallway. Dominic sighed and followed behind him. They passed by a few bodies; it was comforting to see that most were gunners. Gunfire echoed throughout the vault, not just at the entrance. It appeared that it was a spread out invasion. The intercom blared again. "ALL PERSONNEL MAKE YOUR WAY TO THE MESS HALL!" The intercom clicked off. "C'mon," said Dominic. The duo ran. Halfway through the vault, they came across a guard and a gunner locked in combat. The gunner held a combat knife, her pistol on the floor, probably out of ammo. The vault guard held a baton, his pistol holstered. The gunner dived at the guard but he sidestepped and struck her across the head.
The guard stood over the body triumphantly. He spotted them and waved them over. "Hurry!" He yelled at them. Just as he turned, the gunner rose again, the hunting knife raised. The gunner's hand disintegrated. She screamed. Dominic rushed forth, rifle in hand and kicked her in the stomach. The vault guard turned, shocked by the sudden outcome. "Um, thanks." He said. The gunner keeled over. The guard shot her through the back. Dylan gave him a thumbs up. "Happy day." He said sarcastically. They continued running towards the mess hall. Two guards stood by the entrance to the mess hall. One of them aimed a gun at them. "CREDENTIALS!" Dominic held up his PIP BOY. "He doesn't have one. New entrance. "I'm Dominic Biscoglia, medic." The guard nodded. He eyed Dylan suspiciously. "Watchin' you." The mess hall had been transformed into a fortified base. The lunch tables had been flipped over on their sides to form barricades. Several vault guards bade them inside the small fort. They stepped inside. "Oh. My. God." Said Dylan. There were around forty people, (at least). A few kids huddled up with what one would guess was their parents. Most of the people were armed with rifles and laser guns. Overall it seemed to be a miniature training camp the size of a fairly massive classroom. They waited for about four minutes before the sounds of shouting and gunfire carried over to their camp. The guards watching the entrances retreated to them. Dylan looked over the wall. A vault guard ran towards him. Just as he made it to the wall of tables a bullet caught the guard in the back. He yelped breathlessly. Dylan tried pulling him over the wall only to be shot at by the now visible gunners entering the room. He ducked behind the table. That's when he heard it. The guard was panting, the pain probably welling up now. Dylan called to Dominic who was checking his PIP BOY. "I NEED YOUR SNIPER OVER HERE! COVER ME!" Dominic promptly ran over to him. They counted down from three to one. Dominic shot at a few of the gunners. Each time a shot landed he would say "hit," with a hint of satisfaction. Dylan vaulted over the table and picked up the guard. He struggled with his weight before slinging the body over his shoulder. "Dominic! Get him!" Dominic dropped his rifle and helped Dylan with the guard. As soon as he was out of Dylan's hands, he fired a few shots into the gunners. He hit one trying to use a stool as a shield before vaulting back over the tables. "How many?" He asked a vault guard. "I dunno! At least thirty." Dominic tapped Dylan. Dylan turned to him. "Ok. You remember the power armor in the storage floor?" Dylan nodded. "We need to get it!" Dylan shook his head. "We'd have to bring all the covering fire to one side of the room. The other areas would be weaker." Dominic shrugged. "Fine, let's go ourselves then." Dominic slung his rifle over his back and pulled two revolvers out of his belt. "Watch and learn." He vaulted over the tables and started shooting at the gunners. Some of them, hiding behind a table gained the courage to attack him and started firing over the tables. Dylan quickly followed behind with his luger. He fired a shot. Hit. Fired again. Miss. Again. Hit. Again. Hit. Reload. Again. Hit. Again. Miss. Again hit.

One final body collapsed. Dominic shrugged. "I could've done better." Dylan snickered. "Sure…" Dominic led the way to the storage floor. They passed by some last minute stragglers who were quick to run by them. Dominic flung open the door to the eastern staircase. It's sign labeled, 'In emergency, take stairs.' Dylan grunted sarcastically at reading the signs. "Right you are."

The basement was surprisingly clean for something so old. Large department store shelves stocked with canned food, water, bottles of iodine tablets and other necessities. Unlike the upper floor of the vault, it was completely quiet. The only sound was the ringing of their ears and the voices in their minds telling them to push on. Content on finding the power armor Dylan elbowed Dominic. "Where is it?" He froze. "I don't actually know. I'm not vault security…" "Shit!" He wrinkled his nose. "Search for them. Fire a shot if you find them. I'll do the same." They both went separate ways. Dominic hugged the walls and decided to go around the square. Dylan, meanwhile ventured into the depths of the floor. Dominic kept walking along the walls. He quickened his pace when he thought about what was happening up stairs. Dylan passed by shelf after shelf starting to get bored of the never ending sight. "Wow sugar bombs!" He muttered sarcastically under his breath. He heard a gunshot. Dylan folded his ear in the direction of the gunshot. He heard another one. This time he could hear Dominics voice yelling for him. Dylan arrived to Dominic's location. He had already entered his suit of T-60 power armor. "Damn." He looked from the feet to the head. "Needs a paint job. I'm thinking-" Dominic stopped him. "Get in your armor we need to get upstairs now. I'll see you there!" He rushed off towards the elevator, the loud banging with every footfall making it sound like a deathclaw was in the vault. Dylan stepped through the stairwell door. The sound of gunshots at once again resumed, the cracking continued to escalate as he made his way to the mess hall. After a bit of walking he saw the first gunner. The gunner wore a combat helmet and a green flannel shirt. His legs were covered by ripped jeans. One of the pant legs was plastered to his body with blood that any sensible person would guess was his own. At first the gunner started shooting at him. Dylan realized how dead he would be without the armor since every shot made contact. The gunner was quick to stop firing and drop his weapon. Dylan kept walking. When passing the gunner he quickly snapped his neck. On the inside of the suit he smiled to himself. He would have to remind himself time and time again in the future that he wasn't a god and to not let the power get to his head. He approached the sliding door to the mess hall. The door opened and immediately, gunfire was upon him. Dominic was shooting his rifle from behind the barricade. His power armor was covered in black burn spots where various laser weapons had struck him. Dylan had fallen into a stupor looking at the glory of the fire fight surrounding him. Dominic beckoned him into the small fort after disintegrating a gunners legs. 

Dylan gave him a thumbs down and went rampid. A gunner holding a hacksaw ran towards him and jumped on his back. The head of the suit vibrated violently as the gunner tried sawing unsuccessfully into the suit. Dylan tried reaching for his luger but quickly realized that it was still strapped to his belt inside the suit. He groaned, grabbing the gunner by her shirt and flipped her over his front and onto the floor. He held onto her arm and stepped on her chest. She was quick to scream before he brought her ribcage collapsing into her lungs. He picked up her 10mm pistol from her belt, not forgetting to throw the MG-50 flash bang into one of the small groups of gunners trying to resist. Dominic pushed one of the lunch tables aside allowing Dylan to enter the fort. They pushed the table back into place and recovered themselves. Dylan stepped out of his power armor after handing the 10mm pistol to a unarmed man. He grasped the luger from his belt and placed it on a table. He got back in and picked up the small pistol. He checked his magazine. "Seven bullets left, no reserve ammo. Arturo is one of the vendors in Diamond City. He sells drum magazines for this thing." He looked around. "Anyone packin' 9mm rounds?" Dominic shrugged. A vault guard directed him to a crate full of various ammo types. He pumped his fist and took a few bullets to load his magazines.

The gunfire ceased to be heard. Dominic looked up confused. He peered over the lunch table he was leaned against. A gunner clutched at his stomach and keeled over. As his hands peeled away from his body his blood flow became more visible.

Just like that the fighting stopped.

About a month later the vault had mostly recovered. Bullet holes still littered the walls of the vault. Most were dents but the point still remained. The vault door was beyond repair for the time being so there were an extra six guards on duty there. The vaults casualties were surprisingly low. Only seven people died. Three of them were dwellers and the others were guards. Their bodies were piled up in the crematory room. They were burned and their family members said words about them. Dylan and Dominic of course attended the cremation. Dylan of course, knowing nobody was impartial at best. Dominic knew one of the guards as they had been friends during their school age. Robert Gipson, his name. He had a wife and father that wept for him. He offered his condolences to the family who were quick to shoo him away.

In the following days after the funeral the vault started going back to normal or whatever normal was since Dylan really had no right to describe it. Dominic was in the med-bay attending to the patients per normal. The injured people still needing to be attended to. Dylan sat up in his bed and internally decided that he would go meet his one friend in the vault. He made his way through the vault. He passed by a woman who was kneeled next to a door using a lock pick. He paused after a second more of walking. She's lockpicking. Not using a key. She shouldn't be in there. He turned back to confront the woman. When he came back she was gone. He saw something on the ground. Picking it up, he found that it was a lockpick. He pocketed it and after looking down the hallway to his right he continued walking through the vault to Dominics room. "Weird." Dylan entered the med-bay. The vault door closed behind him. One of the doctors looked over to him. She was a blonde woman in her thirties. "Dominics in the storage room cleaning syringes. He might not be in the best mood." She looked over at one of the patient curtains. "You know Teej?" He nodded wondering what he was about to hear. "Well some of the scavenging team that met the gunners came back. Teej was one of them. Shotgun blast to the leg took the whole thing off." Dylan shuddered. "Can I see him?" He asked. She shrugged and walked over to the curtains. She slid them around her body and held them with her hand. He could barely hear her talking to who he guessed was Teej. She turned and beckoned him in. He began moving his legs towards the curtains. She held the curtain over his head and as he passed through she let it drop. "Hey Teej." Dylan looked at the man before him. Teej smiled weakly, wincing in pain when he tried sitting up. His leg was a bleeding stump just above where his knee should have been. It was wrapped in gauze. Teej sighed when he looked at him. "Apparently I judged you wrong with your bullet wound. I nearly killed you." Dylan shrugged. "Ends justify the means and the ends in this case definitely justified the means." Teej looked down at his stump. "Wish I could say the same. I know i'll get a prosthetic but it won't be the same." He suddenly burst into laughter. Dylan was perplexed by the sudden glee. "What's funny?" He asked. Teej was still smiling when he spoke. "This whole time i've been more worried about what would have happened if the guy hadn't missed my balls!" Dylan cracked up. "Yeah I don't think those prosthetics exist yet." The curtain opened up again behind Dylan. Dominic walked in holding a syringe filled with purple liquid. He stopped moving when he saw the two laughing. "Why, hello!" Teej stopped himself from laughing. "Hello Dominic." Dominic looked at him and then to Dylan. Dylan didn't like the awkwardness that had overtaken the light and easy atmosphere of the room. It kind of felt like someone had sucked the spirit out of the room. "Something wrong guys?" He asked. Teej shook his head, now looking solemn as he kept his head down. Dominic just shrugged. "I need to give him his sedative. Dylan and Teej nodded simultaneously. Dylan stepped out of the curtains and let him continue. 
submitted by /u/IvyNightFall
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FO4 - Are there any practical benefits to siding with a particular faction?

Posted: 27 Feb 2018 11:07 AM PST

The only faction I like is the Minute Men. But I don't like building settlements. Perhaps if I did more than a couple of their quests I would discover I don't care for them either.

So I'm wondering if there is any practical reason for picking one of the other factions.

The only thing I can think of is that Mama Murphy sitting in her chair makes a good target dummy. :)

submitted by /u/zuldar
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If YOU were to design a DLC for Fallout 5 what would you do?

Posted: 27 Feb 2018 04:08 PM PST

Space!

Areas!

Settlement addons!

What ever you want.

submitted by /u/Ionlavender
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Question about Reveille

Posted: 27 Feb 2018 03:50 PM PST

So I was just wandering around after my run in with Kellogg and Reveille randomly completed itself. Can I still join the brotherhood? I haven't interacted with any BoS members yet, and I was on my way to meet up with deacon at the highway. Did I lock myself out somehow?

submitted by /u/McFyre
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Colonel Autumn Companion Mod - Fallout 4

Posted: 27 Feb 2018 11:39 AM PST

I would like to suggest a companion mod for Fallout 4, which would bring Augustus Autumn from fallout 3 to fallout 4. He could be introduced as a character in many ways. You may find him and 1 or 2 other enclave soldiers on spectacle island or you might find him by a crashed vertibird somewhere in the northern parts of the map. He would attack BOS on sight, and give you a perk that would give you a ap boost in power armor - this is changeable. The perk could be called Autumn's Guard or something more creative. He would wear something somewhat normal initially - like military fatigues but his side quest would allow you to get a armor called Autumn's coat where at that point you could equip it on him or keep it. He would use a upgraded laser pistol. He could tell you about his escape from DC and from the Jefferson memorial (Lore wise this is debatable). As you gained affinity with him he would tell you about his travels to... well, this is up to you, as the mod maker I want you to make the story, I have something in mind but I am not making it so I want you to have the freedom to make up what happened to him in the last 10 or so years. His quest would probably involve taking you to different installations around the commonwealth that the Enclave were supposed to be at. At the last position you would find the dead body of the regional Enclave commander with a coat like Autumn's in FO3. WOW - sorry guys, that was long but I think it would be really cool. I'm sorry I have to ask for it, but i know modding is time consuming and right now my life is giving very little time, especially to create something like this. I really hope some takes interest in this, thank you! - by the way, his voice can be voice acted by a fan. its a bit of a immersion breaker but I don't see his voice actor "Peter Gil" doing it lol.

  • sorry for the title, ####THIS IS A SUGGESTION, IT IS NOT A FINISHED MOD#####
submitted by /u/sgt_buttermilk
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I made (What I consider to be) rather satisfying gun displays in NV.

Posted: 26 Feb 2018 08:15 PM PST

https://imgur.com/a/VR0Pq

I Only used guns and ammo I managed to hoard throughout my most recent playthrough and set it all up via painfully dragging wonky hitbox weapons with the Z key. Although, I'm quite satisfied with the end result.

submitted by /u/caninmyham
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Fallout 4 fps boost (PSA)

Posted: 27 Feb 2018 02:08 AM PST

Public service announcement here. If your PC struggles with frames per second, especially in downtown Boston, try entering the follow lines into your Fallout4prefs.ini file in addition to whatever changes you've made to the shadow distance parameters (fDirShadowDistance and fShadowDistance). What these lines do is enable multithreading (change X to your number of cores) and remove the invisible map borders. Has given a major boost for me. Remember to make the ini file read only afterwards.

iNumThreads=X
iNumHWThreads=X
bBorderRegionsEnabled=0

submitted by /u/DrunkTreeFrog
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Meeting the MM after siding with BOS?

Posted: 27 Feb 2018 08:28 AM PST

Hi guys! Wondering if anyone has tried completing the BoS ending without having met the minutemen? I'm hoping to go pure BoS this time, no meeting the RR, no messing about with the institute, just being a good little soldier. I haven't met Preston, and I'm wondering if I complete the BoS ending and THEN meet the folks at concord can I then start the MM quest? Does anyone know if there are any bugs/weirdness associated with this? I'm assuming it is too much to hope that Garvey would recognize my action with BoS? I would love to start building up the wasteland and place BoS flags at all my settlements, sorta makes sense story wise to start rebuilding after the threat has been defeated. Anyone tried this before/have any insight?

submitted by /u/esharpmajor
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