RuneScape Runescape Today! [Jan 15th - Jan 28th]


Runescape Today! [Jan 15th - Jan 28th]

Posted: 01 Feb 2018 02:25 AM PST

Sources will be formatted and then linked when completed + Check out Suity's Future Update Wiki for more update details.


January Content


Seekers Slayer Update


  • Seekers = GP and Soulgazers = XP
  • The charms are more expensive than predicted.
    • Don't have to use them and could instead sell them.
  • The elite spawn rate is NOT 1/200.
    • Soulgazers have the best elite spawn rate out of all creatures than can spawn elites.
    • Using charms increases it further.
  • No changes have been made to the seekers currently.

Bakriminel Bolts


  • When enchanted bakriminel bolts proc, the bolt is destroyed.
    • This is done to balance the bolts so they maintain their high price.
    • We will monitor the rate they come into the game and decide if changes need to be made.
  • Onyx and Hydrix bolt tip alch prices are a known issue.
    • They are an integral part of drop tables and therefore are tied into more than combat.

Aura Interface


General Information

  • Able to reset your aura as many times as you want (same aura).
  • The highest tier aura should be activated if you somehow are able to activate a lower tiered version.

Improvements to Come

  • Small Update to Aura Management:
    • Display a message if an aura becomes ready to use.
    • Automatically extend favorite or non-favorite auras by 50% or 100% on activation.
    • Thought about per aura toggle but it would have taken up too much save data (we have limits per project).
    • Activating an aura without enough viswax won't give a warning and will only activate for the normal duration.

Special Case Auras

  • Auras have been excluded from the interface, but may be added in the future:
    • Hellion aura, Dungeoning aura, Desert pant aura, Oddball, Old retired auras
    • However, looking into if they can be changed into different objects such as oddball becoming a skill override.
  • Gaze auras should have been removed a long time ago as they are now cosmetic overrides.
    • Deliberately made them unusable as a safety check from discontinued auras.
  • Dungeoneering Aura was excluded for a few reasons, but may be included in the future.
  • Hellion aura doesn't show in the aura interface due technical restrictions and losing the ability to left click reset.
    • Reset option is in the interface but it can sometimes show viswax and not the aura.

Looking Into

  • Having an in-game message to tell you when an aura has finished charging.
  • Alphabetizing auras within the interface.
  • An issue with the Jack of Trades aura being returned instead of the reward book.
  • Improving certain UI elements of the aura interface.

Other

  • Auras countdown every 10 ticks.
  • The aura icons in the shop are just graphics not models, unlike the in-game item.
  • Promotion auras won't appear in the management interface.
  • The favorites list only supports 8 options and making reordering lists takes too long.
    • Perhaps more filters could be added to the drop-down such as 'Production', or 'Gathering'.

Sliske's Endgame


  • The eclipse teasers were for the Sliske's endgame replay-ability.
  • In non-canon playthroughs you can skip that as well. But you won't get the reward if you do.
    • An XP lamp and a cosmetic unlock.
    • Using a skip either at the boss fight, or at the beginning section, will mean you get no reward.

General Updates


Arc


  • Players will soon be able to visit other people's uncharted isles.
    • Other players can't interact with skilling locations or pick up customizations.
  • Look into providing flags while on uncharted islands.
  • Arhats aren't assigned as a Slayer task since the Arc has its own system of contracts/assignments.
    • The contracts provide more support for rewards such as Slayer XP and Slayer points.
    • If they were normal tasks they'd give more reward than intended.
    • They aren't in the codex as they aren't officially a Slayer task.

Clans


  • There's no plans to change the fealty cap due to the 50% skill plot boost with the avatar.
    • It would be faster than before to reach the cap.
  • The bonus experience will now only be provided to the player rather than the clan.
  • You aren't required to have the avatar out in order to receive the 6% boost.
  • You can have the skill plot boost active while capping and then switch to bonus once you reach fealty.

Quests


  • Look into removing Rune Mysteries and Wolf Whistle from Rune Mechanics, What Lies Below, Lunar Diplomacy, A Void Dance, and Fairy Tail III - Orks Rift.
  • Change the Druidic Rtual requirement to level 3 Herblore in all places except Eadgar's Ruse.
  • Look into making Heart of Stone recommended, Rune Mechanics, and fate of the gods.
  • There was no supersede in the Slug story most likely due t how poorly Salt in the Wound was received.
  • There has been some consideration in remaking the quest but there are other priorities currently.
  • Pieces of Hate:
    • The environmental storytelling can make you laugh, not just the dialogue.
    • Release date hasn't been announced yet.

Mining and Smithing Rework


Beta Information

  • ETA: Week of February 12th.
  • The beta is open to everyone; no sign-up required.
  • Beta XP values are balanced to be around where they are to be desired.
    • Subject to feedback/change.
  • Players can change their level to test the experience at any level range.

Equipment Information

  • Steel equipment will still exist but it won't be very useful.
  • May allow iron to be heated but not upgraded, but this would make a mess of the progression.
    • Copper won't be heated or upgraded.
  • In the context of weapons, when people say:
    • Steel, they mean high quality steel.
    • Iron, they mean low quality steel.

Discussion/Balancing

  • How long would you want to mine before you could smith for an hour?
    • Current ratio has not been calculated currently since most mining materials are obtained via PvM.
  • Rune platebody's unlock needs to be looked into.
  • Dragon equipment is a different problem and players will be able to use Drakolith.
    • Drakolith bolts is a maybe.
  • Bane arrows/bolts will probably remain as they currently are, but they haven't been looked into yet.

High-Level Training/Equipment

  • Smithing high level gear which has lower tiered stats is done to preventing ruining PvM.
    • Designed so players don't have to PvM to obtain.
    • Allowing it to be easy to make and high tier would ruin portions of the game.
  • "Energised" gear is equipment that combines materials obtained from Smithing and PvM.
  • Masterwork gear is tradeable and not suitable as a training method.
    • Because if it was the item would flood the market.
    • The tier of the armor will have the same tier stats, but it will be expensive.

Other

  • The "take a break" mechanic got completely changed as it felt bad to play.
  • There are no plans to add new dragon weapons with the rework.
  • There are no plans to add chainbodies to higher tiers.
    • At lower tiers they are essentially cosmetic.
  • No plans to create Mining Shafts.

Treasure Trail/Clue Scroll Rework


General Information

  • No current ETA (most likely February)
  • Sliding Puzzle Update: (No current ETA)
    • More responsive and still has multi-piece move and keyboard controls.
    • Also added a toggle to invert the keyboard controls.
  • Premier Club members will have two weeks to claim only 1 free Master clue scroll.
  • Clue scrolls handed out based on players total levels will be capped out at elites.
    • It's too early to determine whether people would get Master clues

Existing Clue Improvements

  • Average reward for elites will be buffed.
  • An animation will go off while scanning to help prevent players from missing scan locations.
  • The robin hood hat/ranger boots have had a graphical update.
    • The models, textures and colours have all been adjusted and modernised slightly.
    • This also applies to the re-coloured variants of the robin hood hat.
    • Robin Hood outfit will not be re-colored on launch, but could potentially be done in the future.
  • The White Wolf Mountain Scan clue will be replaced with a Menaphos Scan clue scroll.
    • It's irritating to do a scan clue across 4 levels.

Rework Details

  • New Achievements will be added.
  • A Level 5 slot will be added to the POH treasure chest.
  • Clue points will be rewarded based on the number of clues completed before the update.
    • Back-dated from the number displayed in quick chat.
    • No current plans to reveal the number of clue points each clue tier will provide.
  • Non-active clue scrolls will be stack-able.
  • Clue scrolls will be getting their own collection log similar to boss logs.
    • You will be able to keep track of all the rewards you've received and quick chat the quantity.
    • The item counter caps at 65,500 for items such as arrows, purple sweets, and biscuits.
  • Clues will have a hard cap of 25.
    • May apply to the Skeletal Horror and may not apply to the Aquarium.
  • You will be able to toggle off receiving a particular clue scroll as a drop.
    • Exceptions would be content that guarantees a clue scroll like the Skeletal Horror.
  • Considered against moving the clue scroll hub inside the G.E. as we'd prefer to keep it an open space.

Master Clue Information

  • The best way to obtain Master Clue scrolls is by completing clues in general.
  • Confirmed clue types: Costume, Scan, Two new types of puzzles.
    • There will be no tile puzzles.
  • Costume clues will require mid-high level gear (such as godswords/dragon tiered equipment).
    • We will only reveal time consuming items for emote/item clues before the update if any.
    • A dragon defender (normal) will be required for a clue.
  • Several master clues are locked behind quest areas, however all are within Gielinor.
  • They will no longer be purchasable by clue points (decision made based on play-tests).
    • We want to keep that feeling of excitement when you get a master clue.
  • Master tier rewards will NOT be obtainable from the Giant Oyster.

New Reward Information

  • Clue Scroll Pet:- Will be prestigious but it won't have the same RNG as the bloodhound.
    • This will be the only pet.
  • Clue Scroll Titles:- Generic titles from the reward shop
    • No titles for completing a certain number of a tier of a clue (lower tier titles wouldn't be used).
  • Elite Robin Hood:- Will degrade to a broken state (not the inferior robin hood).
  • Flaming Sword Effect:- can be added to any weapons (including dyed weapons)
    • It will also interact with overrides.
    • It is accessed via the wardrobe interface.
  • Ice Dye:- Less common than Barrows dye; More common than Blood dye.
    • Discussion: If it didn't turn out correctly as desired we wouldn't delay the entire update for it.
    • We've been experimenting with transparency effects but it hasn't come out well.
    • Designing dyed equipment requires a lot of work as it isn't automated yet.
  • Seeds:- Most likely be removed from the drop table.

Outfit Information

  • Number of clue points needed: Unknown
  • The entire outfit isn't required in order to use individual outfit piece's effect.
  • The outfit passive will NOT act as a Luck of the Dwarves ring due to balancing.
  • Recharge Rates: (Pieces can store up to 3 charges total).
    • Backpack/Torso: 5 completed clues per charge
    • Boots: 2 completed clues per charge
    • Legs/Gloves: Don't require charges (passive effects).
  • Initial outfit effects ideas were dropped for various reasons.
    • May make certain pieces appear underwhelming but they make up for it by not requiring charges.
  • One outfit piece's effect allows you to use teleport scrolls from your bank.
  • No outfit piece effect will prevent poison as there are plenty of other items in the game for that.

Fun Clue Facts

  • Almost every "big" reward from easy clues has an equal chance to be obtained.
  • Third-Age outfits aren't included in the treasure chest as most people will never complete those sets.
    • You can box them up into a set box at the GE if needed.
  • The 30k coin drop is a reward given if you fail to roll a prismatic star. (Hard Clue)
  • When you reach the 200 biscuit cap you will begin to receive purple sweets as a replacement.
  • The 3x3 dig range is shared among all clues with a dig options and therefore compass clues inherited it.

Other

  • Specific dye designs can be made and look good in concept, but can look terrible in our engine.
    • Such as gilded dyes (not currently planned).
  • Looking into weird interactions when multiple players spawn several Double Agents at the same time.
  • The poll to graphically rework Third-Age outfits did not get enough player consensus to carry through.
  • No current plans to do a Cryptic Clue Fest for the release of the clue rework.
  • Dyes and other clue scroll items don't show up on Runemetrics as they aren't counted as "drops".
  • Amulet of Souls/Reaper Necklace ornaments versions will be repaired normally.

Jagex Focused


Jagex has been nominated for MCVonline's Best Community Management of the Year.


Mobile


  • We are working on Interface Scaling as part of Mobile, but it will work for PC as well.
  • All recent, current, and upcoming web projects have been designed with mobile devices in mind.

Audio Team


  • Pirate music is currently being made.
  • Look into implementing the update version of Flute Salad into the game.

TAPP


  • Mod Chaose's TAPP project worked on back in 2016 isn't complete despite being thought to be.
    • Chatheads need to be completed.
    • Dialogue for the named character in the wildy Bandit Camp.

MTX



Streams


  • Discussion: What would everyone think of some RS3 Art Streams?
    • Process of drawing concepts, sculpting/modelling characters and animating them as well.
    • We can show off certain things before they are released in game without it being spoilers.
    • Also show off the progress of models and how 'little changes' are sometimes huge tasks.
  • Lootcrates from now on will have a 100% chance of providing each month's special item.
    • No current plans to re-do the behemoth pet.

Website/Emails


  • Markup for the forums is different to the news post and sometimes problems may occur.
  • Emails with multiple accounts will only send a stat email for the account with the most play time.
  • The French Yearly stat email was a mistake on selecting the English list of players when sending it.
  • Recent work on account creation/recovery is just the start of improving mobile friendly website interaction.
    • The site will slowly become more mobile friendly as changes are made.
  • The forum rework is wanted but there are other priorities.
  • A web-page tracking boss logs and other statistics are requested but there are other priorities currently.

Discussion


Combat


General

  • Boss Collection Log
  • The combat council is looking into 2h range, as the bolt update is overshadowing Seren God Bow.
  • There are no current known plans to buff the KBD or his drop table.
  • Invisible golems under Telos issue is being improved.
  • Made it so Immortality doesn't lock the player in place for an additional second.
  • T90 armor repairs since level 20 perks is currently being worked on but it is a huge job.

4TAA Issue - General

  • Update post ideas were meant to gather feedback and be improved, not to be the final design.
  • Existing data ran prior to the post supported 15% increase (Pi's calculations coming at 13.5%).
    • % is being recalculating base values as the base for testing may have been too low.
  • Going over feedback from the 4taa update post, and re-running numbers that have been questioned.
    • The new additions need some work/improvement, so please provide feedback and ideas.
  • C4t was always going to be removed eventually.
    • It relies too heavily on a heavily obscure nuance of the combat system/bug.
  • We've recently accelerated addressing it as it is clear the longer it stays the more damage it will cause.
    • This is also partially due to the community chatter.
    • Proposed additions not low level friendly and are designed with the high-level community in mind.

4TAA Solution - Discussion

  • To prevent the new abilities from being buggy/exploitable on release, we will QA test them.
  • The time length between the 4TAA nerf and it's replacement is based on how long it takes to design a solution with the community and implement it.
  • Stabbing weapon passive will roll the passive 1 ability early. (Current Plan).
    • Allows you to find out on the ability that doesn't trigger GCD rather than find out afterwards.
    • We will look into improving/fixing Veracs w/ forsaken amulet as well.
  • We will make sure casting vulnerability is not hell.
  • Manually using abilities while having revolution active (with the range ultimate/stab weapon passive) will work but will be difficult to do if you don't use queuing.

Telos

  • Telos Improvements
    • When siphoning fonts, the player untargets Telos so the golems take priority in render order.
    • The anima bar will now reset if you use Immortality in P5 (under 1000 enrage).
    • If you use Immortality because the bar doesn't reset it can be difficult to gauge when Telos will do the anima bomb attack again. This resets the bar as if you used the font so it's more consistent.
  • Silver title was added to break the gap between 500 and 4k enrage.
    • A Bronze title isn't necessary with the first Warden title already taking it's place.

Other

  • The dark core are Corporeal Beast, poison was never supposed to slow down the damage.
    • It was a bug that we left in.
    • The core stays alive even after the corp is dead probably because it is too far away when it dies.
    • It should check if the corp is there instead.
  • The issue with Araxxor freezing at bottom path is something different than an interaction with bladed dive.
  • Team size at the end of a kill determines the drop rate at AOD.
    • If the team-size is less than 7, the individual drop rate will adapt to be the same rate as a team of 7.
  • 500% Telos Enrage - Bakriminel enchanted bolts (specifically ruby) & regular mage rates are competitive.
    • With C4T Mage or higher enrages mage comes out with faster times.
    • Restrictions were put in place on the bolts prevent them from being too OP.

Lore


Colossi

  • They are just big golems.
  • The Saradominists didn't make major use of golems in the third age, but the Armadyleans did.
    • Saradomin probably got the technology from them.
    • Non-canon explination

Corruption

  • Corruption is a term used for something that has been warped or changed by external/internal influence to altar what the original was, generally in a negative way.
    • General term rather than a speicifc term.
  • Corruption in Sophanem and Prifddinas are from different origins

Other

  • We considered changing the Barrows Brothers dialogue after Sliske's endgame.
    • Decided against it as it would change the mood of the place.
    • One way players could look at it is that the words are the same but the tone is different.
  • TokHaar don't drop TokKul because they return to the sacred lava.
  • TzHaar drop TokKul because they chose to live/die outside the Elder Kiln.

Other


Graphics


Art

  • These concept arts were tests for some projects/ideas.
    • Runescape isn't far from being able to look like this.
  • We'd love to rework the game to have the current graphic's art-style but requires too much work.

Modeling/Animations

  • Capes can easily clip with other objects due to how are animation system works.
    • That's why capes can look weird on player models.
  • Regular/Trim Comp cape is the same model, but the appearance is different for some reason.
    • Capes in general is also a touchy topic with players.
  • The imperium core wield animation is the best we can do.
    • Limit of animations/tools.

Technical Stuff

  • Light Shafts/Rays displayed here are all in-game images and may be used in the future.
  • There are 1024 resolutions in-game but the problem is that it would affect FPS.
    • Therefore in some instances textures are down-res.
  • Creating a cinematic HUD view that hides certain display elements would require engine work.

Other

  • Retro rune gilded armours would require modelling time and isn't a priority currently.
  • Reworking Zemouregal's skeletal model would require a character artist.
  • Look into bringing back retro Helm of neitiznot, Slayer helmet and Dragon med helm.

Interfaces


  • Look into making/finding a brown tinted version of the boss drop log slot graphic.
  • Look into make a legacy version of the court case interface.
  • The DG party interface could be polished up.
  • Look into the beast tab interface for Legacy and spacing.

Tooltips


  • A toggle option will be added to specifically hide potion tooltips.
    • You will still be able to see other tooltips when this is toggled off.
  • Potion timing issues is known but it would require a large amount of work.
  • Spirit Gem Bag and Gem Bag and the Gem Bag Upgrade Tooltips.
    • May rework the Spirit Gem Bag so the gems properly go in there.
    • May also make spirit gems a separate category for the legendary pet.
  • No plans to allow the Charming Imp destroy spirit gems for xp, unless there's an upgrade to the item.
  • There will be tooltips for all the potions in Dungeoneering.
  • Potions have a specific toggle as it was an easy to implement option while working on the tooltips.
    • Other toggles for other items would take some time and won't be done for this update.
    • We may look into adding more toggles if players make enough noise.

Quality of Life/Ninja Fixes


Deposit Box

  • Added a 'Deposit All' option to bank deposit box
  • No plans to add specific options for Inventory/Worn/Beast-of-Burden
  • Deposit All will only deposit your inventory nothing else.
  • Won't empty gem/coal bags on release (maybe in the future).
  • No plans to add a toggle.

Menaphos

  • Ideas to add more rewards to the middle of the Menaphos reputation bar.
    • Squish the cosmetic pieces into 1 slot.
    • Open to suggestions.
  • Look into alternating between Bankers and GE clerks in the Menaphos Grand Exchange bank.
  • Look into including the District name in the Soul Obelisk broadcasts.

Polls

  • Next Poll ETA: Soon
  • Allowing skillers into Keldagrim.
  • Whether the 99 summoning requirement should be removed from the King Black Dragon.

Other


Looking Into


Decisions

  • Ironman limited-time event xp consistency regarding past poll.
  • Make the Varrock challenge 'A Bolt from the Blue' F2P.
  • Allowing F2P to purchase and wield the T30 and T50 runic staff from the Runespan shop.
  • How fast the TokKil-Zo charges are consumed and need adjustment.
  • Check if it's intended for sunfury armor to reset the clock on logout.
  • Adding or improving the Fremmy wolf event.

Combat

  • An issue with someone having a Dark beast in the slayer dungeon and not being able to attack it.
  • Bugged phasing issue with Telos when using post calculation damage boosts.
  • Adding a boss timer to KBD.
  • Adding a kill-count tracker for Hollowtoof.
  • Co-op Slayer support in Sophanem Slayer Dungeon
  • Making bladed dive targets left click attack.

MTX

  • Auto-redeem feature for other types of stars/lamps. (No current plans).
  • Allowing F2P to fletching xp lamps.

Quality of Life

  • Auto-redeem function for dungeoneering tokens obtained via Elf pick-pocketing.
  • Adding a right click "Lost & Found" option on Shantay Pass rug merchant.
  • Adding a left click "Travel" option on Mord/Maria Gunnars
  • Allowing Coeden giving noted logs
  • Toolbelt additions:
    • Oily fishing rod
    • Teasing stick
  • Karamja gloves' effect/benefit changes.
  • Ability to re-apply the Crystalise spell before it expires.

Other

  • Allowing crocodiles to swim in river Elid.
  • T92 Dual Wield dyes.
  • Re-clarifying items are permanently on Death's Sacrifice text box.
  • Adding J a me s to the ironman achievement board as being the first hardcore to get 120 in all skills.

Bugs


  • Chat interface windows displaying names outside the boxed area.
  • Tier levels no longer appearing on certain armor pieces.
  • First basic attacks not giving adrenaline.
  • NPC debuff bar issues.
  • Hover over target information not being displayed.
  • A heap has been corrupted. (c0000374) - Error Message
  • A NXT engine issue where item graphics are duplicated.
  • Mauling animation during Vorago fights not displaying correctly.
  • Weapon sheathing not working correctly.
  • Ring of Wealth luck message displaying while the ring is not being used.
  • HSR not working correctly with certain item interactions (Charming Imp, Seedicide, etc)
  • Floor height interaction on a cliff in the desert.
  • Book of Death not working properly with Ironman accounts.
  • Going down with the ship achievement for Ironman accounts.
  • 'The Axe'll Grease' task not behaving properly.
  • An issue with the Menaphos icon still appearing above the Assistant Liberian when everything is complete.

Other


Updates

  • Giant mimic boss is still planned and may be out in a few weeks.
  • Safe cracking is going crackingly well + Safecracking model
  • Allowed other Bombi recolours to become overrides.
  • Group Ironman:- No ETA
  • Soul Talisman has a chance of being obtained from Shifting Tombs - In QA.
  • Lowing the price of Plant pot packs.

Facts

  • The drop rate of "Fruit Fly in amber" from burning Acadia logs in Menaphos is 1/800/
  • The cutoff point for F2P is T50 and therefore won't get T55 crossbows.
    • Gravite equipment is an exception.
  • Venca skull drop rate from the RDT is 1/1280 (requires T4 luck to be worn).
    • The rate changes depending on the creatures access/source to the RDT and what you wear.
  • If "Mouseover text" is enabled the name of items are different colours for free and members.
  • Wilderness teleport tablets have a un-toggable warning to prevent players from being lured.
  • Crystallize locations have to work the way they do as making them work based on the player's current interaction isn't technically feasible.
    • Work around is that crystalize won't tick down while the resource is inactive.
    • Mining and Smithing may improve the situation.

Pets

  • Combat pets are obtainable witihin Dungeoneering.
  • Penny/Eddy/Jad pet overrides aren't being worked on currently.
  • Barrows pets still need animations for range/magic versions.
  • The guaranteed ramsay pet method may not work as it could be a lot of single xp drops on the same tick.
  • Lost Grove pets already had animations from the main slayer mobs.
  • Animators have more priorities than animating pets, and we will add overrides to pets that don't require animation work, but those that do have to wait.

No Plans To:

  • Allow obsidian shards to charge the Tokkul-Zo.
    • TokKul is the intended currency.
  • Make HSR lendable.

Other

  • Arc batch 3 is a large ninja fix.
  • Elemental Sword WIP - TAPP time/Fun project.
  • Removing quest requirements from certain equipment pieces probably won't make them more relevant.
  • The large rune pouch re-sealing and becoming trade-able when runes are retrieved is intended.
submitted by /u/ImRubic
[link] [comments]

balancing content around auras and MTX outfits

Posted: 01 Feb 2018 02:49 AM PST

After doing 600 slayer rings a day for 3 months, it exists

Posted: 01 Feb 2018 02:48 AM PST

So, this just happened to a clannie..

Posted: 01 Feb 2018 05:03 AM PST

100% legit money doubling

Posted: 31 Jan 2018 04:44 PM PST

what happens in w2 stays in w2

Posted: 31 Jan 2018 10:50 PM PST

League of Legends Cosplay

Posted: 31 Jan 2018 10:12 PM PST

If bosses aren't balanced with slayer helm boosts in mind, should they be balanced around auras?

Posted: 01 Feb 2018 05:51 AM PST

When Nihil tasks became a thing, people asked if Nex could count towards a Nihil task and as such benefit from the slayer helm boost. The response was that 1) Nex technically wasn't a Nihil any more, and 2) the 14% accuracy and damage boosts from the helm would be difficult to balance around.

The same happened for the Magister - while you can use Tuska's Wrath on task for sweet 15k hits, the slayer helm doesn't give an accuracy or damage boost in this encounter.

With this in mind, should new bosses be balanced taking auras, especially the zerk auras, into account? From this guy's calculation in the accuracy aura post, a zerk aura provides almost 20% more accuracy, on top of 10% more damage, compared to being auraless with the same boosts.

submitted by /u/redbatter
[link] [comments]

At least rename the aura if you don't want to actually let it live up to it

Posted: 31 Jan 2018 11:28 AM PST

Out of everything broken in this game the thing that infuriates me the most is the fact that breadcrumbs weigh more than bread.

Posted: 31 Jan 2018 06:56 PM PST

When you don't live in the US to see the Super blue blood moon so you have to settle.

Posted: 01 Feb 2018 06:37 AM PST

Jagex, is this possible? Dyeable rune pouches so we can use multiple of them without having to remove runes every time we need a different set of spells.

Posted: 31 Jan 2018 10:30 AM PST

Tuzzy Gate

Posted: 01 Feb 2018 07:03 AM PST

Tuzzy is a HUGE time gate that should either be removed or reworked. It could easily take you years (and has already for some) to get this pet looting once every two days.

Option 1 - remove Tuzzy from Liberator title

Option 2 - ability to get Tuzzy on non-loot runs

Option 3 - Tuzzy as 100% drop if all other drop logs completed

submitted by /u/MonzellRS
[link] [comments]

So this just happened, and it made me chuckle.

Posted: 31 Jan 2018 05:05 PM PST

Every update

Posted: 31 Jan 2018 08:51 PM PST

When someone asks "VoS?" and you respond "Voice of Seren".

Posted: 31 Jan 2018 11:09 PM PST

Give Agility Experience from Escaping from ROTS Tunnels

Posted: 31 Jan 2018 06:01 PM PST

The ROTS tunnels are hella harder than any agility course, why not give a small amount of xp, like 500, for successfully escaping the tunnel?

submitted by /u/SophistRS
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When -49hp isn't enough to phase qbd...

Posted: 31 Jan 2018 10:54 PM PST

Oyster gave me a nice greenish pearl

Posted: 31 Jan 2018 04:39 PM PST

Dungeoneering Bug Abuse -Key deleted-

Posted: 01 Feb 2018 02:53 AM PST

so I was dungeoneering today and the floor was going slowly, someone left and we kept going with 4 people. it was 20 minutes into the large floor and we had one door left (the boss) I saw the key and attempted to grab it but it was covered in empty vials I couldn't get the key. I didn't want to give up so I uncovered it by selling the vials to the guy at home only to discover the key was visible on the floor but had been deleted somehow (bug abuse) after I said this in chat a player then admitted he was behind this and so I played along to get information from him the following is the chat after I asked what's going on - Yes I voted to kick that guy and feelsbadman but whatever it was 25 minutes in and I wanted my exp

  • Bug abuser is in red
  • other party members are yellow and green

https://gyazo.com/b3a1245f405d2fd6babfd08e0e036225.png

submitted by /u/Molee95
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I guess i'm an UHCIM now

Posted: 31 Jan 2018 06:04 PM PST

Suggestion - add a Buy-100 option for Korasi's sword

Posted: 01 Feb 2018 06:52 AM PST

title, pestiferious components are complete shit to gather atm

submitted by /u/Onyxi_RS
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How Do I Get Myself Into High-Level Group PvM? (A Guide)

Posted: 31 Jan 2018 04:04 PM PST

Introduction

Before you read this post, be advised that it is a much longer read than most of you may be accustomed to. I prefer being thorough and providing detailed information. This is also my first post, and there may be some formatting errors i'll have to address. That being said i'm not above admitting that i'm capable of making mistakes, so if you see an error or something out of date, do not hesitate to correct me.

To provide a bit of background about myself, I've been playing RuneScape since I was 12 years old, and spent about 2 years learning how to PvM. In those 2 years, I gathered and incorporated massive amounts of information into my PvM, and while i'm by no means a high-end PvM'er that you might see today with all the best equipment or best DPS rotations, I can confidently say that I'm capable of doing most every role at every high-level boss encounter competently, with the exception of the Angel of Death encounter.

Lately, I haven't had much time to PvM as much as I used to, the majority of the friends that I would spend my time with have either moved on to other games or have quit, and I simply don't have the interest in finding a new group of people to play with. What I do have however, is experience with teaching many people how to PvM, and introducing them to high-level content (mainly through raids). So, i've decided to put together a post about this experience, and the advice i've given to many of the individuals i've taught who have successfully become avid PvM'ers themselves. Hopefully, this will help those of you who are interested in enjoying all the encounters which require more than one person to fully enjoy.

Are You Really Ready?

Imagine wanting a job with some sort of expected base requirement. This is usually a high-school diploma or a college degree of some sort. If you want this job, you'll be expected to have said diploma or degree before the employers will even consider employing you. Similarly, you can't really expect someone to take you to raids or vorago if you've got level 70 base stats and a only a full set of armadyl to your name (there's plenty of joking to be done here, but i'm looking at this from a serious perspective). You need to have that degree, that diploma. If you have that, you're much more likely to be considered for high-level group PvM. Now, the inevitable power creep (the increase of power that players gain with new items/updates) has made the absolute best equipment in the game downright looney in terms of prices, due to items such as T92 weapons and augmented equipment, you can be looking at well over 1-2 billion gp just to have the absolute best equipment in the game. Assuming you're dealing with someone who isn't a golden boi (a piggish elitist), most people expect you to have the following:

  • 96+ Herblore (Overloads)
  • 96+ Summoning (Pack Yak - 99 is preferable for access to Steel Titan)
  • 90+ Combat Stats (The higher the better, if you have maxed combat, consider yourself set)
  • 95+ Prayer (Turmoil, Anguish, Torment, Soul Split)
  • A High Invention Level (The higher your level, the better perks you have access to)
  • Access To At Least T80 Augmented Power Armor With Acceptable Perks
  • Access To A T90 Ranged or Magic Weapon/Weapons With Acceptable Perks (T90 Melee while effective in high level PvM, is generally difficult to utilize in most scenarios for players new to the scene, magic and ranged are significantly safer)

Keep in mind this is what I consider to be the bare minimum, and all of these are relatively expensive requirements. Herblore, Prayer, and Summoning are all very expensive skills to invest in, and materials for perks can be quite pricey as well. It can be very daunting, considering that you will be watching hundreds of millions of gp go down the drain, but the aim of the game here is to turn this investment into a profit.

Skills

Ok, I've met all of the material basics, so let's hop right into the world of group PvM! Whoa buddy, not so fast. Okay you've got your material basics, but that doesn't necessarily mean you're ready to start doing group PvM. I mean, you can own a car, you can own a horse, or a boat. That doesn't necessarily mean you know how to use it. Unfortunately, this is the mindset alot of people have when they decide to start learning group PvM. "Ah, i'll just max or get my completionist cape, and i'll be all set!". Unfortunately, you need to be able to drive the car. Now, i'm not saying you should be able to pull off the craziest solo PvM feats, far from it. What I am saying is that you should be able to carry your own weight and have a competent understanding of what you're doing. These two things I generally look for in an individual when I decide whether they're capable of carrying their own weight or not.

  • Capable of utilizing standard DPS rotations. (You don't need to be able to dish out obscene amounts of damage and put yourself at risk just to be at the top of a challenge gem; You need to have a rotation that does an acceptable amount of damage... know what basic abilities are strongest, thresholds, ultimates to use.)
  • Capable of surviving(This should come as no surprise; you can't contribute if you're dead. Being aware of when you should eat, being able to react, and conserving supplies effectively are all important in group PvM)

Seems pretty simple right? Do damage and don't die. Well... that's because it is. If you're struggling in terms of surviving, the simple answer is to click on your food. All jokes aside, learning to survive comes with experience, the point i'm making here is that you should be willing to preserve yourself so that you can contribute, rather than potentially risking your life to waste other peoples' time. It's at this point that I would say, you can consider yourself ready.

Putting Yourself Out There

As much as I wish there was a way to get yourself into these teams without having to actually put yourself out there, this is nigh impossible. Putting yourself out there is part of the experience. I understand that this can be very difficult for some people - myself included. I'm an introvert by nature and struggle to initiate conversation and start things on my own. It took me months to actually convince myself to put myself out there when I realized I was never going to enjoy something like Raids or Vorago. Thankfully for you, the world isn't completely full of brainless pigs that are out there to insult your lack of experience and reject you. The truth is, there are actually various communities that exist solely to help you. The catch is, you have to be willing to put yourself out there.

If you've ever applied for a job, or perhaps a university/college/school, you've probably heard this piece of advice; "sell yourself". Well, the thing is, the RuneScape community works in a very similar manner. The more appealing you can make yourself, the more likely someone will want to bring you along and teach you the ropes. Now, this isn't to say that you should spout blatant lies about yourself and overexaggerate. Most people who are looking to teach individuals tend to look for some key qualities. These include but are not limited to:

  • Willingness to learn - Be willing to learn, both from good and bad situations
  • Wilingness to listen - You have to be able to listen, and I mean really listen
  • Willingness to apply - You have to be able to apply what you learn

These are what I would consider the trinity of a good learner. If you can learn, listen, and apply what you listen to and learn, you'll be solid.

Before I dive into actually putting yourself out there, I want to address the concept of "bullshit teams never wanting learners". This is most likely an unpopular opinion in a world full of entitled people, but here's my two cents on the matter; Teaching is generally a very large investment of time and energy. I can personally tell you that in my time teaching individuals how to PvM, I have had my fair share of frustrating days and seemingly fruitless sessions. Nobody in this game is under any obligation to teach you how to do anything. It is a very large investment and potential risk to take someone who has little to no idea as to what they're doing and include them in a team of anywhere from 2-9 other people who all have their own lives and time.

Now, If you're in a scenario where someone tells you they'll teach you and then change their minds, that's a completely different story. However, if you're in a place like Raid FC, just because they advertise that their chat is open to learners, does not guarantee you that everyone is willing to teach you. Always remember, when you're looking to learn, you're at the mercy of your potential teacher(s). If someone says no, don't be discouraged. It's the worst case scenario, and that's that. With that lengthy spiel out of the way, let's take a look at some simple outlets.

Friends

If you've been playing for awhile, you most likely have someone on your friend that does group PvM all the time. Yeah, I'm talking about that guy who's managed his 15th Praesul Codex split within a week. Why not simply ask? Ask your friend(s) if they'd be willing to take you with their team and teach you. That's all it really takes. They're your friends after all, so at the very worst, you'll most likely get a no (unless they're like my friends who quit, in which case they'd say something like "lmao sorry bro you need to be able to kill bandos before i can take you to that").

Clans

Okay, so maybe you're like me, and you don't have any friends. Nothing can stop the deep dark depression in your soul and your life consists of playing RuneScape alone whilst waiting slowly for the void to devour you. Well, there's hope for you yet. If you don't have friends, a good way to make friends is to join a clan. To the best of my knowledge, there are plenty of clans out there, such as Cursed Combatants, that focus on an environment that is friendly towards those who are newer to PvM and those who are proficient with it alike. Unfortunately, this is the only clan I know of which is publicly advertised as such, and I've only been in one other clan that fits these same characteristics, and I'm not entirely sure if it exists anymore. That being said, you can always search the RuneScape forums for clans under the recruitment thread, and narrow down your search from that point onwards. Clans are an excellent way to put yourself in a community that's both stable and reliable; unless it's a brand new clan, well established clans generally tend to be very good with the way they function and go about educating their members. You most likely will have to fill out an application of some sort, but most active clans are very good about reviewing these and responding to them in a timely manner. Remember, sell yourself, and make sure you live up to what you put in that application (if they ask any kind of subective open-ended questions).

Friends Chats

This is generally the last thing that people (like myself) will resort to. I function almost entirely off of friends chats for group PvM, simply because I can't be bothered with finding a new clan, or looking for friends. There are several friends chats out there dedicated to PvM. Friends chats like Boss School are out there solely to help you get your feet wet. An important thing to note when using friends chats are that they tend to have a set of rules and requirements that they expect to be followed, and are maintained on a relatively strict basis, due to the fact that their framework doesn't function like that of a clan's, and due to the fact that they tend to service higher volumes of players. While I wouldn't say friends chats are exactly the best way to establish yourself in a community, due to the fact that such a high volume of players frequent these chats for various purposes, they still definitely get the job done. I personally got myself into group PvM through an FC and established a group for myself through that community/opportunity.

Conclusion/Miscellaneous Tips

So, now that you've made it through my guide/dissertation, let's review.

  • Make sure you are ready in terms of materials/skills.
  • Put yourself out there
  • Sell yourself
  • Have fun Remember that last part. RuneScape is a game after all, and you're here to enjoy yourself. If you treat this game like a chore, it will become one. Once again, don't be afraid to put yourself out there, alot of people in this community are very friendly and helpful; you just have to reach out to them. I believe group PvM is one of the best ways to experience the game. I've had countless laughs and wonderful days and nights with people that I'll never forget, and the experiences have definitely been a huge part of my life. That's not to say going solo is a bad thing - that's the road i'm on right now. It definitely is worth enjoying these moments while the opportunities are still there, though. In closing, i'll provide you with some quick grab-bag tips.

  • Having access to voice chat, usually TeamSpeak or Discord, is very helpful for alot of teachers; I personally prefer voice chat when teaching. Not a necessity, but very useful.

  • Be kind. People like nice people. I know there are those unfortunate assholes in the community that just feel the need to try and ruin everyone else's day, but be nice. It can make or break your chances.

  • It goes without saying - one of the most important aspects of group PvM is being able to cooperate with others. If you don't do well in that department, you should work on getting it fixed before trying to involve yourself in group activities.

  • Do your research. Just because you're clueless doesn't mean you have to be. Watch guides, twitch streams, and look up boss attack rotations. The more info you have going in and the more knowledgeable you are, the more likely someone will want to teach you the actual encounter.

  • Don't worry about what other people think. I personally suffer with this from time to time; i'm highly self conscious at times. If someone makes fun of you for being new or inexperienced, just ignore them. Focus on what your teacher is teaching you, and improve. If you keep at it, you'll eventually surpass most.

  • If you know something that someone else doesn't in a PvM scenario, don't be afraid to tell them or advise them. Teaching is one of the best ways to learn, and one of the best ways to give to the community. If you master a certain boss and you find yourself being asked by an indivdual interested in learning, consider taking up the offer; you never know what you might learn and what experiences you'll have.

As much as I'd love to personally start teaching players again, I've been swamped with school (I'm graduating from uni this semester), and I simply don't have the time. Additionally, i'm also out of my time, and don't play as well as I used to (I'm not aware of what's necessarily the best rotations/perks etc due to quitting for periods of time). That being said, I suppose this post is my way of giving back to the community. It is very lengthy, so you will need some time to make it through all of it, but I hope the information in it will have helped at least one person. I'd like to leave my RSN behind to answer questions in game, but I simply don't play enough to warrant that, but I do frequently browse reddit between classes, so feel free to inbox me or leave a comment if you have questions and I'll reply as promptly as possible. Please do take care of yourselves.

Edit: I'm surprised at the amount of attention this post received. I'm very grateful to everyone who took the time to read this and benefitted from it. I made a couple of edits to the post, mainly areas in which I said i'd provide links to resources. I initially had several links to videos by "The Junesong", one my favorite (if not the only) RuneScape youtubers that I actively watch. Unfortunately, because I haven't been actually made any contributons to reddit, let alone this one (until now), I can't post twitch or youtube links. That being said, Junesong's channel is full of educational content with information on some of the most fundamental concepts of PvM, such as DPS rotations for each combat style, optimizing gear perks, and guides on how you can get yourself that initial stash of cash to begin purchasing those end game stats and equipment. He's also started doing a pretty entertaining progress series on unlocking all the boss collection titles I believe, which you might be interested in, and has a twitch stream as well. His youtube name is "The Junesong", and his twitch name is "TheJunesongRS". If you're looking for educational content provided by someone who has alot of experience in practically every aspect of high-level PvM, I highly recommend checking his channel/twitch stream out. All of his videos are his own content and I take no credit for any of his material; this is just a recommendation to everyone who reads this post, and I hope he doesn't mind that. Once again, thanks for taking the time to read this lengthy post, it really means alot to me, I enjoyed putting this together. If you're interested, I am rather entertained by the thoughts of making somewhat regular informational posts, so if that's something you'd like to see more of, don't hesitate to let me know. Please do take good care of yourselves! :)

submitted by /u/Jet_Black_Hair
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Not Anymore!

Posted: 31 Jan 2018 08:11 PM PST

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