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Changes in rating system that will appear in Prime World this spring



Lords and Ladies!

Today we will announce Seasons that influence on the rating system and will be installed in the next patch.

Rating Seasons

What is a Season and how does it differ from normal ladder? A Season is a period of time when a player can increase his rating as usual. The most interesting part is when the Seasons change. In the beginning of the next Season Heroes’ rating will be changed. The Heroes will start playing in different leagues. The higher the Hero’s level is in the end of the Season, the lower the level in the next season is. Corporals for example will start a new Season with 1401. Lieutenants will start with Captains. Of course, there will be a special sign of the maximum rating in the player’s profile. Each Season will last for about three months.

Warfare Online Update v0.14


Lots of balancing in this update, along with some fairly large card changes.

High Spirits - now "High Command"

The design of this card has been problematic since Closed Beta, so we decided to rework it completely. It was always an advantageous Op to have equipped as it put you on the front foot from the start. With that advantage it made it nearly impossible for the negative effect to trigger.

It now has the following effect: "Adds 3 random Command assets to your Support List." That means you will start the Battle with 23 Supports, instead of 20, three of which are randomly selected Command assets at the start of each battle.

Logistics + Support Unit Spam

We had created a few platoons with this set up in the past, but hadn't got around to making adjustments. One of our players made it very clear that we need to start balancing things out. We've changed a lot of Logistics and Support Unit assets in this patch. Mostly with cost increases, but some are functioning slightly different than before.

Support units were always meant to be a backup / supplement to your units. Not additional forces. Hopefully the new changes push them in that direction.

Warfare Online v0.13 - Early Access


Greetings Commanders!

Firstly, we've got some fixes to stop the laggy games you've been seeing the last few days. On top of that, there's some fixes and important additions:

Match Making Changes

We're experimenting with the Matchmaker to get better and more fair matches. It might take up to 2 mins to find a match at times, but the quality of the match up should be much better.

Server Fixes

After our last patch, we started seeing some heavily lagged games. It turns out it was CPU related on the servers, we've put some fixes in for that. Let us know if you see any stuttering games after this patch.

Range Indicators

Your units will now show a rough indicator of their range when selected in battle. You can also select the enemy units to see their range.

Nation Level Achievements

You'll get an achievement for each Nation level you reach, which will come with 10 gold. This will retroactivate if you've already reached those levels.

Battlerite Patch 0.11

Upcoming changes in Patch 0.11.1.0


As we have the Enter the Arena event coming up we have decided to split the mid February patch in two. This first patch brings the new champion along with the next season and some additional changes and fixes; you can view details below. The second patch, Patch 0.11.1, is planned to arrive February 28th. We are experimenting with some bigger changes for it, with the primary goal to make M1's more exciting to use while also allowing for M1 exchanges to be more interesting and thrilling. This involves changes to both movement speed, damage, cast times and cooldowns/charges. We have concentrated on looking at the M1s of our ranged Champions first, but are also trying a few things out with our melee Champions. We are still experimenting with this and at the time of writing do not have definite details to share, so you will have to wait for more detailed information in the patch notes for Patch 0.11.1.0.
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