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Current state in Dota 2
- 95th most picked hero in pubs, 52 % winrate.
- Almost nonexistent in competitive for the past 3 patches,the disappearing of 3v3 lanes killed his only known utility.
Undying Pros and Cons
Pros - Ridiculous sustain in large scale fights, the more enemies the better, aoe strength removal, devastating in early game, extremely good teamfight hero.
Cons - High mana cost on skills with no way of getting it back, abysmal agi gain resulting in bad attack speed and armor, bad farm speed, falls off after the first 15 min because of low armor.
Laning
He's a hero which needs mana to cast his skills, and needs EHP to survive in fights, since he doesn't get any of these from his skills (except for the EHP part where
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Pros
- High EHP for the first 10 min (5 armor with a ring of prot, high
HP, even higher with
Decay stacks), he's one of the very few heroes that can stand his ground when ganked, and if he survives the burst, he can turn the fight around and get kills.
- Great base damage especially with
Decay stacks
- One of the few heroes that can solo Dire Offlane with few problems
- 305 base ms
Cons
- He has good ms and great right click damage, but he has awful attack attack speed, all these pros are just wasted because of this
- No mana means you're useless
- No way to chase heroes if they don't have the zombie low life debuff
So, why did i decided to use this hero?
First of all,i always considered him to be bad with the current skillset he had, even though i have a 64% winrate in over 40 games, i always avoided playing him, the fact that he turns useless after the first minutes without farm,and even with his common build
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But Icefrog came to the rescue! This is a hero who has perfect fit for
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Now he can finally build items that help him with his main weaknesses, and allow him to spam more skills without going oom, allowing him to be effective enough so he can transition into midgame, or god forbid into late game, something that
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So let's talk items
Most used 2 items in pubs,
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So, what to build then ?
Start with
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I don't like
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Now we get to the 3 items i recommend most.
1.
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2.
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Great for setting up kills, for chasing, for escaping, it purges some debuffs, allows you to dodge spells, cancels blink dagger, allows enemies to be kept in
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3.
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Conclusions after 25 games
THE MOST durable offlaner in dota. Hands down.
I've played hundreds of games with
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Some have better kill potential,some are almost impossible to push out of lane (
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In terms of items i reinforce my original ideas. DO NOT MAKE
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Number one point you gotta follow, ARMOR is what makes this hero retain his early game dominance, get it, and you will be fine, regardless of how late the game goes.
People say he's useless in midgame/late,but his dmg amplification and his 500 heal/nuke every 6 seconds are no joke. Sure,there are some offlaners who are better late than he is,but he is no where near as weak as the general consensus is.
How to lane and skill him
Don't bother blocking the pull camp, it will probably get dewarded, and with a
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Examples:
Radiant
Dire
Just use whatever ward spot you prefer, it's all down to playstyle.
Skill build is as it follows:
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In lane always calculate your mana, don't just spam
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When you get ganked, you need to quickly decide if it's fight or flight. If you fight, this is the order you go in, drop
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My favorite way of getting kills is playing the victim, i'm half hp or lower (but half hp on Und doesn't mean much because of
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Who to pick him with/not pick him against
Try to avoid picking him against heavy disable lineup, if he's forced to go
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Heroes you should try to avoid are :
Sven
Kunkka
Treant Protector (Very annoying early game, food later on)
Bristleback
Earth Spirit
Slardar (this guy is the worst, -armor, a disable, and the ability to chase or run away whenever he feels like it.)
Sniper (he gets the zombie house down from safe range, he also fucks you up with headshot procs)
Gyrocopter
Death Prophet
Lifestealer (eats through you like paper, thankfully he disappeared from pubs in this meta)
Lycanthrope
Juggernaut
Meepo (he just blows you up and
Blade Mail does nothing since the nuke comes from multiple sources)
Storm Spirit
Anti-Mage (no mana, no gummybears, sad zombie)
Why should you pick Undying instead of other offlaners
If you want efficiency, then why not pick
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Take into consideration no one picks this guy, pubs don't know how to play against him as a solo offlaner, and hugely underestimate his presence. He also has a low cooldown on
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He is really good for solo que since he fits so many lineups, and is good at defending or breaking highground like little offlaners are. He can build many items and adapt to the game, how true is that for
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My take on it - Your team is desperate for disable, pick something else, if not,
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Small plea for Valve : PLEASE make Lich armor and tree armor work on
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Undying offlane itemization
I didn't
have space in the last thread to do this because of the character
limit, so i'm adding it now for the few people that showed interest in
item selection and asked me about it.
This is the best EHP you can get at level 1 without resorting to
Iron Branch .You can replace the
Stout Shield with 1-4
Iron Branch if you want, i think
it's way too valuable for the first 5 min to do that.
Ring of Basilius is super good, you have one of the highest base dmg at level 1 in
the game, then you gain more dmg from
Decay, and the +6 dmg from
Ring of Basilius makes you hit like a truck. Stick is mandatory, and it should even be
purchased before
Ring of Basilius if they have spammable skills they are using on
you early. Even 2-3 charges in the first minutes can make the difference
between getting a first blood and you feeding one.
Boots are boots, nothing more to add.
I will go over why i consider
Arcane Boots trash later on.
You have 3 choices here:
Power Treads - My favorite boots on him atm. Amazing with
wand on agi, helps you use spells on int, and str gives you that extra
tankyness you need early game. You have awesome right click early
game, but your BAT and agi gain sucks ass, so the extra IAS helps a lot.
Downside: They are slow.
Tranquil Boots - Ideal in lanes with aggressive harass, allow you
to stay in lane, the armor is really good as well. Even broken they are
pretty fast.
Downside: Gives no stats or mana/health
Phase Boots - Extremely situational, good if you're crushing the
lane and the enemy has a hard time running from you. Really good with
Orb of Venom, get some
Decay stacks, and start punching people, drop
Tombstone and
get them delicious kills.
Downside: Can bite you in the face in the mid game, also no stats.
Magic Wand - No brainer
Mekansm - So good for
Undying, the armor is what he needs
most, and the burst heal and +2 armor synergises so well with his skilset
and overall teamfight presence.
He can get it 10-15 mins without too much hasle. Only skip it if some other core needs it more and can make it faster. Insist you make it even with
Viper /
Razor/
Chen/
Enigma in your team, they can focus on getting
other core items.
Orb of Venom - Really good on 1v1 lanes, amazing for chasing
heroes with no escapes. The only reason i don't buy this item much is
because of how low on free item slots
Undying runs early game to mid
game.
Bottle - You get a first blood, you think you can crush the
lane even more ? Get a fast
Bottle. Also really good if your mid doesn't
buy one since you have access to one of the rune spots fairly easily.
Urn of Shadows - Really good on him.Why i rarely buy it? As a player
who has done plenty of support games, i know how valuable that item is
for a support in terms of cheap hp, especially in games that are going
bad, so i usually leave it for them.
Medallion of Courage - Good if your team is going for fast and easy Roshan (if you're Dire), also really good for the yolo
Phase /
Orb of Venom build.
Soul Ring - Solid pickup on
Undying, i like a fast
Mekansm though,
Soul Ring delays it by a few min.
Cloak - Casual or for later when you make
Pipe of Insight, situational if the enemy has lots of early game magical burst.
Rod of Atos - Health and Mana, relatively cheap, easy to make since
components don't go over 1.1 k, amazing active ability. The only reason
not to make it is if other items have more priority.
Armlet of Mordiggian - So good, amazing EHP per cost, all on a hero which
doesn't care about the hp loss since he has so many items and skills
that regain health. Even if you are not in a game where you can right
click people, it's still a solid choice.
Shiva's Guard - Armor, Mana, active that synergises so well with his
skill set,
Undying is constantly moving between position 1-3 as the BEST
Shiva's Guard 's carrier in the game based on winrate.
Eul's Scepter of Divinity's - One of the most underrated items in the game, absurd
utility, highest among all items, cheap and easy to make, and it gives
Undying many things that he needs. It's also a counter for the only thing
Undying can't do anything against, channeling abilities (including tping
out).
Pipe of Insight - Enemy has high magic AoE, no one else on your team is making it, then make it, no brainer.
Vladmir's Offering - Upgrade for your
Ring of Basilius, only make it if it also helps
your team, if you only make it for yourself it's a waste of gold and
slot. Very good with
Armlet of Mordiggian. DO NOT RUSH IT.
Force Staff - Don't like the item on
Undying,
Eul's Scepter of Divinity's is much better, is
good against some heroes that you either need to kite or escape (
Shadow Shaman ward trap, cogs, ...)
Veil of Discord - Only make this if your team has really good magical damge potential, don't make it just for you, the armor is really good and
the item in general augments your
Flesh Golem.
Blade Mail - Has 3 uses
Necronomicon - If your team lacks push, go for it, great for
teamfight in general, gives you mana and health which you need. Greedy
item on
Undying, so don't make it if your early game didn't go very well.
Scythe of Vyse - Really situational luxury item, it should not be a
pickup 90% of the time, you lack the mobility to snap and use it on
someone. If you have the gold, and your team is desperate for lockdown, go
for it.
Heart of Tarrasque - Luxury 35-40 min item, if the enemy mostly has physical
damge, i suggest you go for
Armlet of Mordiggian, otherwise
Pipe of Insight and
Heart of Tarrasque makes you laugh
in the face of any magical burst they have.
Heaven's Halberd - Good EHP item, build it if the enemy has a very strong rightclicker who has managed to get item advantage.
Eye of Skadi - Another 35-40 min luxury, works really well with
Armlet of Mordiggian , it's another late game tank item similar to
Armlet of Mordiggian and
Heart of Tarrasque, this
one is really good at shutting down enemy carryes, especially melee
ones.
Dagon - Very situational pickup, go for it if your team really lacks damage or needs burst, works well with your
Flesh Golem.
Ghost Scepter - Similar utility to
Blade Mail, really good
once you get some hp and
Pipe of Insight since you do not care about being blown up
by magical dmg when you use it, allows you to sit in the middle of the
fight and get your spells out.
"Casual"
Hood of Defiance - Are you not immediately upgrading it to a
Pipe of Insight ? Then don't make it, it's the cost of a
Mekansm and it gives your team
nothing,the regen is also overkill and not needed. You have problems
early with magical damge? Just get a
Cloak, it's 4 times cheaper.
Arcane Boots - Gives you mana, nothing more, and not even sustained mana since it gives ZERO mana regen.
Common item in the "omg
Undying is hero for 3v3 and gets useless
after 15 minutes" stereotype. Yeah, he's useless after 15 minutes because
you're too dumb to learn how to itemize and lane him.
"But what if your team needs it ?" Then a support can make it, i don't decide what cores i pick based on team mana necessities, go offlane
Crystal Maiden if you're so worried about mana for your team as a core.
Soul Ring gives you the same mana on demand for less of a cost on a almost twice as low cooldown.
Vanguard - Terrible, gives no armor, gives you regen which you don't need, buy a
Mekansm with that gold.
Aghanim's Scepter - Fights with
Puck about who has a worse
Aghanim's Scepter.
Other mentions are
Hand of Midas,
Black King Bar, and
Sange and Yasha
Hand of Midas - Only stops you from taking advantage of your sick early and mid game, it's the cost of a
Mekansm.
Black King Bar - You don't have any crucial spell to use like an
Enigma or
Magnus, you don't rightclick people with massive damge like a
Luna or
Gyrocopter , it's just a waste of gold.
Sange and Yasha - I've heard some people suggest the item in the
threads i made, i don't really see the point of it, if you want to go
physical damage dealer, why not make
Armlet of Mordiggian with an
Orb of Venom ?
In conclusion i want to say two things, and this applies to all heroes itemization, not just this one.
1. Starting Items
This is the best EHP you can get at level 1 without resorting to
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2. Minute 1-5 items
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Boots are boots, nothing more to add.
3. Boots
I will go over why i consider
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You have 3 choices here:
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Downside: They are slow.
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Downside: Gives no stats or mana/health
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Downside: Can bite you in the face in the mid game, also no stats.
4. Core early game items
- Disclaimer: When i say "core" i mean an item that is really beneficial on the hero most of the games, always adapt items on a game to game basis.
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He can get it 10-15 mins without too much hasle. Only skip it if some other core needs it more and can make it faster. Insist you make it even with
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5. Situational laning/early game items
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6. Core mid/late game items
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7. Mid to late game situational and luxury items
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- Stops the teamfight focus on you.
- Punishes heroes who focus you.
- Good for countering
Clinkz/
Drow Ranger/
Faceless Void, until they get
Black King Bar that is. If you anticipate their cores will get 2-3
Black King Bar's, don't make it.
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8. Don't make these items category
"Casual"
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Common item in the "omg
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"But what if your team needs it ?" Then a support can make it, i don't decide what cores i pick based on team mana necessities, go offlane
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Other mentions are
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In conclusion i want to say two things, and this applies to all heroes itemization, not just this one.
- One, ALWAYS adapt items on a game to game basis, don't be that guy who has identical items for 2 dotabuff pages worth of games. Yes, some heroes work in almost all situations with the same items, but there are very few heroes who do that, and especially when you start going into 3-6 slot territory.
- Two, ALWAYS adapt items to your playstyle, just because i say an item
is trash, that doesn't mean you can't be successful with it, and it goes
both ways,if i do really good with an item, that doesn't mean you will do
too, in the end you should use what you feel gives the best results and
suits your playstyle, you own with
Arcane Boots/
Blink Dagger/
Dagon
Undying? Then keep doing it, regardless of what others tell you.
By DRHST
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