Lots of balancing in this update, along with some fairly large card changes.
High Spirits - now "High Command"
The design of this card has been problematic since Closed Beta, so we decided to rework it completely. It was always an advantageous Op to have equipped as it put you on the front foot from the start. With that advantage it made it nearly impossible for the negative effect to trigger.It now has the following effect: "Adds 3 random Command assets to your Support List." That means you will start the Battle with 23 Supports, instead of 20, three of which are randomly selected Command assets at the start of each battle.
Logistics + Support Unit Spam
We had created a few platoons with this set up in the past, but hadn't got around to making adjustments. One of our players made it very clear that we need to start balancing things out. We've changed a lot of Logistics and Support Unit assets in this patch. Mostly with cost increases, but some are functioning slightly different than before.Support units were always meant to be a backup / supplement to your units. Not additional forces. Hopefully the new changes push them in that direction.
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v0.14 - Early Access
Gameplay
- Units will no longer wait for weapon cooldowns to complete after firing when changing or clearing their target
- Support: "Armor Column" increased from 15 to 20, now adjusts when in hand
- Support: "Unit Preparation" changed quality to superior, changed effect to "costs 5 less" from "is free"
- Support: "Response Force" added extra requirement, you must have no units on field for this to work
- Support: "Assault Team" increased cost from 3 to 4
- Support: "AC 130" increased HE damage by 50%
- Support: "Counter Sniper" cost increased cost from 2 to 3
- Support: "Fast Mover Support" cost increased cost from 5 to 6
- Support: "AT Strike Team" cost increased cost from 2 to 3
- Support: "LAV Support" cost increased cost from 6 to 8
- Support: "Spotter Team" cost increased from 2 to 3
- Support: "Supply Line" cost increased from 1 to 2
- Support: "Emergency Response Vehicle" changed from 4 to 5
- Support: "Rapid Armor Response" quality changed from Basic to Elite
- Support: "Rapid Response" supply reduction changed to -3, cost increased to 5, quality changed to Advanced
- Support: "Danger Close": The Fire Support asset cost modifier now correctly expires after 20 seconds
- Support: "Anti Materiel Rifle" - duration limited to 30sec rather than permanent
- Ops: "High Spirits" now called "High Command" effect is now: "Adds 3 random Command assets to your Support List."
UI
- Added more status information on the loading screen when joining a game
Fixes
- Fixed an issue where units would sometimes not attack units that were clearly within range
- Fixed an issue with vehicle animations continually looping their attack animations when idle and not attacking
- Fixed an issue where smoke artillery/mortar explosions were not playing any audio
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