Rust Devblog 187


Devblog 187

Posted: 23 Nov 2017 01:16 PM PST

[rust.facepunch.com]

A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more.

View Post[rust.facepunch.com]

Changes
  • Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
  • New tree sounds
  • Added locational armor information when hovering over player preview
  • Added Bulletproof Glass
  • Added Explosive information panel
  • Added Armor Information panel
  • Added Seed information panel
  • Added Weapon Mod information panel
  • Ensured that the save coroutine does not crash when entity serializations throws an error
  • Window bars inserts are thinner (improved visibility)
  • Removed occluder meshes from building blocks (performance, memory usage)
  • Removed some unused components (memory usage)
  • Netting has larger ladder volume to allow climbing over frames
  • Dud explosives fall off moving objects
  • Fallen dud explosives never explode on pickup
  • Tree Minigame X's start relative to initial hit
  • Tree Minigame X's rotate less each hit
  • Can wear bandana with Bucket/Wood/Riot Helmet
  • Tree Minigame X's only rotate in one direction
  • Fixed spinner been placed in building block areas
  • Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
  • Fix volume jump when a sound that's already fading out is told to fade out again
  • Fixed Explosives thrown on other explosives not attaching
  • Fixed dud explosives acting as garry's mod thrusters
  • Fixed quickcraft lag when looting lots of items
  • Fixed lag from map doing processing even when closed
  • Bone Armor now protects legs as well as chest
  • Bandana and wolf headdress protection reduced
  • Fixed arrow protection being different than bullet protection

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