Devblog 187 Posted: 23 Nov 2017 01:16 PM PST [rust.facepunch.com]A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more. View Post[rust.facepunch.com]Changes - Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
- New tree sounds
- Added locational armor information when hovering over player preview
- Added Bulletproof Glass
- Added Explosive information panel
- Added Armor Information panel
- Added Seed information panel
- Added Weapon Mod information panel
- Ensured that the save coroutine does not crash when entity serializations throws an error
- Window bars inserts are thinner (improved visibility)
- Removed occluder meshes from building blocks (performance, memory usage)
- Removed some unused components (memory usage)
- Netting has larger ladder volume to allow climbing over frames
- Dud explosives fall off moving objects
- Fallen dud explosives never explode on pickup
- Tree Minigame X's start relative to initial hit
- Tree Minigame X's rotate less each hit
- Can wear bandana with Bucket/Wood/Riot Helmet
- Tree Minigame X's only rotate in one direction
- Fixed spinner been placed in building block areas
- Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
- Fix volume jump when a sound that's already fading out is told to fade out again
- Fixed Explosives thrown on other explosives not attaching
- Fixed dud explosives acting as garry's mod thrusters
- Fixed quickcraft lag when looting lots of items
- Fixed lag from map doing processing even when closed
- Bone Armor now protects legs as well as chest
- Bandana and wolf headdress protection reduced
- Fixed arrow protection being different than bullet protection
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