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Guild Quest The Prestige Update



This is one of those weird updates that got us really excited about playing our game (it happens semi-often). You may have noticed some new achievements showing up yesterday: we're introducing a prestige system to Guild Quest. 

However, unlike most idle games, we're not doing the typical prestige thing. What'll happen here is you get to CHOOSE the difficulty you want. Want to push an early island as far as you can? Take it to Mighty 1! But you're going to have to play it more conservatively the further the islands get. 

The really interesting thing that's made us excited is that there's a lot of experimentation and exploration and DEFEAT happening.

Prestiging is free, you unlock it by defeating all the bosses on an island, and then different prestige difficulties are locked behind your level. You can prestige an island as many times as you want, but it will wipe out all the quests/city upgrades you've currently got built there and you'll need to rebuild. But you won't have to re-unlock quests.

UPDATE--
EXISTING PLAYERS: You'll need to make sure to re-defeat the first boss NINTH QUEST in Westacre with the new update. The next time you go to your map you'll be taken to the prestige tutorial.

There are going to be islands and difficulties that are going to be outside of what you can accomplish for now. We'll keep upping the Level cap and introducing more cards/loot as we go, but this system needed to happen first.

Here are the notes:

Guild Quest The Prestige Update
  • New store bundle (not the same as the Starter Bundle, but permanent). 
  • New HUD element that shows Island name/difficulty. (A personal favourite.)

What's Coming Soon?

  • Better loot drops for higher difficulties. 
  • Chest re-organization and the option to meltdown existing chests towards gems (the first steps towards a transmutation system).
  • Higher level caps. 
  • Dark Knights. 
  • A new island.

Diluvion 1.17 - Location marker on map! (optional)

Changelog

  • Fixed bounce on Crippled Lone Lionfish
  • Fixed Privateer & Salvager achievement mix-up
  • Increased crippled ship despawn time
  • Fixed bug - disabling tutorial removing crew comments
  • Localized new text (French, German, Russian, Polish)
  • Fixed bug where zone travel could cause lost data
  • Non-baked collision meshes (may fix some crashes)
  • Fixed world map travel boundary
  • Tweaked air consumption to be less aggressive
  • Empty air tanks now visible in key item inventory, to reduce confusion
  • Key inventory is 2 rows
  • Added checkpoints for Home Base
  • Added map areas to zone map
  • Added player position (optional) to zone map
  • Fixed camera rendering issue after boss battle
  • Nerfed Armored Snapper AI

Kronos Changelog 1.1.0

Changelog 1.1.0

  • Updated engine SFML library to 2.4.2 version
  • Updated Options menu interface
  • Added a 'Shaders' option in Video Menu for enable/disable
  • Frozen animation improved
  • Poison animation and poison weapons improved
  • Level 4 spells cooldown increased to 100 seconds
  • Improved overall performance
  • Fixed a bug where Bat enemies could hit multiple times in one attack
  • Fixed a bug that could cause a crash whith certain animations
  • Fixed a bug that could cause a crash with long distance objects

Astroneer Patch 125


Our latest patch for Astroneer is Patch "125" and it is now available on Steam.

PATCH NOTES

BUILD NUMBER: 0.2.10125.0

NEW CONTENT

  • Dynamite now craftable from backpack
  • New dynamite art, fx, audio
  • Dynamite can now be used to destroy base buildings and other objects
  • Added character idle animations
  • Added 9 new discoverable wrecks, including their collectible items within
  • Additional organic research items added
  • Updated Dropship model art
  • Updated RCS thruster effects for Dropship
  • Updated model art for Tradeplatform
  • Updated model and FX art for Smelter
  • Added new refinery / smelter audio
  • Added sandboxing of saved games when running the Steam Experimental branch.
  • Improved game pad support on launch menu
  • Performance improvement: Added a system for fully despawning decorator sets as you move away from them.
  • Slight GPU performance improvement to terrain (use 16 bit indices)

Nix Update - Patch 2.48


Nix, the Freelance Reaper arrives in Patch 2.48! Nix is a Scythe and Blasters wielding legend with great speed and defense, and deadly signatures. We’ve also made performance improvements, adjusted game balance, and more in this patch!

New Legend - Nix!

Title: Freelance Reaper
Weapons: Scythe and Blasters
Stats: 4/5/7/6

Nix Launch Skins!

  • Scarecrow Nix - No crows to be seen...lots of vultures though.
  • Lockdown Nix - Serving her sentence...and giving you yours.
  • Grim Reaper Nix - Like sands of the hourglass… Bonus: Soul gaze and toothy menace with expressions.

20XX 0.972b Patch Notes - February 15th, 2017

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Glory zone stuff! Toxin Skull changes!

For the next few patches: Polish! Lots of polish. (And a ton of behind-the-scenes work -- SF folks, prepare yourselves!)

As always, let us know if anything's busted or if we missed a change.

Armello  v1.6.1

Features

  • River's alternate skin, Wildlands River has now arrived.
  • Changed Sylas (Bandit Clan) Hero Power: In Battle, Sylas gains +1 Sword for each Bounty Level and against King's Guards these Swords Pierce.
  • New Bandit Clan Ring - Serendibite: Gain +1 Prestige and +1 Gold for each King's Guard Killed.
  • Added support for Xbox One S controllers.
  • Disabled motion blur on Low and Very Low graphics options.
  • Disabled store buttons in Hero Select if store is currently unavailable e.g. if the player is offline.

Bug Fixes

  • Potential fix for 21:9 users, please let us know how you go!
  • Fix in Hero Skin selector localisation in non-English languages.
  • Fixed up Sana's Wyldsinger skin 2D combat animation to include her cape.
  • Fix for applying master texture limit for different graphics options.

Gang Beasts Patch notes for the Gang Beasts 0.5.3 beta

Since the 0.5.2 build was published last month we have been working with Coatsink to patch keys issues introduced in recent builds and recent versions of Unity and are publishing the first batch of optimisations, fixes, and other modifications in the 0.5.3 beta.

The 0.5.3 build has numerous bug and stability fixes but we are still working to fix issues with the multiplayer camera, vents glitches, costume exploits and conflicts, inconsistencies with lift forces and concussion times and expect to push these fixes to Steam for testing in coming builds.

We have also started work on a full rebuild of the UI, localising for multiple languages, and a more standardised testing process (with additional resources working with us to identify and fix issues).

Don't Starve Together Valentine's Day 206317 (BETA 206319)
Don't Starve Together Valentine's Day 206317 (BETA 206319)

Changes

  • Cherub’s Heart and /swoon emote added as Loyal items.
  • The command /eyerub now also works for the /sleepy emote.
  • Improved controller support for main menu gift popup.
  • Improved mouseover detection for ground oriented entities.

Bug Fixes

  • Mini Glaciers will no longer spawn too close to Campfires, Fire Pits, and Scaled Furnaces.
  • Woodie will no longer get stuck at 0% beaverness when he dies from hunger as a Beaver.
  • Full moon phases now start and stop properly in Lights Out mode.
  • Moon Dial now has a global minimap icon, like all other structures crafted from Moonlenses.
  • Fixed rare networking bug for minimap icons.
  • Fixed bug where depleted Red Lanterns did not turn off after a server reset.
  • Fixed bug where Life Giving Amulets are sometimes not consumed if a Player disconnects during resurrection.
  • Fixed crash sometimes after Batilisks escape through Cave Lights.
  • Fixed animation layering bug when Wolfgang changes Mightiness while mounted.
  • Fixed animation glitch when players are frozen while wearing a Top Hat.
  • Fixed animation glitch when No-Eyed Deer run into old trees with their Antlers.
  • Fixed animation glitch sometimes when Evergreens and Birchnut Trees burn off-screen.

Tyler: Model 005 - Alpha 1.1f Released

Tyler: Model 005 - Alpha 1.1f Released

Since launch, we have been listening to your feedback and improve the game-play mechanics of Tyler: Model 005.
We have just released our second patch for Tyler: Model 005
That should improve your game-play experience.

Avorion - Patch 0.10.2.7448 is live!


The patch from the beta branch is now live on the main branch for everybody to play!

You can also expect a hotfix for stations without docks and repairing of destroyed docks very soon, but these fixes didn't make it into this one.

Patchnotes TLDR: Lots of small QoL changes, less crashing, less total war between factions, better multiplayer performance and a lot less disappearing ships, even when a crash happens.
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