The patch from the beta branch is now live on the main branch for everybody to play!
You can also expect a hotfix for stations without docks and repairing of destroyed docks very soon, but these fixes didn't make it into this one.
Patchnotes TLDR: Lots of small QoL changes, less crashing, less total war between factions, better multiplayer performance and a lot less disappearing ships, even when a crash happens.
Gameplay
- Wreckages from fights remain for up to 30 minutes instead of up to 2 hours
- Player and his new sector are immediately written to disk after a hyperspace jump
- Faction wars now require an aggressiveness of 0.9 or higher up from 0.75 or higher
- Now only 20% of all factions are at war with someone else, instead of 50%
- Faction battles appear less frequently
- Reduced frequency of distress calls and pirate attacks by an average of 20 minutes
- Reduced brightness of thruster flames
UI
- Overheating bars of weapons are closer together
- Improved display of volume and mass, both in building mode, ship and system tab
- Added tooltips for turrets when hovering over them in the building mode
Server
- Implemented /teleport command
- Teleports a player and his current ship into a new sector. There might be a delay if the sector doesn't exist yet and has to be created first.
- Old administrators no longer get cleared when --admin is added to command line arguments
- A console output is written when a player is killed by another player
- Added an option to disable immediate write of player data to save performance
- Server can recover lost ships in some cases
- Added a countdown and message to /stop command
Misc
- Removed some old debug output that looks like an error but isn't one
- Server stalls are now detected and written to log for easier debugging
- Added an explanation for singleplayer servers and what happens when you start singleplayer
Bugfixes
As usual, user bug reports are marked with [UBR]. Thanks for reporting everybody! Keep 'em coming!
- [UBR] Fixed a server crash when reading corrupted data
- [UBR] Fixed a crash when fighters want to return to a ship without hangars; This fixes most of the server crashes you've been getting during faction battles
- [UBR] Fixed a bug that continued spawning faction battles as long as a player hadn't chosen a side yet
- [UBR] Fixed building of blocks with negative sizes
- Faction battles no longer spawn when there are no players in the sector
- [UBR] Fixed a crash when too many lightning turrets were shooting at the same time or during low FPS
- Fixed disappearing speed flight particles
- [UBR] Fighters aim at the centers of blocks of objects, not the actual middle of the object
- [UBR] Fixed research station crashing when dragging an item from the result field in the ingredients field
- [UBR] Fixed heat bars going over their bounds when firing energy weapons with high energy consumption
- [UBR] Fixed shipyard forgetting orders
- [UBR] Fixed an exploit for gaining lots of money
- [UBR] Fixed ships flying away and crashing into asteroids/stations after changing sectors, which looks like you've spawned inside an asteroid
- [UBR] Fixed dialog window quickly accepting input when holding space bar
- [UBR] Fixed a crash in build mode when deleting blocks
- [UBR] Fixed a crash in build mode when the camera is inside a block
- [UBR] Fixed a glitch when starting fighters from hangars that look up or down instead of left/right/front/back
- [UBR] Fixed game settings being changed when loading an old save in the current branch
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