Avorion - Patch 0.10.2.7448 is live!


The patch from the beta branch is now live on the main branch for everybody to play!

You can also expect a hotfix for stations without docks and repairing of destroyed docks very soon, but these fixes didn't make it into this one.

Patchnotes TLDR: Lots of small QoL changes, less crashing, less total war between factions, better multiplayer performance and a lot less disappearing ships, even when a crash happens.

Gameplay

  • Wreckages from fights remain for up to 30 minutes instead of up to 2 hours
  • Player and his new sector are immediately written to disk after a hyperspace jump
  • Faction wars now require an aggressiveness of 0.9 or higher up from 0.75 or higher
  • Now only 20% of all factions are at war with someone else, instead of 50%
  • Faction battles appear less frequently
  • Reduced frequency of distress calls and pirate attacks by an average of 20 minutes
  • Reduced brightness of thruster flames

UI

  • Overheating bars of weapons are closer together
  • Improved display of volume and mass, both in building mode, ship and system tab
  • Added tooltips for turrets when hovering over them in the building mode

Server

  • Implemented /teleport command
    • Teleports a player and his current ship into a new sector. There might be a delay if the sector doesn't exist yet and has to be created first.
  • Old administrators no longer get cleared when --admin is added to command line arguments
  • A console output is written when a player is killed by another player
  • Added an option to disable immediate write of player data to save performance
  • Server can recover lost ships in some cases
  • Added a countdown and message to /stop command

Misc

  • Removed some old debug output that looks like an error but isn't one
  • Server stalls are now detected and written to log for easier debugging
  • Added an explanation for singleplayer servers and what happens when you start singleplayer

Bugfixes


As usual, user bug reports are marked with [UBR]. Thanks for reporting everybody! Keep 'em coming!

  • [UBR] Fixed a server crash when reading corrupted data
  • [UBR] Fixed a crash when fighters want to return to a ship without hangars; This fixes most of the server crashes you've been getting during faction battles
  • [UBR] Fixed a bug that continued spawning faction battles as long as a player hadn't chosen a side yet
  • [UBR] Fixed building of blocks with negative sizes
  • Faction battles no longer spawn when there are no players in the sector
  • [UBR] Fixed a crash when too many lightning turrets were shooting at the same time or during low FPS
  • Fixed disappearing speed flight particles
  • [UBR] Fighters aim at the centers of blocks of objects, not the actual middle of the object
  • [UBR] Fixed research station crashing when dragging an item from the result field in the ingredients field
  • [UBR] Fixed heat bars going over their bounds when firing energy weapons with high energy consumption
  • [UBR] Fixed shipyard forgetting orders
  • [UBR] Fixed an exploit for gaining lots of money
  • [UBR] Fixed ships flying away and crashing into asteroids/stations after changing sectors, which looks like you've spawned inside an asteroid
  • [UBR] Fixed dialog window quickly accepting input when holding space bar
  • [UBR] Fixed a crash in build mode when deleting blocks
  • [UBR] Fixed a crash in build mode when the camera is inside a block
  • [UBR] Fixed a glitch when starting fighters from hangars that look up or down instead of left/right/front/back
  • [UBR] Fixed game settings being changed when loading an old save in the current branch

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