20XX 0.972b Patch Notes - February 15th, 2017

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Glory zone stuff! Toxin Skull changes!

For the next few patches: Polish! Lots of polish. (And a ton of behind-the-scenes work -- SF folks, prepare yourselves!)

As always, let us know if anything's busted or if we missed a change.

BIG CHANGES:

Glory zones overhauled!
  • Total number of Glory Zone layouts increased (from 4 to 55).
  • Glory Zones now come in five flavors:
    • Combat Zones are mostly the same - however, all Challenge Conditions other than "Be Swift!" and "No damage!" have been removed.
    • The new Swarm Zone pits the player against an invulnerable creeping swarm - can you reach the end of the gauntlet without being caught?
    • Light Zones put players in small gauntlet rooms with plenty of little light beacons that need to be activated in a certain amount of time.
    • In the Finesse Zone, players must navigate sets of obstacles flawlessly, in however much time they need.
    • Trap Zones put your current Power set and Energy on hold, giving you one specific Power and a limited supply of Energy. Using only this limited supply, players must clear the room's obstacles out to earn that juicy Core.
    • Trap Zones ignore the player's current Attack/Power lockouts, but do benefit from things that restore or alter your Energy spend.

SMALL CHANGES:

  • Toxin Skull reworked:
    • Timer now only affects the level, and ends when entering the boss room.
    • Timer decreased accordingly.
    • Damage decreased to 1 per 10 seconds (down from 1 per 5 seconds).
    • If Toxin deals damage, the remaining time until the next Toxin tick no longer counts as score at level end.
  • Moved the Jeering Comment section of the Game Over screen down a bit (so a fourth row of Augs doesn't clash with it).
  • Skittery Smuggler no longer appears in Challenge runs. (May be temporary - it's causing too many seed-consistency issues.)

BUG FIXES:

Fixed an online issue causing the exit Boss Gate to fail to open after defeating a boss. (Kind of a workaround - may need more work!)

KNOWN ISSUES:

We're currently trying to track down the causes of a few MP bugs. We've got a big MP polish pass coming before too long, so please keep sending in your online bugs!
  • Gamma Lotuses don't display properly on the client when they chomp. (We know what causes this one, but we haven't had time to fix it yet.)

Post a Comment

Powered by Blogger.