Showing posts with label Adventure. Show all posts

Diluvion 1.17 - Location marker on map! (optional)

Changelog

  • Fixed bounce on Crippled Lone Lionfish
  • Fixed Privateer & Salvager achievement mix-up
  • Increased crippled ship despawn time
  • Fixed bug - disabling tutorial removing crew comments
  • Localized new text (French, German, Russian, Polish)
  • Fixed bug where zone travel could cause lost data
  • Non-baked collision meshes (may fix some crashes)
  • Fixed world map travel boundary
  • Tweaked air consumption to be less aggressive
  • Empty air tanks now visible in key item inventory, to reduce confusion
  • Key inventory is 2 rows
  • Added checkpoints for Home Base
  • Added map areas to zone map
  • Added player position (optional) to zone map
  • Fixed camera rendering issue after boss battle
  • Nerfed Armored Snapper AI

Astroneer Patch 125


Our latest patch for Astroneer is Patch "125" and it is now available on Steam.

PATCH NOTES

BUILD NUMBER: 0.2.10125.0

NEW CONTENT

  • Dynamite now craftable from backpack
  • New dynamite art, fx, audio
  • Dynamite can now be used to destroy base buildings and other objects
  • Added character idle animations
  • Added 9 new discoverable wrecks, including their collectible items within
  • Additional organic research items added
  • Updated Dropship model art
  • Updated RCS thruster effects for Dropship
  • Updated model art for Tradeplatform
  • Updated model and FX art for Smelter
  • Added new refinery / smelter audio
  • Added sandboxing of saved games when running the Steam Experimental branch.
  • Improved game pad support on launch menu
  • Performance improvement: Added a system for fully despawning decorator sets as you move away from them.
  • Slight GPU performance improvement to terrain (use 16 bit indices)

Nix Update - Patch 2.48


Nix, the Freelance Reaper arrives in Patch 2.48! Nix is a Scythe and Blasters wielding legend with great speed and defense, and deadly signatures. We’ve also made performance improvements, adjusted game balance, and more in this patch!

New Legend - Nix!

Title: Freelance Reaper
Weapons: Scythe and Blasters
Stats: 4/5/7/6

Nix Launch Skins!

  • Scarecrow Nix - No crows to be seen...lots of vultures though.
  • Lockdown Nix - Serving her sentence...and giving you yours.
  • Grim Reaper Nix - Like sands of the hourglass… Bonus: Soul gaze and toothy menace with expressions.

Armello  v1.6.1

Features

  • River's alternate skin, Wildlands River has now arrived.
  • Changed Sylas (Bandit Clan) Hero Power: In Battle, Sylas gains +1 Sword for each Bounty Level and against King's Guards these Swords Pierce.
  • New Bandit Clan Ring - Serendibite: Gain +1 Prestige and +1 Gold for each King's Guard Killed.
  • Added support for Xbox One S controllers.
  • Disabled motion blur on Low and Very Low graphics options.
  • Disabled store buttons in Hero Select if store is currently unavailable e.g. if the player is offline.

Bug Fixes

  • Potential fix for 21:9 users, please let us know how you go!
  • Fix in Hero Skin selector localisation in non-English languages.
  • Fixed up Sana's Wyldsinger skin 2D combat animation to include her cape.
  • Fix for applying master texture limit for different graphics options.

Gang Beasts Patch notes for the Gang Beasts 0.5.3 beta

Since the 0.5.2 build was published last month we have been working with Coatsink to patch keys issues introduced in recent builds and recent versions of Unity and are publishing the first batch of optimisations, fixes, and other modifications in the 0.5.3 beta.

The 0.5.3 build has numerous bug and stability fixes but we are still working to fix issues with the multiplayer camera, vents glitches, costume exploits and conflicts, inconsistencies with lift forces and concussion times and expect to push these fixes to Steam for testing in coming builds.

We have also started work on a full rebuild of the UI, localising for multiple languages, and a more standardised testing process (with additional resources working with us to identify and fix issues).

Don't Starve Together Valentine's Day 206317 (BETA 206319)
Don't Starve Together Valentine's Day 206317 (BETA 206319)

Changes

  • Cherub’s Heart and /swoon emote added as Loyal items.
  • The command /eyerub now also works for the /sleepy emote.
  • Improved controller support for main menu gift popup.
  • Improved mouseover detection for ground oriented entities.

Bug Fixes

  • Mini Glaciers will no longer spawn too close to Campfires, Fire Pits, and Scaled Furnaces.
  • Woodie will no longer get stuck at 0% beaverness when he dies from hunger as a Beaver.
  • Full moon phases now start and stop properly in Lights Out mode.
  • Moon Dial now has a global minimap icon, like all other structures crafted from Moonlenses.
  • Fixed rare networking bug for minimap icons.
  • Fixed bug where depleted Red Lanterns did not turn off after a server reset.
  • Fixed bug where Life Giving Amulets are sometimes not consumed if a Player disconnects during resurrection.
  • Fixed crash sometimes after Batilisks escape through Cave Lights.
  • Fixed animation layering bug when Wolfgang changes Mightiness while mounted.
  • Fixed animation glitch when players are frozen while wearing a Top Hat.
  • Fixed animation glitch when No-Eyed Deer run into old trees with their Antlers.
  • Fixed animation glitch sometimes when Evergreens and Birchnut Trees burn off-screen.

Tyler: Model 005 - Alpha 1.1f Released

Tyler: Model 005 - Alpha 1.1f Released

Since launch, we have been listening to your feedback and improve the game-play mechanics of Tyler: Model 005.
We have just released our second patch for Tyler: Model 005
That should improve your game-play experience.
Powered by Blogger.