Showing posts with label The Forest. Show all posts

V0.71 The Forest


V0.71

Posted: 14 Dec 2017 05:05 PM PST

Hey Everyone,

This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.

Electrical tape can also be used to tape certain items together, such as taping the flashlight to the flintlock, or to the bows or chainsaw to help make those weapons more effective in caves. This crafting ingredient is also now needed for making explosives.

To simplify crafting, you can now put more ingredients than needed on the crafting mat and they will simply be left over afterwards, instead of stopping you from crafting. This can be used to speed up crafting multiple items of the same type, for example to make molotovs, you can now add all your booze and cloth at once and fast craft as many as you have the resources for.

We did an almost total re-work of the strength and stats system. Calories are now displayed in the inventory for each food item when you hover over them, and gaining strength, or weight or improving athleticism should seem more natural. Previously you could become overweight and it would take many in game days of barely eating to get back to a reasonable weight.

The player base clothing models have been redone at much higher detail. This includes new t-shirt variations, and much better looking pant, shoe and shirt models along with new textures.

The new modern arrows can be found in caves and in some of the modern yellow cases in the world. These arrows give more damage to the bows when equipped. For best use, combine with the modern bow.

There are also a bunch of smaller fixes and improvements for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1949589921721775


It's been a really busy month for us, in addition to the patch, we showed a ps4 version of the game at playstation experience this past weekend. It was really great to meet some fans of the game, and lots of people who played the PC version came by our booth to say hi. We announced at PSX that we will be releasing on playstation in 2018. We are currently working out the exact release date for a version 1.0 of the PC release and will announce that date in the new year.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.70c hotfix The Forest


Posted: 21 Nov 2017 01:18 PM PST
Hey Everyone,

Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.

For the full list of v0.70 patch notes, please visit:
http://steamcommunity.com/games/242760/announcements/detail/2668808741600299074
  • Improved performance of bone chandelier
  • Fixed some cases of terrain collision not loading correctly if game was saved inside a cave

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.70b hotfix The Forest


V0.70b hotfix

Posted: 20 Nov 2017 06:25 PM PST

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday's v0.70 patch release.

For the full list of v0.70 patch notes, please visit:
http://steamcommunity.com/games/242760/announcements/detail/2668808741600299074
  • Fixed drinking boiled water from pot not providing hydration
  • Fixed draw distance on lizards and rabbits being too close causing them to pop on
  • (Multiplayer)Fixed a case of enemies sometimes not spawning in caves for clients
  • (Multiplayer)Fixed a case of enemies not drowning when underwater
  • (Multiplayer)Fixed a case of in cave status staying on for clients if they exited a climbing exit whilst climbing very close behind another player
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

Powered by Blogger.