Fixes
- Fixed an issue where units with short-range weapons would sometimes continue to attack the outpost even after an enemy unit has entered the battlefield
- Fixed bug where additional damage was being applied to both primary and secondary weapons unlocks
- Fixed an issue where units would incorrectly prioritize targets in some situations
Gameplay
- Base movement speed of all units has been increased by 10%
- Improved movement and pathfinding for all units (units will no longer turn around and run backwards)
- Individual units will now begin attacking as soon as they enter cover, rather than waiting for their entire squad to reach cover
- Unit: RUS AT Team: Now has voice lines
- Unit: RUS AT Team: Fixed launcher anims for RPG-30 and RPG-32
- Unit: Snipers - small increase to health to make them more viable
- Unit: Riflemen - small increase to health to make them more viable
- Unit: USA MG Team - fixed "Soft Target Training" image
- Support: "Broadcast Attack": Changed / fixed functionality, new effect ("Shutdown both player HUDs and launch random rocket attack against enemy units.")
- Support: "Drone Strike": Added Long Range to increase support range
- Support: "Rain of Fire": Cost increased to 10, rockets no longer target the Outpost. A message will be displayed if there are no available targets.
- Support: "Rapid Armor Response", "Naval Support": Fixed an issue allowing more than one of these Elite card to be added to a platoon (if you had two of these in a platoon, that platoon will be marked invalid and you will have to fix it)
- Ops: "Maximum Caution" Reduced accuracy bonus. Reduced speed penalty.
- Ops: "Assault Doctrine" Reduced speed bonus.
- Ops: "Operational Readiness" fixed. Now has effect "Your Support Assets cost (1) more. Your starting Support Assets will cost (3) less."
Maps
- Storm: Fixed a pathfinding issue where units were crossing through some impassable terrain
UI
- Changed text on a few cards to make them clearer. No functional change unless noted above.
- Outpost health bar will no longer shift around when segments are destroyed
Animation and Effects
- All animation transitions for infantry have been adjusted to allow for more fluid and snappy movement
- Adjusted the playback speed of some infantry animations
- Fixed a problem with the USA LAV that was causing a flicker when attacking
- Wheel rotation on vehicles has been fixed to better represent their speeds
- Outpost segment destruction now occurs at the correct times and in the correct order
- Secondary CROWS weapons on vehicles will now correctly face targets
- Turret barrels on vehicles will now pitch toward their intended target
- Bullets will no longer hit friendly vehicles (they did not ever do damage, this was a visual issue)
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