Citadel: Forged With Fire Patch Notes - 12/06/2017 - Shard Drops Increased & Boss Dungeon Rebalances


Patch Notes - 12/06/2017 - Shard Drops Increased & Boss Dungeon Rebalances

Posted: 06 Dec 2017 02:34 PM PST



Good afternoon, Wizards!

We're so excited to finally have our huge Forsaken Crypts update out there for everyone to play! Countless hours were spent designing and creating the various dungeons, bosses and items within it, and to see people engage with the new content has been extremely fulfilling for us here at Blue Isle Studios.

As with any major update, there has been a ton of feedback -- both positive and negative. While we're happy to accept the praise, we've really been interested in digesting some of the constructive criticisms you, the community, have offered us since the update's launch. To that end, we've taken the opportunity to use today's patch to address some of the more common boss dungeon comments.



First and foremost, we've taken your feedback to heart and have increased the drop rate of the boss dungeon shards. While we do want these items to remain quite rare, many players reported spending hours hunting without the slightest hint of a drop. This is certainly a little more extreme than we anticipated, so we've made some changes to hopefully improve the overall shard-farming experience.

We've also made a number of tweaks to the dungeons themselves based on player feedback. We've altered a few parts of the terrain to reduce the cheeseability of some of the bosses, made adjustments to the power and behaviour of the bosses themselves to make them a little more imposing, and have made some striking aesthetic changes to enhance the mood and atmosphere of the dungeons themselves. Take a look at our pretty new lava, for example:



On top of that, we've made a number of fixes outside of the boss dungeons. An exploit that allowed some players to use Telekinesis on structures owned by other players has been fixed, along with a bug that prevented some of the resources scattered across Ignus to be harvested. Additionally, falling damage has been decreased.

As always, we've compiled a complete list of the changes below. Take a look, give the servers time to come back up, and share your feedback in the forums! Thank you for continuing to support Citadel as we work through our Early Access journey. We look forward to seeing you in Ignus!

Patch Notes

  • Telekinesis no longer works on doors owned by other players
  • The second Boss Phoenix no longer gets healed after the first dies
  • Boss Phoenixes can no longer hurt each other with their Tornados
  • Boss phoenixes can no longer level-up
  • Fixed a bug that caused boss chests to refill every 5 minutes
  • Fixed instances of abusable terrain in boss arena entrances
  • Falling damage reduced
  • Fixed issues with spell physics affecting party members
  • Fixed an issue preventing beach rocks from being collected
  • Shard drop rates slightly increased
  • Aesthetic changes to Blood Soul Dungeon
  • New lava pools in Dragon's Heart Dungeon
  • Fixed spell spamming issues with weapon switching
  • Fixed various server crashes

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