Accessing the New Boss Dungeons
Accessing the three new boss dungeons will take time, patience and strength. The first step in the process is to find the hidden mausoleums that house the entrances to these new challenges. Each mausoleum is situated on its own island, all three of which are brand new and have sprung up somewhere in the world of Ignus. Within each of these mausoleums is a pedestal, upon which you will have to place an arcane stone to open a portal to the relevant dungeon.
To acquire these stones you will have to explore the world, slay high-level beasts and collect rare shards. Shards have been added to the game as extremely rare drops from the creatures that roam the Tundra. It is advisable to gather a party and pool your efforts toward collecting these shards. You will need ten of them to create a stone.
Dragon's Heart Shards, which are used to create the Dragon's Heart Stone, are the one exception to this process. Unlike Blood Soul Shards and Phoenix Soul Shards, they can only be found from drops in the Blood Soul Citadel and Phoenix Soul Citadel. This is because the Dragon's Heart Citadel is the ultimate challenge, and demands that a wizard first prove his or her worth.
The creation of these legendary stones – Blood Soul Stone, Phoenix Soul Stone and Dragon's Heart Stone – is managed via the crafting system. After the update drops, everyone will receive these recipes for free under the Inventory heading in their crafting menu. Simply craft the stone, take it to the relevant mausoleum, and place it on the pedestal. You and your party will now be able to use the pedestal to instantly teleport to the dungeon. A 1 hour time limit is imposed upon each run, so make sure you're ready.
New Weapons & Armors
We want these dungeons to feel special, and worth replaying multiple times. To that end, we've created a ton of dungeon-exclusive new armor and weapon variants specifically balanced for high level, end-game play. You can unlock these amazing new items by looting the chests and monsters that have been liberally sprinkled through each cave.
Additionally, as a reward for fully completing a dungeon, each boss will randomly drop pieces from three brand new weapon and armor sets. These are specifically themed around the motif of the dungeon and boss.
Even further, we've also added three new sets of craftable weapons and armors to the game, available through non-dungeon play. The Wand of Thorns, Staff of Sacrifice and Dark Iron armor set have been added as new top-level crafting options for each of their respective item types.
Other Changes
Another smaller change worth noting is the new flight visual effects we've added to the game. Every flight potion and broomstick has been given its own unique visual style to enhance the experience of progressing through the flight trees.
Check out the full list of changes below, and enjoy our first big addition to the Citadel: Forged with Fire endgame. See you in Ignus!
- Three new endgame dungeons: Blood Soul Citadel, Phoenix Soul Citadel and Dragon's Heart Citadel
- Three new boss monsters within each dungeon
- Three new sets of unique boss armor
- Boss dungeon shards now drop from Tundra monsters
- A large selection of new armor and weapon variants (dungeon drop exclusive)
- New flight visual effects
- Two new craftable weapons: Wand of Thorns and Staff of Sacrifice
- One new craftable armor set: Dark Iron Armor