Citadel: Forged With Fire Patch Notes - 12/01/2017 - Improvements & Bug Fixes


Patch Notes - 12/01/2017 - Improvements & Bug Fixes

Posted: 01 Dec 2017 03:20 PM PST

Hey guys, we just submitted a patch today which is mostly cleanup, bug fixing and back end work. Here's a bit of a summary on the fixes that went in today as well as an extended list of patch fixes that were included with the latest release.

Fixed Today:
  • Fixed an issue that affected creatures from properly respawning in the Forgotten Crypts
  • Spells that apply force will no longer affect gargantuan creatures
  • Multiple server stability fixes

Fixed in the latest release:
  • Beam spells should now properly clean up instead of lingering on clients
  • Fixed issues where some characters could get into a state that did not allow them to log back into the server
  • Improvements to NPC targeting and ranged attack selection
  • Navigation mesh generation time improvements
  • Multiple client crash fixes
  • Fixed an issue where loot chests would sometimes not be interactable
  • Fixed areas where footsteps and landing sounds were missing
  • Fixed an issue where the player map arrow could disappear
  • Fixed an issue where NPC's would not be flying while dismounted mid-air
  • New lava shaders added to improve volcanic environment look and feel
  • Improved NPC server performance
  • NPC movement speed and pathing improvements
  • Knockback effects no longer affect partied members
  • Animation reacts only happen on critical strike, added a subtle shader effect to acknowledge connected hits
  • Fixed an issue where switching weapons while charging would cause the effects to persist
  • Fixed the Deathweaver's kiss of death spell to properly show effects



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