Outcast Outcast - Second Contact - Patch 1 released


Outcast - Second Contact - Patch 1 released

Posted: 22 Nov 2017 01:08 AM PST



Outcast - Second Contact has been updated. The first patch brings performance enhancements, crash fixes, additional options, improvements to jumping and more.

You can find the full list of changes below:

  • Controls have been enhanced and inertia of movement lowered.
  • Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
  • The responsiveness of jumps has been improved.
  • Slight adjustments to jumping behaviour when in air.
  • The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
  • The contents of ammo boxes have been rebalanced.
  • A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
  • Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
  • A display issue that caused Naarn to not properly display in some instances has been fixed.
  • Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
  • Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
  • A target frame rate option has been added.
  • Ultra-widescreen support (21:9) has been implemented.
  • Implemented automatic surround sound support, in cases where adequate hardware is detected.
  • Audio options with separate volume controls have been added to the options menu.
  • The audio mixing has been rebalanced.
  • Snowfall animation at high frame rates has been improved.
  • CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
  • Multiple crash fixes, in particular when using Daokas, have been implemented.

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