Outcast - Second Contact - Patch 1 released Posted: 22 Nov 2017 01:08 AM PST Outcast - Second Contact has been updated. The first patch brings performance enhancements, crash fixes, additional options, improvements to jumping and more. You can find the full list of changes below: - Controls have been enhanced and inertia of movement lowered.
- Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
- The responsiveness of jumps has been improved.
- Slight adjustments to jumping behaviour when in air.
- The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
- The contents of ammo boxes have been rebalanced.
- A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
- Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
- A display issue that caused Naarn to not properly display in some instances has been fixed.
- Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
- Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
- A target frame rate option has been added.
- Ultra-widescreen support (21:9) has been implemented.
- Implemented automatic surround sound support, in cases where adequate hardware is detected.
- Audio options with separate volume controls have been added to the options menu.
- The audio mixing has been rebalanced.
- Snowfall animation at high frame rates has been improved.
- CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
- Multiple crash fixes, in particular when using Daokas, have been implemented.
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