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Outcast Outcast - Second Contact - Patch 2 released!


Outcast - Second Contact - Patch 2 released!

Posted: 06 Dec 2017 06:06 AM PST



Outcast - Second Contact has been updated! This second patch brings fixes to NPC pathfinding and general performance improvements.

You can find the full list of changes below:

Critical Fixes:
  • Fixed multiple crashes while shooting or travelling through Daokas.
  • Fixed several memory leaks possibly impacting stability and performance.
  • Fixed various pathfinding issues and stuck characters.

Gameplay Fixes:
  • Fixed an issue where Naarn would be missing (also fixed in existing saved games).
  • Fixed an issue where Illot would refuse to talk after being healed and where Shamaaz became stuck trying to heal Illot (also fixed in existing saved games).
  • Fixed an issue where Sadar would not propose to go back to Oru's Island as intended.
  • Fixed a pathfinding issue which would cause Zoran to become stuck.
  • Fixed an issue where Zine would not go to the crusher.
  • Fixed an issue where Zidar's friend would not talk when intended.
  • Fixed an issue with Shadi, whom would not play the tune or give back the map as intended.
  • Fixed an issue which would sometimes cause Kuryan to be missing.
  • Fixed an issue where Egar was stuck in water.
  • Fixed an issue where Zidar's boat would not return to the dock as intended.

Features/Improvements:
  • Players can now return to Zorkatraz.
  • Added support for multiple auto-saved slots (when slots are available).
  • Added F-Link telepod visualization in full-screen map.
  • Added an option to disable Talan word definitions.
  • Added an option to disable dodge rolls.
  • Added a help screen displaying control mapping.


HOTFIX : We just updated patch 2 to fix an issue with medikits disappearing from backpack when using one of them under some circumstances.

Outcast Outcast - Second Contact - Patch 1 released


Outcast - Second Contact - Patch 1 released

Posted: 22 Nov 2017 01:08 AM PST



Outcast - Second Contact has been updated. The first patch brings performance enhancements, crash fixes, additional options, improvements to jumping and more.

You can find the full list of changes below:

  • Controls have been enhanced and inertia of movement lowered.
  • Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
  • The responsiveness of jumps has been improved.
  • Slight adjustments to jumping behaviour when in air.
  • The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
  • The contents of ammo boxes have been rebalanced.
  • A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
  • Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
  • A display issue that caused Naarn to not properly display in some instances has been fixed.
  • Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
  • Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
  • A target frame rate option has been added.
  • Ultra-widescreen support (21:9) has been implemented.
  • Implemented automatic surround sound support, in cases where adequate hardware is detected.
  • Audio options with separate volume controls have been added to the options menu.
  • The audio mixing has been rebalanced.
  • Snowfall animation at high frame rates has been improved.
  • CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
  • Multiple crash fixes, in particular when using Daokas, have been implemented.
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