Hearthstone - Boomsday Card Review Compilation


Boomsday Card Review Compilation

Posted: 02 Aug 2018 07:26 PM PDT


Boomsday Project: Streamer and Pro Set Reviews


This thread is dedicated to compiling all the streamer and community card review projects (and contests) leading up to the Expansion launch. If there is enough interest or support, I will continually update this post up to August 7th (Boomsday launch). If there are too many links to choose from my recomondations are:


Community Reviews and Contests



Streamer Card Reviews and Theorycrafting


If you want card reviews after all the cards have been released, focus on Twitch links and stay away from Youtube Playlists.

Streamer Source Link Notes
Amaz Youtube Part 1, Part 2 -
Amnesiac Twitch Part 1, Part 2, Part 3, Spreadsheet w/ThatsAdmirable, Firebat, YoitsFlo, Frankinabox
BoarControl Twitch Review,Spreadsheet  w/ Toastmonster, Jambre
Brian Kibler Youtube Part 1, Part 2, Part 3 -
ControltheBoard Twitch Review, Spreadsheet Wild
Day9tv Youtube Review -
Dib Gaming Youtube Playlist, Spreadsheet w/Pand3m0nia
DisguisedToast Twitch Theorycraft -
Educated Collins Twitch Part 1, Part 2 Arena
Ek0p Twitch Review w/ Paradox
Famous Jake Youtube Playlist -
Firebat Youtube Part 1, -
GetMeowth Twitch Review, Theorycraft Wild
Grinning Goat Twitch Long Review Arena w/ ADWCTA, Merps
Hotform Twitch Review -
HotMeowth Twitch Review w/ RayC
J4ckieChan Twitch Review, Theorycraft -
Kolento Twitch Review -
Kripparian Youtube Playlist -
NaviOOT Twitch Review, Spreadsheet  w/ Ant, Killin, Tarei, Mingo, Swaggy
Omni/Stone Youtube Part 1, Part 2, Part 3, Part 4  w/ Frodan, Zalae, Firebat
Pathra Twitch Review -
RDU Twitch Review -
RegisKillbin Youtube Playlist -
Senfglas Twitch Review -
Stancifka Youtube Theorycraft -
Stonekeep Text Part 1, Part 2, Part 3, Part 4, Part 5, Part 6 -
The Penniless Player Youtube Playlist -
TeamOneTrick Youtube Partial - Only relevant cards. Wild w/ DannyDonuts, EK, and Slizzle466
Thijs Twitch Review -
Trump Youtube Playlist -
Trump Twitch Final Review with Ratings -
ValueTown Twitch Review  w/ ChanmanV, Boarcontrol, Gaara
Zalae (Solo) Youtube Full Review -
Zalae (Group) Twitch Review, Spreadsheet  w/ Crane, Ike, ThatsAdmirable​
Not likely to publish:

Reynad, Noxious, Savj

Unsure if will publish:

AskHearthstone, ConcernedmomHS, Drjikininki, Dog (Japan?), Eloise, Frodan (Omni/Stone?), Hafu, Neirea, Shadybunny


If a link is broken, or there is a streamer to add, please let me know in the comments below (preferably with correct link)and I will update accordingly ~/u/cgmcnama

submitted by /u/cgmcnama
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I friended every single ranked opponent for 150 matches. Here are the results.

Posted: 06 Aug 2018 07:26 AM PDT

Hey guys, Lt Wheat here. Back in May, I decided to do social experiment in Hearthstone. As I lamented an 80g Challenge a Friend! quest and my empty friends list, I began to wonder: what would happen if I friend requested every single one of my opponents after each match? How many would accept? How many would rage at me? Would my deck or my opponent's deck affect the likelihood? I decided to embark on a quest on the ranked ladder, hopefully fattening up my friends list and learning a thing or two along the way. I've typed everything about the experiment up, scientific method-style.

TL;DR, have a look at the end of the results section.

Here is the link to the spreadsheet with the raw data: https://docs.google.com/spreadsheets/d/1GeFtyFL5M0LpAwxPjNaZmHEdbuP8xOpIi2RiiDwWSSA/edit?usp=sharing

Purpose:

What percentage of Hearthstone players will accept friend requests? What factors accept the likelihood of a friend request being accepted?

Hypotheses:

  1. More people would accept my friend request after I won rather than lost. As many of us know, if you win a game and immediately receive a friend request, there's a good chance the person on the other end is going to hurl a slew of insults your way.
  2. More people would accept my friend request when I play less "meta" decks/net decks. Did you really want to be friends with that guy who killed you with Pirate Warrior on turn 4? I personally always have more respect for opponents that play creative, thoughtful, or even just non-net decks.
  3. Opponents playing less "meta" decks would be more likely to accept my friend request. For similar reasons, an opponent with an off-meta deck isn't there for the quick and dirty grind. They've either put creative thought into decks or are just memeing, making them more likely to be in a better mood and not taking the game as seriously.
  4. A long match is more likely to result in a friend request being accepted. Slower matchups tend to be against control or combo decks. These players are taking more time for each game, which means both thinking more about each game and investing more emotional and mental energy into each game. Furthermore, in general, the longer a game goes on, the closer it is, and personally, I have a lot more respect for my opponent when it is a very close match.

Deck Recipes (Materials):

Most of the terms/deck names recorded should be pretty familiar to most ladder players. However, there are several intricacies worth noting, particularly in my own decks, which tended to be budget variants.

  • Murloc Paladin was pretty standard. I never ran Coldlight Seer bc a 3-mana 2/3 is a bad tempo play and only really pays off with 2 or more Murlocs on the board, which is kinda conditional. Regretted not having one many times though.
  • Taunt Druid was rampant on the ladder, but had not yet really evolved into its Master Oakheart variant. Mine focused more on early and mid-game taunts to deal with aggression, such as Tar Creeper, Rotten Applebaum, and even a tech Abomination.
  • Hench-Clan Rogue was what I called decks that looked exactly like Odd Rogue but without Baku. Losing 1 attack on your blade isn't a bad trade for 2x Sap, 2x Eviscerate, and one or two Shadowsteps for Leeroy. This was not Miracle Rogue. I called it this because Hench-Clan Rogue was one of the defining and also most powerful cards in the deck.
  • Dude Paladin was...not a great deck. Basically Odd without Baku, so you can have Tarim, Drygulch Jailor, and Crystal Lion. It lacks the persistent threat of Odd Pally, though.
  • Any opponent deck recorded with three question marks (???) meant the match didn't go on long enough for me to understand what type of deck they were playing. In rare occasions, it means the deck is so far off meta I couldn't tell.
  • Elemental Mage was more or less what you'd expect it to be. I ran more of a focus on random spells (Shimmering Tempest, Leyline Manipulator, Ruby Spellstone, etc) than perhaps I should have. This was pre-Mountain-Giant-becoming-an-Elemental.

Methods:

  1. I live in Korea but play on NA. I would generally play in the evenings after work--anywhere from 5-9 PM KST, which is early morning (3-7 AM) Central Time. I recorded exactly 5 games per day, for nearly one month.
  2. I started my journey at rank 17, and ended at rank 9.
  3. For each game, I recorded the date, my rank, my deck, my opponent's deck, the result of the match, and whether or not my opponent accepted my friend request. Additionally, I took brief notes about each match based on the main reasons I won or lost.
  4. After each game, I would click through the ending screen, wait about 20s (enough to write my impression of the match in the Notes section), then send a friend request via the "Friend Recent Opponent" feature.
  5. Many of my requests were accepted hours or days after I sent them. These counted as rejections (for several reasons).
  6. On rare occasion, I disconnected at the end of a match, rendering the Friend Recent Opponent functionality unavailable. These matches are included in the raw data, but not in any of the categorical analyses.

Results:

The fun part! Here are the major (TL;DR) findings:

  • Total matches: 150
  • Total friends: 37
  • Average friend acceptance rate: 24.7%
  • Best deck for making friends: Hench-Clan Rogue (60% acceptance rate)
  • Worst deck for making friends: Taunt Druid (16%)
  • Friendliest opponent deck: Odd Druid (100%)
  • Least friendly opponent deck: Cubelock (0%)

Here's a slightly more detailed breakdown:

Friend acceptance rate by match outcome:

  • Victory: 25% (22/88)
  • Loss: 25.4% (15/59)

Acceptance rate by deck played:

  • Hench-Clan Rogue: 60% (3/5)
  • Murloc Pally: 28.6% (16/56)
  • Dude Pally: 24.2% (8/33)
  • Cubelock: 22.2% (4/18)
  • Elemental Mage: 20% (1/5)
  • Quest Warrior: 20% (1/5)
  • Taunt Druid: 16% (4/25)

Acceptance rate by opponent deck:

  • Odd Druid: 100% (1/1)
  • Hench-Clan Rogue: 60% (3/5)
  • Murloc Paladin: 60% (3/5)
  • Big Spell Mage: 60% (3/5)
  • Spell Hunter: 33% (2/6)
  • Secret Mage: 30% (3/10)
  • Odd Paladin: 29% (2/7)
  • Taunt Druid: 25% (3/12)
  • Odd Rogue: 18% (2/11)
  • Even Paladin: 17% (2/12)
  • Cubelock: 0% (0/5)

Ok, I know I said 5 matches was the threshold, but I had to throw in the Odd Druid deck with the fat 100%. What a stand up guy!

Conclusions:

Drawing inferences from this data should be done with caution. 150 matches is not a sufficient sample size, and the data analysis really starts to break down when looking at opponent decks. 5 matches was the threshold for analyzing these decks, which is laughably small. 1 match makes the difference between a 40% and 60% acceptance rate in these cases.

  1. Remarkably, no one raged at me. Including both wins and losses, not a single person said anything rude or indicated any signs of emotional distress. Most of them remained silent. A few asked me what I wanted, but most of the people who did respond (without prompting) did so positively! Five people either greeted me or said gg without me saying anything after friending them. This was far and away the most (pleasantly) surprising result. Way to go guys!x) Hypothesis 1 was completely off. The friend request acceptance rate was almost identical for wins and losses.
  2. Some evidence backs up hypothesis 3, such as the 100% Odd Druid, but in truth, the highest percentages of friend request acceptances were from meta decks across the board.
  3. Hypothesis 4 is more or less also debunked. My top 4 decks were all aggro, and the only top opponent deck (again, in terms of friend request acceptance) was Big Spell Mage. Which I found ironic, since it seems like those players find great joy in reducing every living thing to ashes.
  4. In my experience, Taunt Druid is a pretty brainless deck, even more so than aggro. I'm not too surprised I had a relatively low acceptance rate with it.
  5. Again, 5 matches is not really statistically relevant, but the apparent charisma of "Hench-Clan Rogue" correlates inversely with my win rate. With a staggering 0 wins, it's possible I came off more as a cute and cuddly kitten than an actual Hearthstone ladder player, which would surely increase my odds of making friends.
  6. With the exception of a single Odd Druid player, there was a three-way tie for the "friendliest" opponent deck. I can see how a mirror matchup might garner respect--you're playing the same deck, so the better player should win. However, in my experience, mulligan/draw RNG has a much greater effect on a mirror match than skill, so I don't know. No clue about Big Spell Mage or Hench-Clan Rogue--just seems like the latter is a very "friendly" deck all around.
  7. I have no idea why I made zero Cubelock friends. Again, I wouldn't put much stock in 5 matches, but it is a stark contrast to Even Paladin, the second lowest.
  8. Even Paladin is a fast deck, which does support part 4 of my hypothesis.
  9. An unintended side effect of 5-games-a-day regiment was that I improved a lot on the ladder. I started to understand both the decks I was playing well, as well as other meta decks my opponents were playing. Taking notes on each match forced me to reflect and narrow down on the one or two plays that really decided the outcome of each match. Before this, the highest I ever got was rank 16, and I climbed all the way to rank 9 in this experiment. This was actually the start of my attempt to get to Legend--I made it to rank 2 in July (primarily as Odd Rogue) and came crashing back down. I intend on sitting comfortably at rank 5 while the Boomsday meta stabilizes.

Future Improvements:

The data presents an interesting picture, but a lot remains unclear. While doing this project, I thought of several ways it could be improved (that I was too lazy to look into):

  1. Would a player be more likely to accept a friend request after more time? 20 minutes later, would they have cooled down more, or altogether forgotten who you were?
  2. Does spamming a recent opponent with friend requests make them more likely to accept (as opposed to sending one request)? Will it make them more likely to rage?
  3. Does the time of day have an effect on the likelihood of a friend request being accepted?
  4. How does the use of emotes accept the likelihood of a friend request being accepted? Particularly whether or not I and/or my opponent said "Well played" to each other. This one is a huge undertaking (paging u/ReflexCheck).
  5. Does the specific matchup matter? Is an opponent more likely to accept a friend request if I beat them in a matchup that my deck typically loses?

Thank you for reading!

submitted by /u/ltwheat
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Deathrattle animation of Mecha'thun at ChinaJoy 2018

Posted: 06 Aug 2018 08:00 AM PDT

Ladies and gentlemen... we got him.

Posted: 05 Aug 2018 08:48 PM PDT

How Did That Get Past QA?!

Posted: 06 Aug 2018 09:25 AM PDT

So...if you play the new paladin legendary and resummon the new 1/1 mech....

Posted: 05 Aug 2018 11:54 PM PDT

That means you just Kangor-Roo'd.

I refuse to believe this is not intentional.

submitted by /u/fireglz
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My girlfriend and I love to open packs together on expansions release and compare the result on paper, old fashioned way. So I made this printable chart for her.

Posted: 06 Aug 2018 05:18 AM PDT

If you want to play with Whizbang, but don't feel like using your dust on him, consider making a new account only for him

Posted: 06 Aug 2018 02:22 AM PDT

So I have been really thinking about wether i wanted to craft whizbang or not, because on one hand, he gives access to 18 decks just by himself, but on the other hand, he cannot be put into any other decks i want to try. In contrast, Kangor is just a 1/2 that doesnt do that much exciting, but I am still going to include him in every one of my (likely futile) attempts at making a good control paladin.

If you feel somewhat in the same boat, and you have some time to spare before the expansion, there is a solution: To create a new account, dedicated only to playing with whizbang.

Now the great thing about whizbang is that you get the full value from him even if you have a completely empty collection. You only need to collect 1600 dust, and then never have to craft any more cards. Turns out, with all the free stuff and starter quests given to new players, this is easily achieved if you are willing to put in a couple of hours of grinding.

For starters, you get a free legendary from completing the prologue in the Frozen Throne, as well as one when Boomsday launches. Thats already half the dust needed, or even more if you count the 3 free packs from Boomsday. The remaining 700 dust can be collected from stuff like the starter quests, arena runs (you get one for free), recruiting your account (gives a pack), playing monster hunt for 4 packs and much more. At absolute worst you need to open 10 witchwood packs for the guaranteed legendary, if you get 40 dust from all other packs. But thats very unlikely. I had 700 dust even before i got the legendary from witchwood!

I now have an account named WhizbangOnly with a completely empty collection and 1180 dust on it. Can't wait for the expansion to launch :)

submitted by /u/Bjerkeland
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I never thought I would see the day

Posted: 06 Aug 2018 05:17 AM PDT

I had a major flashback to GVG when reading this

Posted: 06 Aug 2018 08:27 AM PDT

Just spotted C'Thun heading to the shops...

Posted: 06 Aug 2018 01:58 AM PDT

"Your Heropower MUST be used every turn" Unless of course it doesn't.

Posted: 06 Aug 2018 04:33 AM PDT

What is this, a Gorehowl for Ant?!?

Posted: 05 Aug 2018 01:18 PM PDT

Most Over/Underrated Boomsday Arena Cards! [Grinning Goat]

Posted: 06 Aug 2018 05:35 AM PDT

Hey guys,

This is Merps from the Grinning Goat. Along with /u/adwcta, we have updated the Lightforge Arena Tier List (now with buckets!) for The Boomsday Project. We've added all of the new cards and adjusted existing cards in anticipation of the new meta so you guys can dominate from Day 1. Read ahead and check out the tier list if you want to gain an advantage on Day 1 of Boomsday!

The Bucket System

Gone are the days where a simple score system would be enough to evaluate a card. In previous expansions, we could algorithmically determine the value of a card and tell you guys exactly how good a card will be. Since Blizzard changed the draft to a bucket system (you can read more about the system in the latest update here), a single numerical score does not serve the purpose it once did before. Now, the quality of a card can only be evaluated relative to the other cards offered in the same bucket.

A tier score 120 card is obviously really good, but if it's being offered with tier score 150+ cards, that card will be outshined and picked far less often. On the flip side, a tier score 100 card is mediocre, but it can be a huge boon when it's offered with tier score 70 cards. This has become a key skill in drafting…identifying which cards are overbucketed (placed in too high of a bucket, do not pick) and which cards are underbucketed (placed in too low of a bucket, pick this and extract value). Let's check out some of the overbucketed and underbucketed cards from the Boomsday expansion!

Overbucketed

Below are some cards that are grossly misbucketed according to our tier scores (you can see the buckets for all the Boomsday cards on our Tier List by choosing Bucket viewing mode). This means that out of the 7 buckets for each class, there is a 3 bucket difference between where our tier score would place a card and the ultimate bucket that the card ended up in. For example, a card that's offered in the 1st bucket would be a 4th bucket card, and a card that's offered in the 2nd bucket would be a 5th bucket card, according to our tier list scores.

E.M.P. Operative (Currently in 4th bucket, should be in 7th bucket) – Hate cards are nothing new for Arena players, as we've seen Golakka Crawler and Dragonslayer become staple cards in many drafted decks. But those aforementioned cards provide vanilla stats for its mana cost, giving the player pure upside when the opportunity arises to destroy a pirate or deal 6 damage to a dragon. E.M.P. Operative is no Dragonslayer. 5 mana for a mere 3/3 worth of stats is abysmal, and you'll oftentimes be holding onto this card for a long time, hoping for that big swing turn that will likely never come.

Electrowright (Currently in 4th bucket, should be in 7th bucket) – 3 mana for a 3/3 minion isn't that terrible, but there are plenty of good cards in the 4th bucket (Dragonslayer, Lone Champion, Bone Drake etc). The chance of you having a 5 mana spell in your hand is very low, and the payoff is too small. Avoid and pick something better.

Weapons Project (Currently in 4th bucket, should be in 7th bucket) – Weapon hate is useful in the Arena, but only when it's attached to a card that already gives you value for its mana cost. This card requires you to pay mana and give up a card to give your opponent the same benefit that you get. That's an exchange you never want to make in the Arena.

Voltaic Burst (Currently in 2nd bucket, should be in 5th bucket) – Voltaic Burst is a perfect example of a good card that's punching way above its level. It's going up against cards like Lightning Storm... a premium card that can swing the game dramatically. If you take Voltaic Burst, you're probably giving up value with this pick.

Underbucketed

Below are some cards that are grossly underbucketed. Once again, this means that there is a 3 bucket difference between where our tier score would place a card and the ultimate bucket that the card ended up in. Pick these cards to get some serious value in your draft.

Giggling Inventor (Currently in 3rd bucket, should be in top section of 1st bucket) – Okay, not exactly a 3 bucket difference according to our criteria, but we strongly believe that Giggling Inventor is going to be a meta defining card in the Boomsday meta. 5 mana for so much split stats (and two mechs!) almost guarantees that you will have board initiative when it comes back to your turn. Aggro, Midrange, and Control decks will all benefit from having this card in the deck. As a 3rd bucket card, we believe this is an auto-pick.

Mechanical Whelp (Currently in 6th bucket, should be in upper 2nd bucket) – I will admit, I found this card underwhelming when I first saw it. 6 mana for a 2/2 just doesn't seem that great…but you can't deny the raw stats that it provides, even if the bulk of the stats are delayed. You can think of it like a Possessed Lackey that always pulls a 7/7, which is no easy feat in the Arena. This card might not be appropriate for extremely aggressive decks, but as a 6th bucket pick, you should usually be happy to see this card.

Cybertech Chip (Currently in 6th bucket, should be in 1st bucket) – Just insane value for 2 mana. As long as you have 2 minions on the board, you're already getting good value from the draw. Also, mechs will more often synergize with each other because of the magnetic property, giving you cards that have a high chance of buffing each other and gaining initiative. Paired with the two premium mechs that Hunters got this expansion (Venomizer and Spider Bot), this is a premium card that should always be picked.

Omega Assembly (Currently in 5th bucket, should be in upper 1st bucket) – Omega Assembly comes in at a whopping 198 tier list score, making Omega Assembly the highest tier score card in Boomsday…and Blizzard put it into the 5th bucket. I don't think I need to explain why this card is so insane…the interesting aspect is that Blizzard systematically underbucketed all of the Omega cards. According to our scores, Omega Medic and Omega Mind are the only Omega cards that are properly bucketed. All other Omega cards are severely underbucketed, which means that you can extract value by picking those cards whenever you see them.

That's a slight preview of the over/underbucketed cards that you'll see in the first week of the Arena. We only listed a few of the most egregious examples here, so check out the tier list if you want to see all of the scores and buckets! Good luck to everyone who will be playing Arena after the Boomsday launch. For in depth (and I mean seriously in depth) analysis, check out our YouTube video series where we break down ALL the info (in a breezy 8 hours!) you need for the expansion. ADWCTA and I will be playing a ton once the expansion hits, and you can come draft and learn the expansion with us on our Twitch channel every night starting Tuesday at 7 PM eastern time. See you guys in the Arena!

Best, Merps

submitted by /u/Merps4248
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Probably my new favorite card back TBH.

Posted: 05 Aug 2018 10:38 PM PDT

Sometimes arena rewards are pretty okay

Posted: 06 Aug 2018 07:29 AM PDT

'Twas the night before Boomsday...

Posted: 06 Aug 2018 06:19 AM PDT

Here we are again can you believe it? If you want to read the poems from expansions past, check 'em out here:

Night before Witchwood

Night before Kobolds

Night before Icecrown

Enjoy, (and may all your pack legends be golden and your epics be plentiful)!

 


 

'Twas the night before Boomsday.

The Netherstorm swirled like a dream.

All was silent and subdued like Mike Donais on stream.

 


 

When suddenly the Boomsday clock chimed the hour of eleven

And cackling from the void rode the infamous Doctor Seven.

 

With him came the mech tribe from their years long hiatus

"Time to remind all you noobs why everyone hated us"

 

"My science is supreme! My electricity will zap!

Behold an expansion that's thematically all over the map!"

 


 

First up came the Priests wondering if there was a plan

To have an identity other than 'make your opponent feelsbadman'

 

Boom rubbed hands and said "Anduin, You've felt forgotten & alone"

But fear not! YOUR priestly science is the ability to CLONE!"

 

Seeing his Situational Cairne Anduin couldn't help but ask

"So what unique thing are you giving to each other class?"

 


 

Boom coughed a bit and walked over to Gul'Dan

"How about TWO minions that copy themselves And... a way to buff hands!"

 

Anduin and Uther raised their brows But Boom knew what to do.

"Also How about a 1 mana draw 3 because why not break Zoo."

 


 

Boom approached Rogue next, and said 'My dear-a Valeera

"You often get backstabbed by Blizzard, I know and I hear ya,"

 

"But what if I give you a mechanic That's unique as heck,

"How about you make COPIES of things that go back into your deck!"

 

Anduin protested! "Hey that's enough!

At least I alone have Deathrattle synergies and stuff."

 

Val and Boom eyed each other and she whispered to his Mech,

"Maybe you should have given HIM the card that deletes your deck."

 


 

Boom then went to Shaman "That Rogue may be Attractive,

"But YOU my man understand that RNG is both fun AND interactive!"

 

"So here's more elementals, and an evolve worse than your hero",

(the chance of any of it being played over Shudderwock - zero)

 

"No support for freeze again?" Thrall took the news hard

But Boom announced that he still had to create one more card.

 

Anduin jeered "You better not say cloning, or else i'll throw a fit!"

Boom then sprang to his feet and said 'EUREKA I'VE GOT IT!"

 


 

'Speaking of random' Boom turned now to Jaina

"Listen, let me be honest and let me be plain..uh…

 

I forgot you're a class," He feebly emoted.

"So, I filtered r/customhearthstone by memes 'most downvoted'

 

Let's see, how about spell power AND random minions, that sound OK?

Or legendary card draw that requires you misplay?"

 

Jaina just smiled and let the awkwardness pass.

Cause in wild she knew snow chugger is gonna kick ass.

 


 

Boom then summoned the Warriors, Hunters and Pallys,

"Check out the mechanic around which all y'all will rally,

 

It's called Magnetic and It's a buff thing for Mechs.

We're charging head first like Leeroy Into this ONE TYPE OF DECK.

 

We'll ignore other archetypes but there's no reason to doubt

Because single expansion tribal synergies ALWAYS work out."

 

And the three classes were nervous. Rexxar asked (oh so polite):

'That means that OF COURSE the neutral mechs will be viable…right?"

 


 

Boom spun on his heel and turned to the last class in line.

"Mechs might be cool but GARDENING is divine!"

 

"So Here's ramp! And big minions!And the game's most powerful cloning!"

 

And they laughed at Anduin's now audible groaning.

 

But Malfurion wasn't sure. Would any of this work?

Or is it all just a rank 25 circle jerk?

 

But Boom wasn't done. Silencing any refuters,

he whispered to Malphie, "How bout a 4-mana sprint... that tutors?"

 


 

Then the Doc cackled "The memiest expansion of all time is comin'"

And then with a flourish he pressed his big red mech button:

 

"On Shredder, I mean Reaper, on face up worse secret!"

"On Whizbang and Mecha'Thun and card crafting regret!"

 

And that's when his ultimate plan was made clear

"Time to Make Togwaggle Decks break wild for a year"

 

He truly WAS Mad, there now was no doubt.

But then again, breaking the meta is what Team5 is about.

 

So pick child your OTK, it's no use to fight -

Happy Boomsday to all and to all a good night!

submitted by /u/SageTurk
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When you just can't wait for Mecha'thun to release

Posted: 05 Aug 2018 01:16 PM PDT

Found a pic of my dog learning from his Hearthstone mentor

Posted: 06 Aug 2018 07:27 AM PDT

Last day of Old meta, and i think I'm Lucky today. Someone had better opening hand with Healzoolock?

Posted: 06 Aug 2018 08:09 AM PDT

Can we get a random card back option?

Posted: 06 Aug 2018 06:43 AM PDT

As an indecisive person, I would really appreciate if there was an option to randomize my card backs every game. Gotta flex on those haters :/

submitted by /u/Moustacher_
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Gotta love those Wandering Monster high rolls

Posted: 05 Aug 2018 08:55 PM PDT

After only seeing your opponent's cardback,how would you describe him?

Posted: 05 Aug 2018 11:43 PM PDT

Standard Cardback :my opponent is either a new player or literally a hearthstone god,no in between

submitted by /u/GoldenPantsxD
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Frostbolting Bittertide Hydra doesn’t deal damage to the enemy hero

Posted: 05 Aug 2018 10:17 PM PDT

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