Heroes of the Storm - Damn, this game is seriously underappreciated comparing it to other MOBAs and even other genres


Damn, this game is seriously underappreciated comparing it to other MOBAs and even other genres

Posted: 05 Aug 2018 02:08 PM PDT

I see people all the time mock those who play HotS since it's a ''casual'' MOBA. While in fact it should be the other way around. I can't describe how good does it feel to chew 5 actually play WITH your team and not argue about killsteals. It honestly feels like meditation at times playing with friends in the evenings. Sure you encounter someone toxic here and there but it's nothing compared to other online team games.

And I can't even imagine the feeling when playing someone you really like from your favourite franchise. Sure I didn't play much of the other Blizz titles but it's really neat having heroes with so much lore behing them.

All in all I see a great future for this game as long as we get a bit more unique heroes such as Murky, Abathur and alike (not too many tho).

submitted by /u/Grievous69
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Stukov vs The World

Posted: 05 Aug 2018 11:06 AM PDT

4 man group in brawl: “be a team player. if you don’t pick morales, we’ll all report you for non-participation and get you banned”

Posted: 05 Aug 2018 12:01 PM PDT

The other players had supports as well but everyone wanted to play carry and get the outsider to be the heal bitch. Ended up giving in to terrorism and taking Morales because I didn't want to risk getting banned. Throughout the game: "pick xx talent and stim yy or ur mass reported and banned".

Being held hostage in a brawl by a group of 4 is fun.

submitted by /u/samurobladez
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Dreadlord Jaina is the gold standard of what a "Legendary" skin should be

Posted: 05 Aug 2018 05:05 AM PDT

New model  

New themed abilities beyond recolours  

Completely new voiceover and hero interactions

It feels like no corners were cut with this skin. Can you say that about all "Legendary" skins?

submitted by /u/leaguegotold
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Great example of Cassia's broken Valkyrie ult - it's been broken for over 3 months.

Posted: 05 Aug 2018 01:29 PM PDT

Caster Khaldor Calling Out Procraft on Live Stream for Supposedly Throwing Draft

Posted: 05 Aug 2018 06:49 PM PDT

TLV themed Rexxar skin, for when you need even more Vikings with your Vikings!

Posted: 05 Aug 2018 03:03 AM PDT

https://imgur.com/a/c6kyJpT

I had posted something about picking Rexxar when people gripe about me wanting to use Vikings, and someone told me that Misha was actually tlv in a bear suit...so I took it one step further lol. Hope y'all get a chuckle

Hope this works, I got like 5 failures to post lol

submitted by /u/kammithekiller
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Would be nice if I wasn't immediately matched with a group I just had to report even after waiting 3 minutes before queuing.

Posted: 05 Aug 2018 06:33 PM PDT

I'm not trying to play with them regularly so I dont know why blizzard insists. I'm sure the game has more than 10 players

submitted by /u/sooshi
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Heroes of the Storm heroes as Hearthstone cards

Posted: 05 Aug 2018 06:42 PM PDT

The Nexus Compendium - Skins and Mounts added to the Subuniverses!

Posted: 05 Aug 2018 01:04 PM PDT

TL;DR

The Nexus Compendium has gotten its biggest update for now, now showing every single Skin, Mount and Subuniverse in the game, in a organizable and neat way.

I'd love every ounce of feedback you guys can muster. Everything to make it better, more organized and a better compendium for all things Nexus! Let me know!

The Numbers

To set things into perspective, the update adds the descriptions and connections to Subuniverses, with the following:

  • 305 Hero Skins
  • 124 Mounts
  • 42 Subuniverses (as part of the 6 main Universes)

That is, added on top of the existing:

  • 81 Heroes
  • 22 Entities
  • 16 Battlegrounds
  • 182 Weeks of Free-to-Play Rotation data (all used for Predictions)
  • 179 Heroic Deal Sales with Hero Sales data

Tying Everything Together

That's the goal. To see all the connections within the Nexus, that isn't visible right off the bat. Which Subuniverse within The Nexus does a certain Skin fit into? How many other Skins or Mounts are part of that Subuniverse?

The best example is probably Luxoria:

A mysterious realm of gods and magic.

This subuniverse is a part of The Nexus, and contains:

  • 3 Entities
  • 3 Battlegrounds
  • 7 Skins
  • 2 Mounts

...or Raven Court:

A dark and mysterious realm of conflict.

This subuniverse is a part of The Nexus, and contains:

  • 3 Entities
  • 3 Battlegrounds
  • 10 Skins
  • 1 Mount

What's Next?

  • Sales-page to include Skin and Mount Sales

You know how the Heroic Deals also contain Skins and Mounts, right? Yep, that's something I'm going to look into. As the above indicates, Skins and Mounts do not take Tints into consideration - but I'm sure the information would be valuable as well. This will, unlike Hero Sales, most likely only go back to Heroes 2.0, rather than all the way. It's a ton of data, basically.

  • New page for Weekly Updates and Other Resources

Besides that, sources to everything Rotation and Sales related is going to be gathered on a single page, along with other useful resources. A compendium must have all sorts of information, after all!

  • Keep up with the News

I'm always updating the news-section of the site with every little change i make - more often and in a more "patch-note"-like matter, right here: http://nexuscompendium.com/news.php

Looking forward to Feedback!

submitted by /u/Gnueless
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The Definite Guide to all things D.va

Posted: 05 Aug 2018 09:21 AM PDT

Why does draft auto select a hero is your selection is banned or picked?

Posted: 05 Aug 2018 11:52 AM PDT

What problem does this fix?

I just went through a very frustrating game and i dont understand why. Somebody went afk and instead of them getting punished for it, i have to sit through a 15 minute stomp.

The player that went afk isnt happy he gets stuck with a random hero on a bad comp.

The rest of the team isnt happy that they get some bad comp.

Everyone gets to waste 15-20 minutes.

I guess the other team is happy with their easy win?

I dont quit, and ive won some of these games, BUT THIS IS A PROBLEM THAT SHOULDNT BE THERE IN THE FIRST PLACE. Kick everyone back to queue and punish the afk player. I play draft because i dont want the quickmatch experience.

submitted by /u/KungFuSnorlax
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Bug with HoTS becoming "unclickable"?

Posted: 05 Aug 2018 03:40 PM PDT

Happened few times in the lobby and in game today

The mouse icon turns into the default microsoft one, and clicking on anything doesn't work. I think alt-tabbing causes this but not sure.

submitted by /u/Calycae
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QoL suggestion for Alarak

Posted: 05 Aug 2018 08:29 AM PDT

I would love to switch his 2 ults like the way you can rearrange Talent skills.

Sometimes I pick Counter-Strike first, but mostly the charge, and when I have charge on R 90% of the time, it throws me off when I don't.

submitted by /u/Enconhun
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Real bros - when your team ends the game to save your life

Posted: 05 Aug 2018 07:39 AM PDT

Where can I find an up to date list of camp and objective timings?

Posted: 05 Aug 2018 04:14 PM PDT

Why do heroes sometimes have a gold circle around their portraits in brawl select?

Posted: 05 Aug 2018 05:34 PM PDT

Stitches Food Swap

Posted: 05 Aug 2018 09:27 AM PDT

Phase 2 first half competitive recap

Posted: 05 Aug 2018 10:10 AM PDT

Sally Whitemane NEXUSATTACK

Posted: 05 Aug 2018 07:32 AM PDT

Can we get some Stitches skins that aren't event exclusive?

Posted: 05 Aug 2018 04:25 AM PDT

He has the same amount of skins available (which came out in 2014) vs. his event skins.

submitted by /u/LuperFlipino
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How Could Warsong Gulch Function?

Posted: 05 Aug 2018 11:29 AM PDT

This will be a long ramble, on a certain mechanic of Warsong Gulch, as well as two suggestions to implement Warsong Gulch into the nexus. I'd love to hear some ideas as to how the map could properly function in the Nexus, as a competitively viable hero league map.

1 Make the flags the actual cores, instead of the objective. The objective can be something else that aids the attacker in pushing. The flags are the complete win condition, the objective just helps capture the flag. The flag could be inaccessible, until a lane was cleared of the fort and keep, much like the invulnerable core.

 

If there ever were a flag, it would probably have to be a serious burden for the flagbearer. You would absolutely have to be restricted from your mobility options such as globals, mounting, move speed, etc. The flagbearer has to be vulnerable, getting the flag back to base, cannot be too easy. You walk on foot with the flag, no nonsense like genji grabbing flag and diving out safely.

 

It needs to be a team effort, you need team protection to safely escort that flag back to your base. Enemy team would of course be able to quickly channel cap their flag to return it. Picking up the enemy flag would be a slower channel like a tribute or altar.

 

While the flag is in your base, it could potentially grant an aoe buff to its defenders, rather than attacking like a core would. The flag has to have some threat to the attackers, to discourage them from pushing the flag, without a good advantage. Cores give a defender advantage as well. Furthermore, it could perhaps receive a shield that would need to be broken, for it to be picked up, if being able to instantly channel onto the flag were too easy.

 

The shield could be much weaker than a cores hp pool, it could regenerate, but at a very slow pace, in comparison to the generals. This would allow the attackers to still get value from attacking the flag, making their next attack easier. This would also mean destroying a keep to spawn catapults, could then still pressure the defender over time, keeping the shield permanently depleted.

 

Or the destruction of a keep could possibly spawn units that if left unchecked, will eventually steal the enemy flag. A shield on the flag, would also allow the objective to still get value, if it had no keeps to attack. It could break down the flag shield, it could buff the attackers, etc.

 

Allowing the objective to threaten the flag, by breaking down its shields/buffing attackers, counters the defenders advantage, preventing turtling around your flag. That will force you to contest objectives. The general idea is to have some mechanics around the flag, to make it still vulnerable to catapult/objective pressure, without making it too easy to capture or defend.

 

2 Have Capture the Flag be the actual objective that spawns every now and then, while the core is an ordinary core, that the flag will help to destroy. Capturing the flag will summon the objective, which will naturally grant the attackers an advantage.

Here's a mediocre edit of the Alterac Pass map, to demonstrate how this would function on a map of Warsong Gulch. The layout of Alterac, as well as the Horde/Alliance theme made it easy to use as an example.

https://imgur.com/a/IMK3thk

 

The Alliance and Horde flags would be in the top or bottom parts of the map. Instead of being in the same area, as the prisoners on Alterac are, the flags would be in opposite parts of the map. If the Alliance flag were top, the Horde flag would go bottom and vice versa. Both sides would be able to have a top and bottom flag location, with the Horde and Alliance flags alternating between top and bottom each time the objective started up.

The flags would have grunts defending them like prisoners, just to make it a little tougher for one player to sneak a capture.

 

The flags would again, handicap the holder, to stop mobile or global heroes from instantly winning objectives. It must be a team effort, you must travel safely to your territory, the enemy must try and kill you. Once the flag has been gathered, its a bit like escorting a payload back to your side, while the enemy fights to stop your escort.

 

 

By having the flag travel vertically, from top to bottom, it creates more territory for both sides, as well as a longer journey back to your side. With this objective, it is necessary that the flag prevent its holder from going behind their gates and towers.

 

I'm not sure as to how this could be set up, but if the flagholder can just go behind their gates, they can safely reach their territory, without any counterplay. Having the flag needs to bar the player from doing this.There needs to be a clearly indicated area that flagholders cannot go through.

 

The flag has to be moved vertically, through the neutral territory between top and bot lanes, for both teams to be able to contest the flag. As long as this can be done, the flag can be taken back, with the flagbearer being at risk constantly.

 

I'd love to see suggestions for how Capture the flag could be implemented into the nexus. I'd love Warsong Gulch as a map, and I know others would too.

submitted by /u/SheevSyndicate
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Heroes Summer Cup (August 18-19)

Posted: 05 Aug 2018 04:41 AM PDT

Hello everyone !

I'm hosting an online tournament called Heroes Summer Cup the 18th and 19th of August (GMT or GMT +1~2, to be decided). Winners will be awarded a 20€ gift from blizzard store (shirt, plush or other) !

You can find more information at https://www.toornament.com/tournaments/1589717119228919808/information

If you have any questions, I'll be happy to answer them :)(sorry if there are any mistakes, english is not my mother tongue)

submitted by /u/CrossAlbeo
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KTZ you're out of posi...

Posted: 05 Aug 2018 07:50 AM PDT

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