Street Fighter Dan and Makoto fanart I did this week!


Dan and Makoto fanart I did this week!

Posted: 01 Sep 2018 07:43 AM PDT

China CPT: Non-Chinese players put into death pools, Chinese players have easy pools

Posted: 31 Aug 2018 11:17 PM PDT

FFC2018 in a nutshell

Posted: 31 Aug 2018 11:47 PM PDT

Effort Post: In Praise of the Indirect Story-telling in Third Strike

Posted: 01 Sep 2018 03:07 AM PDT

Effort Post: In Praise of the Indirect Story-telling in Third Strike

Street Fighter 3 is, for me and many others, the pinnacle of fighting game perfection. There are dozens of reasons I feel it is second to none, but for a moment I'd like to focus on its clever, indirect storytelling.
As an English teacher, a phrase comes up a lot during our creative writing unit. "Show, don't tell." Every arcade-style fighting game must adopt this storytelling strategy to some extent, as having lengthy cutscenes would diminish the machine's ability to devour quarters. But the SF3 series, I think, is in a class all its own.

Without so much a single sentence of backstory, you can tell so much about the characters lives just by watching them fight, or by their brief two second intro and outro animations.

Just wants senpai to notice him.

For instance, take Sean. He dresses and fights like a shoto… kinda. But it's obvious something's different. His attacks are more jerky and aggressive. They hit harder but feel sloppy. He distracts his opponent by flinging basketballs and he can only do a single fireball as a super move. You know he is self-trained even before he accidentally covers his face with a popped piece of bubble gum (kids these days…)

Doing it for the 'gram.

Or how about Yang and Yun? Two brothers who fight similarly, but could not be more different in attitude. Yun is silly and sporty. He jumps his skateboard into the stage and twirls his hat on his finger. Like Sean, he is slower but stronger than his counterpart. And then take Yang, who is more quiet and disciplined. He watches his brother fight in certain stages (even though Yun does not return his concern), and he is able to move at speeds his twin cannot hope to reach (presumably due to Yang's more dedicated, by the books approach). You can almost picture the way these two would bicker as younger siblings.

Street Fighter 3 is full of little delightful details like this. Ones that are so minor in scope but that spin a web of imagination in your mind long after you've stopped playing. Here are a few of my favorites.

-Necro, with his supernatural powers and prisoner outfit, is clearly an escaped experiment, whereas Twelve is the heartless, inhuman "success" of said experiment, not showing up until two games later as Necro's final boss.

-Q chases away different children based on where he is fighting, solidifying his role as an urban legend/boogeyman. He also will "kill" his downed opponents by crushing their head/neck with his boot, but he also seems to have an equal chance of just staring at his helpless opponent or mumbling and walking away, uninterested in your helpless body. It makes the end of every Q victory feel like a mini-horror film!

How this old man passes a stone...

-Finally Oro, already an ancient geezer, only fights with one hand, leaving the player to imagine his full power. When he uses all three bars of his Super meter in Third Strike, he takes out his second hand, but only for a moment. That moment, however, is long enough to launch his opponents into space, fling massive "Spirit Bomb" style balls of energy, or telekinetically rip huge slabs of concrete out of the ground and use them as floating bludgeons. He also will sometimes sit in one place for so long it makes a turtle's movements seem rapid, and every now and then his memory will fail him,and he will leap away from a victory, only to be seen wandering back into the battlefield moments later, mumbling to himself. Or, you know, he'll just fall asleep.

I could go on on, but I think you get the point. What's your favorite Street Fighter "Show, Don't Tell" moment?

submitted by /u/Jeremotion01
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The problem of win/loss records: And learning to appreciate how good we actually are

Posted: 01 Sep 2018 08:36 AM PDT

"Winning is everything"

When it comes to competition, especially in fighting games, we tend to gravitate to the idea that if we don't win then we gain zero ground or even lose ground in our abilities. In SFV this manifests itself in LP as we watch our point totals fluctuate between matches for better or worse. However more seasoned players, and competitors in general, know that even a suffered loss is a chance to learn.

If you're like me, you don't particularly like looking at replays of past losses because it's hard to watch yourself take an L even in the name of improvement, you just want to get back to the grind and work out the kinks "in the field". While looking for wins is great for our overall improvement and enjoyment of the games we play, I personally feel the mass player base is too hard on themselves whether it be through humbleness or stern competitive spirit. In my opinion I believe this is because a lot of us can't look past the wins, losses and/or LP.

Giving them a run for their money

Not to say it's an easy thing to discredit our past records, but it's rare for me to see players who can see a positive out of a match where they get 0-2ed but at the same time not giving them an easy win. To give some context I've recently began playing characters who i know very little with on my main diamond account and facing off against fellow diamonds and the occasional grand master. Naturally I expected to get blown out of the water most of the time, and as you'd expect that's exactly what happened. However as time went on I started to see that it wasn't as one sided as it may have seemed even if i lost 95% of my matches. Nearly 70% of the time i could scrape off half of my opponents health and eventually I began feeling better about my matches despite the constant losses (I even managed to take some wins which felt insanely rewarding!). As time went on being able to take out half their health seemed like a win in its own right. That's because of two things:

  • I was taking good shots at guys using their mains on high level accounts using characters i knew very little of

  • (More importantly) I was improving despite the severe handicap

You're way better than you think

This mindset I eventually adopted was in no small part influenced by my karate instructors who regularly participate in point fighting tournaments. While they may not always win they can see the thrill of competing against world class practitioners (and giving them a run for their money). Further, my instructors told me once my own skills reach a level to where i can take a point or two off of them in sparring it is considered a great show of skill, despite ultimately losing in a ft7 or what have you. Interested I wondered if the same mentality would transfer to high level gaming and as it stands it has made me significantly less frustrated, more driven and has breathed new life into me to play with the goal of learning everyone on the roster to the point where i can hold my own with diamonds.

Closing up, the main take away of this write-up is to remember that a win/loss record is a shallow and generalized look at our own skills. Even when facing off with players who you believe are of equal or less skill, take pride in your own skills and focus on improving them rather than constantly glancing at your LP.

TL/DR: Don't be so hard on yourself, victory and improvement aren't measured by a win/loss record

submitted by /u/Encore41
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Final Fighters China stream recap

Posted: 01 Sep 2018 01:15 AM PDT

The Fighting game community is awesome

Posted: 01 Sep 2018 05:53 AM PDT

Pre reg period for RETRO RUMBLE 2018 ends tonight! || Huge gaming expo with freeplay cabs || New bracket format for tons of sets || Hartford CT, Sept 8th || feat Alex Smith, Jippdaboss, Cheeseburger, Hambam & more!

Posted: 01 Sep 2018 05:59 AM PDT

What if SF6 was powered by the RE Engine?

Posted: 31 Aug 2018 05:35 PM PDT

top8 brackets in tomorrow china cpt

Posted: 01 Sep 2018 05:37 AM PDT

Winners bracket FOX|Momochi (Kolin) vs. FD|Fujimura (Ibuki) UYU|OilKing (Rashid) vs. AB|StormKubo (Abigail)

Losers bracket Pithead-China (F.A.N.G) vs. CYG|Fuudo (R. Mika) Huang Yang Mian (Zeku) vs. Tse4 (Balrog)

submitted by /u/apinpin
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Characters with safe specials on block?

Posted: 01 Sep 2018 09:11 AM PDT

Like Bison's scissors, Sakura's tatsus and Cammy's Canon Strike?

submitted by /u/HardDifficulty
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Zeku, on how details shape a whole

Posted: 31 Aug 2018 02:08 PM PDT

Like a surprisingly small number of you, I have been playing Zeku in Street Fighter V. Not only that, I have been dreaming about playing Zeku in Street Fighter V. To cut myself off before I get too lost in what an amazing character this actually is, I've been rather obsessed with Zeku since he was first announced. Obsessed enough to do some research.

What I found was something that I can't just not bring to light. What I found was Capcom's astonishing attention to detail and truly the love they had for this character that made him into such a wonderful masterpiece to play.

First, some background

Zeku, the 38th Grandmaster of Bushin Ryu. The mentor of Guy, who would eventually take his place and become the 39th Grandmaster of Bushin Ryu. After slaying his master.

This prompted the old man to, instead of fighting his pupil to the death, give up on Bushin Ryu when he realised Guy had surpassed him. But a ninja wouldn't be a ninja if he didn't have some tricks up his sleeve.

The birth of a new era

Zeku had lost his title, but with it came a new beginning. The man we now know has created an entirely new fighting style. Precise and calculated, like the iai form of old. This style is known as Bushin Gram. The style that would later give birth to the Striders.

With his decades of experience, Zeku can read his opponent and send a vicious energy wave from extreme distance to capitalise on any openings. A defensive style at it's core, Bushin Gram's precise energy waves are supplemented with Bushin Jakura. A quick flip that can be followed up by several options to confuse the opponent.

What's in a name?

But why would he name it "Bushin Gram"? Whereas Bushin Ryu translates into "Fighting God Dragon", Bushin Gram doesn't seem to translate into anything. "Fighting God... Gram". It's strange, what could that "Gram" possibly mean? I couldn't figure it out for the life of me. But suddenly it hit me.

"Gram" isn't a noun, it's a name.

To come closer to the true meaning of Bushin Gram, I had to examine Zeku's move list. Specifically, the kanji. Here I learned that Bushin Gram's signature moves - Teki, Koku, Ban - are all mistranslated or otherwise changed from their original meaning. Similar to Guile's "Faultless Move" (Fortress Move), all three of these moves have been mistranslated from their original, Chinese kanji. Di, Ké, Man.

DISCLAIMER: I don't speak Chinese, so some Google-fu was required here. As a result I may be completely wrong. Keep that in mind.

These kanji completely bewildered me at first. I couldn't make heads or tails from them. As usual with Chinese/Japanese, there were several possible translations. The combination that brought me to my current conclusion was as follows.

  • Bushin Gram Koku, written as 刻 (Ké)- This translates to "carve/cut"

  • Bushin Gram Ban, written as è›® (Man) - This translates to "Fierce".

  • Bushin Gram Teki, written as ç‹„ (Di) - This was the most mystifying one, as it only had one translation: "Barbarian".

Now we've got three seemingly random words, connected to Bushin Gram's signature moves. But they're not random. They're not random at all. They've been very carefully chosen to represent the style. To represent the origin of Bushin Gram. "Carve", "fierce", "Barbarian", "Gram". What eventually gave it away was the critical art. As you all might know by now, it was heavily based off of one of Strider's super moves in MvC. That super move's name: Ragnarok.

In Norse mythology, Ragnarok signifies the end times. In Norse mythology, there is a man named Siegfried. And that man has a sword. A sword named Gram. This man and this sword committed an act worthy of legend: they slayed a dragon.

Zeku's new style, the style he developed after he gave up Bushin Ryu - the Fight God Dragon style - is named Bushin Gram.

It is named Fight God Dragonslayer.

Yin and Yang

Before Zeku created this new style, he was the Grandmaster of Bushin Ryu. Even now he practises it in his younger form, which in turn takes heavy influence from Japanese and Chinese mythology. With moves such as Seiryukyaku referencing the legendary Azure Dragon. And of course Bushin Ryu itself, referencing the God of martial arts.

One thing these two conflicting styles have in common is the V-system. Sharply striking a balance between two very polar opposite stances. While V-trigger I is called Bushin Shingekigo (Fight God Great Attack), it's functional part is called "Idaten". Idaten, the Indian/Buddhist deity that is known for retrieving relics stolen by demons by outpacing them with his great speed.

V-trigger II is called Garuda Tenzan (mistranslated to Karura Tenzan). "Garuda Heaven Slash/Strike" The V-trigger is a reference to the Buddhist legend of Garuda. Garuda is generally depicted as a giant eagle, he is known for his role as a protector and his ability to swiftly react and fly to where he is needed.

Young Zeku's idle animation has him recite a mantra: "Shiki soku ze ku, ku soku ze shiki". This translates to "In form, there is emptiness. In emptiness, there is form." A Buddhist mantra pertaining to the never-ending circle of life.

While Young Zeku's buddhist influences leak into Old Zeku through the V-system, Old Zeku's sage-like wisdom rubs off into his younger self's fighting style whether the latter likes it or not. This creates a dynamic where one cannot exist without the other, and carries a part of their polar opposite within them.

A character comes together

In short, Zeku is a walking mythology reference. In long, the team that designed Zeku did so with extreme attention to detail and undeniable love for both the game and the character they were adding to it. They left a breadcrumb trail, subtle enough not to interfere with the character but still apparent enough for someone with too much free time to figure it all out and be rewarded with these intricacies.

All in all, Zeku has earned a permanent place in my memories as probably the coolest character I'll ever play in a fighting game. And if you learned anything while reading through this half-coherent ramble, the purpose of this post has been fulfilled. Thank you for reading, and don't kick my ass too hard if you see me online.

submitted by /u/Techno__Jellyfish
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I randomly get disconnected from SFV

Posted: 01 Sep 2018 09:21 AM PDT

I was playing battle lounge with my friends but I started to get disconnected for no apparent reason whatsoever. The disconnect is almost instantenous and from the menu I can "Go Online" again with no delay. Does anyone have any idea what might be the reason or maybe a fix?

submitted by /u/Jukelaziru
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A story about M.Lizard

Posted: 31 Aug 2018 11:59 AM PDT

For those of you who don't know who M.Lizard is, he is one of, if not the best Vega in the world right now. r/StreetFighter sponsored him to attend Combo Breaker and his match against Daigo was featured on eventhubs this past weekend for his performance at eSports Festival Hong Kong. I've been meaning to share this story from Evo but hadn't found the time to collect my thoughts.

The Thursday before Evo I was building my schedule on players I wanted to cheer on during pools. Even though M.Lizard doesn't travel all too much I looked him up on a whim and saw that he was competing at noon on Friday. No way was I going to miss cheering him on and shaking his hand for formerly representing r/StreetFighter.

When I showed up to his pools he was wearing his sponsorship teeshirt that Quasi had designed for him. I think it's very clear that he is proud to wear that shirt as he was wearing it when he beat Daigo last weekend. I followed him and a few other players through pools that day and was very proud to see him make it out in losers side (he lost to Luffy in a close set).

The next day I spotted Geki (another Vega main) standing around a setup and checked in with him to see how he was doing in the tournament. At that time Geki was watching a set between JesterPower (another Vega main) and Happy Medicine. This was the losers side of the bracket and JesterPower was knocked out of the tournament. But then something happened I had never seen before.

JesterPower and Happy Medicine IMMEDIATELY loaded up the replay of the match they just played. Mind you, other matches are still playing out at that pool (4 setups per pool) trying to finish up. I've never been more impressed by someone's lack of ego to be knocked out of the biggest tournament in the world and immediately talk through the match with the dude who just beat you. Who shows up but M.Lizard to talk them both through the match, and better yet, he's wearing another r/StreetFighter sponsorship shirt. Dude was completely unprompted to bring any r/Sf gear to Evo and he was there repping our name.

So M.Lizard was right there teaching both JesterPower and Happy Medicine certain aspects of the matchup, telling them to set stuff up in training mode and work it out. Dude was so driven to learn and help others learn, I was honored (and so should you all) that he chose to rep r/SF on his own accord.

This was a person who, when I had initially contacted him for the Combo Breaker sponsorship reacted with, "... how about supporting Ramos. I saw many people root for him... I'm trying my best but I'm not sure I deserve to get the sponsorship." I then told him that YOU all voted for him and that you all wanted to see him compete at Combo Breaker. Because of this he was emboldened to do well and really put in the hard work. So it's not surprising to me when I saw him performing well at other tournaments because that fire had been lit. You all really made a difference for him and I wanted you all to know that after meeting him, it was clear how grateful he was for your support.

He was even honored to fight for team r/StreetFighter during the hilarious shitshow that was BarFights at the house of blues. Overall a great competitor and I'm certain that the r/SF sponsorship really made an impact on him as a player. Good work team.

Link to the current player sponsorship drive

p.s. Holy shit that dude can drink.

submitted by /u/Joe_Munday
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I'm ultra dogshit at this game, can someone check out my replays and give me some pointers?

Posted: 01 Sep 2018 04:01 AM PDT

Hey, so I just got this game a week ago, and I've probably put in 120-150 ranked games and hover around 1000lp. I know this isn't enough time or practice to actually understand anything about the game, but it's still really frustrating. I've put quite the time into practice mode already, learning my normals and their distance, as well as practicing my anti-airs. However, when I get into a match, it's like my brain turns off and I can't execute anything on time.

Furthermore, I really don't get how this game is meant to be played. At my level, it kinda feels like everyone spams shit until someone gets caught out. The problem is, I don't know how to punish players even when I do catch them out. I usually just go for a sweep but half the time that doesn't work and I'm the one who ends up being punished. The only combo (if you can even call it that) that I can pulll off is Ryu's target combo. When I knock someone down, I'll just go for a jump in, hk(in air) xx mp xx hp xx hk. That's pretty much the only trick I've got up my sleeve. If my opponent adapts or blocks a lot, I basically just get trounced.

Anyway, my CFN is IBUTTERBUNS. If anyone is kind enough to check out my replays and critique them, especially the last few matches, I would be very appreciative. Any advice (even not related to the replays) is also appreciated. Thanks!

submitted by /u/TheNarwhalScavenger
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New Alex costume

Posted: 31 Aug 2018 10:51 AM PDT

The true heroes

Posted: 01 Sep 2018 10:48 AM PDT

Not wrong

Posted: 01 Sep 2018 10:31 AM PDT

TE vs TE+

Posted: 01 Sep 2018 10:04 AM PDT

Hey folks. I've seen a TE2 stick for £100, is this worth it or should I be looking for the TE2+?

submitted by /u/WoodenLand
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Dan in SFV

Posted: 01 Sep 2018 10:04 AM PDT

Ono-san recently leaked Dan in SFV...think this is legit? Excited?

submitted by /u/Cornfi3ld
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Notable dataminer Miyuki-Chan returns, claims massive Variable System expansion is coming to Street Fighter V

Posted: 31 Aug 2018 02:38 PM PDT

Who is the most hated SF character?

Posted: 01 Sep 2018 05:35 AM PDT

I honestly think Decapre was the one people hated the most.

I mean, Abigail's hate passed away pretty fast, but Decapre had an extremely ugly introduction back in 2014 for taking up the last DLC slot in SF4.

She is pretty good competitive-wise, though.

submitted by /u/Seenit45
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[Daily General Lounge] Here is a collection of general information & useful resources. Casual conversations, quick questions and answers are welcome!

Posted: 01 Sep 2018 05:05 AM PDT

This thread provides a place for everyone to ask simple questions and chat about anything reasonably on topic. To new players and new members of the community alike we encourage you tap into all of the resources of this sub.

  • If you're a new player looking for players around your same skill level, check out the New Challenger, the go to place for new players trying to level up!

  • How to complete Street Fighter V's Weekly missions at SRK

  • If you want to learn how to play and become a better player at Street Fighter V, you must check out the useful resources below:

Street Fighter V Character Data & Move Lists

Rashid R. Mika ChunLi Ryu Ken
Cammy Laura Zangief Karin Nash
M.Bison Birdie Vega Necalli Dhalsim
F.A.N.G Alex Guile Ibuki Balrog
Juri Urien Akuma Kolin Ed
Abigail Menat Zeku Sakura Blanka
Falke Cody G Sagat

Character Discussion Index for character specific combos, tips and matchups

General FAQ

  1. I'm new to SFV and this is overwhelming! What do I do?
  2. Where can I find a basic overview of each character?
  3. What does _____ mean?
  4. Where can I find combos?
  5. How can I stop being bad?
  6. Are there other Fighting Game communities?
  7. Where can I find replays?
  8. Can my computer handle Street Fighter V?
    • Click here to see Street Fighter V PC Recommended Specs!
  9. What's Footsies?
  10. Execution problems?
  11. Advanced Techniques?
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