ARMA SPOTREP #0081 | Game Update 1.84 (Encore Update, Free Jets DLC Bonus Content, Fixes and Improvements)


SPOTREP #0081 | Game Update 1.84 (Encore Update, Free Jets DLC Bonus Content, Fixes and Improvements)

Posted: 01 Aug 2018 06:43 AM PDT

The ballistic impacts mod is pretty cool

Posted: 02 Aug 2018 12:40 AM PDT

This thing is hillarious

Posted: 01 Aug 2018 08:58 AM PDT

Import a TANK into ArmA 3 (2/4) - Complete process tutorial

Posted: 02 Aug 2018 02:13 AM PDT

Heading to Altis (Lemnos) on vacation! What would you like to see?

Posted: 01 Aug 2018 11:50 AM PDT

Hi guys! I and my 3 friends met online are going on vacation for 2 weeks on Altis to meet each other in the place where we first met and spent so much time together. We're renting an apartment and a car to visit the entire Island and see all the places where we were in-game.

There's something in particular that you want to be photographed or you wish could confront with reality? There are some places you'll suggest to visit and see?

What would you do if you were on the Island?

Accepting all suggestion, hover and out.

submitted by /u/Sberla996
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Some planes can fit in the new Ships' hangar, so it's perfect for VTOLs

Posted: 01 Aug 2018 08:45 AM PDT

Strider, Ifrit & Hunter Penetration Guide

Posted: 01 Aug 2018 03:16 PM PDT

Strider, Ifrit & Hunter Penetration Guide

Just a nice and neat guide I made regarding the Strider, Ifrit and Hunter's penetration.In the guide I mainly focus on 6.5x39 mm, 7.62x51 mm & .50 Beowulf.

This guide is up to date with the newest game update (Game Update 1.84).

https://i.redd.it/4t5piadb4kd11.png

submitted by /u/Cattegun
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How far do the new SAMs shoot?

Posted: 01 Aug 2018 06:14 PM PDT

And do you have to have the radar and SAM down for them to work? Do they have to be linked or grouped or anything?

submitted by /u/Jester814
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Quick drop-off to safety! New Encore update/hangar door.

Posted: 01 Aug 2018 10:23 AM PDT

I found a glorious bug today

Posted: 01 Aug 2018 05:56 PM PDT

A demonstration of the new cruise missiles from Encore

Posted: 01 Aug 2018 03:41 PM PDT

Anyone know good drone missions?

Posted: 01 Aug 2018 08:58 PM PDT

I've gotten hooked on the drone systems recently, but I've been struggling to find good missions that use or are based around drones. Anyone have any good missions to point to (drone strike exclusive missions, drones supporting infantry missions, basically anything making use of them)?

submitted by /u/Terminator_t101
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Cruise Missile flying over

Posted: 01 Aug 2018 02:56 PM PDT

Goofing around with the new update

Posted: 01 Aug 2018 12:37 PM PDT

Improved Flight Instrumentation mod for Arma 3

Posted: 01 Aug 2018 03:28 PM PDT

Arma 3 doorception.

Posted: 01 Aug 2018 10:44 PM PDT

r/https://ibb.co/cmxRYz

submitted by /u/bejiitas_wrath
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TRGM2 Soviet-Afghan War Loadouts

Posted: 01 Aug 2018 03:11 PM PDT

I've made a custom file thingy for TRGM2 if you want to reenact the mid-1980s part of the Soviet-Afghan war in Lythium, Takistan, or anywhere else supported by that mission. You can also use the Soviet loadouts in other missions if you feel like going through the effort.

To use, open the mission with mods loaded and start it. When you are taken to the configuration interface, go to "advanced options" and open the enemy/friendly section and copy the Mujahideen/Soviet document, respectively. Then just paste it into the box and click "Save and back."

Requires ACE3, TFAR, RHS AFRF/USAF + ACE Compatability, and Project Opfor. If you don't want ACE3 then edit out all the bandages, earplugs, morphine, blood, and epinephrine.

Use the "Mujahideen" file for the enemy faction, use the "Soviet" file for friendlies.

Note: The Mujahideen officers carry AK-74Us, the rest carry AKMs/PKs/Enfields/etc. You should carefully scout out the objective before accidentally killing your HVT. Weapons dealers look "foreign," informants look native. Local police unfortunately look a bit modern—but there's not much to work with on the BLUFOR side, since if I used the more period-accurate local-government types in the OPFOR section they would immediately get friendly-fired.

Also, for friendlies, only officers/team leaders/special forces carry maps—for a Soviet Army feel. Only radio operators and vehicle crews have radios. Everyone has a compass, watch, basic medical supplies, earplugs, and in rare cases binoculars.

Have fun.

Links: [Mujahideen] [Soviets]

submitted by /u/gutsnav
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Can I play OFP mission editor levels in A:CW?

Posted: 01 Aug 2018 10:17 PM PDT

If I make a mission in the OFP editor, can I play it also inn A:CW, or is the mission OFP only?

submitted by /u/Rathard
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ArmA III Antisasi - How do I store choppers?

Posted: 01 Aug 2018 02:19 PM PDT

I recently captured a USAF airbase and wanted to store the helicopters that were there, however it says that it has to be closer than 50m from the HQ, but when at the HQ it says that it has to be near an airbase... So what is it?! I'm going mad ;-;

submitted by /u/CMDR_DeathAngel9987
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Finally AI can no longer shoot and see through fallen trees

Posted: 01 Aug 2018 12:24 PM PDT

This is truly amazing, finally this is fixed!

submitted by /u/Pinky1995
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Struggling to make a headless client work with Antistasi (Modded with RHS)

Posted: 01 Aug 2018 04:12 PM PDT

So far i've managed to get the HC to connect. It most definitely takes the AI load, it spawns AI ect, but the main issue is that it seems to be having some mod loading issues, as it's not spawning RHS units. When it connects, it says that it doesn't have ace_main loaded, which it should, as it's definitely in the modline. I'm at quite a loss here as to what to do. I'll give a server .rpt and the batch file i'm using to run the server in two seperate pastebins.

Server.rpt

Server exe Batch File

submitted by /u/Azi9Intentions
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USS Liberty and new SAM help

Posted: 01 Aug 2018 07:47 AM PDT

Can anyone help me with the following:

1) How to load the speedboats onto the Liberty and unload them?

2) How to get the data link between the Rhea SAMs and the Cronus working when spawning through Zeus so they engage targets?

3) How to setup the Liberty's weapons to be controlled by players in the mission?

Thanks for the help

submitted by /u/Weston456
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Infantry Leader in Iraq (Arma 3)

Posted: 01 Aug 2018 02:53 PM PDT

Where is CBA_A3 on the workshop?

Posted: 01 Aug 2018 02:07 PM PDT

I was looking at my mods list and unsubscribed to CBA_A3 intending it to be temporary. However, when I went on the workshop, CBA was gone. Even direct links didn't work. Is this a problem with my workshop or was it removed?

submitted by /u/mmmyummybagel
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