Rust Devblog 193


Devblog 193

Posted: 11 Jan 2018 12:42 PM PST



[rust.facepunch.com]

New arrows, base damage visuals, trees, pants and more.

View Post[rust.facepunch.com]

Changes
  • New first person deploy sounds for a handful of items
  • Most items have third person deploy sounds now
  • Added Bone Arrows
  • Added Fire Arrows
  • Fixed washed out sky at clear weather conditions
  • Fixed missing sound refs on a few SoundPlayers
  • Fixed stars being barely visible at night
  • Fixed only 100 key combinations (nerfed key raiding)
  • Fixed Christmas light exploits
  • Fixed road grass decor not aligning to ground
  • Fixed odd junk pile placement
  • Fixed Hapis Sky Dome
  • Bone knife auto admiring on deploy
  • Beancan grenade auto admiring on deploy
  • Fixed Harbor mine entrance (Hapis)
  • Optimized elevator volumes (server perf)
  • Fog and wind are now randomized every 18 hours
  • Slightly darker sky at midnight
  • EAC SDK update
  • Optimized tool cupboard queries (client perf)
  • Fog density no longer changes per biome
  • Improved fog algorithm
  • Pickaxe admire animation updated
  • Bandage admire animation updated
  • Bota bag admire animation updated
  • Water bottle admire animation updated
  • Big cleaver admire animation updated
  • Crossbow admire animation updated
  • Hammer admire animation updated
  • Mace admire animation updated
  • Salvaged axe admire animation updated
  • Salvaged Icepick admire animation updated
  • Torch admire animation updated
  • Longsword admire animation updated
  • Owner can always open key lock
  • Added final art for tool crate (purple box)

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