Legion TD 2 v2.26: Tutorial, Spectator Mode, and 1st Official Tournament


v2.26: Tutorial, Spectator Mode, and 1st Official Tournament

Posted: 15 Jun 2018 12:07 AM PDT



Masters Cup

The Masters Cup is the first official Legion TD 2 tournament. The top 16 teams, ranked by average rating, will compete in a best-of-one double-elimination tournament. Sign-ups open with the release of this patch. If you're not participating, we encourage you to tune in on Twitch when the tournament begins. See the tournament thread[legiontd2.com] for full details.



NEW! Tutorial

We're thrilled to release the Legion TD 2 tutorial, which Lisk has been hard at work on for the past few weeks! The tutorial has 7 unique missions, each designed to teach a fundamental part of the game. The goal of the tutorial is for new players to have a better experience, more quickly learn the basics, and eventually come to appreciate the strategic depth of the game.

In the future, we plan on adding missions for experienced players, as well as customizable bot difficulties for players that want a break from PvP.



NEW! Spectator Mode

We're also excited to release spectator mode for custom games! Up to 4 players can spectate a custom game by joining the lobby before the game starts. Spectators can even ping and communicate with each other. We'll be continuously iterating on and improving spectator mode with your feedback and ideas.

In the future, we'd love to add the ability to spectate normal games, but it's low on the priority list for now.





New Player Experience

Tutorial
- New players must play the first 2 missions of the tutorial before hitting level 2 and progressing to casual queue

Friendly Casual Queue
- New players with less than 3 casual queue wins will now play against easier bots

Game Fixes

Recommended Value & Fighters
- Fixed a bug where the wrong recommendations were being shown (it was showing recommendations for the following wave in some circumstances)

Low Resolution
- Improved some usability for low resolution screens

Game Balance

In v2.25, we upgraded our data tracking to be able to analyze specific openings (fighters you deploy on wave 1). Based on data and in-game experience, we're nerfing some openings and buffing some fighters to allow them to be more viable openings. The goal is to increase the diversity of openings you play and play against from game-to-game.

The openings that are too dominant are Fire Elemental, Honeyflower, and to a lesser extent, Grarl, Berserker, and Nightmare. Players are opening with one of these 5 units 70% of the time.
  • Fire Elemental: 21% of openings, 56% win rate
  • Honeyflower: 17% of openings, 53% win rate
  • Grarl: 16% of openings, 49% win rate
  • Berserker: 8% of openings, 53% win rate
  • Nightmare: 7% of openings, 56% win rate

Legion Spells

Sorcerer
- Sorcery: Mana regeneration: 10% -> 12%
- Sorcery: Spell damage: 10% -> 12%


Atlantean

Pollywog
- Attack speed (attacks per second): 1.09 -> 1.12

Seraphin
- Damage: 47 -> 49

Devilfish
- Health: 1100 -> 1130

Grarl
- Health: 1460 -> 1420
- Damage: 76 -> 78

More vulnerable on wave 2 when doing a Grarl -> Millennium/Banana Bunk on wave 3 strategy

Ocean Templar
- Total cost: 360 -> 340 (upgrade cost: 215 -> 195)
- Health: 1950 -> 1800
- Damage: 160 -> 155

Ocean Templar is still a bit too expensive to let you hit the regeneration fantasy early-mid game


Element

Atom
- Health: 910 -> 940

Fire Elemental
- Health: 1380 -> 1330

Windhawk
- Damage: 43 -> 44


Forsaken

Fire Archer
- Damage: 26 -> 27

Dark Mage
- Damage: 36 -> 37

Bone Crusher
- Health: 1060 -> 1080

Bone Crusher was designed to be a viable opening, but it's not living up to its name

Harbinger
- Health: 1720 -> 1760

Nightmare
- DPS: 117.86 -> 116.67
-- Damage: 66 -> 70
-- Attack speed: 1.786 -> 1.667

Now clears early waves a bit slower


Grove

Consort
- Damage: 52 -> 53

Honeyflower
- Health: 1230 -> 1200

Deathcap
- Health: 3500 -> 3450

Canopie
- Total cost: 285 -> 275 (upgrade cost: 190 -> 180)
- Health: 3800 -> 3700
- Damage: 160 -> 155

Whitemane
- Damage: 187 -> 184


Mech

Bazooka
- Damage: 28 -> 29

Zeus
- Power Surge: Mana cost: 15 -> 8
- Magnetic Accelerator: Mana gain per attack: 2 -> 1

Overall stronger and significantly better synergy with Sorcerer and Starcaller

Tempest
- Anti-Air Turret: Damage: 5 -> 6

Berserker
- Health: 2100 -> 2050

Millennium
- Health: 2350 -> 2250

Doomsday Machine
- Health: 5750 -> 5450

Waves

(15) Quadrapuses
- Attack speed (attacks per second): 0.855 -> 0.84

(16) Cardinals
- Health: 1700 -> 1800
- Damage: 110 -> 103

A bit easier to clear, but significantly stronger against the king (now requires an extra spell or attack)

(17) Metal Dragons
- Attack speed (attacks per second): 1.01 -> 1.02

Post a Comment

Powered by Blogger.