Fortnite Mentor Monday - ask your questions here! |
- Mentor Monday - ask your questions here!
- v 4.4 Undocumented Changes/Bugs Megathread
- Community Favourites (Results)
- Epic already gave us a previeuw of his HP before unlocking him.
- ForkKnife: I was a bear
- The Banner gadget is underused and needs a buff, here's my idea
- Best update ever
- The Great Eye is ever watchful
- Please bring back the old song (or at least give the option to change the song)
- I discovered a thing!, you can instantly kill trolls
- (Suggestion) Using Research Points to rush expeditions.
- New Mission Type Idea: Weather the Storm!
- For the love of god Epic. It’s been months, how about investing some of those millions into fixing STW. The amount of loot I loose is beyond a joke.
- Please don't spam rockets around traps/tunnels/obj where propane litters the ground, because you think it's fun.
- The Cloaked Star, get him after three quests. No grind this time.
- My first upgraded reperk gun
- When can we increase the difficulty in Deliver the Bomb missions again?
- All Event Weapon Perk Changes (4.4 Recombobulator Update)
- 8-bit Demo Constructor (img from StormShield.One)
- New Anti-Material Charge sound effect!
- Totally forgot that static roll weapons can now be changed. Thank you epic. Now to get ride of that crit damage on the Noc
- Can we PLEASE fix the game crashing in this game!?
- Trap tutorials?
- RE-PERK Does not allow perk experimenting
- New Panther AR on Stormshield One!
- Someone Is Always There to Spoil the Group Picture
- Sweet, traps can now be placed on sloped floors! Now...
| Mentor Monday - ask your questions here! Posted: 10 Jun 2018 11:15 PM PDT Welcome to Mentor Monday, a thread where anyone can ask any type of question without the fear of getting deathly glares by a passing Blaster! Questions can range from whats new in Fortnite, whats the current meta, or even where did the storm even come from? Questions can come from brand new players, players returning, or veteran players who never got a chance to ask the right question(s). New Player Guides | WhiteShushii's AIO Guide | Guide to Budget/Free Progression | Other guides | FAQ [link] [comments] | ||
| v 4.4 Undocumented Changes/Bugs Megathread Posted: 11 Jun 2018 03:01 AM PDT 4.4 Patch NotesPlayer Reporting has been delayedHi all! Same as last time! We're requiring you to follow the format below (you can copy paste it). Please, please, please follow this format, and check to see if what you are reporting has already been said:
By doing this, we can use the upvote system to measure severity/frequency and also provide the developers with more info than simply, "Hey, this thing is not working, can you fix? Thanks." While allowing less severe/frequent bugs some more visibility instead of flooding the thread with the same bug. If you wish to report a bug and see that it's already reported, then just reply to that comment. If you have a workaround for that bug, then comment it on that post. [link] [comments] | ||
| Community Favourites (Results) Posted: 11 Jun 2018 01:08 PM PDT
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| Epic already gave us a previeuw of his HP before unlocking him. Posted: 11 Jun 2018 03:33 PM PDT
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| Posted: 11 Jun 2018 06:52 AM PDT
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| The Banner gadget is underused and needs a buff, here's my idea Posted: 11 Jun 2018 07:50 PM PDT
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| Posted: 11 Jun 2018 02:39 AM PDT
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| The Great Eye is ever watchful Posted: 11 Jun 2018 09:02 PM PDT
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| Please bring back the old song (or at least give the option to change the song) Posted: 11 Jun 2018 02:56 AM PDT
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| I discovered a thing!, you can instantly kill trolls Posted: 11 Jun 2018 12:18 PM PDT
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| (Suggestion) Using Research Points to rush expeditions. Posted: 11 Jun 2018 03:08 PM PDT How would you all feel about this? I think it would be very beneficial for those of us that have filled out all of the Research tiers and are sitting on a constant, unused 27,690 Research Points not even including the 4,260 limit that is also constantly full. I know research points are also used in some expeditions and even transforms but this will be yet another way to use a resource that more-or-less becomes obsolete after filling skill trees. [link] [comments] | ||
| New Mission Type Idea: Weather the Storm! Posted: 11 Jun 2018 05:38 PM PDT Introduction: While you were in the middle of a mission, a massive storm rapidly moved in, compromising your objective, and nearly your life. Your new goal is to stay alive as long as possible while you wait for Ray to send a transport. Logistics: Your rewards get compoundingly better the longer you stay alive for. If you get knocked, the counter doesn't reset, but the rate at which your score was increasing resets. A teammate picking you up doesn't cause it to reset. At the end of 15 minutes, a transport ship appears at a random place in the zone, and you have to travel to it before you can leave the mission. - All husks throughout the mission immediately target the nearest player. - All husks spawn at random places on the map just like wandering husks do in normal missions. Playstyles: - Stay mobile: You will be constantly trying to outmaneuver the horde, but if you never kill any, you'll be cornered and die a painful death - Build a Base: You will have traps and walls doing much of the work for you. Just remember to put down some patrol ward traps so that husks can't spawn inside your base. - Delete the Husks: You say "screw you" to fate, and go on the offensive. You craft a large amount of patrol wards, and with your team, cover the whole map except one section with those buggers. Then, with that section trapped out, you pull out your weapons and take on the storm head-on. Edit: Do you guys have any other ideas for how this could be tweaked? This is still a very rough idea, and could use some feedback. [link] [comments] | ||
| Posted: 11 Jun 2018 06:10 AM PDT
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| Posted: 11 Jun 2018 01:58 PM PDT
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| The Cloaked Star, get him after three quests. No grind this time. Posted: 11 Jun 2018 04:04 AM PDT
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| Posted: 11 Jun 2018 09:04 PM PDT
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| When can we increase the difficulty in Deliver the Bomb missions again? Posted: 11 Jun 2018 09:53 AM PDT Epic has disabled the Difficulty Pylon in Deliver the Bomb missions with the 3.1.0 patch and said they would address this issue and work on it, but since then nothing happend. Did Epic forget about this? It's been over three months already and they didn't even mentioned it on their Trello board. Could we please get an update? [link] [comments] | ||
| All Event Weapon Perk Changes (4.4 Recombobulator Update) Posted: 11 Jun 2018 09:29 PM PDT Hey there, I just wanted to compile a short list with all the Event Weapon Perk changes that are now possible with Update 4.4. Let me know if I missed anything, or I should add in all possible rolls. (This will take longer and look more clustered, but might help more in some instances) I know that some weapons are missing, that's just because I don't have them. In general, all weapons prior to the Christmas event, The Frostbite, and the weapons of the ultimate Edition. Data on those would be very much appreciated Cheers, ~DestinySilvade Nocturno (Don't know all the rolls)
Hydra
Hacksaw
Mercury LMG
Dragonfire
Founders Revolt
Heartbreaker
Ralphies Revenge
Neon
Noble Launcher
Egg Launcher
Quad Launcher
Dragons Fist
[link] [comments] | ||
| 8-bit Demo Constructor (img from StormShield.One) Posted: 11 Jun 2018 08:28 AM PDT
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| New Anti-Material Charge sound effect! Posted: 11 Jun 2018 07:38 PM PDT
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| Posted: 11 Jun 2018 08:32 PM PDT
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| Can we PLEASE fix the game crashing in this game!? Posted: 11 Jun 2018 03:51 PM PDT honestly, it's so annoying to do 10-15 minutes building spending 3000 mats & traps then 5 minutes fighting only to crash when there's 2 minutes left and when you start up again either someone has taken your spot or the game has ended. that was the only cat 2 pl70 mission available for my quest progression, now there isn't any available and will probably have to wait a few hours until new mission refresh. i can't be the only one experiencing crashes like this [link] [comments] | ||
| Posted: 11 Jun 2018 08:42 PM PDT Can we get some more trap tutorials (specifically in Stonewood and Plankerton)? I help people out in Plankerton and it's actually baffling how they think T1 wood or metal is enough to fend off level 40+ enemies without traps, especially during the missions with three or more objectives. I believe that reinforcing trapping would be beneficial to literally everyone in STW. Sure, it's not actually a problem in Stonewood, but instilling habit early would go a long ways. Something like every now and again having to get "x" kills with traps only? Something. Anything. [link] [comments] | ||
| RE-PERK Does not allow perk experimenting Posted: 11 Jun 2018 08:25 PM PDT It is waaaaaay too grindy taking 3hrs to get 1000 IF your farming encampments otherwise it's at least 6hrs. Then if you change a perk then want to put it back you now have wasted 6-12hrs with no progress or feeling of completion other than you just wasted a day to try and use a main feature of the game that does not support experimenting. [link] [comments] | ||
| New Panther AR on Stormshield One! Posted: 11 Jun 2018 10:55 AM PDT
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| Someone Is Always There to Spoil the Group Picture Posted: 11 Jun 2018 06:28 AM PDT
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| Sweet, traps can now be placed on sloped floors! Now... Posted: 11 Jun 2018 02:21 AM PDT step 2 is letting us put sloped floors on sloped terrain. Including that multi-layered crap that destroys my hopes and dreams of a decent Atlas protection. [link] [comments] |
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