RuneScape Monday Update Feedback - 13 August |
- Monday Update Feedback - 13 August
- Elite Dungeons - Dragonkin Laboratory
- How it feels sometimes
- Allow us to override ugly as hell legendary pets with bossing/skilling pets
- Stalling adrenaline prevents you from Teleporting to checkpoints in ED1 now. Why Jagex?
- Ninja QoL Suggestion: Make the 99 and 120 Ranged capes have the same ranged bonus as Ava’s alerter if you have the proper quest done.
- Patch Notes - 13/08
- Ouch... Story of my life.
- Elite Dungeoneering Outfit Blueprint costs 200k DG tokens!
- Mod clarification on the "chest tax" for Elite Dungeons?
- geno + dslayer (cheap combo)
- and sometimes I wonder why I’m lonely
- So I just got hit 9k in death's office after claiming my gear after dying to second ED2 boss (KBD2) after dying while holding poison.
- Varrock sawmill operator no longer has a trade option.
- These two descriptions should be swapped (Warrior's Guild, the interface when you select what tokens to use in the Cyclops room)
- A rollercoaster of emotions
- Any idea how to change that arrow colour in the game? Got problem in desert scan
- We're looking at rebooting at 14:00 game time (3pm UK time) for this week's game update!
- With ED2 mostly containing dragons, Biting 2 + Dragon slayer should be one of the BIS perks to use!
- Why were Sinkholes and Shifting Tombs excluded from giving fragments?
- World 54
- Wrong image shown for the dungeoneering outfit in the invention skill tab.
- One Notification is Enough, Thank You.
- Just noticed - Bryll is holding air. She has Jacquelyn's idle animation, so should hold something!
- Hmu for a good meal
- EliteDungFC for the Dragonkin Laboratory update today (14:00 game time)
Monday Update Feedback - 13 August Posted: 13 Aug 2018 06:14 AM PDT Feel free to use this post to discuss, raise issues, and/or give feedback on the latest update. Perhaps you want to discuss something that isn't quite deserving of it's own submission, and this is the perfect place to do so! The pertinent news post and/or patch notes will be posted as a comment sticky in this post. If there is no Monday update scheduled, this post will be promptly removed. [link] [comments] | ||
Elite Dungeons - Dragonkin Laboratory Posted: 13 Aug 2018 06:46 AM PDT
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Posted: 13 Aug 2018 03:24 AM PDT
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Allow us to override ugly as hell legendary pets with bossing/skilling pets Posted: 12 Aug 2018 06:25 PM PDT | ||
Stalling adrenaline prevents you from Teleporting to checkpoints in ED1 now. Why Jagex? Posted: 13 Aug 2018 07:23 AM PDT | ||
Posted: 13 Aug 2018 01:34 AM PDT I mean it's a super niche QoL thing, but it kind of bums me out that the alerter has a better ranged bonus than my ranged skillcape. I dont really see the harm in letting the skill cape's bonus scale to alerter's if you have alerter in your bank. [link] [comments] | ||
Posted: 13 Aug 2018 06:31 AM PDT
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Posted: 12 Aug 2018 02:30 PM PDT
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Elite Dungeoneering Outfit Blueprint costs 200k DG tokens! Posted: 13 Aug 2018 07:09 AM PDT
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Mod clarification on the "chest tax" for Elite Dungeons? Posted: 13 Aug 2018 04:45 AM PDT During many of the Elite Dungeon videos for Aminishi it was mentioned there was a "death tax" on the chest similar to the Sophanem Slayer Dungeon. I myself never noticed anything like this during my numerous deaths inside of ED1, so is this actually a feature? If so it must be something very subtle; it would be nice to get some clarification with ED2 dropping shortly. [link] [comments] | ||
Posted: 13 Aug 2018 06:07 AM PDT
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and sometimes I wonder why I’m lonely Posted: 12 Aug 2018 11:44 PM PDT
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Posted: 13 Aug 2018 08:02 AM PDT | ||
Varrock sawmill operator no longer has a trade option. Posted: 13 Aug 2018 04:37 AM PDT Is this a bug or did I miss a patch note stating he no longer sells construction supplies? [link] [comments] | ||
Posted: 13 Aug 2018 01:35 AM PDT
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Posted: 12 Aug 2018 03:49 PM PDT
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Any idea how to change that arrow colour in the game? Got problem in desert scan Posted: 13 Aug 2018 04:43 AM PDT
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We're looking at rebooting at 14:00 game time (3pm UK time) for this week's game update! Posted: 13 Aug 2018 04:36 AM PDT
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With ED2 mostly containing dragons, Biting 2 + Dragon slayer should be one of the BIS perks to use! Posted: 13 Aug 2018 12:00 AM PDT
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Why were Sinkholes and Shifting Tombs excluded from giving fragments? Posted: 13 Aug 2018 07:28 AM PDT I have no issue with Daemonheim and Elite Dungeons giving fragments. But it seems odd to exclude the other 2 Dungeoneering activities. Other skills have a plethora of ways to train, thus giving opportunities to get fragments. With Dungeoneering, we are a tad limited in our options. Sinkholes are capped at twice a day (4 with resets). Shifting Tombs does require the xp option to be enabled on. Suggestion:
Additional question: do we need to include the Anima Islands activity as it also has a Dungeoneering aspect? (To complete a lap at 1 stage, you rip off a piece of crystal and toss it, then everyone can tele to it like a gatestone, and you get Dung Xp on the teleport) [link] [comments] | ||
Posted: 12 Aug 2018 02:04 PM PDT
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Wrong image shown for the dungeoneering outfit in the invention skill tab. Posted: 13 Aug 2018 07:17 AM PDT
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One Notification is Enough, Thank You. Posted: 12 Aug 2018 10:12 PM PDT | ||
Just noticed - Bryll is holding air. She has Jacquelyn's idle animation, so should hold something! Posted: 13 Aug 2018 07:25 AM PDT
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Posted: 12 Aug 2018 10:53 PM PDT
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EliteDungFC for the Dragonkin Laboratory update today (14:00 game time) Posted: 13 Aug 2018 04:48 AM PDT Preestablished FC that is non-toxic and learner friendly for finding teams for all Elite Dungeons. Information, guides, and strategies are already posted for ED1 and will be posted with ED2 as soon as the information comes in. We provide assistance with:
• Discord (over 1450+ users) [link] [comments] |
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