Games Weekly /r/Games Discussion - What have you been playing, and what do you think of it?


Weekly /r/Games Discussion - What have you been playing, and what do you think of it?

Posted: 12 Aug 2018 02:09 PM PDT

Please use this thread to discuss whatever you've been playing lately (old or new, any platform, AAA or indie). As usual, please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in bold is nice, to make it easier for people skimming the thread to pick out the names.

Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is).

Since this thread is likely to fill up quickly, consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts.

For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.

/r/Games has a Discord server! Join it and say hi! https://discord.gg/rgames

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Huge Wave of Complaints Prompts Tencent to Remove “Monster Hunter: World” Game Days After Launch

Posted: 13 Aug 2018 01:00 AM PDT

RPCS3 - Huge Performance & Graphic Improvements in RDR, GoW 3 & Ascension, Uncharted and more!

Posted: 12 Aug 2018 09:05 PM PDT

Torchlight Frontiers brings a shared world to the series' existing universe, due 2019

Posted: 13 Aug 2018 05:57 AM PDT

Total War: Three Kingdoms – Sun Jian In-Engine Trailer

Posted: 13 Aug 2018 06:25 AM PDT

Bandai-Namco just unveiled a teaser site for a new Japanese Horror game, Domas

Posted: 12 Aug 2018 08:54 AM PDT

GRIS - Reveal Trailer

Posted: 13 Aug 2018 07:26 AM PDT

Dark Souls 3 Forces of Annihilation Mod Official Trailer - Control and Play as Bosses and Enemies!

Posted: 12 Aug 2018 10:41 AM PDT

Phantom Doctrine Gameplay Preview

Posted: 13 Aug 2018 06:12 AM PDT

Fallout 76 won’t be on Steam because Bethesda wants a ‘direct relationship’ with players .

Posted: 12 Aug 2018 11:14 AM PDT

Free Weekend | Tom Clancy's Rainbow Six Siege

Posted: 12 Aug 2018 10:22 AM PDT

Yakuza 0 PC's updated first patch released

Posted: 13 Aug 2018 07:28 AM PDT

Shigeru Miyamoto and Takashi Tezuka on the creation of World 1-1

Posted: 12 Aug 2018 07:59 PM PDT

Link: https://www.youtube.com/watch?v=zRGRJRUWafY

Sorry if you've already seen this! It hasn't been posted before on this subreddit so I hope you don't mind. Even if you've seen it, it's a nice video to rewatch now and again.

In the video Shigeru Miyamoto and Takashi Tezuka discuss the design and thought process that went into making the first level of the original Super Mario Bros. It's pretty fascinating stuff, and a great example of good game design.

One big point they mention is how they attempt to teach the player without an explicit tutorial area, by using clever enemy and block placement in order to show the player what their goal is. Are there any other games that you guys like that do this?

submitted by /u/DabestbroAgain
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After years of work, our first title will finally be released to Steam!

Posted: 12 Aug 2018 06:01 PM PDT

Mist of the Dark is a player vs player experience engineered to create horrifying, tense situations as you and your fellow soldiers try desperately to bring down a grotesque monster before it threatens the very existence of the human race. Delve deep into it's lair in the caves or it's hunting grounds in the sewers to put an end to the murderous rampage. Or... become the monster itself and decimate anything that moves.

Mist of the Dark is currently in early access alpha and will always be a free-to-play title. Here at Visualistic Studios we wanted to create a game that tested your mettle as well as your skills to survive as a team. For us, some things were imperative to the creation of Mist of the Dark:

  • Absolutely no pay-to-win mechanics, ever.
  • Constant bug-fixing updates to keep the game mechanically sound.
  • Future content planning to keep the game fresh.
  • Tons of community involvement.
  • Fun, exciting game-play that truly engrosses the players.

We all wanted to create a game we want to play, but understand how imperative it is to keep our ear to the ground and really listen to the community. Constructive criticisms are always welcomed and encouraged. Until Steam officially releases in the coming days, you can find a game key here. Be sure to check out our subreddit too! See you out there

submitted by /u/FellKin
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The precarious business of living off modding

Posted: 13 Aug 2018 05:55 AM PDT

Free Ni no Kuni 2 DLC Adds Bosses and Quests, Out Now

Posted: 12 Aug 2018 10:46 AM PDT

How does Exapunks compare to other Zachtronics games?

Posted: 12 Aug 2018 09:54 PM PDT

Exapunks, a new game from Zachtronics, launched in early access last week. There have been a few threads about the game in r/games, but nothing since launch.

If you are playing the game:

  • Did you buy the limited edition? Do you like the quality of the goods?
  • How does the presentation compare to the other Zachtronics games? Are you satisfied with the visualization of the hacking, and if not, what makes you wanting more?
  • How hard is it compared to others?
  • What do you think of the EXA programming language? Esp. compared to TIS-100 and Shenzhen I/O?
  • Do you like the game?
submitted by /u/team56th
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How Splatoon's Predecessor Was Ended By Leaks - Game History Secrets (Nintendo Wii U) (x-post with r/Nintendo)

Posted: 12 Aug 2018 12:21 PM PDT

Button2Pixel: X Legacy Collection Input Lag on Every Platform, Virtual Console, Etc.

Posted: 12 Aug 2018 08:40 PM PDT

Onrush Summer Slam Update

Posted: 13 Aug 2018 01:09 AM PDT

Assassin’s Creed: Odyssey has a Shadow of Mordor style mercenary system.

Posted: 13 Aug 2018 08:22 AM PDT

Subspace Emissary Retrospective

Posted: 13 Aug 2018 07:24 AM PDT

Subspace Emissary Retrospective

After nearly a decade away I've revisited Brawl's famous adventure mode and wish to share my thoughts.

I'll start with the positives; as to be expected, the cutscenes are fantastic and are clearly the star of the show. They're full of life, personality, and detail, while also at times breathtaking and epic. The visuals of these cutscenes hold up fairly well today, though they are obviously trounced by the character trailers we get nowadays.

As far as gameplay goes, the constant switching of characters and parties from stage to stage is an excellent way to keep things fresh and interesting. You're never playing as one character for significantly longer than the rest, even with the option to choose between a handful of fighters at the start of each stage (a very nice, small touch that allows you to mostly avoid characters you can't stand).

Boss fights against Ridley, Porky and Rayquaza are fun and memorable challenges against familiar enemies, however they are few and far between compared to the vast number of bosses and standard enemies. This leads me to the negatives.

Most enemies and bosses are original creations for Smash Bros. Brawl, and are totally generic. To make matters worse, there are only about 12 different varieties that you fight constantly for the entire campaign. Once in a while you'll encounter a recognizable enemy such as goombas or hammer bros, but these are infrequent. Original enemies could have been a good idea but they all look like rejected demon designs from the Persona series and don't fit well with Smash Bros. in my opinion.

The same is true for most bosses. Aside from the aforementioned bosses from Pokémon, Earthbound, and Metroid, most of the other bosses are bland robotic monsters. Some are fought multiple times, the worst of which (Galleom) appears twice in row for no reason other than to use different characters to beat it.

The level design is just as boring as the enemies are. Most levels are straightforward platforming stages with extremely light exploration. Meaning you'll run down a straight path and occasionally jump over an obstacle, come to a fork in the road and choose a path. One path will be a dead end with enemies or a key, the other the way forward. From time to time there are some light puzzles to solve, like a room full of teleporters where you trial-and-error your way to the exit. The stages play like extended versions of Melee's adventure mode levels, however where those levels were short, these take up way too much time compared to fights against CPUs and bosses.

When the game asks you to do some actual platforming it becomes very apparent that the controls were not meant for precision jumps. I found myself very frustrated with these sections, dying on relatively simple jumps as most characters. Some characters fair better, particularly Pit, which I suspect is why you start your first platforming level as him.

I thought I was going to enjoy walking down memory lane with the Subspace Emissary but aside from the amazing cutscenes I can't say I enjoyed much at all. The stages are bland, the enemies uninteresting, and most bosses a slog. I can see why Sakurai was upset with the cutscenes being uploaded to YouTube, because there is no reason to play this mode except for those cutscenes. Melee's adventure mode struck a good balance between short levels with recognizable enemies and unique fights with characters on their home stages. This has me hoping that the rumored Spirits mode in Ultimate is similar to Melee's adventure mode with added classic bosses (Dracula, Rathalos). That would be much more representative of Smash than nearly all of Subspace Emissary's stages. Without the cutscenes, Subspace Emissary is a severely sub-par action platformer.

[I played on Hard mode and using Project M, it took me 5 hours 45 minutes]

TLDR: Subspace Emissary isn't as good as I remember it. Here are some positives and negatives:

+Cutscenes are fantastic

+Character switching/variety

+Ridley, porky, Rayquaza (recognizable bosses)

-Generic and repeated boss fights (galleom twice in a row)

-level design uninspired

-enemies generic (12 types)

-controls not meant for platforming

submitted by /u/NeedleNose1
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Insurgency Sandstorm Beta Is Here - First Impressions

Posted: 12 Aug 2018 11:59 AM PDT

Resident Evil 7: RE Retrospective

Posted: 13 Aug 2018 06:59 AM PDT

Elea - Story Trailer

Posted: 13 Aug 2018 04:40 AM PDT

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