Factorio Eternal Night 2 [public game]


Eternal Night 2 [public game]

Posted: 15 Jun 2018 05:15 AM PDT

EDIT: this is the end for now! Thank you all for participating! There might be another run tomorrow evening, but there's also other great events you should check out! https://i.imgur.com/iADCRGt.png

It's dark, it's a deathworld, it has simplified oil.
Server-name: [FactorioMMO] Eternal Night 2
Mod needed: https://mods.factorio.com/mod/Zr_simpleoil
Server currently running 0.16.50 0.16.51!

What's the twist? It's dark all the time, yet bright enough to just barley get some energy from solar panels. About 37min 1.5h 3h into the event, there's nuclear winter with a ton of pollution everywhere. The biter 'time evolution' is disabled.


EDIT: Third time's the charm?
We're live once more!
since the first attempt was wiped clean, it will be restarted shortly with some small tweaks!

submitted by /u/FactorioMMO
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The battery now looks like the one in the tech tree. (0.16.51)

Posted: 15 Jun 2018 11:32 AM PDT

Friday Facts #247 - Pricing and its exploits

Posted: 15 Jun 2018 03:51 PM PDT

This simple building made my life way easier.

Posted: 15 Jun 2018 06:59 AM PDT

when you're really into pollution topography but also ascii art

Posted: 15 Jun 2018 01:05 PM PDT

Stand alone/Tile-able enrichment, belts and stackers only

Posted: 15 Jun 2018 01:24 AM PDT

The Train Megabase - 2kspm, 400 trains and over 200 UPS

Posted: 15 Jun 2018 09:48 AM PDT

Version 0.16.51

Posted: 15 Jun 2018 05:42 AM PDT

Graphics

  • Changed the battery item icon to be more consistent with the technology icon.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

submitted by /u/FactorioTeam
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My first rocket launch! Such a feeling of accomplishment

Posted: 15 Jun 2018 09:30 AM PDT

I Concede Defeat

Posted: 15 Jun 2018 09:24 AM PDT

Alright engineerios. I love playing Factorio, right up until I have to start using oil. I never have enough. NEVER. I have gotten very good at managing early-game resources because I constantly restart once I get up to oil.

I have worked out my ratios with petroleum gas, sulfur, sulfuric acid, and batteries, and plastic bars. I put a shit-ton of oil wells on the map when I start, and I try to put every three oil refineries on an individual oil well/pumpjack/pipe system. I am trying to max the fuck out of these things and I'm still overwhelmingly frustrated every time.

I'll be honest, Factorio isn't about making the most efficient and clever factory for me. I enjoy making big, organized factories that are aesthetically pleasing. I have gotten very good at placing pipes in a pretty fashion. Unfortunately I still never have enough oil, and quit every playthrough right when I get to bots.

Please, give me every quality of life mod, every tidbit of advice, every ritual sacrifice that will make me never have to worry again about how much oil I (don't) have.

Thanks folks

submitted by /u/deadlybacon7
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(Eternal World 2) This is what happens when you have a .75 evolution 2 hours into a factorio game

Posted: 15 Jun 2018 10:36 AM PDT

Long distance fluid transport

Posted: 15 Jun 2018 04:30 PM PDT

Is it more efficent to pipe fluids long distances or simply load it all onto trains? I can't seem to get enough crude oil to base although I am producing enough.

submitted by /u/Smokey525
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fff or fsf (Factorio Friday Facts or Factorio Saturday Facts)

Posted: 15 Jun 2018 02:57 PM PDT

It's coming close https://www.worldtimeserver.com/current_time_in_SK.aspx

Not angry or disappointed . Just my F5 key is getting broken ;-)

submitted by /u/koenmc
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[Eternal Night 2] When you can't even scratch a behemoth using normal methods, use trains.

Posted: 15 Jun 2018 02:55 PM PDT

No Oil? At All?

Posted: 15 Jun 2018 11:02 AM PDT

Bob's and Angel's mod plastic production

Posted: 15 Jun 2018 05:40 PM PDT

I have been playing with bob's and Angel's mods and the plastic production is really convoluted being multi-phase oil--> raw gas --> liquid natural gas --> methane --> methanol --> propane --> liquid plastic --> plastic. Is their any way around it?

submitted by /u/Mraecus
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Current Seablock .16 Base, no idea how I should progress further from this point.

Posted: 15 Jun 2018 12:40 PM PDT

Hello! Newbie factory worker here. Can someone tell my why my oil processing seem to be either slow or stagnant?

Posted: 15 Jun 2018 10:57 AM PDT

Unloading items from a chest in a specific order

Posted: 15 Jun 2018 01:03 PM PDT

I am using a blueprint that has a train fueling setup and as I get better and better fuel I want to make sure I have my network burn the best fuel available.

Example:

I have a requester chest asking for: 50 coal, 50 solid fuel, 10 rocket fuel, 10 nuclear fuel.

Ideally, the inserter feeding the train from this chest would use the nuclear fuel. If the nuclear fuel runs out it would use rocket fuel, then solid fuel, then coal.

How can I use a circuit network to make sure it unloads the correct resource first?

submitted by /u/Mandalorian007
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Update for ClusterIO Heavily modded.

Posted: 15 Jun 2018 12:20 PM PDT

So as some people have seen i posted and people could join. If you are interested please see the original post: https://www.reddit.com/r/factorio/comments/8n0rih/clusterio_public_server_abpy_and_more/

Our discord is https://discord.gg/39dwtn4

Only difference we are running 0.16.49

Today with /r/GeoStyx's lovely factorio maps i can show you some progress.

https://factoriomaps.com/EurypteriD192/Clusterio/2018-06-15/list.html

submitted by /u/EurypteriD192
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Lock belt to place only in straight line?

Posted: 15 Jun 2018 02:31 PM PDT

I need to enlist your help! After 100+ hours (so really a Factorio novice) I still haven't figured out one thing:

How can I lock the direction on a belt when placing free-hand, without walking alongside it?

Many of you probably know that in most graphic illustrator programs there's this handy dandy function of pressing SHIFT and thus locking lines to 90°.

How can I achieve the same thing in Factorio, without walking alongside the belt? If I try to do it free-hand typically this happens:

_______________ _ _____ ________ ____ ___ ___ ___ _____

submitted by /u/FasterThanFlourite
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Linux to windows migration -> lost my blueprints?

Posted: 15 Jun 2018 04:57 AM PDT

How much would be 30 square kilometers in factorio?

Posted: 15 Jun 2018 08:33 AM PDT

how wide is a belt?

The real question is how it feels in the game?. In Factorio, and from that point, how comparable wil be in Satisfactory? At least for, me is hard to understand how big that is in real life. And at first sight, doesn't seems much, because I can make 5km easily on bike, and that would be from side to side, because the player start on the center.

submitted by /u/locob
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Personal roboport question

Posted: 15 Jun 2018 05:16 PM PDT

Sorry for what I'm sure is a dumb question...

I don't have a logistical network setup. I do have a personal roboport going though. When I go to clear areas, or build areas from blueprints, the construction robots often hover over my head without returning to my inventory, or grabbing something else to be made. This forces me to right click on them and when I do they hop back to work.

What am I missing to make them completely automatic?

submitted by /u/Soulfly37
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19k undergrounds, 2.6k beacons and just 640 labs. I'm ready to find bottlenecks. Blueprint in comments.

Posted: 15 Jun 2018 05:11 PM PDT

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