Overwatch - [Reminder] Competitive Season 9 ends Apr 27 @ 5PM PDT (Apr 28 @ 00:00 UTC)


[Reminder] Competitive Season 9 ends Apr 27 @ 5PM PDT (Apr 28 @ 00:00 UTC)

Posted: 27 Apr 2018 07:27 AM PDT

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Here's your SR to bonus CP breakdown:

SR Rank Bonus CP
1-1499 Bronze 65 CP
1500-1999 Silver 125 CP
2000-2499 Gold 250 CP
2500-2999 Platinum 500 CP
3000-3499 Diamond 750 CP
3500-3999 Master 1200 CP
4000-5000 Grandmaster 1750 CP

Bonus CP is given for your highest rank of the season, not your current one.


Season 10 is currently scheduled to launch three days later on Monday, April 30 at 5:00 p.m. PT (Tuesday, May 1 at 00:00 UTC).

submitted by /u/SpriteGuy_000
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Overwatch League Season 1: Stage 3/Week 4/Day 3 Discussion Thread

Posted: 27 Apr 2018 03:43 PM PDT

Information

Streams: Twitch | overwatchleague.com | MLG.tv

Schedules: Official | Liquipedia | Over.gg | GosuGamers

Changes from Stage 2.

Format

Group Play matches will be 4 Game Sets. The map order is as follows:

Order Type Maps
1st Assault Temple of Anubis, Volskaya Industries
2nd Hybrid Numbani, Blizzard World
3rd Control Nepal, Ilios
4th Escort Route 66, Junkertown
Tiebreaker Control Oasis

Top 4 teams will make the stage playoffs. Playoff matches are best-of-five (Bo5).

Schedule

Stage 3 Week 4 will run Wednesday April 25th - Saturday April 28th.

Stage 3 Playoffs will run Sunday May 6th.

Stage 3 match start times will run as follows:

Day Start Time
Wednesdays 4 PM PDT
Thursdays 4 PM PDT
Fridays 4 PM PDT
Saturdays 1 PM PDT
Sundays (Stage Playoffs) 1 PM PDT

Broadcast Talent

--- ---
Host Chris "Puckett" Puckett
- Alex "Goldenboy" Mendez
Analysts & Desk Jonathan "Reinforce" Larsson
- Josh "Sideshow" Wilkinson
- Alberto "Crumbz" Rengifo
- Brennen "Bren" Hook
- Soe "Soe" Gschwind
- Malik "Malik" Forté
Casters Christopher "MonteCristo" Mykles
- Erik "Doa" Lonnquist
- Mitch "Uber" Leslie
- Matthew "Mr X" Morello
- Auguste "Semmler" Massonnat
- Robert "Hexagrams" Kirkbride

Overwatch League Teams

Atlantic Division Pacific Division
Boston Uprising Dallas Fuel
Florida Mayhem Los Angeles Gladiators
Houston Outlaws Los Angeles Valiant
London Spitfire San Francisco Shock
New York Excelsior Seoul Dynasty
Philadelphia Fusion Shanghai Dragons

Matches & Results

DISCLAIMER: Times are approximate and are subject to change and/or delay.

Matchup Start Time Result
Fuel vs Uprising 4 PM PDT 0 - 4
Gladiators vs Outlaws 6 PM PDT -
Valiant vs Mayhem 8 PM PDT -
submitted by /u/SpriteGuy_000
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When you get real tired of the enemy's 3-barrier BS, so you ask for assistance.

Posted: 27 Apr 2018 10:48 AM PDT

This is MY killfeed

Posted: 27 Apr 2018 06:11 AM PDT

After all these seasons my first Ana POTG

Posted: 27 Apr 2018 02:47 AM PDT

Tip: Very useful Mei ult for Hollywood defense

Posted: 27 Apr 2018 06:24 AM PDT

Symmetra may be able to fire her turrets onto walls! Geoff update.

Posted: 27 Apr 2018 03:03 PM PDT

An idea I always wanted to see for Sym may be coming through later this summer.

Link for all that don't check the forums regularly: https://us.forums.blizzard.com/en/overwatch/t/symmetra-rework-defense-or-support/81544/3?u=mummyhead-11795

I really can't wait to hear more but it sounds like she may still be keeping her turrets (and no healing turrets, apparently)

submitted by /u/Sokodile
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Ggeoff: We have increased Symmetra Turrets Damage. She will only deploy 3 of them.

Posted: 27 Apr 2018 03:35 PM PDT

Blackwatch disguised as a band

Posted: 27 Apr 2018 10:49 AM PDT

All Symmetra Rework Comments Made By Devs Today

Posted: 27 Apr 2018 05:24 PM PDT

Updating Live

Symmetra Rework: Defense or Support?

We currently have moved her to Defense. We tried a healer version which had her turrets healing instead of dealing damage, but it felt super awkward, especially with how fast Overwatch moves.

That said, we are playing with a new way her turrets deploy. Instead of having to stick them directly onto a wall herself, she can now fire an un-deployed version like a projectile, which sticks to walls/ceilings/etc. Once it sticks, it will unfold like it does on the wall currently when she builds them.

This helps for a bunch of reasons but one of the big ones is that it makes it a lot easier to play her on offense or just be able to preposition her turrets much more easily/quickly.

Do the turrets arc through the air like a Junkrat grenade, or do they travel in a straight line? How far away is "too far" to be able to set up a turret? Will they travel faster than her Photon Barrier?

Currently they will travel effectively infinitely in a straight line. (think of them like Pharah rockets). The projectile speed isn't super fast though so enemy players can see them coming. They can't currently shoot them out of the air though, but we're still iterating and may allow this.

Honestly? Then what is the point? lol Do they still have 1 HP?

No, there are other changes to her turrets as well. We've lowered the max number to 3 (both that she can hold and that can be deployed), but we've increased their damage and slow potential. They also have 30 health currently, though that number will probably change over time as we test. They still die quite easily but there is a significant difference between dying to any damage and just having very low health.

Please. No. Turrets are literally going to be useless if you only give her 3.

So far we've found the turrets to be much more powerful this way, not less. Keep in mind its almost like you're deploying 2 turrets at a time now, since they are more powerful individually. You lose a little bit of map coverage, but overall the turrets are actually more impactful, not less.

Plus spending less time re-deploying turrets frees you up to do other things at the same time, rather than spending so much focus on moving around trying to keep your turret nest up somewhere useful.

Are you guys looking at potentially changing her weapon?

Yes. We're still trying some things but whats working pretty well right now is her primary fire changed to no longer lock on but works as a straight beam that is fairly thick and has increased range. It still has the potential to gain extra damage by dealing damage like it does now, but instead of going 30/60/120 dps it is currently 65/130/195 dps. However, it now takes a combined 2 seconds of damage to 'level up' to the next tier of damage instead of 1 second. This means the weapon has significantly more potential but it is more difficult to get it to max power. Also, when hitting a barrier it currently generates ammo instead of consuming it. This means not only is she good at taking down barriers themselves, but she is good at just generating charge off barriers and using that charge to take down enemies as well.

Her alternate fire is still a charge-up large projectile, but it has a bunch of important changes as well. First off, it charges to max charge in 1 second, down from 2 seconds. Next, the projectile speed has increased significantly, currently it has changed from 10 m/s to 30 m/s. Lastly, instead of piercing enemies, it now impacts enemies/environments and explodes, dealing area damage around it. We've been heavily iterating on how much damage this ball deals now, but a direct shot has been hovering in the area of 130ish, with a large % of the damage coming from a direct impact (rather then the explosion).

I'll say it here again, we are still pretty heavily iterating on this stuff so this is all subject to change, but we like to try to give you guys some insight as to whats going on with her rework as it stands today.

Could you please tell us what you are considering for her ultimate?

I guess at this point I probably should have just posted everything at the same time since everything always makes more sense in context so ill just post whats remaining at this point.

Her teleporter is moving to her E ability and the Photon Barrier is moving to her ult, but these have massive changes as well.

The teleporter now works as follows: You place the exit like you normally do, except that you can place it up to 25 meters away, instead of only right in front of you. When you place the exit, the entrance automatically gets built right in front of you instead of at your spawn. It lasts only a short time but allies can use it freely as they normally do, but there are some new things that can teleport as well. We're experimenting with what works and what doesn't but currently you can teleport things such as Torbjorn turrets, D.Va's exploding mech, Junkrat tire, etc. This has lead to some sneaky/fun plays that are really unique to her. It also allows you to get onto high ground on offense with a comp that might otherwise have trouble doing so. The health has been lowered to 300 and the entrance is now attackable as well. If either die, the other is destroyed as well.

Her Photon Barrier has moved to her ultimate and is now very different as well. Instead of placing a moving barrier, she places a static barrier wall that effectively is infinite in size and has 5000 health. She places this wall much like Mei places her Ice Wall, which means you can place it at some range and you can also change the orientation.

This is all fairly early still and we've only recently started working on the visuals/animations/sounds etc, so its still a little ways out. I don't have an ETA on when you guys will get a chance to see and/or play with this but hopefully it wont take too long.

"she places a static barrier wall that effectively is infinite in size and has 5000 health"

O___________O WHAAAAAAT???

that's crazy awesome

Its actually been super interesting in playtests. There are a lot of different ways to use it and exactly where you place it is super important. You can do stuff like throw it into a fight from spawn like a Hanzo ult, because it spans across entire maps.

So does that mean Shield Gen is completely taken out of the game?

Correct, the shield generator is gone at the moment.

submitted by /u/Seagull_No1_Fanboy
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Wiping a whole team (Almost) by D.va's charge.

Posted: 27 Apr 2018 12:02 AM PDT

Hook the win right under them

Posted: 27 Apr 2018 01:02 PM PDT

My first teamkill with Deadeye

Posted: 27 Apr 2018 08:30 AM PDT

Just... seriously?

Posted: 27 Apr 2018 02:02 PM PDT

How to get genji to focus you the rest of the game

Posted: 27 Apr 2018 10:26 AM PDT

Stealing everyone’s potg (very old)

Posted: 27 Apr 2018 03:50 AM PDT

I feel betrayed

Posted: 26 Apr 2018 11:44 PM PDT

90% Luck, 9% Focus, 1% Skill.

Posted: 27 Apr 2018 02:37 AM PDT

Spare me and take Genji his soul of merciful devil

Posted: 27 Apr 2018 06:53 AM PDT

Doa on Overwatch League: "The thing that I hope that people appreciate is the production staff that’s working behind the talent, behind everyone that’s working on screen."

Posted: 27 Apr 2018 11:58 AM PDT

Please report players (details inside)

Posted: 27 Apr 2018 01:50 AM PDT

In comp I am ranked 1441.

In my ranking I see a lot of players harassing people for not playing good enough or degrading the team when we loose a match.

I also see people who throw a fit over someone not playing healer when they themselves are not playing a healer either.

I write the up to encourage people to report when they see ANYTHING like this. I usually file a report when I see behavior like this even if its not directed towards me.

I file a report in about 75% if my matches and each day I log on I see that blizzard has taken action against at least one of my reports.

This is a game where people should not have to deal with toxic players. Nor should you let anyone else be degraded whether they are on your team or not.

submitted by /u/Christiphis
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Playing Ana with balls

Posted: 27 Apr 2018 12:37 PM PDT

A small, but formidable "little known fact" about Zarya and her lore.

Posted: 27 Apr 2018 05:55 PM PDT

Zarya used to be a russian cosmonaut. its not told in the OVERWATCH WIKIPEDIA, but she references her time in spacecraft Sputnik when you look trough the megascope in Horizon Lunar Colony, saying in russian, translated to english:

"Oribting the earth in the spacecraft Sputnik, i saw how wonderful our planet is. People, let us preserve and increase this beauty, not destroy it!"

Then i dug into russian space technology. There actually is a codename ZARYA spacecraft flying about in Space, AKA Functional Cargo Block FGB, which has a mission to provide Electrical power, storage, propulsion trough sunshields, which it can also use as a laser.

If you noted what i wrote about Codename Zarya, It takes heat trough its shields, and converts it into a powerful laser.. much like Zarya in Overwatch does with her shield barrier, to power her own laser.

https://en.wikipedia.org/wiki/Zarya <-- Link to the actual Zarya.

So.. They based Zarya not to a human being, but into a russian spacecraft.

submitted by /u/Chikuaani
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"We need boops." "No problem. I picked Reinhardt."

Posted: 27 Apr 2018 03:51 AM PDT

Absolute Satisfaction

Posted: 27 Apr 2018 12:35 AM PDT

Several months of maining Reaper and I was finally able to pull of the ultimate disrespect maneuver

Posted: 27 Apr 2018 11:04 AM PDT

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