Fortnite V.3.1.0 Incoming | Downtime @ 4:00am ET (0900 GMT)


V.3.1.0 Incoming | Downtime @ 4:00am ET (0900 GMT)

Posted: 28 Feb 2018 08:46 PM PST

Hey Folks,

V.3.1.0 is about to land... and it sure feels lucky! Downtime for the V.3.1.0 patch will begin on March 1 at 4:00am ET (0900 GMT). Sorry about the delay in posting the timing!

Patch Notes for V.3.1.0 will go live with the update, so keep an eye out!

See ya real soon,

Chris_Attalus

submitted by /u/Chris_Attalus
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Save the World AMA! - 3/1 @ 11AM ET

Posted: 28 Feb 2018 11:14 AM PST

Heya folks,

We'll be hopping in with Save the World devs to answer your questions. The AMA will be live at 11 AM ET tomorrow, but we want to seed some of your questions today!

submitted by /u/JustMooney1
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I thought you guys might appreciate this Smasher wood wall art I made so decided to share.

Posted: 28 Feb 2018 12:08 PM PST

V.3.1.0 Release Date

Posted: 28 Feb 2018 02:09 PM PST

We plan to release Patch V.3.1.0 tomorrow, March 1. We don't currently have a time estimate but we'll update you once we know more. Stay tuned!

submitted by /u/MrPopoTFS
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Legendary Trap transform key in Twine lvl 100, Evac mission.

Posted: 28 Feb 2018 07:50 PM PST

As titled. Good luck for the next 5 hrs or so!

submitted by /u/eperb12
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Please don't make us beg anymore. Its hard enough finding players at this level. The leeching and afk players have reached the level 70 canny missions. Reporting them isn't working.

Posted: 28 Feb 2018 06:03 AM PST

There is a very easy way to band-aid this situation I have 2 ideas. If you don't do something soon all you will have are leechers and afk players.

Idea 1:

This will only apply to defense missions I don't know how this will work in a encampment, survivor or build mission. I suggest that after we start the defense phase of the mission create a storm like we have in BR outside the area of the map where the defense is going to take place. If any player is outside in that storm for say 10 seconds, they automatically get kicked out of the game with no rewards. The size of the defense circle and time before you get kicked out is of course something that you would need to figure out.

Addition - For encampments or survivor missions we can have something like a tally on the last 30 seconds of the game. In encampments the game scans the amount of time a player spent in an encampment area or enemies killed from encampments if the player doesn't have the required amount they get kicked without rewards. For survivors the game scans if the player doesn't have a certain amount of survivors they get kicked without rewards.

Idea 2:

Let us scale missions to 1,2 or 3 players if that is all we have available at the time to play. My proposition is if there are 2-3 players scale the amount of enemies accordingly. If there is only one player keep enemy numbers to a 2 person scale but don't let the spawn move.

I am in no way saying that either of these should be a permanent fix but seriously this is getting out of hand. Just let us have this until you find the permanent fix to this problem.

Every other PL70 mission I get into have players PL40 or below that don't even help in missions.

submitted by /u/Sack0fWine
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Can we just disable global chat for a wile?

Posted: 28 Feb 2018 11:54 AM PST

I would like to save different hero setups and have a quick swap in save the world on ps4

Posted: 28 Feb 2018 10:35 AM PST

I use 3 different setups while gaming. While doing encampments I use a ninja that has support for that plus I may or may not use adrenaline rush. For atlases I use a soldier with different support. For farming I use an outlander with different support. It would be nice to have a way to do a quick swap when playing different types of missions, especially when someone else is host.

submitted by /u/Dirk-n-RL
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We really need a skin system with all these ongoing event items and promotions

Posted: 28 Feb 2018 06:58 PM PST

Every month or two we get a new event which provides us with some really good looking skins the most recent being a twitch prime promo. Problem is that you have to re level the hero from the start just to enjoy a seasonal skin which you will probably stop using once a new even comes out. Current system where every single skin is a new hero on it's own really doesn't allow us to fully experience and customize our playstyle. A few cons for a current system:

  • Casual players are unable to really enjoy event / promotional skins, because you barely get enough materials to level up one or two of your favorite heroes. Event heroes just sit in the armory tab gathering dust because it's not really worth it to re level from the start just for a different look.

  • People who are pretty much maxed in the game get punished really hard with this system. Whenever a new skin appears they have to spend hundreds / thousands of xp and materials on a hero with same abilities, just for the different look in order to bring him into your level mission.

  • A proposed fix would simply add a new tab with all the skins in it, you would be able to select a skin which matches the hero type and subclass, I even believe that this would actually increase participation in certain events since you are getting a time limited skin which can be used whenever you feel like, without having to invest heavily.

Some Pros for a newly proposed system:

  • It would reduce the clutter in your hero tab. Anyone else has 15 different Sarah heroes? With different skins and subclasses?
  • Ability to have more than one default hero look. For example now when you evolve hero rarity, the appearance also changes. A new skin system would allow you to select whichever skin you liked the most (from uncommon to legendary)
  • More freedom introducing skins, pretty much the same system that BR uses at the moment. Recolored skins, or skins that do not really match any of the specific real world events would be available for sale in the reworked Store tab.
  • Ability to have skins for harvesting tools, we've seen some amazing concept art and already implemented skins in BR game mode. (That lama pickaxe is amazing and it would really suit Save the world theme as well)
  • One and most important change, share the skins between both game modes, this way people don't feel torn when they have to choose where to spend their vbucks. More BR people would give STW a proper chance if they saw some neat rewards that they can rock in BR game mode. It also works vice versa. I don't think people would mind rocking a Black knight skin in STW as well. Would also make the game feel like it's one full piece instead of 2 completely different games.
  • Currently STW offers only one way to spend your vbucks and it's RNG loot lamas. Maybe it's just me, but I don't want to spend premium currency which cost me real money or hours of grinding, just to buy a lottery ticket.

We need a proper in game store which would sell cosmetics and other much need items. When I spend money I want to get something in return, not a chance to get something. I love both STW and BR game modes, but developers keep splitting the community appart, STW feels like an inferior project in most cases. I still play STW daily, but all my vbucks go to cosmetics in BR because at least when I buy them and I can enjoy them 100% of the time, instead of buying a lottery lama and feeling robbed.

submitted by /u/Smetona
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FIX THE FREEZE ISSUES (PS4)

Posted: 28 Feb 2018 03:53 PM PST

Ever since this new update came out, 80% of the time my game ends up freezing towards the end of a match. It is annoying because I can't rejoin in time to complete it and can't progress with my missions as a result. Is anyone else having this problem?

submitted by /u/Ricky940A
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Improving the upcoming difficulty pylon voting system

Posted: 28 Feb 2018 12:00 PM PST

Update 3.1.0 adds adds a voting system to increase difficulty. However some posts i've seen on this subreddit since this was announced have raised concerns over trolls who will refuse to vote or afk players not playing and such would cause firecracker tickets and additional gold rewards to not be as viable with random players.

I would like to suggest that the voting requirements be based on the recommended players for the difficulty being voted on.

For example:

Hard - Recommended Players: 2 (So 2 players out of 4 should only need to vote to bump up first difficulty. That could be you and one other player on the mission.)

Very Hard - Recommended Players: 3 (Requires 3/4 players to vote yes)

Extreme / Chaos & Madness - Recommended Players: 4 (These are more challenging and should have all 4 commit to doing these difficulties.)

This way firecracker tickets and gold increased difficulty rewards can still be obtained and would reduce troll behaviour. The only issue here would be if all 3 players in the lobby with you were a party and all were trolls but that would be rare.

submitted by /u/imdoubletrouble
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Hey RaY, Whatcha playin'?

Posted: 28 Feb 2018 04:07 PM PST

10% of my reason to jump into the PvE was Ashly Burch. The other 90% is my lack of ability to be competitive for the PvP. Great choice, just wish the played characters had more voicelines.

submitted by /u/Vhyn
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EPIC: Thank you for the VAL storyline! (Love the voiced-over quests!)

Posted: 28 Feb 2018 07:49 PM PST

New Low: AFKing your own ssd (RANT)

Posted: 28 Feb 2018 09:20 PM PST

So I spotted someone asking for help in global and decided I'd help them out, especially after having done so many SSDs myself solo because I couldn't find help.

First time is fine, dude does what he needs to do like you do. We said bye and I went to play with another friend.

Somehow, a little over a half an hour later he pops back up asking me if I'm "tryn to help ssd". Speech pattern aside, I pop back in and bring my friend. He built no additional traps, no structures and the only tunnels or anything he had were ones I'd built in the previous SSD assist. We help him out, do our thing but eventually notice that he's not present. Stooge had built a ramp up on the side of one of his tier 1 structures and was just watching, not doing anything. I broke the ramp and told him not to afk his own SSD, which he replied "this spaghetti good bruh."

We go to another wave and he proceeds to afk again inside of his basic wood box so eventually we just stopped killing husks which forces him to come out and help. After the mission I messaged him on PSN telling him that if he wants to keep friends around he needs to give at least half a crap.

"I was munchin on my spagetti half the time g and i still had more combat points then to mans so hop on tip wit him im hip on what im suppose to be doing

But thanks for carrying me bub."

....Geez, some people are just amazing, huh? _' My friend has never played a shooter before Fortnite and she's still getting it but at least she tried. This poser barely had more score by padding it out with a high level shotgun that was clearly over his level 6 Stonewood SSD so how he got it is up for speculation.

Sighs

submitted by /u/Darkcide777
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I noticed something a bit strange about the bluglo...

Posted: 28 Feb 2018 06:19 PM PST

Really, it states Ammo Cost 1 and when you fire it, use the WHOLE magazine. Ammo cost is outrageous.

Posted: 28 Feb 2018 09:19 AM PST

Please go ahead and continue awarding common and rare schematics for high level missions, but here's a suggestion

Posted: 28 Feb 2018 07:32 AM PST

If you are rewarding us with common and rare schematics in Canny and above, why not let those schematics be given out at the 2 or 3 star level right off the bat? It would make the drops level appropriate(or close) and it may actually be used by the player and not just recycled or transformed. The high amount of XP if they chose to recycle the item would also help close the gap between the amount of resources and ammo spent clearing 3 cat 3 storms and what you get as a reward.

I am relatively new to this subreddit and Reddit altogether I only made an account to bitch about fortnite, so if this has been discussed please ignore.

submitted by /u/NegativeBake
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Finding Val counts as a survivor in RTS missions. (10 Survivors)

Posted: 28 Feb 2018 04:45 PM PST

Outlander Ability Revamp

Posted: 28 Feb 2018 06:14 AM PST

Lets take the portion of fragment flurry jess that works and apply it to all outlanders.

 

  • Remove fragments from the map entirely, now that we have hover boards the need for clicking on fragments for speed is gone.

  • As all outlanders kill husks, they gain points in a meter, each time the meter reaches full they gain a turret fragment. This can then be broken up and used in types of outlanders individually, some could reach full meter faster than others through skills or hold overall more total completed fragments.

  • As all outlanders harvest, they gain points in a meter, each time the meter reaches full they gain a llama fragment.

  • Allow outlanders to toggle between llama and turret fragments, it is greatly frustrating not being able to place turrets when you have a llama fragment.

 

To me this makes more sense for the outlander, as they harvest they are earning points towards getting a llama, as they fight they are earning points towards a turret, so while they are defending they can keep earning more turrets and be more on par with other heroes abilities that are on a CD system.

 

Notes:

The only reason I don't like searching for llama fragments, on some maps they can be in caves, or in the nth story of a side room of a tall building. The placement of llama nodes really is rather annoying for how little they actually give you in return. The time spent harvesting alone would be faster in terms of getting materials from a llama via searching for one. I feel as though it would better serve as a bonus to the harvesting you are already doing to give to your team. Hardly anyone on the team now actually activates llamas when they run by them.

submitted by /u/SKuDD3r
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Inconsistency of Bull Rush is kinda annoying...

Posted: 28 Feb 2018 06:39 AM PST

When you have friends with different main languages

Posted: 28 Feb 2018 06:02 AM PST

Legendary Trap Transform in Twine - Evacuate PL100

Posted: 28 Feb 2018 07:40 PM PST

get on it!

submitted by /u/Reikyu09
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Two factor Auth is live?!

Posted: 28 Feb 2018 12:23 PM PST

How did this slip through without a big announcement? Go to Epic Games -> Account -> Password and Security. Enable this right now people!

 

Epic Source

 

ACCOUNT SECURITY

Two-Factor sign in can be used to help protect your account from unauthorized access by requiring you to enter an additional code when you sign in. Learn more

TWO-FACTOR SIGN IN

Protect your account from unauthorized access by enabling Two-Factor Sign In.

submitted by /u/SKuDD3r
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Twitch Prime FAQ

Posted: 28 Feb 2018 09:29 AM PST

What is Twitch Prime?

If you have an existing Amazon Prime membership, then you have Twitch Prime. As part of Twitch Prime you can unlock some awesome free loot as a subscriber.
 
How do I get it?

Head over to your Twitch account, go to your settings, hit the Twitch Prime tab and link away! Or navigate to the Twitch Prime Page itself.
 

What's this Twitch Prime / Fortnite Pack?

You can find out more info here. Basically, you get some cool in-game Fortnite loot if you are a Twitch Prime subscriber.
 
I see the word free, but it still costs money?

Yes, a Twitch Prime subscription is free with an Amazon Prime membership, but an Amazon Prime membership does cost money.

 
Do I get to keep the stuff?

Yup! And once claimed you'll be able to glide into a match with your new Twitch Prime rewards.

 
How long will I have to claim the goods?

You'll have until April 30 to claim your Twitch Prime rewards, so grab 'em while you can!

 
Can I redeem on my PC and use it when I play on PS4?

Yes, only if your Epic account was previously linked with your PS4 account, then you will receive the items on both.

 
REMEMBER You must link your Twitch account to your Epic account to complete the redemption process, not just linking Amazon Prime to your Twitch account. Example: Dev Flow

 
EDIT: The issues have been resolved, link your accounts and redeem your rewards!

submitted by /u/JustMooney1
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Hoverboard 2.0

Posted: 27 Feb 2018 10:33 PM PST

If the Super/Troll/Special Llamas are discounted, shouldn't you get tickets equal to the original price?

Posted: 28 Feb 2018 05:25 AM PST

Like, you only get 1500 from the legendary troll truck, but it's a llama that's originally 2000/2500. When you buy the Triple Llama, you get 300 tickets even though you only pay 225. Why is this not equal across the board?

submitted by /u/Kangarou
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Thoughts of Rescue Trooper Havoc?

Posted: 28 Feb 2018 05:06 PM PST

So I just unlocked the whole Twitch Prime Epic Pack and it it comes with Rescue Trooper Havoc + Sub Commando Jonesy. Are any of these heroes viable?

submitted by /u/Mr_Snoriax
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