True Gaming [AMA] We're a team of volunteer game analysts who've made it our mission over the last 3 years to study video-game stories inside and outside of the classroom. Ask us anything! |
- [AMA] We're a team of volunteer game analysts who've made it our mission over the last 3 years to study video-game stories inside and outside of the classroom. Ask us anything!
- Mark Bown on Systemic Design
- What is the history of ambient occlusion?
- Do customers have any actual influence on the gaming industry and the developers?
Posted: 15 Feb 2018 06:04 AM PST Hey r/truegaming! We're With a Terrible Fate, a website of volunteer video game analysts who publish work aiming to better understand and appreciate the storytelling of video games. We have a team of 13-and-counting from all over the world, who use their diverse academic and personal backgrounds to offer distinct analytical perspective on video games. Our site started as a three-month analysis of Majora's Mask leading up to its 3D remake back in 2015. Since then, we've published work on topics like: quantum mechanics in BioShock Infinite; the mythology behind Okami; philosophical skepticism in Bloodborne; and what game storytelling can learn from film editing. We publish article series on topics like how to use fan fiction to better understand the Zelda universe, and which video games belong in the "canon" of video-game storytelling. We've presented at PAX Aus, PAX East, PAX West, and PAX South, and we'll be presenting two panels at PAX East 2018 in April. We've hacked together academic programs of study around video-game study, including: reading games as literature in high school; conducting professor-advised, semester-long studies of video game stories for credit; presenting papers about video games at postgraduate philosophy conferences; writing an honors-level thesis about video-game storytelling; talking to middle schoolers and their educators about why video games are as valuable as novels; and speaking with librarians about the need to provide access to video games as a literary resource. Our founder's rebuttal to Ian Bogost's article, "Video Games are Better without Stories," has been taught at Bogost's university, Georgia Tech. You've got Aaron Suduiko, Dan Hughes, and Jaron R. M. Johnson hanging out and answering questions from 7pm-9pm Eastern tonight—with possible appearances from Richard Nguyen and Nathan Randall. Ask us anything! Proof: https://twitter.com/Terrible__Fate/status/964138130956800002 [link] [comments] |
Posted: 15 Feb 2018 12:34 AM PST *Mark Brown, sorry made a mistake on the title. Since last time I posted Mark´s video on Immersive Sims it was well received and created an interesting discussion(Made me understand the problems with that nomenclature). I decided to post this one witch serves as somewhat of a follow-up: [link] [comments] |
What is the history of ambient occlusion? Posted: 15 Feb 2018 12:36 AM PST I know several types exist (HBAO, VXAO, MXAO etc.) and SSAO coming from Crysis, but I couldn't find a good history of trying to achieve this effect. I'm curious about how it was faked before "real" AO existed and how different modern methods were developed and why. This is just for personal curiosity as I have been injecting AO into some old emulated games lately. I wanted to read more and found Wikipedia to be underwhelming and Google to be tedious. When is AO overdone? When do you wish it was more noticeable? What game first made you appreciate what AO can do? What types of scenes do you think benefit the most from AO? [link] [comments] |
Do customers have any actual influence on the gaming industry and the developers? Posted: 15 Feb 2018 09:32 AM PST About 3 months ago EA did an AMA about Battlefront 2. All of EAs answers were downvoted into Oblivion, and from my understanding they currently hold the record for the most downvoted comment in Reddit history. EA then announced to temporarily disable the purchase of Lootboxes. So here is my question: Was this an example of customers actually having an affect on a game? Or was this just a ploy by EA? Are there other examples of customers demanding something and getting it? Is it a pointless endeavor? [link] [comments] |
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