RimWorld Monthly Challenge! -- February 01, 2018 |
- Monthly Challenge! -- February 01, 2018
- These raiders brought a 2 hour old baby with them
- Hey everyone! Check out my new parka!!
- Any chance for better building AI in the future? This keeps happening
- Doctors in rimworld
- I finally launched my first ship. Cassandra Extreme. I learned a lot during my playthrough, 31 lessons I learned.
- Of course...
- Impressions after my first "melee drop" on an enemy outpost.
- Crappy Comic II- Armor
- Working on the sprites to mod my dog into the game!
- welp. there goes my first attempt on sea ice. completely overrun by two scythers. two fucking scyters
- My first attempt at sea ice ended, ironically, in fire.
- Heat killbox : anyone else using it ?
- Raiders tried to break into my base through the Ancient Danger.
- Life on sea ice on randy extreme with permanent cold snap is harsh. When you come to my place and threaten my best pawns be sure you die fast enough on your way out.
- Rimworld jokes: How many pyromaniacs does it take to make one parka?
- Huh, this game is fun! I think I might be pretty succe-
- Temporary colonist?
- Useless Colonist
- What mods should be in Vanilla?
- A timber wolf demonstrates how hard it is to kill a turtle.
- How to Deal with Giant Infestations
- Help with SMOKELEAF INDUSTRY.
- Best possible melee pawn
Monthly Challenge! -- February 01, 2018 Posted: 01 Feb 2018 07:26 AM PST Attention Colonists! A situation has arrived, and we need your help! In the stickied moderator comment below is a save and a map, last as long as possible, and the winner can win custom flairs or other prizes! I am a bot, so I can't compete. If you'd like a Monthly Bot Competition, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
These raiders brought a 2 hour old baby with them Posted: 01 Feb 2018 07:01 PM PST |
Hey everyone! Check out my new parka!! Posted: 01 Feb 2018 06:07 PM PST |
Any chance for better building AI in the future? This keeps happening Posted: 01 Feb 2018 09:33 AM PST |
Posted: 01 Feb 2018 05:29 AM PST |
Posted: 01 Feb 2018 08:27 AM PST Hello, I wanted to share my story, and aslo share some of the lessons I've learned. And maybe spark a discussion on whether some things are too strong/weak. The whole playthrough was pure vanilla and permadeath. First my colony on take-off: https://imgur.com/a/TV3uK. Scenario was tribal and 40 days growing season. Temperate forest. It wasn't the hardest possible scenario. But Cassandra extreme can be very unfriendly. Without further ado, 30 lessons I've learned. Some of you might not want to read this and make the mistakes for themselves, but for others:
I hope your learned something. Most of these lessons I learned the hard way. Maybe they can save your colony. Ofcourse there are many more lessons I learned, but there are some of them. Feel free to ask questions. [link] [comments] |
Posted: 01 Feb 2018 01:36 PM PST Cassandra Extreme(if this even matters) Just nowEarly beginnings... colonist decides to go tantrum mode, it's just too darn hot! Let's see what they're about to destroy to see if it's worth a risk. It's my chemfuel. Which stupidly is just in my regular stockpile. This cannot pass. Draft Right click Arrest Of course the colonist isn't going down without a fight. Now they're berserk. But that's okay! I have help. The friendly neighbors had conveniently parked a pirate trade caravan in my base right before this all went down. And wouldn't you know it? They have a boomalope and two boomrats for sale! Not for long they don't, as they caravan guards decide to assist me dealing with this unruly mental snap! Who steps in? OF COURSE- It's the grenadier and the flame thrower wielders! ...On top of the chemfuel ...Next to the boomalope/rats. ...In my store room. I just needed to get my feelings out. Thanks for listening. [link] [comments] |
Impressions after my first "melee drop" on an enemy outpost. Posted: 01 Feb 2018 11:22 PM PST After 650 hours in the game, I recently did my first melee base raid with a fully EPOE'd individual (advanced power claws and other advanced bionics that let her stay alive after 15 gross infections and a 70%/d bleeding mark with no treatment needed) in power armor and with a shield. Well… IT WAS FUCKING AWESOME! I killed 20 people before they fled and then stole their tables. The raid didn't pay off, since I spent more resources on sending the raider and her emergency wingman with a bunch of muffalo to the raiding site than I got out of the raid itself! Still, an awesome experience and an empowering feeling, recommend it to everyone that is in late-game with nothing to do. P.S.: now my prison has plasteel tables... [link] [comments] |
Posted: 01 Feb 2018 03:25 PM PST |
Working on the sprites to mod my dog into the game! Posted: 01 Feb 2018 06:54 PM PST |
Posted: 01 Feb 2018 02:14 PM PST |
My first attempt at sea ice ended, ironically, in fire. Posted: 02 Feb 2018 01:15 AM PST |
Heat killbox : anyone else using it ? Posted: 01 Feb 2018 05:01 PM PST A few monthes ago, I stopped playing Rimworld, but right before stopping, I was able to make a super-efficient killbox for my colonists (few pictures : https://imgur.com/a/PuolT ). Around that time, I realized that to down someone, you usually need to incapacitate them, but I've always wondered if there was a way to properly incapacitate them, without causing much damage, while doing it consistently (also, free clothes). On top of that, I wanted a killbox that would defend easily against animal raids, because Randy LOVES animal raids. Anyway, so I first tried to use heaters and all, but that was not super efficient. So I figured I could re-use the ideas I've seen on the net, by blocking raiders in a room with fire : https://www.youtube.com/watch?v=fRYVLSzE6dM But really, it would just burn everything away, since even the raiders' clothes will burn. However, I found out it was possible to lower the heat caused by the fire, by using a lot of space. When you do that, you actually have a little (~5-10seconds) window, during which raiders will be downed, without having their clothes burn under the heat. If you time things well, you can open the locked room, instantly lowering the heat to outside temperature. Then, you'll have 70-90% of the raiders downed, and only a few burning away. So you focus on stopping the fire, and you have all the time you need (they should stay down for a day or so) to take clothes, guns and recruits you need. Then, you proceed to kill and feed the others for the dogs, and you're set ! So, the trick to block the raiders inside used in the video doesn't work anymore; Instead, you make a snake-like corridor, long enough for your colonists to close both ends and use a molotov on the wood and garbage inside. TL;DR : Snake-like corridor. Block entrance. Put fire. 70-90% downed, rest dies. Open. Profit. Note : Sometimes raiders might lose an eye or two in the process. [link] [comments] |
Raiders tried to break into my base through the Ancient Danger. Posted: 01 Feb 2018 04:43 AM PST |
Posted: 01 Feb 2018 01:48 PM PST |
Rimworld jokes: How many pyromaniacs does it take to make one parka? Posted: 02 Feb 2018 01:05 AM PST |
Huh, this game is fun! I think I might be pretty succe- Posted: 01 Feb 2018 10:10 PM PST |
Posted: 01 Feb 2018 01:49 PM PST Hey folks, I've gotten random events where a colonist said they want to join "temporarily". Are they truly temporary? Will they leave after a while? I want to know before I allow them to train their skills. EDIT: I flaired the post wrong when I made it; my bad. I definitely run mods, and I definitely have the Hospitality mod running in my current game. It looks like that is probably the culprit. [link] [comments] |
Posted: 01 Feb 2018 04:22 PM PST |
What mods should be in Vanilla? Posted: 01 Feb 2018 12:05 PM PST So I feel personally that Rimworld is made great by the modding community. I can firmly say that I have never played vanilla RW and I'm proud of that. I just recently got the Children & Pregnancy mod from the forums and it made my play a lot more interesting and it got me thinking "this should be vanilla." So I'm making this post to have r/Rimworld come up with mods that make the game more interesting and maybe can be implemented in the future by Ludeon. [link] [comments] |
A timber wolf demonstrates how hard it is to kill a turtle. Posted: 01 Feb 2018 10:12 AM PST |
How to Deal with Giant Infestations Posted: 02 Feb 2018 01:53 AM PST |
Posted: 01 Feb 2018 09:45 PM PST Does anyone know how to make the "Smokeleaf Distillate" from the mod? I have checked every production station and can't figure out how to make it. I have everything researched [link] [comments] |
Posted: 02 Feb 2018 01:30 AM PST Hi, since I just got a pawn with Brawler + Nimble + high passion for melee I was wondering what the best items for him would be, or more general: what would the perfect melee soldier look like? Shieldbelt + Power Armor / Power Helm for sure What about traits? Nimble + Brawler + Jogger ? Biggest question for me is the weapon. I've watched Bjorn Strongndarms Video about Melee Combat and it seems like a Thrumbo Horn is the best weapon. Is that still true? It seems weird, i feel like a pawn with 2 Scyther Blades should be better, since you sacrifice his ability to do pretty much anything else, right? I like the idea that the Thrumbo Horn is a strong weapon, since it's hard and dangerous to get, but balance wise it seems like a weapon with zero downsizes should not be better than something that requires full dedication [link] [comments] |
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