Fortnite Sub Update: Rule Addition and Reminders


Sub Update: Rule Addition and Reminders

Posted: 26 Feb 2018 03:37 PM PST

Sub Update: Rule Addition and Reminders

Hi all aFrequ here, we have a new rule we're putting in place and while we're announcing that we'd like to throw out a couple reminders for the community

 

Rule Addition: No Emojis in Titles

In an attempt to depict the sub in a more professional manner, we've decided to prohibit emojis from titles.

 

Rule Reminders

  • Be Civil

    • I know its annoying to see BR posts in this sub, but please try to remain civil towards them and avoid throwing insults. Kindly redirect them to /r/fortnitebr and report the post and it will be removed asap.
  • No Witchhunting

    • Afks/leechers/griefers are all annoying, but it is against reddit sitewide rules to name and shame. Posts including the names of such players will be removed. Ranting is fine, naming and shaming is not. This includes gifs of launching afkers off the map. griefers destroying your walls, etc where names are visible. Its not that we promote this behavior, but reddit condones naming and shaming, and we will follow that precedent.

 

FAQ

  • Can you create a daily/weekly thread for loot posts?

    • As stated before, before we updated our CSS we had a filter working that would allow users to filter these posts out, however, that capability is no longer pesent in the current CSS and we are working to get it back.
  • Can you create a daily/weekly thread for questions?

    • Currently, we believe that this action is not warranted, we may reconsider when the playerbase spikes or when the game goes f2p as those posts will increase in volume, but as of know we do not believe them to be a problem. If the community has a strong opinion on this we may reconsider this course of action. As it stands, filters for loot posts are in the works and STW going f2p/sale, which constituted a majority of these posts, are already prohibited as we have a wiki page for it (which can be found here).

 

If you have any more questions, feel free to ask them in the comments below or modmail and we will try to answer them to the best of our abilities.

 


Thanks for taking the time to read this post. As stated before any feedback/suggestions are appreciated and we will discuss them so feel free to tell us of any.

submitted by /u/aFrequ
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I WANT TO BE ABLE TO CROUCH ON STW!!

Posted: 26 Feb 2018 10:24 AM PST

I can't be the only play who hates the fact that we can't crouch on stw! I feel like that can't be to hard to add to the game.. idk why its not a option already? unless there is a way to do it and I'm just a fool!

submitted by /u/LordvascoYT
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I Love it when there is a Building Constructors Bonus

Posted: 26 Feb 2018 08:52 AM PST

Connection Issues

Posted: 26 Feb 2018 11:57 AM PST

We're aware players are currently having issues connecting. We are investigating the cause and will provide an update as soon as we can.

Update 3:35PM ET: Players can now log in but you may experience longer login times. Console players won't see a queue timer, but don't restart your game. Once the queue finishes, the game will launch. http://status.epicgames.com

Resolved 5:30PM ET: Success! All players can log in without encountering a queue. Glide/Hover back into the action!

submitted by /u/MrPopoTFS
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My usual reminder that you don't need a perfectly rolled legendary weapon to steamroll the hardest content this game has to offer.

Posted: 26 Feb 2018 05:51 AM PST

I feel like its time to put up my periodic reminder to newer players that you don't need a perfectly rolled legendary weapon to easily beat the hardest content in the game. You can cruise through level 100 missions with a well rolled epic or a shoddily rolled legendary gun. The only thing you need for weapons you use is 3 crappy elemental rolls, or a single halfway decently rolled energy gun (or just play shuriken ninja and you don't even need a gun).

If you bought that troll truck and feel like complaining that you didn't get perfect rolls on your new shiny, that's fine, but just realize that a lot of us high level players have been steamrolling the hardest content in the game and we don't have perfectly rolled weapons either. Hell, I use the Hydra most of the time because I think it is a really fun gun with the perfect fire rate/spread/range for my playstyle, but it has terrible rolls. Only one crit chance and only one crit damage, worse than a gray flat damage rolls. Energy roll instead of an elemental roll, terrible. It would be a more powerful weapon with 4 completely useless rolls and an elemental roll than it is with its current crap. It still wrecks everything in Twine.

Also, most players seem to completely ignore any purple weapons they get, but a well rolled purple weapon with an element is better than a crappy legendary. You can easily complete level 100 missions with a nicely rolled purple.

Whenever they do introduce rerolls, they will probably have to buff husk health a lot. Since everyone already destroys content when most of us have crappy rolls on their weapons, the game will become stupid easy when we can all craft perfect guns. If I can beat level 100 missions with my current crap rolled hydra, just image what will happen if I can craft elemental + affliction and 4x damage to afflicted targets on it. Note that I'm definitely not arguing against rerolls. I want them; you want them; we all want them. I just hope they add harder content to the game when they give us those rerolls.

TLDR: All you need is an elemental roll to beat the hardest content, so let's cut down on the complaining so much and take a look at your purple weapons. They are plenty powerful to destroy everything this game has to offer. Enjoy the game for what it is, instead of feeling bad about what you don't have.

submitted by /u/NattyMcLight
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Anyone Else also Really hate this Guy too?

Posted: 25 Feb 2018 11:27 PM PST

Can we get costumes for Save the world?

Posted: 26 Feb 2018 09:33 AM PST

Battle royale gets a lot of love but I would love some character customization in the paid mode.

submitted by /u/gamerblue
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Was playing STW when this happened. Is this normal?

Posted: 26 Feb 2018 09:45 AM PST

�� TROLLED BY TROLL LAMA, THIS HAS TO BE FIXED THERE HAS TO BE A BETTER WAY! ��

Posted: 26 Feb 2018 08:45 AM PST

Hey Epic, I would sure like to use my glittery new unicorn pickaxe in STW. ;)

Posted: 26 Feb 2018 12:24 PM PST

I'm sure it's been asked before but I'd love a status update on cross-mode cosmetics, and if it's being considered. I get that some cosmetics are probably harder to implement then others (and some are redundant like gliders), but I'd love to use my emotes and pickaxes in STW somehow, and see my Tank Penny do the Floss dance haha.

Also from a business standpoint, opening up a portion of the BR cosmetics to the STW playerbase would probably be a good investment as all the folks who prefer STW (a minority but we exist) would now be willing to drop the dollas on the fantastic BR cosmetic stuff you are already making to being with. It would also increase the shelf life of these cosmetics for me which would help people (me) justify spending $19 (CDN) on a goofy shark pickaxe.

Cheers! :)

submitted by /u/claytonsnow
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I was told to never buy an upgrade llama...here's what I got from a FREE one.

Posted: 26 Feb 2018 03:30 PM PST

Can we please talk (some more) about the Difficulty vs. rewards?

Posted: 26 Feb 2018 12:35 PM PST

Edit: If you believe the "payout is more or less on point", I am gonig to say, you are objectivley wrong.

Previous event at late Canney (70), 115 tickets per storm mission to a maximum of 10 per day = 1150 tickets a day. Current event in late Canney (70) with a +1 Difficulty modifier gives 79 tickets. = 13 missions for 1 llama per day unless you upgrade more.

But point still is, we could get 1 event llama per day by donig 10 missions - which still can be hard for people with jobs and and families - by just playing missions with a slight increase in difficulty, variation with the storm modifiers.

And we can only do them on deffensive missions which averages out on 30 min per mission.

Furthermore, you could actually play the Survive The Storm missions as a variation to earn tickets after donig your daily missions. If this was time efficient vs. reward - I dunno. I honestly played the minimal amount - but it was there as an ADDITIONAL OPTION to the daily mission reward limit.

I want to reiterate - I love the idea of this. Jsut think it is poorly implamented and feeling unrewarding for the higher difficulties.


Seriously Epic. You can simply not hold yourself to make bad changes with the good ones, can you?

On paper, I LOVE the idea of dynamicly changing difficulty to increase rewards. I would love to have this to not only increase tickets and gold, but to increase the other amount of rewards, like schematic/hero/survivor.

But... sorry Epic, you find a way to make it the worst experience it ever could be.

It clearly is not a fix all, do all solution to earn tickets. And have a few issues with it.


First of - the increase difficulty vs. rewards is just not there. It really blows how little you get.

For ex.

The Giant firework, while cool, is super easy to destroy for the husks, and not enough rewards for investing the build-time, resources and traps into it. At the very LEAST, the Giant firework should drop a SHIT TON of envelopes. Like 15-20 of them. Not 5 or so...

We protected and fired this big ass firework, and it is only goin to drop roughly 5 envelopes when a regular drops 2-3? FUCK OFF! XD

Increasing envelopes would:

  1. That would look and feel fucking rewarding with a rain of golden envelopes.

  2. It would still only be half of the reward for the repeatable quest.

  3. Encurage people to actually take part of the event activities.


The second issue to address is the inconsistency at the rate you earn tickets.

In previous events, we did storm missions, or halloween mission etc.

We went INTO a mission, with full information and expectation of what we would need to do.

Now, we need to go into a mission - that very well can be, and usually will be with people we can only communicate with TEXT that a lot of people don't even TRY to be communicating with...

And we are expected to gauge ourselves how well we can perform when we do not even know what the waves will be?

Mass 'Sploders?

Taker/Lazer dude combo?

Smash barrage?

And not to mention - the "we can do more don't be a pussy!" and a random dude 20 levels bellow the mission blast the upgrade pylon to full...

IT. AIN'T. FUN!

You killed all enjoyment or incentive to do Survivor, Encampment, Radar missions...


Conclusion:

There is a lot more things to point out - but these two will probably suffice.

This is, by far, the least rewarding event to play in terms of trying to get event llamas.

I know we are now unbound to get "unlimited" amounts of tickets in a day... But the rate at which you earn tickets with that change is WAY TO LOW!!

Even if you can earn more than 10 daily storm mission tickets - not even the hardcore players are playing (or enjoying) trying to play that much to get an equivalent amount as we used to.

  • A suggested fix to this, would be to re-instate the storm mission rewards in COMBINATION with Dynamic Difficulty as it is.

5 daily storm missions available to do per day for to ensure you can have a set goal of tickets you can earn hassle free just playing regular missions.

And that you can combine these 5 missions with upgraded difficulty to earn a bit more, and keep earning tickets with upgraded difficulty after your 5 dailies are done.

I think this change would strike a nice balance between the hardcore and the casuals and gives.


*Side not: This is part of the reason Encampment felt so nice with how it was when it was "bugged". That we could increase the difficulty to make sure we earned atleast some tickets by just playing the game. I am not saying that the encampments should stay bugged - it was good that they fixed that, but it serves as a good measurment of what people felt was a good value/time proposition.

submitted by /u/Evernaila
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Fraud/Incorrect ban

Posted: 26 Feb 2018 03:13 PM PST

So i was playing some PVP matches,and i grabbed something to eat. As soon as i got back my account was disabled.

I searched more about that and found that my account has been perma banned for cheating (?). I've been trying to contact Epic Games to check if the ban was legit but i got an automated message on my email.

The only reason i can imagine getting banned is that i was gifted a PVE code witch i was really enjoying,and the person who gifted it cheated/made something against the policy.

I Also made another account to see if i was able to play at least PVP but i get kicked out.

Reddit seems my last chance to bring me back to the world of Fortnite. I Have always been a fair gamer and i hope that Epic Games responds and helps me resolve my issue. Would be really gratefull if you could upvote.

Thanks in advance. H4rkio.

submitted by /u/H4rkio
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Can we please separate Global and Trade chats?

Posted: 26 Feb 2018 07:00 AM PST

Ever since I came back to this game from taking a break in December-January, its filled with the most cancerous trade requests constantly.

Global chat use to be so easy to find people to team up with. Now it feels impossible. Ive been looking for people to help me on Plankerton SSD 8 and 9 for 2 days now.

submitted by /u/doctorwhomafia
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Good job, Epic! You've restored my faith in the game's future.

Posted: 26 Feb 2018 02:06 PM PST

For a long time it looked like STW was dying. As big spending founder, this made me dissappointed, sad, bitter, angry, etc.

But then you did two things:

  1. Finally delivered on all the QoL stuff we've been begging for since early access began (inventory management!!!)
  2. HOVERBOARDS. OMG.

Hoverboards are wonderful. They solve all the movement/travel time issues, but more than that, they are SO FUN. The animations make me feel bad ass and I love jumping off ramps, taking tight corners with style, and in general feeling like Marty McFly's cooler cousin.

Thank you for not giving up on this game! The potential is taking longer to be realized than I'd hoped, but if you keep going like this it's going to be a huge hit when it finally goes FTP. Yay!

submitted by /u/Antimuffin
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What's Keeping You to Stick With Fortnite Save the World

Posted: 26 Feb 2018 05:33 PM PST

Full Disclosure: I am the news editor for usgamer.net

Hi everyone, my name is Matt Kim from usgamer.

I'm writing a story about players who are sticking with Fortnite's Save the World PvE mode despite some mounting criticisms related to the game mode.

I'd like to highlight the stories of people who are sticking with the PvE mode and community and make a case for the players who are dedicated to Fortnite's original mode.

Feel free to DM responses as well if inclined! I'd love to hear your stories.

submitted by /u/usgmkii
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EPIC Husk Horde Mode

Posted: 26 Feb 2018 07:36 AM PST

I really think Epic should implement some type of unlimited Husk zone/mode for every map. Where there is no time limit & just waves.. Ex. Choose your hero & BR style spawn into the map with nothing.. You get 15mins to gather weapons/materials & build before wave 1.. With 2 mins between waves.. Every wave Husks strength goes up by 3 from 5.. Build limit unlimited.. Same mechanics as a regular mission except we can play untill we destroy the whole city or forest or wherever we are & all die...... All BlueGlo Buff machines affects last 5mins .. BluGlo respawn every 10mins.. put in some good weapons for us & disable the ability to recycle anything so there will be no shortage of weapons.. show dropped weapons on map. Allow us to apply a 10 BlueGlo weapon buff that would last the whole match.. idrk about Xp/rewards but I really think it can work...

Any thoughts?

submitted by /u/SlipperyHabbits
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VERY FISHY: After 3 Troll Trucks with 0 legendary or mythic survivors (and 1 decent roll) using saved vbucks, I get this after spending for the 4th.

Posted: 26 Feb 2018 12:14 PM PST

petition for perk rerolls to be added

Posted: 25 Feb 2018 11:12 PM PST

When you want to bait a smasher but the game has other plans...

Posted: 26 Feb 2018 06:15 PM PST

Daily Llama Thread 26/Feb/2018 - It's a Llama llama

Posted: 26 Feb 2018 04:02 PM PST

Hello Storm Chasers! Today's Daily Llama can be found below posted by /u/stormshieldonebot in the comments below!

How likely is a Llama to show up?

Llama Percent
Ranged Weapon Llama 28.57%
Weapon Llama 15.13%
People Llama 11.76%
Melee Llama 9.24%
It's a Trap! Llama 8.4%
Super Ranged Llama 4.2%
Super Hero Llama 4.2%
Legendary Troll Loot Truck... Llama 3.36%
Super People Llama 3.36%
Legendary Troll Stash Llama 3.36%
Super Melee Llama 2.52%
11x Upgrade Llama Bundle 2.52%
Upgrade Llama (Seasonal Sale Freebie!) 1.68%
Six Pack Llama 0.84%
Triple Llama 0.84%

Source - Storm Shield One

submitted by /u/AutoModerator
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Day 224...800 vbucks

Posted: 26 Feb 2018 06:35 PM PST

Just lettin everyone know there's still some decent rewards for daily logins. Only 7 more days to go.

submitted by /u/Jobiwankenobi85
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The lag is so bad...

Posted: 26 Feb 2018 06:18 PM PST

Please fix it. I don't want to have to be scared going next to a cliff. Lagging when someone joins, leaves and when day changes to night or vise versa. I never want to explore because of this. Sorry for the rant.

submitted by /u/ThyCarrian
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Launch Failed?

Posted: 26 Feb 2018 11:53 AM PST

Got kicked mid-game.
and after every waiting in line..... I get LAUNCH FAILED LS-0015 notification.... Game down?


EPIC_ClintoniousEpic - Community Coordinator

We're currently investigating what's going on. We'll update when we have more info!

submitted by /u/AreoMaxxx
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Game is too slow, I have a solution

Posted: 26 Feb 2018 11:37 AM PST

If you played StW (which everyone here probably has)

There is ONE major problem casual and even some professionals face.

Time...

The game takes to long PER mission. It's always mandatory to take the 10 minutes. It's always mandatory to destroy the encampments missions and finish all of them.

I understand if the dev's want us to progress by getting materials. Ect ect...

But if it's to the point where I out level the husks insanely and don't want to wait to finish some of the missions even though there are 15 minutes left when I finish the encampment mission.

That's when it's a big problem...

Now my solution is easy...

dot dot dot

JUST MAKE AN EVAC ZONE

If all players or 3/4 go on it, mission ends

submitted by /u/Rustery
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Is this good? Is the dragon tooth the same as the husk cleaver? Their base stats are identical so was just curious

Posted: 26 Feb 2018 07:08 PM PST

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