Civilization - [Civ of the Week] India


[Civ of the Week] India

Posted: 05 Feb 2018 06:34 AM PST

India

Unique Ability

Dharma

  • Receives the benefits of all Follower beliefs of all religions present in your cities

Unique Unit

Varu

  • Unit type: Heavy Cavalry
  • Requires: Horseback Riding tech
  • Replaces: Horseman
  • Does not require resources
  • 120 Production cost (Standard Speed)
  • No Gold Maintenance
  • 40 Combat Strength
  • 2 Movement
  • Reduces 5 Combat Strength of adjacent enemy units
    • Stacks cumulatively with other Varu units
  • Vulnerable to Anti-cavalry units

Unique Infrastructure

Stepwell

  • Infrastructure type: Infrastructure
  • Requires: Irrigation tech
  • +1 Food
  • +1 Food if adjacent to a farm
  • +1 Faith if adjacent to a Holy Site
  • +1 Housing
  • Cannot be built on Hills

Leader: Mohandas Gandhi

Leader Ability

Satyagraha

  • +5 Faith for each Civilization they have met that has founded a religion and currently not at war
  • Opposing civilizations receive double war weariness for fighting against Gandhi

Agenda

Peacekeeper

  • Never declares war where he can be branded as a Warmonger
  • Likes civilizations who maintain peace
  • Dislikes warmongers

Nuke Happy (Hidden Agenda)

  • Likes to build nukes
  • Likes civilizations who builds nukes
  • Dislikes civilizations without nukes

Note: Mohandas Gandhi is one of two leaders with a default hidden agenda


Civ of the Week will resume in March
Vote for the next Civ of the Week


Check the Wiki for the other Civ of the Week Discussion Threads.

  • Previous Civ of the Week: Sumeria
  • Next Civ of the Week: TBA
submitted by /u/Bragior
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Anyone else just waiting til Rise & Fall is out to start a new playthrough?

Posted: 05 Feb 2018 12:36 PM PST

I just can't find the drive to start a new game with R&F on the horizon

submitted by /u/semenboy5000
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[R&F] Last New Civilization Hint

Posted: 05 Feb 2018 07:01 AM PST

Idea for a Civ 6 version of Venice

Posted: 05 Feb 2018 06:38 AM PST

Venice

Serenissima - Every Specialty District built in your Capitol grants a free Trader and Trade Route. Your Capitol is able to purchase and work tiles that are up to four tiles away from your City Center. You cannot Settle new cities.

Enrico Dandolo

The Fourth Crusade - Each level of Diplomatic Visibility with another Civilization causes their cities to gain an extra loyalty point toward Venice. Civilizations that denounce Enrico gives Venice an additional level of Diplomatic Visibility with them and keeps all previous levels.

Venetian Waterway - Unlocked with the Sailing Technology, this unique building can be built in every district including the City Center; but only in your Capitol City. You are allowed to have one Waterway for every district you own. Grants +2 Housing, +2 Food, and +1 Great Merchant point.

Great Quadrireme - Unlocked with the Ship Building Technology, comes with a free Promotion. The Gold purchase cost of this unit is discounted by 10% for every district in your Capitol.


Design Notes

It was difficult to build a Venice knowing there is no Diplomatic Victory in Civ 6. I wanted a lot of the same flavor there, but chose to ultimately trade in their ability to swallow up CS to swallow up disloyal cities. Note, they can still produce whatever they want out of those cities, which I'm hoping will set up a clever enough player to go for any Victory type. The great Venice players are going to be the ones that take massive benefit from Enrico's ability early. It is meant to be strong enough to get you a city or three by mid game; but please note that since I haven't played the new expansion, I can't really speak to the power level of this ability as is. You'll need to invest heavily on diplomatic relations and keep an eye out for Golden/Dark ages for yourself and your neighbors.

Serenissima and the Venetian Waterways are meant to really allow the Capitol to flourish and provide you with unique decision making early on in the game. Going wide is so strong in this game, so Venice needs to be big and it needs those famous Trade Routes.

The Great Quadrireme was a tricky one to balance. I wanted the player to specifically be able to use their Gold with this unit, but also not make it so cheap that rushing to Ship Building allows you to stomp coastal neighbors. This encourages you to build up Venice first with districts before investing heavily into them, and it also gives them a free promotion which means your navy prowess will have a leg up as you upgrade your units.

submitted by /u/Tself
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Why are you doing that, puppet?

Posted: 05 Feb 2018 07:16 PM PST

A Pretty Good Spain Start

Posted: 05 Feb 2018 05:08 PM PST

R&F is 15% off on Fanatical for canadian activations (at least)

Posted: 05 Feb 2018 03:34 PM PST

Why are some natural wonders less common than Haley’s comet?

Posted: 05 Feb 2018 10:19 AM PST

I think I've had the Galápagos Islands and Ha Long Bay in maybe 2 games in 7 months (Ha Long once since the patch with it came out). Other wonders line the Pantinal, Mt Everest, Dead Sea and Yosemite are basically permanent fixtures in every map I play.

I even have a more natural wonders mod installed but it doesn't seem to help. Is there a mod like cqui or anything else that are changing things?

submitted by /u/Oldrustypennies
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Talk About a Moat

Posted: 04 Feb 2018 11:12 PM PST

Rise & Fall time of release

Posted: 05 Feb 2018 11:20 AM PST

Anyone know the exact time of release?

submitted by /u/My_Big_Mouth
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Just got a turn 260 religious victory in Deity with Sparta, without ever going to war!!! (CIV6)

Posted: 05 Feb 2018 09:34 AM PST

Civ 6 Release Times, Found on Steam, Linked from Twitter

Posted: 05 Feb 2018 12:45 PM PST

Release times have been confirmed on Twitter by the Marketing Manager. Here is a summary: 21:00 (9pm) PT, Feb 7th (US pacific coast) 00:00 (midnight) ET, Feb 8th (US atlantic coast) 05:00 (5am) GMT, Feb 8th (UK) 06:00 (6am) CET, Feb 8th (Europe mainland) 16:00 (4pm) AEDT, Feb 8th (Canberra, Australia)

http://steamcommunity.com/app/289070/discussions/0/1489992080523574927/

submitted by /u/therealcrow999
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Petra Tile Porn

Posted: 05 Feb 2018 08:09 PM PST

How can I produce a custom map, with specific starting locations for Civs, via multiplayer, but randomize which starts where, all the time?

Posted: 05 Feb 2018 04:17 PM PST

My understanding is the following things, for Civ 5:

  • You can play custom maps with friends by sharing the .Civ5Map file with them and everyone putting it, named the same, under the Civ5 Assets > Maps folder.
  • You can assign specific starting locations for random players in the SDK Map Builder.
  • The way player location is chosen in these situations is mentioned in this post. TL;DR: It's not random.
  • You can randomize starting locations on custom maps with a mod, but mods that affect gameplay cannot be used in multiplayer.
  • .LUA scripts do things in Civ games when generated, so you could script randomization into it by creating a companion script for the map and giving it to all players (not sure on this one. Perhaps just the host when not using Pit Boss?).

Given those things, is the title possible?

Essentially, I have 12 random player starting locations specified on the custom map, and I have 6 player Civs and no AI Civs. I'd like the locations to be chosen randomly, rather than as is mentioned in the linked post above where they just use the points as left to right and top to bottom. That's not exactly the "random" I want.

The mod I mentioned above doesn't include unused locations. So for example, if I have 12 spots, and 6 civs, the first 6 spots will always be used, but in that mods case, it just swaps the Civs around. So the Civ who would get spot 1 might be swapped to spot 5 and the Civ who would've gotten spot 5 gets spot 1. Spot 11 is never an option in that case.

I would prefer that be entirely randomized, but I'm uncertain if this is possible, and if it is, how I might go about doing it.

Any help is appreciated.

If anyone is curious what the problem I'm trying to solve is, I essentially want these to all be true in a single multiplayer game, with no AI:

  • True random starts, but of predetermined locations. This is what this post is trying to figure out how to achieve.
  • All starts are reasonably good. i.e. have some production, food, and luxury specific tiles. Achieved by being predetermined by a human in the SDK.
  • All players are on the same landmass, but there are other landmasses to explore. Achieved by setting specific random start points since none will exist on other land masses.

I imagine this might be possible with a .lua script.

submitted by /u/temp_sales
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I Persian-Gulfed the Competition with my Culture

Posted: 05 Feb 2018 01:05 AM PST

The Turtle and the Lady (Map)

Posted: 04 Feb 2018 09:14 PM PST

Mr. Special Forces with your Green Beret, thinkin' you're so cool in your ODA.

Posted: 05 Feb 2018 10:36 AM PST

In Civilization III or IV (can't remember which- I also can't remember if it was a mod), there were privateer units which were naval units that had no civ allegiance- the flag was literally gray- and you could attack other civ's shipping carte' blanche. You also had submarines that could only be spotted if a unit was directly adjacent to them.

I've often wondered what it would be like if they have Special Forces units the ability to cross into another civ's territory w/o an open boarders, however, if a unit moves next to them and spots them, it would be a CB. Once across the boarder, an SF unit could spawn a "Guerrilla Fighter"; a neutral designation partisan fighter that could (or maybe couldn't?) be controlled by the player that spawns it to launch attacks and pillage improvements. I think that would be neat.

submitted by /u/ASDF0716
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Rise & Fall release countdown

Posted: 05 Feb 2018 07:05 PM PST

Humble

Posted: 05 Feb 2018 06:58 PM PST

Does anyone know when Humble typically sends out the codes for pre-orders? I bought Rise & Fall on Humble and am wondering when to expect my code in relation to release?

submitted by /u/Finances1212
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Civ 6 agendas don't always make sense

Posted: 04 Feb 2018 09:26 PM PST

Using 69 nukes with Tchaikovsky's 1812 overture (Reposted because of accidental deletion)

Posted: 05 Feb 2018 08:08 PM PST

He's Not in the Game but He Still Has a Unit. How?

Posted: 05 Feb 2018 07:58 PM PST

Railroads.

Posted: 05 Feb 2018 07:58 AM PST

How about being able to build a railroad with a builder or engineer ? I realize with the small VI maps its not that important to be able to move fast through your own territory but still i kinda miss it :)

I would also like to be able to build a "ship canal" for travelling between two oceans if there are only 2 tiles between.

submitted by /u/BirnirG
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Made custom game with 20 players (me vs AI)... Why do I never get more than 12 players?

Posted: 05 Feb 2018 07:51 PM PST

Every time I try to make a game with over 12 civilizations on it, it just defaults to 12 and sometimes not a single city state will appear. Can anyone explain why this is?

submitted by /u/LuciditySam
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