True Gaming Monthly /r/truegaming Post Feedback Thread


Monthly /r/truegaming Post Feedback Thread

Posted: 30 Nov 2017 10:08 AM PST

Many regular posters here at /r/truegaming may often wonder how to improve their posts to better improve possible discussions, but have been unable to get the feedback they desire in any form besides a downvote. This monthly post is designed for frequent posters of /r/truegaming to receive the feedback they'd like in an organized fashion.

If you are seeking feedback for your posts, we recommend linking to your threads and explaining your thought process in posting them. Explaining the reasoning behind how you posted may be key to finding out what you did wrong and what can be improved. We also recommend including what type of discussion you wanted to start within your threads, and what you believe your own strengths/weaknesses are as a discussion author. This way, people can gauge how you see yourself and can give feedback appropriately.

If you would like to give feedback, we emphasize to please be constructive and polite when doing so. This post is designed for posters to learn from their mistakes, and in order to do so, a decently-sized explanation of their mistakes may be needed. Please also consider replying to those who may not have any replies yet, for even the smallest amount of feedback can help discussion authors.

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What series concluded gracefully?

Posted: 29 Nov 2017 08:50 PM PST

By "gracefully" I mean no unnecessary sequels, no cancelled successors, no unresolved cliffhangers, and the last game is definitely not the worst in the series.

It seems really hard to find a game series that conclude gracefully without overstaying their welcome or messing up at the end. Similar observations with TV series, somewhat less so with movies and books. Game series are either milked till dry, or the developers simply cannot keep the spark of inspiration alive till the end. Is there a game series that actually concluded properly in your memory?

(Regarding the definition of "series": I think we can restrict the definition to a set of games that are closely related by plot, usually chronologically. For example, we may consider all Final Fantasy main series separate, but the 3 FFXIII games are on the same series. )

submitted by /u/mithrillion
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The time management problem

Posted: 29 Nov 2017 05:00 PM PST

I've noticed a couple of seemingly opposed yet simultaneously prevailing schools of thought among a large portion of the gaming community here on reddit. That being people who are very vocal about having a large backlog of games and not enough time to play them and of people who feel that a game must provide 40+ hours of content for it to be considered worth it.

These 2 demands seem at odds to me. If one is concerned with ensuring that they are able to play through their catalog of games, the desire for a game to have a high time investment would be less common than it is. One would think that shorter, harder-hitting games would be more desirable. I suspect that the basis of this desire for long games comes from placing more value on the person's dollar than the person's hour. And if that's the case, maybe they have more time available than they are arguing for.

Give me your perspectives.

submitted by /u/bideodames
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Let's stop the AAA gaming industry.

Posted: 30 Nov 2017 07:57 AM PST

Every morning, on my way to work, I see them; the poor, huddled masses with their cans of beer and cigarettes, waiting desperately for the betting shop to open. They're still there when I come back from work; smoking, pacing, calling for more payday loans on their mobile phones. They don't look as majestic as whales are supposed to.

It is interesting that the video game community has been marked by the battle between GamerGate and the SJWs, constant petty whining about to whom the game industry should pander. The game industry has its own idea as to its preferred customer base and it's not the GamerGatists or the SJWotsits; it's the people I pass by on my way to work every morning. The industry's interest in you, dear gamer, begins and ends at your susceptibility to be turned into those wretched souls.

I used to love computer games, and I used to scoff at the scaremongering stories of my youth about computer games being used to influence people for sinister ends. I'm not scoffing now, as the leaders of our industry channel The Demon Headmaster, offering us just the chance to buy an Octopus Dare lootbox for a feeling of 'accomplishment and reward.'

So, here's a new game for us to play: kill the triple-A industry before it turns mainstream computer gaming into just another variation of the Fixed Odds Betting Terminal. Our mission: force every triple-A publisher into bankruptcy within two years. Otherwise, the fair, balanced and winnable games we prefer to play may be relegated only to small indie teams with few resources - the brave few who try to maintain games as art, or at least as games, while mainstream publishers continue to devalue our great new medium into nothing more than a slot machine.

As with the 1983 video games crash, perhaps a better industry can emerge like a phoenix from the flames of our ire. We cannot allow this exploitative industry to continue unscathed, or we will all suffer the consequences...and so will our societies.

submitted by /u/TheMemo
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What happened with "halo" games?

Posted: 29 Nov 2017 04:48 PM PST

BTW this isn't about the halo series (hence the quotes) but the halo effect

So EA just said they closed Visceral Games because they are moving on from single player (SP) games since they don't make "that much" money. Keep in mind they don't say they were losing money, just that they aren't making as much money as only-MP games do.

This isn't an isolated even BTW, tons of companies are doing this and other similar moves against SP games because they get a better ROI on MP games that don't have the added cost of a SP story and levels.

Remember when MP was a side-feature of SP games? I remember...

It's ironic for me to see these big game companies cry over not being as greedy as they could. Tons of companies on other industries have halo products, products that don't make a ton of money and sometimes even lose money, but raise the consumers' awareness of the brand to high degree. This is not seen as a bad idea but as a powerful marketing tool.

Movie studios make unpopular "artsy" movies all the time for this very same reason. Blockbusters might be way more profitable but nobody wants to be the studio that only makes Michael Bay movies. And so film studios finance movies that might not even turn a profit and actually lose money but make the studio stand out for its quality.

Hell even car companies have halo products, the term halo car is well known in that industry and we're talking about projects that cost more than a game to create and can bankrupt a company if it goes horribly wrong. And yet they take the risk.

Even Apple had halo products like the Cube and the G4 iMac that didn't sell well but that became icons of the tech industry at the time. They did all this at a time when the company was just getting out from an almost-bankruptcy a few years ago.

Which brings me to EA, the company that often gets to the top of the rankings of worst company ever, the company that apparently can't afford to make good games anymore.

If there is a company out there that should be churning halo products like sausages to get its brand out of the gutter that should be EA, but instead they shut down one of the few studios they have left that still made good games.

And it isn't the first: EA has killed or ruined famous studios like Maxis, Westwood, Mythic, Bullfrog, Origin and many more.

So IMHO if this works for the industry and they keep making more and more money every year with MP-only games then it's only downhill from here because they'll keep looking at things to cut out from games so they can raise their profits a bit more.

submitted by /u/tylercoder
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Which is harder and why? FTL, Darkest Dungeon, XCOM: Enemy Within,

Posted: 30 Nov 2017 12:43 AM PST

If possible order these based on their normal difficulty. Then do the same on their hardest settings.

submitted by /u/amnekian
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Dark Souls 2, explain me how people like it

Posted: 29 Nov 2017 06:37 PM PST

I just bought DS2 Scholar of the First Sin, because it has really good reviews and is a pretty "known" game. So let me get started, you are nearly forced to play online The Menu is a joke The Keyboard/Controller thing is ridicilous, they game is still getting updates but this stays the same, a PC game which shows me controller buttons, and not only that it has a menu for keyboard. But to open a door its Strg+Double Leftclick and you can't change unless you make scripts. Wtf Its clunky as hell, you slide glitch and fall down from weirdest points The Hitboxes are not existent Iam not a graphic whore but brown mixed with green is a disaster. Those are my main points got about 100 more though.

I didn't post this in the DS Forum since i will get hated. But no offense all i want is an explanation how a game from 2014, with bad graphics, bad controls, bad pc port, etc etc can get SO loved And yes i know you can play it with a controller.

submitted by /u/Dargoron
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