Destiny - The State of Destiny 2


The State of Destiny 2

Posted: 29 Nov 2017 02:57 PM PST

Source: https://www.bungie.net/en/News/Article/46504


Hey everyone,

With Destiny 2's console and PC launches behind us, we want to take some time to talk with you about Destiny 2 – specifically where it's at today, and where it's going. Our team has been reading feedback and working on updates to improve the game. We've also been reading some tough criticism about our lack of communication, and we agree we need to be more open.

Going forward, Destiny 2's post-launch game systems, features, and updates are being designed specifically to focus on and support players who want Destiny to be their hobby – the game they return to, and a game where friendships are made. We want Destiny to be a game that fits into your life, providing you with reasons to log in and play with your friends, clans, and families. We want Destiny to be a world you want to be a part of.

A month ago, we published a list of improvements on the blog. Today, we're going to revisit that list and update its status, and share some of the work the team is readying for December, January, and beyond.

We know it's frustrating when there isn't enough of a dialog with the development team. You have our commitment that we're going to do a better job going forward.

  • Luke Smith & Chris Barrett

Upcoming Updates Overview

We previously published a list of upcoming Destiny 2 improvements we want to deliver. Some of these updates will be introduced on December 5 and December 12. Others will land in the New Year.

  • New systems and rewards to give our most engaged players additional, optional pursuits, including:

    • A new Weapon Tier: Masterworks, which will feature stat trackers, random, re-rollable stat bonuses, unique item tooltips, and item details screens (see the December Update Details section below for more info)
    • Improved vendor rewards, adding ways for people to purchase items directly with their Legendary Shards and Tokens (see the December Update Details section below for more info)
    • Adding Armor Ornaments that grant visual permutations of armor as players complete specific Challenges (see the December Update Details section below for more info)
  • Better incentives for players who complete challenging Prestige activities

    • We're targeting a January update to provide better incentives to complete Prestige activities
  • Better rewards and replay value for Strikes, Adventures, and Lost Sectors

    • In December, we will be introducing a Heroic Strikes playlist and more generous Strike rewards
    • Rewards for Adventures and Lost Sectors are still on our radar, but will not be delivered for our December updates
  • Private matches for the Crucible

    • Still targeting early 2018 and expect to have better insight into exact timing in the New Year
    • We are also moving Ranked PVP to the top of our priority list for next year to support the competitive community
  • Crucible tuning like adjusted Supremacy scoring and better spawning rules

    • In December, we will introduce additional updates and bug-fixes intended to improve these areas of the Crucible
  • Better incentives for completing Crucible matches (and penalties for quitting competitive games)

    • A "Quitter Penalty" system is currently in development, and you can expect an update on the deployment of this system in the New Year
  • Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards

    • The next Iron Banner and Faction Rally will introduce improvements in both these areas (see the December Update Details section below for more info)
  • Changes to make the mod economy more interesting and impactful

    • The Gunsmith will have some updates to how Mods are acquired (see the December Update Details section below for more info)
    • We are exploring more updates to this system in the New Year
  • Ongoing improvements to Exotics, including adjustments to reduce instances of duplication

    • We plan to tune under-performing Exotics and will continue to make targeted updates and improvements
    • Duplication protection will be added for Exotics in the New Year
  • New ways to spend surplus currency and materials (looking at you Legendary Shards)

    • Players will be able to spend Tokens and Legendary Shards on Vendor inventory (see the December Update Details section below for more info)
    • Xur will have new items, as well (see the December Update Details section below for more info)
  • An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time

    • Emote interface improvements are still on the list, and you can expect an update on the development of this system in the New Year

We will continue to revisit and update this list in the weeks and months ahead to keep you up to speed on what we're working on. Below, you'll find more specific detail about each of the features and updates you can expect to land in December.


December Update Details

There are four key areas we're targeting for improvements in December. Some of these updates will arrive with the December 5 update, and some additional updates will be included in a patch that will be deployed the following week on December 12.

Both updates combined include improvements set against the following goals:

  • Deepen Rewards for advanced players

  • Provide More Player Control over obtaining rewards

  • Make Shards Useful by adding things to use them for

  • Provide General Quality fixes wherever possible

The following changes are the first steps towards achieving these goals, with more planned for our next release in January. Here is a preview of impending changes to Destiny 2. Each category is marked with a forecast delivery date.

Masterworks Image Link

Image Link

  • [DEC 12] Legendary Weapons will drop as or be upgraded to become Masterworks versions

    • Masterworks will have a few advantages over the baseline Legendary weapon:
    • Track and display the number of kills with that weapon (with choice between total count or Crucible-only count)
    • Generate orbs for you and your allies on multi-kills
    • Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable
    • Masterworks drop from any source of Legendary weapons for characters above 250 Power
    • Unwanted Masterworks can be dismantled into materials that can upgrade an existing Legendary Weapon into a Masterwork
    • Raid and Trials of the Nine Weapons will have a very high chance to be Masterworks
    • We have future plans to extend Masterworks to other gear and expose your kill counts in more places (e.g. Crucible kill screen)

Armor Ornaments Image Link

  • [DEC 5] Armor Ornaments will be added to some existing Armor sets for more visual customization without losing your Shaders or Mods

    • These ornaments will be unlocked by completing objectives specific to each set, and are permanently unlocked account-wide, just like Exotic Weapon ornaments
    • They will be applied to the base pieces that you may already have collected, and can now unlock on Vendors if not
    • In Season 2, the following sets have ornaments unlocked in their respective activities:
    • Vanguard Faction Armor
    • Crucible Faction Armor
    • Trials of the Nine Armor
    • Iron Banner Armor
    • Dead Orbit Armor
    • Future War Cult Armor
    • New Monarchy Armor
    • Eater of Worlds Raid Lair Armor

Image Link

  • [DEC 12] Faction Armor and Weapons will be unlocked for purchase for Legendary Shards and Faction Tokens on most Faction Vendors

    • All five Armor Slots will always be present, and Weapons will rotate weekly on Factions that have them
    • Slots will be unlocked by claiming Reward Engrams from the respective Faction
    • You will get credit for engrams you may have already claimed since launch

Image Link

  • [DEC 12] Xur has some new offerings for players collecting Exotics:

    • Every week, you'll be able to acquire one of the new Fated Engrams using Legendary Shards that will decrypt as Exotics that aren't already in your collection
    • A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours
    • No obscure stacking mechanics or need to re-apply before every boss
    • These cost Legendary Shards and you can have as many as you like

General Investment Image Link

  • [DEC 5] Banshee has some updates on the Weapon and Armor Mod front:

    • For players wanting to clear some Mod inventory space, Rare quality Mods will dismantle into Gunsmith Materials and have a chance to produce Legendary quality Mod Components
    • For players chasing specific Legendary Mods (including Legendary Kinetic Mods), Banshee will offer a selection of specific Legendary Mods for direct purchase, with a selection that will rotate daily and cost Legendary Shards and Mod Components
  • [DEC 5] For players chasing a world Legendary or looking for Masterworks, Master Rahool will sell some of his rumored hoard of Legendary Engrams for Legendary Shards

  • [DEC 12] Commander Zavala and Lord Shaxx will sell Gift consumables for Legendary Shards that can be used during a Strike or Crucible Match that will serve the following functions:

    • Grant bonus rewards to everyone in that activity upon completion, friend or foe alike
    • Award anything from Faction Tokens to a round of Exotics for everyone in the match
  • [DEC 12] Exploit safeguards on Chests and Resource Nodes are greatly relaxed and players should encounter them less frequently

    • Even if they do, drop rates for Tokens is only reduced to 30% instead of 0%, and Glimmer will be unaffected
    • We want to associate a visual indicator with this in a future update, but we weren't able to pull that off in this update (but we hear you!)
  • [DEC 12] Vendors will now beckon you to hand in your Reputation Tokens only when you're carrying enough to earn a Reward Engram

  • [DEC 5] Changes affecting Reputation Tokens:

    • Daily Challenges will have Reputation Token awards increased across the board
    • Cayde's Treasure Chests still offer variable rewards, but now guarantee (at minimum) a payout of destination appropriate Reputation Tokens
    • Strikes will drop a larger number of Vanguard Reputation Tokens
    • Common quality Destination Resource Tokens will have their drop rates increased to 100%, and values per Token increased as well (by 50% for common quality Tokens and 250% for rare quality Tokens)
    • On the balance, Reputation required per Reward Engram will increase for Destination Factions (+37%) and Gunsmith (+50%)
    • Leviathan Raid Tokens will be redeemed at Benedict immediately upon obtaining a Token, instead of requiring a full clear before unlocking

With the launch of Curse of Osiris, and the beginning of Season 2, you can expect to see a full suite of patch notes that will document all of the changes outlined above, as well as additional gameplay and sandbox tuning changes the team is making to improve Destiny 2. We'll also soon be providing pre-load and launch day details, as well as a roadmap for our Season 2 content, which includes The Dawning in mid-December.


XP Mechanics

Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI. Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.

We were able to disable the system with a server-side change, but a new solution is now needed to rebalance XP in Destiny 2. We have begun that work, and will continue to provide updates to you about timelines and specifics. The values coded into our website API are being updated today (and may already have been as you read this post) to reflect the removal of this scaling mechanism. In a future update, we intend to link these internal and display-only values together for greater consistency, and to ensure that when changes are made they are accurately reflected everywhere we report them.

We already see that the newly adjusted 160K XP per level value means that leveling is too slow for some activities, and we have begun the process of collecting data and recalibrating XP earn rates to improve them as quickly as possible.

XP boosts, including both consumable items and passive bonuses like the Well Rested 300% bonus, were always applied after this system and never resulted in early slowing of XP. They should be unchanged by the disabling of this system and will continue to provide their stated increase in XP gain.

Expect to see a lot of conversation from our team on this front, as XP rewards are updated and brought back in-line with player expectations.


The Future

Going forward, we plan to continue this dialog as openly and frequently as possible. This will be an ongoing process, but one that we are committed to.

This week we'll be publishing a new episode of the Bungie Podcast where we will sound off on the current state of Destiny 2, how we think about our communication challenges, and what it takes to update the game in the wild. You'll be able to listen on both Apple and Android devices.

Thank you for playing, for being passionate about the Destiny 2 experience, and for working with us as we look to continuously improve our game and studio communication.

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I am a player that wants Destiny as my hobby, and these are reasons that prevent me from returning frequently

Posted: 30 Nov 2017 10:41 AM PST

I'd like to start by saying thanks to Bungie for speaking up. The very beginning of their epic blog post stood out to me the most:

Going forward, Destiny 2's post-launch game systems, features, and updates are being designed specifically to focus on and support players who want Destiny to be their hobby – the game they return to, and a game where friendships are made. We want Destiny to be a game that fits into your life, providing you with reasons to log in and play with your friends, clans, and families. We want Destiny to be a world you want to be a part of.

Luke Smith & Chris Barrett

Shortly after releasing the blog post, /u/DeeJ_BNG tweeted out the following:

Acting Community Manager @A_dmg04 is gathering feedback for a report we'll share across the studio - something that @Cozmo23 has been doing twice a month for more than a year.

You have a voice. We reply with game updates when they are close to being ready.

So, there we have it, a call for feedback, and communiy managers reporting internally. Sweet! It got me thinking and eventually got me to decide to share my feedback, because:

  1. I feel addressed by "players who want Destiny to be their hobby", and
  2. I feel that the reasons I can't have Destiny as a hobby right now aren't covered by their update.

I'm going to try to keep my feedback limited to how I perceive the game, instead of proposing a solution that I think fixes the world. I trust Bungie to be able to improve their game, given that they collect enough feedback on how their users perceive Destiny 2.

Some background story: I began playing Destiny shortly after The Taken King was released. I put in quite some time, and ended up playing raids regularly, as well as Trials of Osiris. Trials was what kept me playing in year 3. I like playing PvE aswell as PvP, but PvP is what keeps me and my group of guardians close to Destiny (or any other game). I'm not playing Destiny 2 much at the moment. I play games for fun (primarily), and as soon as I notice that it becomes a chore, I move on to something new. That said, Destiny 1 has been a game that made other games obsolete. Not many games have achieved that (only Unreal Tournament '99 for as far as I can recall). I have bought the expansion, and am looking forward to playing it.

Anyway, here we go; the reasons that prevent me from returning frequently.

I feel weak and dumbed down

My guardian feels slow, and sluggish. When I get hit, it takes ages for me to recover. To me, the game feels more about disengaging than about the space magic I got used to in D1. Some of my abilities are powerful, and fun to use, but the cooldown timer has been increased beyond what I perceive as fun and impressive.

My weapons feel shallow, trivial

I have weapons, but they aren't very impressive to me. I'd like my primary weapon to be consistent, and maybe even somewhat boring. In D2, I've got two pretty boring primary weapons, of which some archetypes lack the consistency to make them fun to use, or worth using at all. Power weapons are... powerful, but the ammo economy in both PvE and PvP limit their use. Tickling a boss to death with primary weapons just isn't really my thing.

I really liked having a primary weapon AND a sniper rifle AND a rocket launcher (just to name a random combination of weapons that made me feel more powerful than I feel in D2). I felt stronger, and more versatile. I felt like there were more strategies to choose from, more ways to engage.

I would love to have interesting weapons in D2 like The Last Word, The Gjallerhorn, or the No Land Beyond. Surely, these weapons would be way to strong in the context of D2, but I think this is part of what makes me feel less inclined to return to Destiny.

I can't enjoy regular PvP activities

I love PvP, but the activities seem to be exclusive to premade teams of 3 or 4. If I queue up solo, I get matched against these teams, and get shred apart without the ability to make a play. For some reason, the quickplay playlist seems to be sweatier than competitive.

I like making plays. Flank around. Use the map to my advantage. Use my abilities to turn a game around. Winning a 2v1 gunfight makes me happier than it should. I feel like this isn't possible anymore; I can't really make an impact on a game as an individual anymore. Maybe I'm just that bad.

The result is that I haven't touched any PvP activity as a solo player at all, for quite some time.

I feel indifferent and unmoved about rewards

I've gotten to the point that most (if not all) loot just gets dismantled. I don't feel a need to decrypt engrams or look at what it decrypted into. I'd rather just get materials instead; saves me the trouble of dismantling the same stuff over and over again. Moments of joyfulness related to getting a certain weapon or armor piece have been rare.

I feel too restricted in what I can do

I guess everyone has their favorite activities. I know I do. But I can't just go into the Destiny universe and play what I like. Just to name a few:

  • I can't choose the PvP mode I like to play
  • I can play strikes, but to me their length and rewards feel out of sync
  • I can't (re)play the story missions I liked
  • I can't solo a nightfall due to newly introduced mechanics
  • I can't choose which talents of my subclass I want to activate

I feel less attached to endgame activities

Playing endgame activities, like raids and Trials of Osiris, has always been my thing. Now, I feel less attached to these activities.

For one, I'm not really looking forward to the rewards; they are predictable to me. There are less moments of shared joy because of the lack of post game drops. I loved comparing loot and the joy people expressed of getting a new weapon with the right stats, or that one armor piece they were missing. It was satisfying to me, apparently.

Playing ToO is the only activity that draws me back in from time to time, but the lack of interesting gunfights and individual plays makes it less interesting for me to play or watch it.

Destiny makes me feel adrift; I have no goal to play

I have no idea why I should return to D2, after completing the main missions and activities. What is there to play for? What is there to grind for? What's left to discover? Why is Destiny a world that I want to be a part of? For some reason, D2 feels empty to me.

And that's it, for now! Hopefully, my feedback gets passed on. If not, at least I gave it a shot. :)

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Bungie Plz Addition: Add a Directional Marker to the HUD

Posted: 30 Nov 2017 05:48 AM PST

Howdy Guardians,

This change has been added to Bungie Plz.
Going forward, all posts suggesting this change will be removed and redirected to this Megathread.

Submitted by: Modteam consensus.

Date approved: 2017-11-30

Modmail Discussion:

GreenLego: "Why it should be added: The first 2 links are adding a compass marker in the minimap/radar while the 3rd is asking for compass market in the main view/HUD, but I believe they are basically requesting the same thing.
Having a compass marker (e.g. North arrow) will make it easier to communicate directions while playing together, whether it be out on patrol (e.g. go north-east for the chest), strike (e.g. I'll get the north knight, you get the west knight), raid (e.g. no more confusion on which is front/back, L1/L3) or PvP (e.g. you cover the south entrance while I cover the north-west)."

MetalGilSolid: "This fits our criteria. I'll add and post a megathread per our new protocols."

Examples given: 1 | 2 | 3

Criteria Used:

"...3 examples (with links) of recent submissions (with at least 1 being in the past month), and at least 1 being over the course of the past 5 days, that have been well received (hundreds of upvotes on the front page of the sub - ex. 300+ upvotes)."

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I’m sorry, but I don’t want the fun and exciting perks that made D1 Crucible a fun experience to be nonexistent in D2 PVP for the sake of “competitiveness.” Just make a competitive mode where perks are disabled.

Posted: 30 Nov 2017 09:05 AM PST

It seems that a lot of posts on here, while they want unique perks back, are fine with them all being turned off for crucible. I disagree.

One of the most awesome parts of Destiny 1 crucible was how everyone could have unique weapons that fit their play style. I want my enemies' heads to explode when I snipe them. I want to have fun weapons that work better when I'm jumping in the air, or the fact that I can decide whether I want more stability or more range. This is what made me feel like a powerful space guardian!

I understand that luck in the chamber reduces skill gap, and someone not getting the most competitive roll is a problem. Simple fix: competitive playlist has these perks disabled. Let us go around in our fun 6v6 casual space magic shooting arenas, and let us also have a fair and balanced competitive playlist.

The problem is that Bungie ruined fun crucible play for a huge number of people to appease a small competitive audience, and didn't even release ranked play. Even though I am definitely one of those competitive players, I also want to have fun some of the time, and competitive is not for everyone.

MakeDestinyGreatAgain

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Matching armor sets should provide unique and interesting buffs/effects.

Posted: 30 Nov 2017 06:02 AM PST

Sometimes I want to wear 4 matching legendary gear pieces, rather than having an exotic interject itself into my fashion endeavours. Devastation Complex, for instance, makes me look straight out of Dark Souls and I love that. My New Monarchy set looks great too, but I feel guilty not using an exotic.

Having special buffs or effects from a matching gear set would make collecting legendaries feel more valuable. It would also be a nice alternative to exotics, giving a bit more variety for endgame players. Gear sets from faction rallies could have sweet effects that raise the stakes of the events and make it all feel worth it.

It's a small change, but it could add some much needed variety for endgame players.

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4 Player Free Roam and Strikes, I'd really appreciate it.

Posted: 30 Nov 2017 07:51 AM PST

I'm not fond of leaving one of my friends behind for strikes and such, the only activity we can do together is pvp (not the main reason we bought the game),save for the raid one of our members isn't high enough power level for. I know that they don't mind duplicate classes, as it's impossible not to in pvp. It makes it feel like a waste for him to have bought it, as we were expecting to have four player pve content. Coming from other four player co-op games, (mainly the borderlands games), I was quite disappointed.

Edit: stop getting so popular, dammit. I just wanted to vent about my frustrations.

Edit 2: Formatting and word order helps comprehension.

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All this talk about updates, what about the vault?

Posted: 30 Nov 2017 10:28 AM PST

Either we need a vault big enough to actually fit everything (and having sorts and filters would be nice), or we need legendary collections (my preference).

Since we are doing static rolls, we should be able to freely dismantle and buy the gear as we see fit, without having to grind (just like exotics). I'm fine with having to buy it at a reduced power (just like exotics).

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I said I wasn't going to make another Music of the Spheres release. I know. You have my permission to fight me.

Posted: 30 Nov 2017 06:44 AM PST

https://www.youtube.com/watch?v=DyTxPVV6nE8

Ok, with our last one, it had issues with Ecstasy and Prison with talking over the music. Thanks to a new archive by /u/meatinyourteeth I fixed it.

TL;DR Music of the Spheres is an unreleased Destiny album that many people want to hear, so I compiled the music to it from a variety of sources. It is close but not exact. See, Bungie used a lot of it marketing D1 but just never released it standalone. I swear to god, if anyone fights about Marty v. Bungie I will ask Ryan to take the video down. Be excellent to each other.

EDIT - Thanks for the gold kind stranger!

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Reminder: Destiny 2 has been on sale recently, they have a demo out, and the holidays are approaching. There are going to be a lot of new Kinderguardians out and about.

Posted: 30 Nov 2017 05:25 AM PST

Despite what complaints you might have about the game, be sure to show new guardians that at our core we are a good, welcoming community.

Help other players learn how to make public events heroic, invite players to your fireteam even if you're just goofing around for a bit, and gather some clan members and try out leading a guided game if you can.

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I miss grinding for exotic class item

Posted: 30 Nov 2017 07:29 AM PST

Back in D1 I remember I grind my ass off every week doing strikes non stop and it's one of the best experiences I've every had,playing with teammates who knows every adds spawn and what now and completely melting a boss and having a neat little dance party at the end.I love all of those,granted it took me months to get it but I enjoyed every second of it. So here's my suggestion,make faction available even when faction rallies isn't active and make a special quest when you get say 100 package or maybe more and the quest will give you a exotic class item and make it so that you can switch your allegiances once per week and make it so that you can wear it at all times instead of forcing to be able to wear only one per week and give you a cool spawn effect and gives you more token if your allegiance of that week matches up with your class item.And please stop breaking up teams while you are at it bungie.

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[Spoilers] Concrete evidence for DLC2 Locale - proof inside

Posted: 30 Nov 2017 09:00 AM PST

tl;dr: DLC2 will most likely be set on the North Pole of Mars, and will focus on the Warminds. Already common knowledge, but there's some proof in this post you might not know.

In the Arecibo adventure, Ghost has a glitch at the end which alludes to the new DLC.

I don't understand. Wait. Something's happening...Gah! Red sand! Mars! Ice caps! Ahhhhh!

This is common knowledge, and it's widely assumed that DLC2 will be set on Mars, but I'm making this post to provide some evidence that hasn't seen mainstream attention just yet. Destiny has a variety of cut concepts, among them the Warminds of Mars - which may (most likely) see resurgence in the form of the new expansion, not unlike the Osiris' story arc. I was going to write a couple more paragraphs, but here's some bulletpoints to get my point across easier:

It's pretty much confirmed at this point. Question is, how can they possibly expand on Mars? It set up a very cool concept with the sunken cities that I really hope they expand on. Looking forward to hearing your thoughts, thanks.

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Why does Xur want 97?

Posted: 30 Nov 2017 07:11 AM PST

I don't mind the cost being 97 legendary shards for Xur's new exotic Fated Engram, just wondered why "97"? - it seems an odd number, is there any specific reason it is 97, rather than 100, 95 or anything else? Is it a multiple of anything? Is it a homage to Ronaldo, the world footballer of the year in 1997? Is it the spicy-ramen number 97 on the local menu at Bungie's canteen? Is it the number of snakes on Xur's face?

Any thoughts? I wondered if I have missed a bit of Destiny lore or history?

(Question)

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If there is one addition to the game I would really like, it would be a new Court of Oryx or Force experience. I really feel the lack of them in Destiny 2.

Posted: 30 Nov 2017 05:23 AM PST

I had some of the best fun I've had in those areas, and even occasionally managed to get two firearms of friends into them for even more fun. One of the best things about them was they were fast paced and repeatable and had good drop rates for things like exotics and had some fun combat.

I really miss those now.

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Fix the sword positioning on our backs!

Posted: 30 Nov 2017 08:56 AM PST

Sword positioning looks like ass in D2. Come on Bungo... my eternity's edge is dying to be sported in the tower but I keep smacking other guardians in the head as I run around. Just make all of the swords fit the way they used too. Thank you.

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Datto's Thoughts on "The State of Destiny 2"

Posted: 29 Nov 2017 10:28 PM PST

https://www.youtube.com/watch?v=1eUuTxBWdl4

Just posted 20 minutes ago, figured I'd pass the link onto you guys for discussion.


Here are my thoughts: Let's remember that Curse of Osiris was most likely already 85% done by the time Vanilla launched. Bungie didn't have much time to alter this DLC from Vanilla feedback and make long-term changes...even though that's what I feel like a lot of people were expecting. They can't pull entirely redesigned systems out of their ass in only a month. No, Curse of Osiris isn't going to fix the endgame. Or introduce a brand new engaging new loot system. No, Curse of Osiris was not meant to bring back a new weapon format, a dozen new mods, and strike specific loot. Those kinds of decisions are made when the DLC is first being developed, not 4 weeks before it is launched.

They developed this DLC while building off Vanilla. Vanilla showers us in loot, so that's how this DLC was meant to be as well. Did it turn out that is what we needed? No. Is that what they had? Yes.

I'll still take the feedback changes and QoL updates they were able to put together rather than sending the whole thing back to the drawing board. There's still The Dawning to look after for, and if it's anything like Destiny 1, we can expect a pinch of fresh content there too (and unlike Curse of Osiris, this content could be much better adjusted to feedback).

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Destiny as a franchise has no shortage of paraphernalia, so why not invest in comics or novels to capitalize, cement, and deepen the lore and characters of the game?

Posted: 30 Nov 2017 07:42 AM PST

I an unsure if others have voiced this before me (though chances are they have as I know Byf made mention of it in one of his videos) but with all the marketing, promotional material, and products that BUNGIE have put out for the game...I am sad there are no novels, graphic novels, and/or serialized comics that have been published for the franchise.

I say this because, both Destiny and Destiny 2's lore (Yes Destiny has lore, and I'd argue it's on par and in some aspects better than the original) seem like a great avenue to pursue to flesh out stories and tales from Destiny's overall mythos and universe. Not only that, but it could draw new people into the franchise and give greater context to events that happen in the games.

I also know this idea isn't by any means revolutionary or rare, and that's precisely why I am putting this out there.

Here are some notable examples of franchises that have done this thing in the past and/or continuing to do so:

I also there are certainly other franchises out there that have done this as well, but for the sake of brevity I am only listing a few.

I have little-to-doubts doubts that a good number at BUNGIE would love to see the mythos they build be engaged with and understood. That's a huge part of why I stuck around with Destiny was because of the underpinning lore that gave a better understanding of what was going on in the game (especially if not all the story highlights can make it into the game.)

However, I also understand that expanding upon story events outside the main game and into novels, comics, etc. that folks would have to buy is not without it's cavaets or foibles. I understand folks would likely not want to do so as it would be extra money and may possibly worry about not getting the full story without having to seek out the comics first. These are, all things considered, legitimate concerns.

So how would one go about handling that? I am still trying to figure that part out (and if you have a possible solution I would love to know about it) but one way I think they could go about doing this is to adapt the noteworthy extra lore and history because there is no shortage of that.

Examples:

*Clovis Bray ...and so much more.

Heck you could one-offs for certain characters like (but not restricted to):

  • Commander Zavala
  • Ikora Rey
  • Cayde-6
  • Suraya Hawthorne
  • Dominus Ghaul
  • Oryx, The Taken King
  • Eris Morn
  • Lord Shaxx
  • Lord Saladin
  • Lady Efrideet
  • Petra Vej
  • Uldren Sov
  • Variks, The Loyal
  • Failsafe
  • Asher Mir
  • Emperor Calus
  • Deputy Sloanne
  • Devrim Kay
  • Osiris
  • Rasputin
  • Sweeper Bot
  • Our Ghost

You could offer extra and open up other avenues for those like me who want more of the lore and story of these characters and the universe even if it's just a more nuanced, or in-depth retelling.

I also understand this isn't something BUNGIE or Activision can do with the snap of their fingers and have it just appear, I fully understand it takes a great deal of time and that not everyone will like this idea. Yet, when I see the stuff like the beautiful Collector's Booklet and the goodies inside I get the sense that an expanded literary content outside the game is not impossible.

Personally, I would pay for a comic/graphic novel of Calus and/or Ghaul's full backstory in this visual style

And I guess that's where I open up the discussion, what do you think of this idea I am postulating. Agree or disagree, I would be interested to know what others think about this.


**Edits will hopefully come as I discover or have been made aware of errors in this thread along with other revisions. Thank you.

submitted by /u/Deedah-Doh
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Dear Bungie: Since you stated ranked PvP is a top priority can you address how you are going to address DDoS cheating?

Posted: 30 Nov 2017 10:05 AM PST

Liked what I heard yesterday and excited about the new updates but would like to hear from developer's perspective how DDoSing in PvP can be addressed.

submitted by /u/texgator1538
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To Chris Barrett and those directing Expansion II, aside from the great things mentioned today, we still see Strike exclusives, Raid/activity ships, sparrows, ghosts, and more PvP modes/variety as integral to the Destiny experience.

Posted: 29 Nov 2017 08:02 PM PST

The Taken King (w/ April Update) and eventually Rise Of Iron (w/ Age of Triumph) did such a good job delivering on these activities and rewards. While Ornaments/ Masterworks/ Prestige mode reward tuning/ Private matches/ etc. are looking to be sweet additions to D2, the end-game loot pools could still use a boost with what I stated in the title (emphasis on Strike exclusive gear and modifiers for Heroic Strikes if that is not already happening).

Planet-exclusive gear sets/shaders have been amazing additions for engaged players and those who like to grind, but there are still exclusive loot items lacking in the vanity area from the strikes, raids, etc., since they're all found through Eververse/ Bright Engrams now, which is underwhelming. Remember Fatal Vision as a Vanguard ship reward, Nanophoenix as a Wrath of the Machine Hard Mode ship reward, and the new raid ghosts/sparrows that were added in Age of Triumph? It's honestly been sad to see rewards like those completely removed from D2. Planet-exclusive weapons, ships, ghosts, etc. would also be great to see as many people here have mentioned and done mock-ups for also.

Also, I personally would love to see new PvP modes (it happened before in D1 with Elimination in House Of Wolves) added before any large expansion in Fall 2018 and/or the return of Rumble/ Rift/ etc.

Thanks for listening and continuing to build on this great franchise.

submitted by /u/TrueRadiantFree
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The Wardif Coil glitch needs to really be patched, It's being abused in PvP

Posted: 30 Nov 2017 07:25 AM PST

I saw it done in PvE and think much of it but I didn't even know it could be done in pvp as well

https://www.youtube.com/watch?v=IsJFOr1JTn8

Edit: also gonna point out, that isn't me in the video.

submitted by /u/druunk_unidan
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Petition to get exotic chest piece raiden flux to change color of orange tubes with shader... please

Posted: 30 Nov 2017 12:06 PM PST

title. if this has been posted before sry but it's one of the best exoctics in the game yet i don't want to use it cuz it doesn't match the rest of my gear. #fashionproblems

submitted by /u/stefman55
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The Fighting Lion King

Posted: 30 Nov 2017 04:16 AM PST

Hey, I made a thing. First time making something. Hope you enjoy the power of the Fighting Lion. Hopefully change some opinions around here about this misunderstood soul :)

The Fighting Lion King

submitted by /u/blitzan
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Could we have/would we like new Subclass nodes in updates/DLC?

Posted: 30 Nov 2017 01:49 AM PST

Had been thinking about some possibilities. Given TTK had the new subclasses at the time, I don't think it would be outwith reason to have the number of nodes we can choose from expand with the development of the game. I'd quite like it. Particularly if they do change how the subclass plays well enough.

Some ideas I've had;

3rd Striker node; Code of the....Meteor? I dunno something about impact. In no particular perk order; 1: Reduces the damage of shoulder charge. Increases range + knockback. (Cliffs and walls ahoy. Could possibly split this out)

2: Initial shoulder charge impact reduces shoulder charge cooldown. (to refund say...half?)

3: Alters Fist of Havoc to be a single strike, like in D1. Allows it to be aimed from midair (D1's Death from Above. Always thought this was fun.) Not sure about a 4th that would tie into this group.

Gunslinger; 1: Not got many ideas for within a 3rd node here. Precision shots reduce cooldown on the Hunter dodge. Enough so that assuming all crits, most reloads could be dodges to disengage. Could allow for Dragon's Shadow to be handier on Gunslinger too if the movement speed can be abused more.

2: Maybe a...cumulative? effect on Golden Gun. Landing a shot increases the damage of the next shot. Less useful in PvP, but could net some nice boss damage/clearing 2-3 trash mobs then one-shotting a large yellowbar or something.

Arcstrider: First one: replaces double jump with blink. 'Nuff said. Perhaps a node that replaces the slam attack of the staff with being able to throw it like a javelin for a chunk of super energy.

Dawnblade: 1: Skill that lets you sacrifice a small but of super energy (in super and without) to just....glide again. Flamey wings. Let 'em fly.

2: Perk that increases in-air accuracy. This should be somewhere anyway. Not sure why they geared a subclass towards aerial combat, when the actual mechanics of the game reduce aerial combat effectiveness.

3: Perhaps a blinding effect if the fire lands near someone, like Striker Flashbangs. I dunno.

Any other reasonable ideas/thoughts on something like this?

submitted by /u/A-Madman-In-A-Box
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I agree with Gothalion 100%

Posted: 29 Nov 2017 07:14 PM PST

https://clips.twitch.tv/PlumpProtectiveSnoodCmonBruh

He nails the mod system to a T. Glad he stated this and hope bungie is listening. Not all people like gothalion but this is 100% true. The mod system is a joke.

submitted by /u/Panthersnation2016
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The Bungie Podcast - November 2017

Posted: 29 Nov 2017 03:37 PM PST

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