Legion TD 2 v1.66 Patch Notes


v1.66 Patch Notes

Posted: 21 Dec 2017 10:15 AM PST

Final balance patch before the holidays!

Client Updates

Matchmaking
- Now prioritizes (even more) having players with similar ratings, rather than forcing even games
- Now faster during off-hours

Game Balance

Gold Bounty
- Now slightly less punishing to leak
-- Gold to leaker increased by 5%
-- Gold to opposing team decreased by 5%

Leaking became too punishing and snowbally in v1.65 with the introduction of the Pillage mechanic.

This change makes taking risks (pushing aggressive workers) more rewarding

Haste
- No longer stacks again for leaked units (creeps were becoming too strong for the holder)

This change makes it more rewarding to be the holder for the team

King
- Health decreased by 10% (to account for the change to Haste - the king is now overall stronger)

Element

Disciple
- DPS unchanged but now no longer leaves wave 3 at 1 health
-- Attack speed (attacks per second) decreased: 1.1 -> 1.09
-- Damage increased: 70 -> 71

Grove

Ranger
- Health increased: 420 -> 450

Daphne
- Health increased: 1150 -> 1250

These health buffs make Ranger and Daphne better options early game

Honeyflower
- Fragrance: Damage per second changed: 6 + 0.6% -> 7 + 0.4%

Deathcap
- Noxious Scent: Damage per second changed: 25 + 1% -> 30 + 0.6%

Whitemane
- Health decreased: 4450 -> 4350
- Damage decreased: 195 -> 190

Mech

APS
- Damage increased: 47 -> 48

MPS
- Damage increased: 116 -> 120

Leviathan
- Damage increased: 120 > 125

Waves

(21) Legion Lords
- Legion Lord: Health increased: 4000 -> 4500
- Legion Lord: Damage increased: 175 -> 200
- Legion King: Health increased: 24000 -> 27000
- Legion King: Damage increased: 1050 -> 1200
- Indomitable: Amplification per stack decreased: 15% -> 10%

Now more viable to end the game on the first or second wave of 21

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