Legion TD 2 v1.63 Patch Notes


v1.63 Patch Notes

Posted: 11 Dec 2017 05:28 PM PST

Client Updates

Matchmaking
- Made an aggressive change that causes the matchmaker to wait longer to find fairer games. Players near 1000-1400 rating should still have fast queue times.
- Now prioritizes having parties be similar rating over having perfectly even teams. The matchmaker is now less likely to put high-rated parties on teams with low-rated parties as a way to balance things out.

Game Updates

Routing
- Fixed a bug where units in the mid lanes would warp when there were still nearby enemies from the lanes

Game Balance

Mastermind
- You now get 10 randomized fighters to select from instead of 9

Mech

Zeus
- Health increased to 850 from 800

Pyro
- Damage increased to 35 from 33
- Pyromancy: Splash damage to flying units decreased to 25% from 30%

Waves

(3) Hoppers
- Attack speed (attacks per second) decreased to 1.06 from 1.09

You now have more opportunities to get 3 workers before wave 3

(10) Granddaddy
- Reconstructive Exoskeleton: Out-of-combat health regeneration increased to 1% from 0.5%

(15) Quadrapuses
- Quadrapus: Damage decreased to 115 from 120
- Giant Quadrapus: Damage decreased to 460 from 480

(16) Cardinals
- Health increased to 1430 from 1400

(18) Dire Toads
- Damage decreased to 150 from 155

(19) Wale Chiefs
- Health decreased to 4500 from 4600

Mercenaries

Snail
- Health decreased to 300 from 310
- Stock timer (refresh rate) increased to 15 seconds from 10

Ghost Knight
- Health decreased to 2530 from 3800
- Ghost Walker: Damage reduction from autoattacks increased to 50% from 25%

Four Eyes
- Health increased to 2200 from 2100

Centaur
- Cleave: Splash damage to flying units decreased to 25% from 30%

Post a Comment

Powered by Blogger.