Legion TD 2 v1.63 Patch Notes |
| Posted: 11 Dec 2017 05:28 PM PST Client Updates Matchmaking - Made an aggressive change that causes the matchmaker to wait longer to find fairer games. Players near 1000-1400 rating should still have fast queue times. - Now prioritizes having parties be similar rating over having perfectly even teams. The matchmaker is now less likely to put high-rated parties on teams with low-rated parties as a way to balance things out. Game Updates Routing - Fixed a bug where units in the mid lanes would warp when there were still nearby enemies from the lanes Game Balance Mastermind - You now get 10 randomized fighters to select from instead of 9 Mech Zeus - Health increased to 850 from 800 Pyro - Damage increased to 35 from 33 - Pyromancy: Splash damage to flying units decreased to 25% from 30% Waves (3) Hoppers - Attack speed (attacks per second) decreased to 1.06 from 1.09 You now have more opportunities to get 3 workers before wave 3 (10) Granddaddy - Reconstructive Exoskeleton: Out-of-combat health regeneration increased to 1% from 0.5% (15) Quadrapuses - Quadrapus: Damage decreased to 115 from 120 - Giant Quadrapus: Damage decreased to 460 from 480 (16) Cardinals - Health increased to 1430 from 1400 (18) Dire Toads - Damage decreased to 150 from 155 (19) Wale Chiefs - Health decreased to 4500 from 4600 Mercenaries Snail - Health decreased to 300 from 310 - Stock timer (refresh rate) increased to 15 seconds from 10 Ghost Knight - Health decreased to 2530 from 3800 - Ghost Walker: Damage reduction from autoattacks increased to 50% from 25% Four Eyes - Health increased to 2200 from 2100 Centaur - Cleave: Splash damage to flying units decreased to 25% from 30% |
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