Legion TD 2 v1.61 Patch Notes |
Posted: 05 Dec 2017 04:48 PM PST Client Updates Name Changes - Fixed a bug where players trying to set a display name that was taken or had invalid characters weren't notified why their name was invalid - Names allow periods now - An additional name reset has been given to all players. Type /resetname in Global Chat to change your name. Stability - Fixed a crash that prevented 32-bit build from connecting to Steam (disabled discordrpc.dll) Profile - Fixed a bug where in some situations, viewing someone's profile would cause your client to become unresponsive Chat - Now only autoscrolls if you're at the bottom or if you type a new message - Now has timestamps Performance - Improved responsiveness in a number of areas - implemented a separate call for fetching only display name (so when we only need the display name, we don't fetch unneeded profile info) Game Updates Mercenary Send System - Changed to make West/East even, to allow you to more easily strategize with your allies, and to make it easier to remember -- East mercenaries are now sent as follows:
- Now prioritizes having parties be similar rating over having perfectly even teams. The matchmaker is now less likely to put high-rated parties on teams with low-rated parties as a way to balance things out. - Now waits longer to find fairer matches and match you with players closer to your skill level. High-rated players may notice slightly longer queue times. - In the future, we plan to add an option that allows you to select a preference between "fast queues" and "fair games" Party Adjustments - Partying with your friends is now generally less punishing but slightly more punishing if your party has one player who is significantly higher rated than everyone else -- Duo/Trio/Quad adjustment decreased to +20/40/70 from +35/70/120 -- The highest-rated player in the party now has a higher weight in determining the party rating Examples: - A quad with ratings 1200, 1200, 1200, 1200 now has a team rating of 1270 instead of 1320 - A quad with ratings 1800, 1200, 1200, 1200 now has a team rating of 1510 instead of 1470 Custom Games - Fixed a bug where if you viewed a player profile while in a custom game, you wouldn't be able to get back Reconnecting - Fixed a bug where the scoreboard would have buggy white names after reconnecting - Fixed a bug where player values would be 0 until they built/sold something Interface - Fixed a rare bug where Upgrade Supply would be missing from the HUD Game Balance Element Disciple - Attack type changed to Pierce from Magic Starcaller - Attack type changed to Pierce from Magic Forsaken Fire Archer - Health increased to 440 from 420 Dark Mage - Damage decreased to 32 from 33 Bone Crusher - Health increased to 1020 from 1000 Gateguard - Chaos Hound: Degenerates 2% max health per second instead of 1% - Chaos Hound: Health increased to 380 from 350 Harbinger - Chaos Hound: Degenerates 2% max health per second instead of 1% - Chaos Hound: Health increased to 380 from 350 Lord of Death - Undead Dragon: Degenerates 2% max health per second instead of 1% - Undead Dragon: Health increased to 1000 from 800 Hades - Imp: Degenerates 2% max health per second instead of 1% - Imp: Health increased to 500 from 420 Grove Consort - Health decreased to 780 from 790 Canopie - Attack speed (attacks per second) decreased to 0.877 from 0.893 Waves (10) Granddaddy - Attack speed (attacks per second) reverted to 1.96 from 1.85 - Reconstructive Exoskeleton now only heals when out of combat - Bounty to leaker/killer/opposing team changed to 100/20/40 from 100/50/0 (14) Killer Slugs - Health decreased to 1700 from 1750 Mercenaries Kraken - Health increased to 7100 from 7000 |
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