Legion TD 2 v1.61 Patch Notes


v1.61 Patch Notes

Posted: 05 Dec 2017 04:48 PM PST

Client Updates

Name Changes
- Fixed a bug where players trying to set a display name that was taken or had invalid characters weren't notified why their name was invalid
- Names allow periods now
- An additional name reset has been given to all players. Type /resetname in Global Chat to change your name.

Stability
- Fixed a crash that prevented 32-bit build from connecting to Steam (disabled discordrpc.dll)

Profile
- Fixed a bug where in some situations, viewing someone's profile would cause your client to become unresponsive

Chat
- Now only autoscrolls if you're at the bottom or if you type a new message
- Now has timestamps

Performance
- Improved responsiveness in a number of areas - implemented a separate call for fetching only display name (so when we only need the display name, we don't fetch unneeded profile info)

Game Updates

Mercenary Send System
- Changed to make West/East even, to allow you to more easily strategize with your allies, and to make it easier to remember
-- East mercenaries are now sent as follows:
  • Player 5 sends to 2
  • Player 6 sends to 1
  • Player 7 sends to 4
  • Player 8 sends to 3
Matchmaking
- Now prioritizes having parties be similar rating over having perfectly even teams. The matchmaker is now less likely to put high-rated parties on teams with low-rated parties as a way to balance things out.
- Now waits longer to find fairer matches and match you with players closer to your skill level. High-rated players may notice slightly longer queue times.
- In the future, we plan to add an option that allows you to select a preference between "fast queues" and "fair games"

Party Adjustments
- Partying with your friends is now generally less punishing but slightly more punishing if your party has one player who is significantly higher rated than everyone else
-- Duo/Trio/Quad adjustment decreased to +20/40/70 from +35/70/120
-- The highest-rated player in the party now has a higher weight in determining the party rating

Examples:
- A quad with ratings 1200, 1200, 1200, 1200 now has a team rating of 1270 instead of 1320
- A quad with ratings 1800, 1200, 1200, 1200 now has a team rating of 1510 instead of 1470

Custom Games
- Fixed a bug where if you viewed a player profile while in a custom game, you wouldn't be able to get back

Reconnecting
- Fixed a bug where the scoreboard would have buggy white names after reconnecting
- Fixed a bug where player values would be 0 until they built/sold something

Interface
- Fixed a rare bug where Upgrade Supply would be missing from the HUD

Game Balance

Element

Disciple
- Attack type changed to Pierce from Magic

Starcaller
- Attack type changed to Pierce from Magic

Forsaken

Fire Archer
- Health increased to 440 from 420

Dark Mage
- Damage decreased to 32 from 33

Bone Crusher
- Health increased to 1020 from 1000

Gateguard
- Chaos Hound: Degenerates 2% max health per second instead of 1%
- Chaos Hound: Health increased to 380 from 350

Harbinger
- Chaos Hound: Degenerates 2% max health per second instead of 1%
- Chaos Hound: Health increased to 380 from 350

Lord of Death
- Undead Dragon: Degenerates 2% max health per second instead of 1%
- Undead Dragon: Health increased to 1000 from 800

Hades
- Imp: Degenerates 2% max health per second instead of 1%
- Imp: Health increased to 500 from 420

Grove

Consort
- Health decreased to 780 from 790

Canopie
- Attack speed (attacks per second) decreased to 0.877 from 0.893

Waves

(10) Granddaddy
- Attack speed (attacks per second) reverted to 1.96 from 1.85
- Reconstructive Exoskeleton now only heals when out of combat
- Bounty to leaker/killer/opposing team changed to 100/20/40 from 100/50/0

(14) Killer Slugs
- Health decreased to 1700 from 1750

Mercenaries

Kraken
- Health increased to 7100 from 7000

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