Heroes of the Storm - Ok so I just realized Greymanes halloween skin dance is Get Schwifty. Had to make this. Doesn't work on any other skin. Oh blizzard.


Ok so I just realized Greymanes halloween skin dance is Get Schwifty. Had to make this. Doesn't work on any other skin. Oh blizzard.

Posted: 05 Dec 2017 11:19 AM PST

2018 Gameplay Update: A more meaningful early game

Posted: 05 Dec 2017 11:06 AM PST

Yes, I'm a snowflake. But not because I'm offended.

Posted: 05 Dec 2017 10:32 AM PST

"You guys ride the shortbus"
"This XYZ is so fucking stupid, omg"
"Only XYZ healing/damage/siege??? LOL!!! NOOB"

Guess what, I'm reporting you. Even if it's not directed at me, if you spend the game degrading people, calling them names, or making fun of their stats/play then I'm reporting you.
You can laugh, you can message me after the game before you're blocked, you can have your friends /whisper me and call me a pussy, noob, whatever. I don't care!
This game is not your venting grounds to be an asshole. Not everyone in QM knows their hero inside and out, or has played as much as you. Some people literally may have mental issues (my friend's brother is autistic and plays this game religiously), or they may just be getting off work and are tired as shit and make mistakes.
It's not your right to be a piece of shit to people. People mess up in ranked, unranked, and QM and chances are, your play is just as bad at times unless you're GM.
So am I a snowflake? Perhaps. But I'm tired of people actively taking measures to try and hurt someone or piss someone off when all they're trying to do is enjoy a game of HoTs.
So guess what....
Reported.

submitted by /u/Schnooby_Woo
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Can we have a reward system for those who have a positive attitude?

Posted: 05 Dec 2017 04:50 PM PST

Its so often that I see people reporting each other or threatening to report each other. Every once in a while there is another player with a positive attitude and who actually just wants to play the game. It would be nice if I could somehow reward them with a "positive report." The reward for this could be a small icon or maybe matching up more often with other positive players. But I really feel like there should be some incentive for players to have a more positive attitude.

submitted by /u/PM_YOUR_GROSS_INCOME
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My issues with Probius

Posted: 05 Dec 2017 09:23 AM PST

He's not a bad Hero; you can win games with him, he can good waveclear, good camp taking power, and good zoning, He's a badly DESIGNED hero.

There are two types of synergy, Regular synergy, where abilities just work together, examples of this include Xul's E-Q combo: E holds em still so Q is guaranteed to land. Chromie combo is another example of this. The second type of synergy is what I call "text synergy" where abilities are explicitly stated to do other thing when used in conjunction. The latter is what Probius has; His Q-W combo, his Trait-E combo, His Trait-Ult combo. I don't like this because it feels extremely "forced," like the devs said "Ok, we gotta give this guy some synergy, so make it happen no matter what.

The result is that instead of having abilities that work well together, you have abilities that simply don't work apart. Go back to Xul, by itself, his Q is a great waveclear, and poke if you've got aim even with out E, and E is fine CC even with out Q, by allowing you and your team to catch up and surround the target, and allowing your team to use skill shots. Same thing with Chromie; Good aim means you don't need your ult, and your ult is fine with out cooldowns available if your team is following up. This is the polar opposite of Probius. Imo, the only regular synergy probius has is null gate to set up for Q-W

Additionally, there are plenty of highly requested quality of life changes that seem so simple to do; Mount not interruptible, Trait having more charges so you don't have to wait 12 seconds to get a functioning ult, lower W formation time, or slow applying before it's formed to make it a little easier to land on people running away.

Despite the aforementioned ideas for changes (which I am not the first to think of), they decided to balance him by number tweaks. This meant that, while he's been good for a while in winrate (although at the time of this post it is slightly below 50%), his pickrate is still low because he's super awkward to play.

Lastly, although not a super big deal balance wise, he doesn't feel like a probe from sc2. He can warp in 2 structures, and make use of one of the mothership's abilities, pylon overcharge. Disruption Pulse and Warp Rift (the 2 most used abilities), as well as Null Gate and Worker Rush were not something the probes in Sc could actually do! And yes, I know worker rush is a strategy, but it's not an ability.

Anyway, this is my feedback. Did my best to keep it as constructive (or warpive) was possible. Love you all.

submitted by /u/UndeadDragonFetus
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9 months later, The Lost Vikings camera follow bug still exists. They are unplayable unless you use a slower method.

Posted: 05 Dec 2017 07:37 AM PST

Blizz: if a hero is broken/bugged in a game-breaking way, please act fast and disable the relevant talent or the hero altogether until fixed..

Posted: 05 Dec 2017 09:39 AM PST

I doesn't happen very often but sometimes a near game breaking bug (or at least: significantly impact-full bug making a hero quite OP) sneaks into the game. Yet I don't think I've seen a hero disabled once since the broken Kael'Thas and in the meantime people are free to (ab)use bugged heroes without any consequence until a fix is implemented, usually some weeks later.

If you take ranked/HL serious at all you really should consider acting faster on bug reports. I understand a fix might be difficult, but disabling a bugged talent, or a hero altogether, at the least in ranked modes, shouldn't be that difficult to implement quickly right? Just enable it again once it is fixed but don't make bug (ab)use a part of the meta..

submitted by /u/Ownzalot
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chu8 meets a new HL rank between Diamond and Masters

Posted: 05 Dec 2017 06:38 PM PST

Is that a new rank???

<iframe src="https://clips.twitch.tv/embed?clip=FitGrotesqueAlbatrossPrimeMe&autoplay=false&tt_medium=clips_embed" width="640" height="360" frameborder="0" scrolling="no" allowfullscreen="true"></iframe>

https://clips.twitch.tv/FitGrotesqueAlbatrossPrimeMe

Reddit: Teach me how to embed a twitch clip within the post!

submitted by /u/overmind1632
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Band Aid for Probius

Posted: 05 Dec 2017 01:53 PM PST

Turn 30% of Probius, Pylon, and Photon Cannon health to shields; the shield recharges quickly after 5 seconds of not taking damage. The shield capacitator talent also reduces that recharge delay time by 2 seconds. I suggest these changes, because Probius has a very difficult time returning to fights, because he has low health and isn't a priority for healing. By giving him sustain, it might solve this issue and allow him to setup once again. A wipeout of his structures or his health will no longer mean he is out of the fight. It also allows his building to withstand unfocused poke. There is no reason why his buildings be at 20% for the whole match just because someone didn't finish the building off. It doesn't even fit his lore. Thus, I think the shield change would be a first to making him feel better to play.

submitted by /u/Trensicourt
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I made a video where I attempt to solo the boss with every hero and put in a fitting soundtrack for every hero!

Posted: 05 Dec 2017 09:42 AM PST

Janitor Leoric Art!

Posted: 04 Dec 2017 10:37 PM PST

Lunara – Character, Abilities, and Quotes Lore

Posted: 05 Dec 2017 10:00 AM PST

Daughters of the demigod Cenarius, the dryads have dwelled on Azeroth since well before the time of the Great Sundering. Lunara, the first of her kind, has made her way to the Nexus and is looking to abolish the work of anyone who wields power in an affront to nature.

Lunara Spotlight – Heroes of the Storm

Hello! For this week's Warcraft lore thread, I'll be covering a hero that is in a particularly weird spot as far as canon goes: Lunara, the first dryad!

Much like Brightwing, Lunara was originally invented specifically for Heroes of the Storm and as such does not have much lore to speak of, but I'll do my best to cover her lore regardless.

I should also mention that I've been considering moving these threads to Wednesdays or Thursdays (possibly both in the case of split lore and quotes/abilities threads) to avoid interfering with the release of new patches or PTR builds, which usually happens on Tuesday. I think that Wednesdays or Thursdays aren't currently occupied by anything (in terms of the other lore series on this subreddit), but I may have forgotten something. I'm also not sure if this even something that's worth doing, but do let me know what you think. Edit: After some consideration, I think I've decided to post these threads on Wednesdays rather than Tuesdays, starting next week.

Anyway, on with the thread.

All previous "Lore of" episodes

Cenarius

To give some proper context, I'll start off by talking a little bit about Lunara's father, Cenarius. (This section was originally a lot longer, but I ended up having to greatly condense it due to space constraints and because it didn't feel that relevant. Even so, this ended up longer than I had intended. You can probably safely skip this and the following section if you're just here for dryad/Lunara lore.)

Cenarius, Demigod of the Groves and father of all druidism on Azeroth, is one of the mighty Wild Gods - great immortal creatures of nature that commonly take the form of gigantic animal demigods and are intrinsically bound to the mystical spirit dimension known as the Emerald Dream. Unlike most Wild Gods, Cenarius is more humanoid in appearance, having a lower body like that of a great stag and an upper body akin to male night elf, with a mane of leaves, enormous antlers, and a right hand resembling a gnarled root.

According to legend, Cenarius was born from the union between another Wild God - the great White Stag, Malorne - and Elune, the moon goddess worshipped by the night elves. Since neither Malorne nor Elune felt that they could properly care for their son, Cenarius was left in the care of Ysera - Dragon Aspect of Dreams, leader of the green dragonflight, and younger sister of Alexstrasza - who became his adoptive mother.

When the race known as the night elves developed around the great magical lake called the Well of Eternity, Cenarius took an interest in and became fond of the fledgling race and taught them how to live in harmony with the natural world, later tutoring the night elf Malfurion Stormrage into becoming the first mortal druid on Azeroth. During the War of the Ancients, when the Highborne (sorcerous night elf nobility) and their leader, Queen Azshara, opened the way for the demons of the Burning Legion to invade Azeroth, Cenarius helped rally his fellow Wild Gods to join the night elf resistance forces.

After the mortals achieved victory over Azshara's loyalists and the Legion at the end of the war, Cenarius remained in the forests of Kalimdor as an ally of the night elves. During the Third War (Warcraft III: Reign of Chaos) over 10,000 years later, Warchief Thrall and his orcish Horde landed on the shores of Kalimdor. A force of Horde troops led by Grommash Hellscream ventured north near the border of Ashenvale Forest and began cutting down the trees there to construct a settlement, which enraged the night elves and Cenarius, who believed the green-skinned invaders to be agents of the Legion and soon launched an attack on the orcs. To combat the demigod, Grommash and his forces drank from a pool of water tainted by the blood of the demon Mannoroth, becoming greatly empowered but also becoming enslaved to the Legion. Using their newfound power, Grommash and his forces succeed in killing Cenarius.

The demigod's spirit returned to the Emerald Dream, where he remained for years. During the events of World of Warcraft: Cataclysm, players helped summon Cenarius and other fallen Wild Gods back into the world to combat the forces of Ragnaros and the Twilight's Hammer cult attacking the sacred Mount Hyjal. A few years later, in World of Warcraft: Legion, Cenarius becomes corrupted by the malevolent force known as the Emerald Nightmare and is fought by players as a boss in the Emerald Nightmare raid until Malfurion saves his mentor and restores him to his senses.

Cenarius' children

Cenarius has a large number of descendants, collectively referred to simply as "Cenarius' children". According to World of Warcraft: The Magazine Volume II Issue I, the intrepid dwarven explorer and archaeologist Brann Bronzebeard (younger brother of Magni and Muradin) met and conversed with Cenarius around the time of the events of Cataclysm. The Ancient confirmed Brann's suspicions that the night elves were descended from a race known as dark trolls, but Brann noted that the demigod didn't seem to like talking about his own progeny. The dwarf privately wondered in his notes if Cenarius felt embarassed.

The demigod's male descendants are the enchanted half-stag keepers of the grove, who mimic their father in appearance and are known for their skills in healing and natural magic. Some of the oldest of these keepers are Zaetar, Ordanus, and Remulos; many keepers of the grove are believed to be descended from Zaetar and Remulos rather than directly from Cenarius.

The female counterparts of keepers of the grove are the elusive dryads, the daughters of Cenarius, which are the main subject of this thread and whom I'll talk about more a bit further down.

The centaur are barbaric, cannibalistic creatures with the upper bodies of humanoids and the lower bodies of horses. Though once rumored to be the cursed bastard children of Cenarius himself, they are actually descended from Keeper Zaetar, the oldest son of the Wild God. 1,100 years before the events of Warcraft: Orcs & Humans, the tauren (a race of tribal bovine humanoids) accidentally awakened a powerful slumbering earth elemental by the name of Princess Theradras, who proceeded to drain the life energies of the verdant region of Mashan'she to revitalize herself, turning the grassland into an arid desert called Desolace. The loss of so much life sent ripples through the Emerald Dream, and Zaetar emerged to investigate, but he soon fell in love with Theradras. Despite knowing it was against nature and despite the warnings of his brother Remulos, Zaetar became Theradras' lover, and from their unnatural union, the first centaur came into being. Upon seeing his children, Zaetar realized his sin, and though he tried to connect with his offspring, the centaur saw the loathing in their father's eyes and killed him. At Theradras' chastisement, the centaur grew ashamed and promised to honor their father's memory. The keeper's body was interred in a great cavern later called Maraudon, which the centaur would treat as holy ground. The centaur quickly proliferated and spread across Desolace, driving the local tauren from their homes and igniting a long and dark period of war between the two races. The centaur even drove the tauren from their verdant homeland of Mulgore, forcing the bull-men to live as nomads on the dry eastern plains of the Barrens for generations, until the tauren eventually managed to reclaim their homes with the help of Thrall and the Horde centuries later. Centaur are drastically different from their keeper and dryad relatives, nearly always being depicted as brutish, unintelligent, and disgusting creatures split into a number of almost constantly warring tribes led by khans. They frequently come into conflict with the Horde and their old tauren nemeses, though lately the tauren have gained the upper hand in the conflict thanks to the Horde's support.

In Brann's aforementioned discussions with Cenarius, he apparently confirmed that the magnataur - a race of huge, brutal creatures with the torsos of giants and the lower bodies of mammoths, found dwelling on the tundras of the continent of Northrend - are also descendants of Cenarius. Brann notes that this was a particularly awkward conversation. No further details have surfaced on how the magnataur came into existence.

Daughters of the Forest

Close allies of the night elves and guardians of the forest, the playful, frolicking dryads are swift and free-spirited creatures with the lower bodies of woodland fawns and upper bodies similar to female night elves. Like their keeper of the grove brothers, dryads prefer peace but will not shy from employing violence to protect the wildlands. Though they are curious creatures, few dryads ever leave the forests.

When Cenarius and the other Wild Gods joined the battle against the invading demons of the Burning Legion during the War of the Ancients, the woodland dryads and many other fay creatures accompanied the demigods. After the war's conclusion, Cenarius remained in the secluded Moonglade located near Mount Hyjal, but his children eventually began emerging from the Moonglade: the keepers of the grove kept close watch on the night elves and often helped the elves' newly established military - the Sentinel Army, led by Tyrande Whisperwind - maintain peace in the land, and the shy dryads also began appearing in the open with increasing frequency. The night elves revered these sons and daughters of Cenarius, and their presence in the woodlands was seen as a good omen for the times to come. During the Third War (Warcraft III), dryads fought alongside the Sentinels to protect Kalimdor; during this time, the knowledge of the ancients of lore (ancients being a race of sentient, demigod-like trees) was necessary to enable communion with the enigmatic dryads. In World of Warcraft, dryads can be found in various locations, continuing to protect the forests and working with the night elves.

Besides the traditional dryads, there are also two offshoots in the form of forest and frost nymphs. Frost nymphs, which are distinguished from regular dryads by their pale blue or purple skin, have historically remained hidden in secluded glades in Northrend, since their queen forbids them from interacting with outsiders, but during the events of Wrath of the Lich King they decided to reveal themselves as the land had become unsettled. Comparatively little is known of forest nymphs, but they are slightly more reminiscent of traditional dryads (at least color scheme-wise). In an Ask Creative Development thread on the official forums, Blizzard explained that the term "nymph" is interchangable with dryad, but there are unique characteristics associated with each term: "dryad" refers to forest entities that are a formal part of the "Cenarion family", while nymphs are considered to be a "wilder variation".

Lunara, the First Daughter

According to Heroes of the Storm (which is considered non-canon to the main Warcraft universe) Lunara is the firstborn daughter of Cenarius and is thus the oldest dryad in existence. While most of her younger sisters embrace peacefully frolicking in Kalimdor's idyllic forests, Lunara furiously watched as the mortal races of Azeroth exploited and despoiled nature. On Azeroth, Cenarius forbade his daughter from interfering, but after having entered the Nexus, Lunara gained the opportunity to unleash nature's vengeance.

While first introduced in Heroes, Lunara was later canonized by appearing in the Legion expansion for World of Warcraft. She can be found walking around the Dreamgrove, the Class Hall for druid players, and is accompanied by a fellow dryad named Iphy, but the two don't actually do or say anything or serve any in-game purpose. Moreover, Lunara is importantly missing her "First Daughter of Cenarius" title or any other indication that she is the first dryad, meaning that outside of Heroes, she is never shown to be anything other than just a regular, generic dryad.

While fishing from a certain large fountain in the floating, magical city of Dalaran in both Wrath of the Lich King and Legion, players can fish up coins supposedly dropped in the fountain by various significant lore characters at one point or another. These coins all feature flavor text representing things said by the characters they're named after, mostly in the form of wishes made to the fountain. In the Legion version, one of the coins is Lunara's Coin, which has the flavor text "What is nature's call? I actually do wish someone would finally tell me what "nature's call" is.", referencing the common dryad quote "What is nature's call?" (used as the summoning quote for Dryad units in Warcraft III and a poke quote for dryad NPCs in World of Warcraft).

Abilities

Lunara represents the Dryad, an anti-spellcaster ranged ground unit for the night elf faction in Warcraft III.

  • D: Nature's Toxin - In Warcraft III, Dryads have a passive Slow Poison ability which applies a damage-over-time poison effect that slows enemy units' movement and attack speed by 50% and 25%, respectively, for up to 5 seconds (limited to 1 second against hero units).

  • E: Wisp - Wisps are ancient, diminutive forest spirits - actually the disembodied spirits of dead night elves that have become one with the forest - that inhabit the woodlands of Kalimdor and live in harmony with living night elves, performing tasks such as construction and repair work in night elf settlements. In Warcraft III, the Wisp is the basic worker unit for the night elf faction. They can extract lumber from living trees without needing to cut them down, and can expand themselves into structures of living wood and stone. They can also Detonate themselves, dealing damage to summoned units and draining the mana of all nearby units. At the end of the Third War, countless wisps sacrificed themselves to destroy the demon lord Archimonde and save the world, so the wisp population is not as large as it once was. In World of Warcraft, while most player characters turn into ghosts upon dying, night elf players instead turn into wisps, which can traverse the spirit world and rejoin their bodies much faster than regular ghosts.

Talents
  • Level 13: Greater Spell Shield - Along with Abolish Magic at level 20, this talent is intended to represent the anti-magic capabilities of Warcraft III's Dryads. In WC3, Dryads have a passive Spell Immunity ability that makes them permanently immune to all spells, but in Heroes of the Storm, Blizzard toned it down somewhat to only grant a 75% spell resistance. (source)

  • Level 16: Star Wood Spear - Star Wood is a crafting material that can be purchased from enchanting supplies vendors across WoW. Its only actual in-game use is to craft a pair of low-level wand items (Lesser Mystic Wand and Greater Mystic Wand) using the Enchanting profession, as well as the Flying Machine gyrocopter mount using the Engineering profession.

  • Level 20: Abolish Magic - Abolish Magic is an ability for the Dryad unit in WC3, unlocked through an upgrade from the Ancient of Lore building. The ability allows the Dryad to target a unit and dispel all positive buffs from it if it's an enemy, or all negative buffs if it's a friendly unit. It can also be used to deal significant damage to a summoned unit, and the ability can be set to autocast.

Poke quotes

Warcraft III Dryad quotes (several of these quotes were later reused as the generic quotes for most dryad NPCs in World of Warcraft)

I am the first of the dryads. - As the First Daughter of Cenarius, Lunara is the first and oldest dryad in existence (in Heroes of the Storm lore, anyway).

To be honest, I eat only organic. You would, too, if there were goblins mining your homeland. - Goblins are a race of diminutive, green-skinned humanoids known for their explosive ingenuity and their unscrupulous greed. Many goblins, particularly the ruthless Venture Company, frequently attempt to exploit nature's resources, particularly in Kalimdor, by setting up mining, oil drilling, and lumber harvesting operations that greatly harm and pollute the surroundings.

You might say I'm a force of nature. - Presumably a reference to Force of Nature, an ability first seen on the Keeper of the Grove hero unit in Warcraft III and which allows the Keeper to convert an area of trees into treants, humanoid tree creatures that subsequently attack enemy land units. Force of Nature is also found as a druid talent in World of Warcraft, where it functions similarly by summoning several treants to assist the druid in combat. In Heroes of the Storm, Malfurion's Vengeful Roots talent is partially based on Force of Nature, as it also summons a treant.

And then she said, 'I'm so wasted! I'm so wasted!' and I told her if she didn't shut up right then, I'd send her to the glue factory. - Callback to one of the more well-known WC3 Dryad quotes: "I'll attract the enemy with my human call: 'I'm so wasted! I'm so wasted!'" The second part of this quote references the fact that glue can be made by boiling connective tissue from animals (particularly horses, but also other animals such as deer, which is the most relevant to this quote), and horses that are put down are sometimes said to have been "sent to the glue factory". In WoW, some deer mobs drop an item called Glue Material.

There's nothing like the beauty of the outdoors. The poisons and thorns, and cute little choking vines... I could stare at them all day! - The first part of this line is likely a nod to the WC3 Dryad summon quote "Ah, the great outdoors!", which is also reused as a poke quote for dryad NPCs in WoW.

I'm game. I mean, I'm in a game. Between humans and the forest. Good versus evil? Or maybe just red versus blue... hm. - Reference to the WC3 move quote "I'm game", which is turn a pun on the fact that dryads have the lower bodies of deer, which are a type of game animal.

Look, I did not choose to be called 'Lunara'. My father named me after my grandmother. Always stuck in the past, my old man... - Allegedly, Lunara's father Cenarius was born from the union between the White Stag, Malorne, and the night elf moon goddess Elune. Hence, Elune is the grandmother of Lunara.

Call me 'Mylune' and I'll kick you with my front hooves. And my back ones. - Mylune is a forest nymph NPC who first appeared as a quest giver in the Mount Hyjal zone in World of Warcraft: Cataclysm. She later reappears as one of the random daily quest giver NPCs in the Inn building of players' garrisons in Warlords of Draenor, and again as a quest giver and recruitable class champion for druid players in Legion. Mylune is rather well-known among the playerbase for her rather... 'memorable' behavior. Here are some quotes from her to illustrate what I mean:

Are there any teeny tiny animals in need of my aid? <Mylune's eyes glisten at the thought.> I need to hug a bunny right now!


The forest is aflame, and the wee animals can't find their way out. They can't fight for themselves, with their teeny-tiny little teeth and their soft furry paws! They're fluffy and sweet. They have wet little noses! If you don't save them, I don't want to even THINK about it. <She slaps her palms over her eyes.> I'm not thinking!


Isn't it so small and light and downy? Like you're holding a beaky peepy lil' CLOUD! It's so adorable you can't help but hug it and cuddle it and stuff regurgitated food in its teeny-tiny mouth.

As you may be able to tell, Mylune is essentially the complete opposite of Lunara.

I bet you've never been to a dryad party. We go through more Moonberry Juice than the entire Darkmoon Faire! - Moonberry Juice is a low-level beverage item that can be purchased from a variety of vendors across World of Warcraft. The Darkmoon Faire is a week-long in-game event that occurs on the first Sunday of every month on Darkmoon Island, a dark and mysterious island which can only be accessed by special portals during the event. The Faire features a wide variety of quests, minigames, and activities which reward special tickets that players can use to purchase a multitude of mounts, pets, and toys.

And now we frolic. Bound and LEAP, bound and LEAP, bound... and of course leap. - Appears to be a reference to a scene in the 1986 Japanese adventure comedy-drama film The Adventures of Milo and Otis, in which a deer teaches Milo the cat how to frolic by bounding and leaping. (Thanks to /u/campe083 for pointing this out.)

Interaction quotes

(Generic - agreement) Lunara: "Naturally." - "Naturally" is a move quote of the WC3 Keeper of the Grove unit, and is also used as the attack quote for Cenarius' legendary card in Hearthstone.

(Generic - response to insult) Lunara: "Do you think the words of a mortal mean anything to the child of a god?" - Wild Gods like Cenarius are mostly described as demigods, but are occasionally referred to as full-fledged gods as well.

Lunara: "Now you are just the kind of ally I need." Alexstrasza: "Join me and defend all life, Lunara, beyond just that which you approve of." - While Lunara hates mortal civilizations for their affronts to nature, Alexstrasza, as the Life-Binder, loves all life on Azeroth.

Cho'gall: "Your precious wilds once served the Gods Below! (They shall again!)" Lunara: "I would rather see them burn." - "The Gods Below" is another name for the Old Gods, the chaotic, eldritch entities of immense evil that lie imprisoned beneath the world and of whom Cho'gall is a fanatical servant. I don't believe Cho'gall's claim is entirely correct here, since it was only after the Old Gods and their minions had been defeated and imprisoned by servants of the titans that other forms of life in the forms of plants and animals could begin to develop on the now calm surface of Azeroth.

(To dryads) Lunara: "Why, hello there, sister." - All dryads and keepers of the grove are related, since they all descend from Cenarius one way or another. "Sister" is also commonly used as a name for dryad NPCs in World of Warcraft, such as the Laughing Sisters in Ashenvale and the Dreamgrove, Ruaan Weald Sisters in the Blade's Edge Mountains, and Sister Lilith in the Dreamgrove.

(To dryads) Lunara: "This place makes the Emerald Dream seem normal." - The Emerald Dream is a verdant, ever-shifting spirit world that exists alongside the physical world of Azeroth and is inhabited by various mystical creatures, including dryads. Time and distance are mutable in this primal forest dimension; although tied to Azeroth, most mortal minds would find the Emerald Dream to be an alien and surreal place, but druids can enter a state of dreaming to consciously navigate the dimension.

Lunara: "Ah, the man who's almost a wolf." Greymane: "Ah, the woman who's almost a deer." - Those afflicted with the worgen curse, like Genn Greymane, transform into wolf-like humanoids. Dryads have the lower bodies of deer with torsos resembling female night elves.

Greymane: "Fear not, dryad. I am more in tune with nature than other humans." Lunara: "You aren't going to mark the trees as territory, are you?" - The worgen curse has its origins in a group of night elf druids known as the Druids of the Pack, who attempted to channel the power of the Great Wolf Goldrinn (who is a Wild God much like Lunara's father Cenarius) but were unable control their fury, transforming into horrific wolf-beasts able to spread their cursed form through virulent bites. Due to this, worgen have innate ties to the natural magics of the Emerald Dream, which is partially why they have a natural resistance to being raised as undead. Furthermore, human harvest-witches (users of simple druid-like nature magic) from the Kingdom of Gilneas who contracted the worgen curse found that their powers were somewhat amplified. Due to their origins, worgen are also naturally drawn to and revere Goldrinn.

Lunara: "What are you staring at?" Kharazim: "The forest gods are odd creatures." / Kharazim: "You are a god I have not seen before." Lunara: "Hopefully that's not all they've favored you with." - Kharazim and other monks of the Sahptev faith worship 1,001 different deities representing various objects and concepts, and they see these gods as existing in all things. According to the BlizzCon 2013 Diablo III lore Q&A, there is at least one god of the forest, and some aspects of the monks' beliefs are based on actual entities and events (mainly the Eternal Conflict between angels and demons), so when Kharazim sees Lunara, he assumes that the magical nature creature before him is a god of the forest. In the second interaction, Kharazim originally used his generic "Ah, the gods favor me with your presence" quote, which is why Lunara's response doesn't make much sense anymore. (Thanks to /u/Korghal for pointing the last part out.)

Lunara: "So you made it all the way out here, archdruid." Malfurion: "I'm with you." - The children of Cenarius are close allies of the night elves and particularly druids, and Malfurion was tutored by Lunara's father.

(To Murky) Lunara: "Ah, uhm... I'm so out of practice... mrgrl?" / Lunara: "Mrgrl. Mrgrlrgl." - Apparently Lunara is among the few heroes that can speak Nerglish, the garbled and, to other races, incomprehensible murloc language spoken by Murky.

Lunara: "Why do you bring death to these lands?" Xul: "Come now, death has been here all along." / Xul: "An aura of natural magic swirls about you. Interesting." Lunara: "Just keep your skeletons to yourself, alright?" - As a being of nature and life, Lunara would logically dislike necromancers like Xul.

Kill quotes

Illidan: "Haven't you ruined enough worlds?" - I'm not actually sure what this is referencing. Illidan, at one point, did attempt to destroy the continent of Northrend using the Eye of Sargeras, which was intended as a way to destroy the Lich King and in any case was stopped by Malfurion, Maiev, Kael'thas, and their forces. Illidan's underlings did also later inflict significant damage on the shattered world of Outland and its inhabitants, but that place was arguably already pretty messed up and dying before Illidan got there.

Malfurion: "You never tried hard enough, Malfurion." - This is possibly a jab at the fact that Malfurion has sometimes been criticized (by players, but also some in-universe characters) for being too passive in the face of Horde aggression against the night elves, since he is both a leader in the Alliance and a leader of the Cenarion Circle, which is neutral to both the Horde and the Alliance. One notable example was the night elf Leyara, who joined her father-in-law Fandral Staghelm as a member of the evil Druids of the Flame after her daughter Istaria was killed when the Horde attacked Ashenvale Forest, an event that Leyara blamed on Malfurion. This is just a guess at what Lunara's quote is referencing, though; the line is pretty open-ended.

Tyrande: "Are you sure Elune favors you? Hah." - Tyrande is the High Priestess of the night elf moon goddess, Elune. Given that Lunara is (supposedly) Elune's granddaughter, this may arguably give her a closer connection to the goddess than the leader of the deity's own priesthood.

Other quotes

Growing strong. (move) - Appears to be a reference to House Tyrell, a fictional noble house from the fantasy novel series A Song of Ice and Fire by George R. R. Martin and its HBO TV adaptation Game of Thrones. House Tyrell's words (motto) are "Growing Strong", and they are heavily associated with flowers (which is presumably why Lunara references them): their sigil is a golden rose on a green field and their seat is a castle named Highgarden.

I am eternal. (revive) - Wild Gods like Cenarius are immortal and ageless and have spirits that are bound to the Emerald Dream, so when they are killed in the physical world their spirits return to the Dream and can thereafter be summoned back into the world. This is also known to apply to at least some of Cenarius' children (Zaetar was killed by his centaur children, but his spirit appears to and communicates with players in the Maraudon dungeon, and he was later seen in the Emerald Dream in the novel Stormrage) so presumably the same thing goes for Lunara. I'm not actually sure if this has been shown to apply to all dryads and keepers of the grove, or just Cenarius' most prominent direct offspring.

I hear the call of Kalimdor. (move) / I long for the fields of Kalimdor. (shop) - Kalimdor (meaning "Land of Eternal Starlight" in the titan language) is the great western continent of Azeroth, home to a diverse range of biomes and races. The northern parts of the continent are mainly covered in dense woodlands inhabited by the night elves and their allies, including the dryads. The name "Kalimdor" also refers to the ancient Pangaea-like landmass which was shattered into the various islands and continents seen in modern-day Azeroth during the Great Sundering 10,000 years ago.

Keep this up, and you'll all be honorary keepers of the grove! (comeback) - The keepers of the grove are the male counterparts to dryads, being the male descendants of Cenarius just as the dryads are the demigod's female descendants. Keepers have lower bodies resembling stags and torsos resembling male night elves, with large antlers and a right hand resembling a twisted root.

Life... finds a way. (revive) - "Life finds a way" is a famous quote spoken by Dr. Ian Malcolm in Michael Crichton's 1990 novel Jurassic Park and, more famously, in the 1993 film adaptation of the same name. The line is also referenced in one of Dehaka and Alexstrasza's poke quotes.

Stop watching me. I'm not going to do anything 'cute'. (shop) / You may have met some nice dryads. I am not one of them. (taunt) - Most dryads are perky, whimsical creatures that prefer peace over violence and are content frolicking in the forests, with some like Kelnir Leafsong and Mylune being noted for their fascination with "teeny tiny animals with wet little noses". Lunara has a significantly more serious mindset.

Taste my spear! (attack) - WC3 Dryad attack quote.

The hunt is on! (queue/lockin) - WC3 Dryad attack quote.

Skins

Lunara's base model was inspired by unused dryad concept art for Warcraft III. These concepts had a lot of detail that couldn't be implemented in the final dryad unit due to WC3's low polygon count, but were revisited during the development of Lunara in Heroes of the Storm. (source) Lunara has several features that aren't usually seen in regular dryads, such as her rather unique-looking moving hair and, more interestingly, her antlers and wooden left arm. The latter two are features that are normally only seen on the dryads' brothers, the keepers of the grove, so the fact that they're present on Lunara may (if I'm allowed to come with some personal speculation) be meant to indicate that she is more closely connected to Cenarius than other dryads, being the demigod's oldest daughter. Or it might just be an aesthetic decision with no intended story relevance behind it, I'm not sure. Anyway, on with her skins.

  • Sentinel - The Sentinel Army, or simply the "Sentinels", is the primary military force of the night elves, formed out of the religious Sisterhood of Elune by Tyrande Whisperwind following the War of the Ancients and made up exclusively of warrior women (mainly night elves, but lately also some of Genn Greymane's Gilnean worgen). Sentinel Lunara is part of a shared series of skins that depict an alternate history in which the roles of several major night elf characters is swapped, with Malfurion becoming the Betrayer, Illidan becoming a druid, Tyrande becoming a warden, and Maiev Shadowsong becoming High Priestess of Elune. Following Malfurion's betrayal, High Priestess Shadowsong recruited Lunara and the dryads into the Sentinels, something that never happened in the main universe.

    • Blood Sentinel - This skin uses a similar color scheme to the typical architecture, armor, and clothing worn by the blood elves, which is presumably what the skin name is referencing. Maybe.
    • Enchanted Sentinel - This skin's name and color scheme are likely a reference to Aiushtha the Enchantress, a playable hero in Dota 2. Like Lunara, the Enchantress is based on the Warcraft III Dryad, and their respective backstories are quite similar.
  • Warden - Just like Warden Tyrande, this skin depicts Lunara as a member of the Watchers, an organization that serve as the jailors and marshals of night elf society and was (in the main universe, at least) formed out of volunteers from the Sisterhood of Elune to safeguard the prison of the Betrayer, Illidan Stormrage. The highest rank among the Watchers are the Wardens, who are set apart from the militant Sentinels and serve as the night elves' special police force, acting as jailors, assassins, and bounty hunters, and are also a hero unit in Warcraft III: The Frozen Throne. Warden Lunara is a continuation of Sentinel Lunara's backstory; after Betrayer Malfurion was imprisoned, Lunara found herself unable to return to her idyllic life in the wilds and instead chose to join the Watchers to stand guard over Malfurion. The appearance of this skin specifically appears to be based on the updated Warden model from World of Warcraft: Legion. The sharp metal blades sticking out of Warden Lunara's hair is a nod to the fact that Watchers and Wardens have, as far back as WC3, typically been depicted wearing cloaks lined with rows of sharp metal blades.

  • Wild Champion (former Master skin) - Some aspects of this skin, mainly the headgear and shoulderpads, remind me of the Nordrassil Raiment, the tier 5 raid set for druids in World of Warcraft (named after Nordrassil, the first World Tree). However, I'm not sure if this is an intentional reference on Blizzard's part or just a coincidence.


And that is that. Again, I'll be moving these threads to Wednesdays, but I wanted to at least post this one on Tuesday since I didn't mention anything about it last week.

Since I've covered a lot of fairly minor characters lately, next week I think I'll have to start covering some more major lore characters, starting with none other than the Sun King, Kael'thas! Take care, and I'll see you all next Wednesday.

submitted by /u/StuntedSlime
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I would love to see a Lucio skin as Rufio from Hook!

Posted: 05 Dec 2017 05:31 PM PST

Sgt. Hammer's AI cannot use certain abilities depending on if it chooses Ambush at Lv.1

Posted: 05 Dec 2017 02:36 PM PST

This is a pretty odd AI bug, but ever since her rework, there is a bug that exists where a Hammer AI can prevent themselves from using its Q and W abilities based on if its pre-selected build includes Ambush in it.

Basically, if a Hammer AI chooses the Ambush talent, they will never attempt use their Q or W (however, she will still use her E when damaged).

submitted by /u/Fox-Paws
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2 months later, Ana's Eye of Horus still isn't user-friendly to control

Posted: 05 Dec 2017 03:14 PM PST

Nano-boost is more popular, but I refuse to believe this to be the reason for not trying to improve on Eye of Horus' controls.

Can we please finally get the ability to move the camera with W, A, S, D and the Right Mouse Button (on the Minimap) while aiming Eye of Horus?

submitted by /u/azurevin
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You know what would be awesome? Death Knight skins from Hearthstone.

Posted: 04 Dec 2017 11:35 PM PST

In case you're unaware, Hearthstone had an expansion a while back wherein Jaina, Malfurion, and all the other Hearthstone heroes got cards that can tranform them into Death Knights, powerful, evil versions of themselves with unique voicelines and PVE interactions.

Imagine Malfurion's E turning into a bed of bugs that trap enemies, or Rexxar summoning a zombie bear (or even the mythical Bear-Shark Hybrid) in place of Misha. Imagine Guldan getting a full on vampire makeover, with red particle effects and stalking people with that sick scythe he gets in Hearthstone. Skins like these would definitely be deserving of the 'Legend' rarity!

Picture of the Death Knights

submitted by /u/Silver_Shadow360
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Can I really be THAT bad....?

Posted: 05 Dec 2017 02:22 PM PST

Minions take the opportunity to get some additional exercise

Posted: 05 Dec 2017 09:34 AM PST

Who Is This POILK Guy, Anyway?

Posted: 05 Dec 2017 05:42 AM PST

I just had what may have been the best game of my life.

Posted: 05 Dec 2017 02:14 AM PST

They outdrafted us hard. I'd banned Malthael, and after the second ban phase, they go Cho'Gall. Then we switch from Butcher to Tychus. But now we have no dive… so they last-pick Morales.

Now it's Dehaka (me), Ragnaros, Tychus, Auriel, Gul'dan vs. Cho'Gall, Medic, Anubarak, Tracer. on Braxis Holdout.

Now, some might see that they are solo-tank Dehaka and decide to go Tissue Regeneration. But I took one look at this draft and knew full stop that the only way we were going to win was by blowing up Morales off my tongues, and that I wouldn't be able to land them without Enhanced Agility.

The early game was pretty brutal. They went all-five-top and we went four bot while Rag defended, but I made the hideous blunder of dying to the towers. (Embarrassing!) Then when Guldan rotated up, he and Rag both died. So now we're down a fort and three players 2 minutes in. Hardly good for morale. But at least we are even on XP.

We manage to kill Cho'Gall at one point, but still lose the first objective. I go Constriction at 7 and land some sick tongues, but there's simply no followup. I pull Morales into our team four times, and she always manages to walk away.

At level 9.8, I tell Rag to go Sulfuras Smash. We need the followup on my tongues, I say. It's the only way we win. Meanwhile, I go Isolation. Again, even though I'm solo tank, I realise CC on Morales is the only way we win.

Rag says "you sure you don't want Wave for the waveclear?" I say "if you wanna go wave that's fine, but i really think smash is the pick here." he's cordial and takes my suggestion.

Next fight, he lands a sick hammer on Anub'arak (no tongue needed) and we end up getting a mega-kill with only two deaths. Thus does the comeback begin.

Later, we have a couple deaths and everyone wants to do our camps, but I can sense they're on boss. I ping it a lot and tell them to guard it, and sure enough, they're on it. Another mega-kill, with only Tychus falling.

The rest of the game is pretty straightforward. I land some more sick tongues/isolations on Morales and Tracer, and we actually have the followup this time. Auriel has some clutch aegises, Gul'dan some clutch Fears. We spend 35 seconds chasing down a very slippery Anub'arak at one point after everyone dies but him and the Medic. But then he's down for the last objective, so…

In the end, we never even lost a keep. And the best part of it all was that I got 222 ranked points for the win! (Team League btw.)

I have never had the strongest mechanics, but what makes me so proud is that I won that game by suggesting the ult choice to Rag and by going Agility/Isolation even as solo-tank Dehaka on Braxis. All those hours watching HGC and streams finally paid off. I may die to the tower with everyone top, but I go on to win through shot calls and talent picks. And I'm proud to be a player who can do that.

Thanks for reading! :)

submitted by /u/riddlmastr
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Having a perennial gold player in a M/GM game feels so bad

Posted: 05 Dec 2017 11:38 AM PST

He apparently goes 7-0 in placements and now he is magically on the level of GMs. This isn't just a fluke either, almost every game there is a placement player on one team or the other that SO badly does not belong it ruins the entire game.

And no, they did not just get better. They always have 6+ deaths and low damage

submitted by /u/kpap16
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Nexus Gaming Series - NA League - Season 3 Sign-ups are still open

Posted: 05 Dec 2017 08:01 AM PST

We would like to invite all of you to join us for Season 3 of the Nexus Gaming Series. We split up team entrants into 3 Divisions based off of combined team skill to keep all 3 league competitive. All teams get to schedule their own matches so you won't be locked into the same night every week if you choose not to.

We have a fantastic group of casters who are extremely dedicated to seeing that every single match of the season makes it onto Twitch. If you've never had a game of yours casted before, come check us out for the experience. The community we have is very welcoming and very active. We have a Discord channel for all of us where you can post in specific channels for: Looking For Teammates, Free Agent Applications, Looking for Scrims, and many more!

Even if you don't have a team yet, come check out our community as a lot of teams are currently recruiting. If you want to get into the mix, pop over to our website where you can find a link to our Discord Channel along with other information relevant to the league. Search for "Nexus Gaming Series" on Google to find us. (This subreddit won't let us post a link to our website without having this post autoremoved)

Sign-ups Close on January 1st - Season 3 Starts on January 8th


We are also hosting our own in-house Holiday Tournament. It's called the Nexus Gaming Series Krampus Krucible. Individual players registered and were randomly placed onto teams of 5. All drafts will be the Reverse Draft style, so you can expect to see some hilarious matches. All games will be casted on Twitch, so drop in our Discord Channel to follow the action or follow us on Twitter @Nexus_Series .

Happy Holidays! Hope to see you all soon!

-Nexus Gaming Series

submitted by /u/NexusGamingSeries
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TIL Heroes of the Storm has no heroes starting with H.

Posted: 05 Dec 2017 06:59 AM PST

I only realized when I was looking for cancer and went from Gul'dan straight to Johanna.

So he'll be the first hero starting with H.

submitted by /u/bran76765
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Weird bug on PTR where you sometimes cannot hold and drag RMB to move your hero

Posted: 05 Dec 2017 11:44 AM PST

Just played my HL match on the PTR and could not move my hero by holding RMB and dragging. It was pretty annoying, but when I went on try mode it works fine, but only for a little while then it broke again.

I alternate between clicking and holding RMB and it's pretty important to my playstyle so I hope this bug doesn't make it to live.

Edit: Pressing Esc to pause the game in Try mode resets it, but after throwing some abilities it breaks and you can no longer drag.

submitted by /u/ThatDoomedStudent
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Would it be completely broken if Alexstrasza's Abundance was invisible to the enemy team? If so could it be number adjusted to be fair?

Posted: 05 Dec 2017 03:57 PM PST

As it stands it's very risky and almost counter-intuitive to use in a teamfight.

submitted by /u/Zakton06
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