Heroes of the Storm - I Don't Play Zul'jin For You |
- I Don't Play Zul'jin For You
- Sgt. Hammer rework lacks something important
- Rehgar needs more totems
- Bakery: Calm the f*** down
- Fixing the PTR Experience
- The 2018 HGC Teams and Rosters Are Set
- I'm already tired of these support threads and the patch isn't even out yet. So here's a thread about mastery taunts.
- Can we at least agree that getting rid of Lightning Bond was okay?
- HHE Welcomes HGC Staff Writers
- HL Tip: You can't always control what your teammates do, but you can control how you handle that.
- Rosterpocalypse Grades NA Edition: Who won the offseason?
- Cho'Gall can punch people with his horse.
- Double support became meta when armor came out via effective healing buff. This #s nerf is just late...
- Best of Reset | Part 1 of 500
- WOOT! Just promoted to GOLD 5, after being stuck in Bronze 5 forever!
- Brightwing – Character, Abilities and Quotes Lore
- Tass and Tyrande nerfs make no sense
- The support nerf is in the right direction.
- Tempo Storm Kala - Coaching - Gold Kharazim
- Yikes! (Spoiler GGWC Dignitas vs Roll20)
- Could we get a "Buy all heroes you are missing" -Bundle?
- Pro players weigh in on upcoming Support nerfs. Wait-and-see or full panic mode? Give it a read.
- Let's Look at Supports Case by Case
- The plus side of the support nerfs...
- Broll Bearmantle, Shapeshifting Feral Druid
Posted: 28 Nov 2017 06:36 AM PST Dear Blizzard and confused non-Zul'jins wondering why Zul'jins are upset about these changes, I don't play Zul'jin for you. There is an impression that Zul'jin mains are selfless do-gooders who are here to supply others with axes because nobody else will. This is correct. I play Zul'jin to be an impact. I play Zul'jin to enhance my attack speed. I play Zul'jin to do the job that needs to be done. When I get a Twin Cleave on a fleeing Ana and secure their death? That's why I play Zul'jin. When I Guillotine nuke a losing melee fight into a winning fight? That's why I play Zul'jin. When I ultra-damage their dying frontliner, drop an unholy amount of deeps on them, then jump in with Amani Rage to scure the kill on whatever POS that absolutely needs to die? That's why I play Zul'jin. I don't play Zul'jin to just sit around and be reliant on my Troll Regeneration 100% of the time. I'm not playing McCree here, I'm not a precious little angel that needs to be protected. Lets get this clear: I'm not relying on you, you're reliant on me. I'm here to be an active, strong, participant in the fight. Whether that is making someone who should've died, die, or someone that shouldn't have died, die really painfully, that's why I play Zul'jin. With these changes, Blizz thinks we're all going to stick around with Zul'jin because we're selfless little cookies who just want to help the team out in whatever way we can. That's completely true. We're also here to have fun. At no point am I ever going to be interested in filling a weakened Zul'jin slot, condemning me to a boring game where I play a passive, uninteresting role, while Jim Raynor gets to fuck around for an entire match and Sonya gets to whirlwind her problems away. Blizzard keeps saying they care about the "hero fantasy" but from these patch notes and dev update it's clear they haven't even began to understand why people play these heroes. They could've nerfed supports more, they could've added self healing, they could've done a lot of things but instead they decided to ruin HOTS for an entire group of players, making this as entertaining as your average League match where you get to coin-starve for 50 minutes while big daddy Zul'jin has fun. You're upset about double Zul'jin meta? After these changes, you'll be desperate to find anyone wanting to play Zul'jin in the first place. Sincerely, A (not even close to be former) Zul'jin main. [link] [comments] | ||
Sgt. Hammer rework lacks something important Posted: 28 Nov 2017 08:39 AM PST When the tank is destroyed, Hammer also dies, instead of leaving the tank to punch the bad guys. Rework her again plz. /s [link] [comments] | ||
Posted: 28 Nov 2017 02:18 PM PST Why not make his D a trait that you can toggle totems to pick from? Keep Earthbind. Make healing totem one of the options and part of base kit. Add a 3rd totem type like mana regen. Hello restoration shaman. Maybe unlock them as part of quest (although I hate quests in HotS). Insert justification around "playing the fantasy" blah blah blah here. He's a shaman. He needs to juggle more than 1 totem. [link] [comments] | ||
Posted: 28 Nov 2017 03:26 AM PST
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Posted: 28 Nov 2017 12:38 PM PST
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The 2018 HGC Teams and Rosters Are Set Posted: 28 Nov 2017 01:04 PM PST
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Posted: 28 Nov 2017 12:00 PM PST Can we get the required level number above the emblem in game when we perform the taunt? Without seeing them side by side or analysing one closely, I don't actually really know whether one is better than the other. Just pop a little "100" above it or something, yknow? [link] [comments] | ||
Can we at least agree that getting rid of Lightning Bond was okay? Posted: 28 Nov 2017 06:58 AM PST I mean, come on, that shit was ridiculous. Soloing camps and pushing waves faster than some assassins as a support? Was pretty ridiculous. Hopefully they find a way to add some power back into his kit somewhere else later down the line rather than just remove it, but ultimately I'm pretty glad it's gone. [link] [comments] | ||
HHE Welcomes HGC Staff Writers Posted: 28 Nov 2017 10:38 AM PST
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HL Tip: You can't always control what your teammates do, but you can control how you handle that. Posted: 28 Nov 2017 05:30 PM PST Just something I see so often is a teammate get singled out and blamed for making a bad call when in a lot of situations the entire team made different bad calls at the same time. For example if a teammate is defending/soaking when the rest fully commits on a push 4v5 and dies they will all flame the one who didn't go. But didn't you also make a decision to fight 4v5 when you (may or may not have) noticed the entire team wasn't there? Whether the call was right or not, you made a poor choice that turned into a suicide. You could have left and told the team to back out to save everyone's lives. You could have commited to soaking even more or stealing camps. When something doesn't go right there is always something you could have done better, even at the top level. I'm sorry this sounds so rant-y but don't just blame that one person in HL that didn't follow the call. We've all been there and made bad decisions (or good decisions that no one else followed, which is ironically a bad decision.) No one takes the time to ask "what could I have done better?" You WILL run into situations where your teammates don't agree with your call and the only thing you can control is how you deal with it and adapt your play. [link] [comments] | ||
Rosterpocalypse Grades NA Edition: Who won the offseason? Posted: 28 Nov 2017 12:50 PM PST
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Cho'Gall can punch people with his horse. Posted: 28 Nov 2017 05:27 PM PST So, there's a bug right now. It's small, but Cho'Gall can remain mounted while Auto Attacking. They are still dismounted when using an ability or getting hit. It's easy to replicate. Just go into into try mode and mount up and go punch the target dummy while mounted. I haven't tried it outside of Try mode, but I think I remember seeing it during a QM game. [link] [comments] | ||
Posted: 28 Nov 2017 07:01 AM PST I don't know why people are missing this obvious correlation...
Explanation : Armor = Effective healing buff
Edit: this isn't a comment on any other changes beside the general healing reduction. [link] [comments] | ||
Posted: 28 Nov 2017 03:09 PM PST
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WOOT! Just promoted to GOLD 5, after being stuck in Bronze 5 forever! Posted: 28 Nov 2017 10:13 AM PST This is after being stuck in Bronze 5 for over 100 games of Hero League. I stuck to it, and grinded all the way to Gold 5. . Don't forget to add me to your friends list: Charlie2#11343 . Here is a record of my games: 98) LOSS Azmodan99) LOSS Kerrigan100) LOSS101) I hate Abathur, I refuse to heal. Did that throw the game?How can I improve? What's the difference between bronze and silver league? I'm stuck in bronze... pew pew... 102) Healer specs DPS (Why didn't I just pick Kerrigan?)103) No Kerrigans allowed, we win by a miracle. 104) LOST, Forced to pick Warrior. 105) Game 105/106/107: WINS as Kerriganx2, Jaina. 108) LOST, Chromie just pissed me off109) Game 109/110:WINS, Both as Kerrigan111) LOST, Welcome to Gold League (as the only Bronze 5). 112) Game 112-114:WIN as Lili, Kerriganx2. 115) LOST, as Lili. 116) Win as Kerrigan. 117) LOST as Kerrigan. 118) WIN as Anub'arak. 119) LOST as Nazeebo. 120) Game 120-122: WIN as Kerriganx2, Sonya(Promotion to Bronze 4). 123) LOST as Sylvanas. 124) WIN as Raynor. 125) LOST as Butcher. 126) WIN as Kerrigan. 127) LOST as Diablo. 128) LOSS with Kerrigan, and bad luck?. 129) Game 129-140: WINS Muradins/Raynors/Kerrigans/Samuro/Jaina/Malfurion(Bronze 3 Promotion)(Bronze 2 Promotion)(B2 Promotion Game): https://youtu.be/j2oxeLcXP9o (12 wins in a row): https://youtu.be/_YGx_gOvtTA . 141) LOSS Raynor (Scouting Drones do not counter Nova? Or WTF happened?). 142) LOSS Johanna because DRAFT?. 143) Game 143-145: WINS Jaina/Nazeebo/Zarya146) LOSS Malfurion, had an afk Nova147) WIN Stitches148) LOSS Kerrigan with a bad Auriel149) Game 149-150 WINS Diablos151) LOSS Jaina152) Game 152-154 WINS Anub'arak/Raynors(Promoted to Bronze 1)155) Game 155-158 LOSSES Raynor/Kerrigan/Butcher/Malfurion(Demotion to Bronze 2)(Game 155) 159) Game 159-165 WINS as Kerrigans/Diablo/Muradin/Lili(Promoted to Bronze 1)166) LOSS: Raynor (with better stats than all 10 players)167) WIN Muradin168) LOSS Muradin169) Games 169-175 WINS as Anub'arak/Lili/Diablo//Jaina/Kerrigan(Promoted to Silver 5)175) LOSS Malfurion176) LOSS Kerrigan177) WINS Games 177-180 Sam/Kerri/Lili/Raynor181) LOSS Games 181-187 Kerrigan/Raynor/Samuro185) WINS Games 185-187 Kerrigan/Malfurion/Diablo188) LOSS Stitches189) WIN Games 189-190 Raynor/Kerrigan191) LOSS Jaina192) WIN Games 192-195 Kerrigans(Promoted to Silver 4)196) LOSS Kerrigan197) WIN Li-Ming198) LOSS Lili199) WIN Games 199-204 Diablox4, Kerrigan, Muradin(Promoted to Silver 3)205) LOSS Games 205-206 Diablo, Sonya207) WIN Games 207-211 Muradinx3, Kerrigan, Raynor(Promoted to Silver 2)212) LOSS Diablo213) WIN games 213-217 Johanna, Kerriganx2, Samuro, Muradin218) LOSS games 218-219 Muradin, Malfurion220) WIN games 220-226 Kerrigan, Diablox5, Johanna(Promoted to Silver 1)227) LOSS games 227-229 Diablox2, Muradin230) WIN Kerrigan231) LOSS Diablo232) WIN Diablo233) LOSS Kerrigan234) WINS games 234-236 Brightwing, Stitches, Samuro237) Loss Kerrigan238) WIN games 238-239 Diablo, Lili(Promoted to Gold 5)[link] [comments] | ||
Brightwing – Character, Abilities and Quotes Lore Posted: 28 Nov 2017 09:06 AM PST
Hello! In my Stitches lore thread from last week, I asked you readers which character you would prefer me to cover in this week's post: Brightwing or Lunara. As the thread ended up getting barely any attention at all and since only one person replied to the question I posed, I'll go ahead and do what I stated in the thread and cover Brightwing this week and save Lunara for next week. Brightwing, like Lunara, is a character who was created specifically for Heroes of the Storm and only later canonized by appearing as an NPC in the Legion expansion for World of Warcraft. Combined with the fact that she is based on a Warcraft III unit that doesn't have much lore to it in the first place, this means that this thread will be rather short when compared to some of the major characters I have already covered and will cover in future lore posts a bit down the line. As always, I also won't mention things that don't have anything I can comment on (like both of her Heroic abilities). However, there is still some interesting stuff to talk about, so let's get started. For official coverage of Brightwing, see her Hero Week article and Designer Insights forum post. All previous "Lore of" episodes Sprites of Ashenvale: History of the Faerie DragonFey dragons, sprites, blink dragons, fey darters, fae dragons, sprite darters, sprite dragons, fey drakes. Known by many names, the faerie dragons are small, mystical, flying creatures that somewhat resemble chameleons with the wings of butterflies. Despite their name and appearance, they are not actually true dragons, but Blizzard has never explained their exact origins. Faerie dragons are charged with protecting the Emerald Dream - a mystical, verdant, spirit dimension that exists alongside the physical world of Azeroth - and policing it from magic. As such, they are completely immune to magic, and also have the unique ability to phase out of reality. In the World of Warcraft quest "Forces of Nature: Faerie Dragons", the night elf Handler Jesana discusses how the seemingly unassuming faerie dragons can be truly fearsome if trained properly, as they are able to absorb, redirect, or even completely nullify magical energy. According to Jesana, fey drakes are nearly harmless alone, but in large numbers they can have a stunning effect on a battle. Following the devastation of the Third War (Warcraft III: Reign of Chaos), Archdruid Malfurion Stormrage summoned faerie dragons from the Emerald Dream to help cleanse the forests of Kalimdor of the demonic corruption left behind by the invading Burning Legion. Later (during the events of Warcraft III: The Frozen Throne), the faerie dragons were called into service to aid in the hunt for the Betrayer, Illidan Stormrage, and in the ruined city of Dalaran, they helped Malfurion, Maiev Shadowsong, and Kael'thas Sunstrider interrupt a spell Illidan and his naga minions were performing with an artifact called the Eye of Sargeras in an attempt to destroy the continent of Northrend (long story). However, as Blizzard later explained in an Ask Creative Development thread on the official forums, the faerie dragons are simply somewhat intelligent animals with ties to the Emerald Dream and aren't officially part of the military hierarchy of the Sentinels (the night elves' main army). Just like the chimaera (two-headed flying beasts) and stone-skinned mountain giants, the faerie dragons aided the night elves not out of a desire to help them in particular, but because the elves were simply the largest local force opposing the Burning Legion, and it's rare to see faerie dragons, chimaera, or mountain giants fighting alongside a mortal army short of a planetary threat. Indeed, the vast majority of the faerie dragons have since returned to the Emerald Dream, leaving only a few large populations on Azeroth. In World of Warcraft, faerie dragons can be found in a number of locations, such as aiding the night elves in the forests of Ashenvale and atop Stonetalon Peak in the Stonetalon Mountains. A significant number of the creatures dwell in the jungles of Feralas, where they are often threatened by poachers and captured by the Grimtotem tribe, a faction of hostile tauren; during Classic World of Warcraft, a long questline allowed players to free some of these captured sprite darters and even obtain a sprite darter egg to raise as a pet. A group of faerie dragons are found roaming around the roots of the sacred World Tree of Nordrassil atop the sacred mountain of Mount Hyjal, where, in the quest "Inciting the Elements", they use their abilities to help players find stealthed members of the attacking Twilight's Hammer cult in exchange for juniper berries. When night elves established the outpost of Sylvanaar in the Blade's Edge Mountains, located in the alien realm of Outland (the destroyed remnants of the planet Draenor), some fey drakes aided in the defense of the town; the Horde shaman Gor'drek asks Horde players to kill some of these fey dragons and gather the magical dust from their wings to fortify the Horde's own dire wolf defenders. Some fey dragons can even be found in the Jade Forest and Townlong Steppes of the southern continent of Pandaria. Strangely, while venturing to an alternate past version of the planet Draenor in the Warlords of Draenor expansion, players can find a large population of giants faerie dragons dwelling in the tranquil Shadowmoon Valley. These fey dragons mostly dwell in the Shimmer Moor but are also kept as mounts and pets by the local draenei, who raise and train them at a town called the Draakorium. No explanation has ever been provided for this population of faerie dragons, as the creatures were previously thought to be unique to Azeroth and the Emerald Dream. On Bright WingsBrightwing is a faerie dragon character that was originally created specifically for Heroes of the Storm, and aside from her hero description, Blizzard hasn't really provided much lore pertaining to her at all, aside from this blurb from her Hero Week article:
However, there were two specific character quirks I felt were worth mentioning. Brightwing's pronounced fondness for eating the flesh of humanoids is not a trait that has been particularly associated with faerie dragons before. In the now removed World of Warcraft quest "Food for Baby", which is part of the aforementioned larger quest chain that culiminates in the player receiving their own Sprite Darter Hatchling pet, the dwarf Agnar Beastamer notes that the sprite darter variety of faerie dragon are omnivores that eat both meat and vegetation. Flanks of raw meat is apparently particularly fitting for newly hatched sprite darters; Agnar claims that he "was never able to find out why, but it has somethin' to do with Elune's plan for the elves... maybe they were to be protectors or somethin', I don't know". Secondly, Brightwing's Hero Week article notes that while few faerie dragons choose to speak, Brightwing has quite a lot to say. As far as I am aware, the only other faerie dragons that were shown to talk prior to Brightwing's introduction were the creatively named "Faerie Dragons" from the aforementioned quest "Inciting the Elements" in Mount Hyjal, who speak with a form of broken grammar while assisting the player. Most other faerie dragons act more like mere animals, showing no obvious signs of being a sentient race. In WoW, players can purchase a mount known as the Enchanted Fey Dragon - a giant, armored, color-shifting faerie dragon - from the Battle.net store for real money. The Mount Journal entry reveals that the mount is Brightwing's older brother, and that he affirms that she was, in fact, adopted. The mount itself was added to WoW before Brightwing was revealed for Heroes, while its Mount Journal entry was added after, specifically in the Warlords of Draenor expansion. This marked the first time that Brightwing was mentioned in a canon source (since Heroes of the Storm is not considered canon). One expansion later, in World of Warcraft: Legion, Brightwing made her first direct canonical appearance as an NPC (non-player character) in the Emerald Dreamway. The Dreamway is an area within the Emerald Dream that is mainly accessed from the druid Class Hall, the Dreamgrove, (Class Halls are specific locations that serve as major hubs throughout Legion, with each class having their own unique hall) and provides access to other Dream-connected locations across Azeroth. During the max-level druid class campaign at level 110, druid players encounter Brightwing in the Dreamway, and she enlists them with a series of quests. She first asks the player to plant so-called "Dream Seeds" on fresh corpses, stating that "Death is beautiful, and from death comes rebirth. This is the cycle that must continue!". She also asks for the retrieval of special, magical water in its purest elemental form from the Eye of Azshara dungeon so that she can cleanse the Dreamway of the corruption inflicted by the Emerald Nightmare (a mobile area of corruption within the Dream created by the ancient, evil entities known as the Old Gods). Finally, Brightwing asks the player to obtain the Pendant of Starlight - a magical item passed down from archdruid to archdruid for centuries before it was stolen by a naga known as Abyssal Queen Sha'rathra - so that she can use the great amount of arcane power stored in the talisman to heal the grove. Once all three of these quests are completed, Brightwing offers to lend her aid to the druid as one of their champions, saying "Together, let us keep Azeroth safe from those who would seek its destruction." (Note that I'm deriving that entire last paragraph from second-hand documentations of Brightwing's role in Legion, specifically from Wowpedia, as I don't have a druid at a high enough level to go through that content myself yet.) AbilitiesBrightwing represents the Faerie Dragon, a quick, anti-spellcaster flying unit for the night elf faction in Warcraft III.
Talents
Removed talents
Poke quotesI'll skip most of Brightwing's quotes, since very few of them have any substance to them in terms of lore. Warcraft III Faerie Dragon "quotes" The Emerald Dream is not a dream and has no emeralds. Ooh, deep thought. Head hurts now. - The Emerald Dream is a verdant, ethereal, ever-shifting spirit world that exists alongside the physical world of Azeroth and depicts how Azeroth would have developed had intelligent races not interfered with its surface. This surreal woodland dimension was created by Freya, one of the keepers that were in turn created by the world-shaping beings known as the titans, and serves to help regulate the evolutionary path of Azeroth's wildlife, and also to commune with the nascent titan world-soul slumbering inside Azeroth itself (some say that the Emerald Dream had always existed in some form as a dream of the world-soul and that Freya molded this realm into the Emerald Dream, while others say that Freya wove the Dream into being out of nothing). Mortal minds, particularly druids, can visit the Dream either physically or by entering a state of dreaming to consciously navigate the realm and, to some extent, use their thoughts and actions to influence portions of it, but these changes are never permanent. Faerie dragons are among the creatures charged to protect the Emerald Dream, which is mainly under the stewardship of the green dragons and their now deceased leader, Ysera. You should meet my twin brother Darkwing. He is not very nice. - Pretty self-explanatory, but this quote is seemingly referenced by one of her skins (see below). Human words are hard to make together-talking for expressing... things! - As far as I know, the only faerie dragons that have ever been shown to speak are Brightwing and the Faerie Dragon NPCs from Mount Hyjal in Cataclysm, both of which speak with somewhat faulty grammar (with the latter saying things like "Meep! <Player race> is good friend. Follow now! We find intruder!" or "We finds evil one! Quick!"). Interaction quotesBrightwing: "Oh, hello, night elf! Hello to you!" Illidan: "I deserve better than this." - Faerie dragons have long shared a kinship with the night elves, and the Faerie Dragon is a night elf unit in Warcraft III: The Frozen Throne. Illidan doesn't care for the Emerald Dream nor druidic magic, so he is not particularly amused by Brightwing. Brightwing: "Hello, friend! I like druids, they are nice!" Malfurion: "Come, friend, the field of battle lies before us!" - Faerie dragons and druids naturally share a bond due to their close connections to the Emerald Dream and their mutual desire to safeguard the Dream and the natural world. Malfurion: "The storm gathers, and none shall prevent its wrath." Brightwing: "Brightwing fight with shan'do! This is good thing." - Shan'do is a title of respect in Darnassian (the language of the night elves) and translates to "honored teacher". The corresponding title is thero'shan, or "honored student". Malfurion is often referred to as "Shan'do Stormrage". Brightwing: "I am ready for battling! Are you ready, friend?" Tracer: "Hah! It talks!" - Says the person who has a giant talking Moon gorilla as a friend. Kill quotesAnub'arak: "Brightwing no like icky beetles! Yuk! Too crunchy." - Crypt lords like Anub'arak resemble a mix between a colossal beetle and a spider. Deathwing (NYI): "You give Wing family bad name." - Pokes fun at the fact that Brightwing and Deathwing both have names that end in "-wing", and also that Deathwing is kind of a jerk (like committing genocide against the blue dragonflight, enslaving Alexstrasza, and attempting to bring about the end of all life on Azeroth). Leoric: "Brightwing kill that thing dead! Uh, confused?" - Leoric is already (un)dead, so killing him confuses Brightwing. Leoric himself also pokes fun at the fact that he can die despite already being dead in some of his quotes. Protoss: "You have no mouth! That is weird! You are weird." - Protoss lack mouths and a sense of taste and instead derive sustenance from light in a manner similar to plants. They also absorb liquid through their skin. Killing Brightwing quotesNova: "Looks like I CAN shoot the wings off a butterfly." - Reference to one of Nova's unit quotes in StarCraft II: Wings of Liberty ("I can shoot the wings off a fly. Imagine what I can do to you.") and the fact that faerie dragons resemble chameleons with butterfly wings. Mecha Tassadar: "Thank the maker there's no Kaijo Brightwing!" - "Kaiju" (or as it's spelled in Heroes, "Kaijo") is a Japanese word meaning "strange beast" and refers to a popular Japanese film genre featuring giant monsters, such as Godzilla, Mothra, Rodan, and King Ghidorah. In Heroes of the Storm, Mecha Tassadar is from a universe where combat mechas (Cyb'arak Anub'arak, Mecha Dehaka, and Mecha Tassadar) are created to combat enormous kaijo monsters (Kaijo Diablo) attacking cities across Earth. Hence, Mecha Tassadar is expressing gratitude that there's no giant, kaijo-sized version of Brightwing, a sentiment which I think many can agree with. Tyrande: "A shame to kill a child of Ysera." - Ysera the Awakened, formerly known as Ysera the Dreamer, was the Dragon Aspect of Dreams and leader of the green dragonflight, whose task is to protect the Emerald Dream. Faerie dragons are responsible for policing the Dream of magic and are thus allies of the green flight, but there is nothing to indicate that they are biologically related to Ysera or other green dragons, as faerie dragons aren't actually dragons themselves. Skins
And that is the rather short and vague lore of Brightwing. Next week I'll cover Lunara, and the week after that I think I'll need to start knocking out some more of the major character threads that will need to be split in two because there's so much material to talk about (which is, like, the majority of them, because Warcraft is such a complex and sprawling beast). As always, suggestions and feedback is much appreciated, and I'll see you all next week! [link] [comments] | ||
Tass and Tyrande nerfs make no sense Posted: 28 Nov 2017 01:43 AM PST Bliz just posted this as one of the 1st bullets in their explanation for their support nerfs "We know characters like Tassadar, Tyrande, and Medivh cannot be played as a solo Support. They need to be paired alongside a healer. This is totally fine! We are perfectly okay with these characters showing up in double Support comps (because otherwise they wouldn't have a team composition they fit in)." Then why did they just lump both Tass and Tyrande in this blanket nerf, with every other support? Bliz literally just said hey these guys aren't really healers but kind of fit into that assassin slot and we're fine with that.... so lets nerf them too so they're even worse at it This blanket nerf feels so unintelligent at so many lvls. Tass and Tyrande just being the most obvious contradictions. Here's another gem... Morales AA damage getting nerfed... because we all took her for that amazing wave clearing AA she had? Rehgar's chain heal nerf... because this wasn't already nerfed to the point where it was barely functional? I get that that double heal meta wasn't what they wanted for the game but they couldn't have taken a less intelligent approach at all with this blanket nerf. It doesn't feel like they looked at any of these supports individually too really vet out what would make sense. [link] [comments] | ||
The support nerf is in the right direction. Posted: 27 Nov 2017 09:50 PM PST I know this is unpopular opinion, but please here me out. This is how the global -% healing, -5% damage and -5% health on supports affect each teamcomp:
I believe this is why Blizzard went the "nerf all supports" route first. I'm glad they didn't say "Let's nerf the most picked support, one by one, for 12 months until everything is right." They said their decisions aren't final, so we can expect more changes to come; at worst, they could go in the opposite direction and buff all supportsand make many support players happy. As for the "I don't wanna be a healbot" argument: back in 2016, when this was a problem, the support pool was small and didn't have much utility. Now we have:
All of them will still be effective after the patch. Being nerfed does not mean that you are allowed to stay back and do nothing for the team. If you have a CC, use it. If you have damage spellsyes, even the nerfed ones, use them. Just don't blindly choose the "Yup I'm a healbot now, I'm not getting in there" mindset. [link] [comments] | ||
Tempo Storm Kala - Coaching - Gold Kharazim Posted: 28 Nov 2017 09:21 AM PST
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Yikes! (Spoiler GGWC Dignitas vs Roll20) Posted: 28 Nov 2017 06:23 AM PST | ||
Could we get a "Buy all heroes you are missing" -Bundle? Posted: 28 Nov 2017 01:55 AM PST I ain't much for cosmetics or mounts so could we just get like a bundle to buy you all heroes you are missing? This could be super beneficial for people who move from one place to another since you still can't port over everything when you change regions. [link] [comments] | ||
Pro players weigh in on upcoming Support nerfs. Wait-and-see or full panic mode? Give it a read. Posted: 28 Nov 2017 09:17 PM PST
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Let's Look at Supports Case by Case Posted: 28 Nov 2017 10:05 AM PST I won't argue with people claiming that the nerfs are going to disincentivize people from playing supports. Personally, I think most of the HL playerbase knows you need a support and this won't change their level of enthusiasm about playing them. The people who are most vulnerable to that feeling likely won't have read the patch notes. Still, I see the point and I think it's fair. That said, the notion that these nerfs are 'killing' supports is wildly unjustified. Blizz has slowly but surely added a lot utility to the kit of supports over the past year/2 years. Making them less survivable/able to do damage is not unreasonable in the context of everything they can do. Some people have claimed that if a support can't 1v1 anyone, they're useless, or that if they have reduced waveclear they're useless. Let's look at it on a case-by-case basis. Alexstrasza: Can turn into a dragon, offering incredible point control and power. Global heals with the ability to protect self by removing self from fight. Strong poke and dueling with E. Can turn into a dragon. Ana: Sleep dart is amazing crowd control. She can play safer than any other healer with the range on Q. She can reduce enemy healing by 100%. Nanoboost is very strong on some heroes. Auriel: Manaless. Powerful Stun. Amazing save potential. Punishes melee compositions. Blind. Again, manaless. Brightwing: Global. Decent waveclear. Bribe. Reveal. Shielding. Polymorph for crippling single target CC. Disengage potential. Spell Armor/Speedboost. Global, again. Can't be overstated. Kharazim: Amazing save potential. Good single target damage. Enables dive. Very flexible. Pressures backline well, and potentially frontline with SSS. Super mobile, allowing for great escapes and engages. Li-Li: Strong blind counters AA hard. Good dueling. Above average damage. Lane bully. Speed allows her to chase/escape well. Lucio: Powerful teamwide speed boost. Huge AOE shield for saves. Slippery. Low CD displacement. Manaless heal for sustain. Heals whole team. Malfurion: Root. Silence. Mana restore and CDR. Amazing poke/interrupt potential. Morales: Best single-target throughput. AOE displacement. Armor allows for save potential. Manaless. Global mobility or Huge boost to AA hero. Rehgar: Above average waveclear and mercing (yes, still, even without lightning bond). High save potential. Decent CC. Pressures enemy frontline well. Stukov: Powerful disengage tools. Slows. Huge AOE infinite duration silence/zoning. Above average waveclear. Potential for teamwide ancestral healing. Tassadar: Can escape easily with E. Can shield anything, including structures. Enables AA carries well. Vision/Reveal. Serious threat in Archon. Decent waveclear (even after nerf). Poke potential. Playmaking with force walls. Tyrande: Amazing followup CC. Vulnerability. Scouting/Poke. Flexibility. Powerful threat to backline. AOE Zoning potential. Big lategame powerhouse. Frontline threat with darnassian. Uther: Tank-Level crowd control. High save potential. Provides armor to team, reducing incoming damage. Heals after death, allowing him to function as off-tank. Every support in the roster offers a lot of utility to the team. Some offer more than others because their throughput is lower, some offer less because they excel so much at healing. The thing about an across the board nerf is, it doesn't touch this utility, except in certain isolated cases that were arguably too strong. Rehgar, for example, has been top ban material for a while for his mercing, and Tass has been a safe pick in competitive for basically forever because of his waveclear and utility. I, for one, see no issues with migrating the power of supports into this utility. That's what distinguishes them from one another, and that's what makes them fun for me. As it stands, they can do all of this while healing a lot and putting out decent damage. Why wouldn't you take one over most sustained dps heroes? This way the power of each primary class is more codified: -Assassins: Damage, Waveclear -Tanks: Sustain, Control -Supports: Healing, Control And I think that's better for the game in the long run. [link] [comments] | ||
The plus side of the support nerfs... Posted: 28 Nov 2017 02:10 AM PST We asked for Chen buffs. I guess he is 5% stronger than those supports. Thanks Blizz. /s [link] [comments] | ||
Broll Bearmantle, Shapeshifting Feral Druid Posted: 28 Nov 2017 08:43 PM PST Name: Broll Bearmantle Class: Specialist HP: 1478 HP Regen: 3.079 per second Attack damage: 64 Attack speed: 1 per second Movement speed: 100% [Trait]: Idol of Remulos
[W]: Panther Spirit
Cooldown: 2 seconds Mana Cost: 75 [E]: Storm Crow
Cooldown: 2 seconds Mana Cost: 50 [Q]: Bear Form
Cooldown: 2 seconds Mana Cost: 100 [R1] Heroic: King of the Jungle
Cooldown: 45 seconds Mana Cost: 100 [R2] Heroic: Remmulos's Fury
Cooldown: 110 seconds Mana Cost: 125 [link] [comments] |
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