Dota 2 - Midas Mode Day 4 Match Discussions |
- Midas Mode Day 4 Match Discussions
- Join the Battle for Net Neutrality! Net neutrality will die in a month and will affect Dota 2 and many other websites and services, unless we fight for it!
- Post-game banter in 4K
- All 115 Heroes Buff/Debuff
- AMA Request: Reginald
- Midas Mode is exactly the type of show I hoped to see when Moonduck announced founding of the studio
- Excited for ranked season
- Understanding Maut - An easy guide to follow
- Official Midas Mode Community Bounty Suggestions: Day 5
- "Item not allowed" bug for MK (Cause + Solution)
- Recorded my Friend tilting and made a Remix out of it
- zai gets a 360 no scope
- In This Episode Of Literally Unplayable
- OG.Resolution 360 No Scope (?)
- Maut WutFace
- Shallow Grave AoE fit more as a talent than an agh's upgrade, no?
- New Ranked System is coming time to play some short games before i sleep
- Pajkatt didn't die for 4 matches straight.
- miracle skewer god (OG vs Liquid Midas Mode)
- How can it still be, after literally years, that half of the lobby crashes in custom games?!
- Razor's Unstable current should be togglable
- Can r/ default to reply and not roll please
- PPD Passive-aggressive
- TIL PA's Armor Corruption talent has its own icon in the post-match scoreboard display, rather than just a "+" as a talent.
- Quit a long time ago, but had some nostalgia for my favorite hero.
- when you pick the +1400 icarus dive range talent
Midas Mode Day 4 Match Discussions Posted: 21 Nov 2017 06:31 AM PST Midas ModePresented by MoonduckSponsored by Antlion, ggbet, Bomb Sauce, Kennedy Space CenterNeed info on the event? Check out the Survival Guide.See here for yesterday's results and VODsYou can either Sort by new or use the Comment Stream.Moonbuck BalancesHero PricesToday's BountiesRule Changes
Day 4 (Tuesday Nov 21)
Game 1 Winner: Result: 2:0 Match 5: VGJ.Storm vs OpTic Gaming Game 1 Winner: Result: 0:2 Match 5: VGJ.Storm vs Immortals Game 1 Winner: Result: 0:0 [VODs]() Countdown times are in EST. Second series will start 30 minutes after end of first series. All times are subject to change based on the length of matches and delays. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 21 Nov 2017 09:03 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Nov 2017 11:45 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 21 Nov 2017 05:38 AM PST Somebody call 9-Valve-Valve!Hello, I'm back again with another long list of bugs. I spent days testing all 115 heroes and tried my best to make this post as neat as possible. Hope you guys enjoy reading it and upvote it so Valve might see it. ❤ The following buffs and debuffs must be added or they're already there but with title DOTA_TOOLTIP_MODIFIER and no description at all:
The following debuffs only have a title which says Stunned or Silenced with no description at all, they should probably have a title which is the name of the ability and a proper description (Ref. Earthshaker's Fissure debuff):
The following buffs and debuffs are unnecessary and should probably be removed:
The following talents need to apply a buff on hero to represent attack modifier (Ref. Dragon Knight's Elder Dragon Form buffs):
According to this, we might need following buffs with proper icons:
I have an idea for this, we can have 10 slots with each of them representing one of the attacking modifiers, if hero grants one attacking modifier the slot for that is on and if not the slot is grayed out. And when cursor is on slots we get a proper title and full description for them. And we also need to add burn damage to these slots. And other known issues:
Correct me if I'm wrong or if there's any typo and let me know if there's anything missing from this list or if any of these is recently fixed that I might not know of. Upvote this if you find this interesting and you want a bug-free game. ◕ ‿ ◕ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 21 Nov 2017 07:38 AM PST Please tell us, how is it like working for such fabulous people and having the constant pleasure enjoying their company? What life decisions did you make ending there? Do you regret any of it? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Midas Mode is exactly the type of show I hoped to see when Moonduck announced founding of the studio Posted: 21 Nov 2017 02:22 AM PST When the announcement came in 2015, I couldn't have been more excited about who is involved in Moonduck and what their "mission statement" as a studio was. Then, when they announced Midas Mode earlier this year, I thought "yes! finally, this is it!" and I'm glad to see I was right. While Elimination Mode was really fun to watch and a (very clear) glimpse into what the studio is about, Midas Mode just knocks it out of the park. The idea and realisation of the game mode aside, everything else around it has been absolutely on point as well. The people, the dynamics between them, and the overall vibe coming out of that. Even the "we barely know what we're doing, but let's go!" approach to production. The whole thing is just oozing charm and genuine personality. I love it. (also Trent has become my favourite dota-Canadian next to Arteezy) It's so awesome to see the result of Moonduck's hard work over the last two years. And with Captain's Draft becoming an actual LAN (and Minor) in its fourth iteration, I can't wait to see what's next for them. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 21 Nov 2017 05:31 AM PST Just so I can see the recalibration complaints on Reddit "wtf was 3.7k now 1950mmr!?!!!!" I can't wait [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Understanding Maut - An easy guide to follow Posted: 21 Nov 2017 09:37 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Official Midas Mode Community Bounty Suggestions: Day 5 Posted: 21 Nov 2017 08:58 AM PST Welcome to Midas Mode This is the official thread to submit your bounties for teams to complete to earn themselves additional Moonbucks for the tournament. Don't know whats going on?click here! Happy Contract writing, we at Midas Mode can't wait to see what you come up with! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
"Item not allowed" bug for MK (Cause + Solution) Posted: 21 Nov 2017 06:53 AM PST It took me some time, but I think I have found out what's causing the "Item not allowed" bug for Monkey King. At first I thought it was his new level 25 talent that causes this problem, since he now has 7 additional clones (if he skills it), but it turns out that one is not the problem. Item not allowed for this hero:A hero is allowed to buy a maximum of 24 separate items, which is enough to fill his entire inventory, entire stash and an entire secondary inventory (courier/Spirit Bear). Upon trying to buy a 25th separate item the game will tell you that you are not allowed to purchase this item. This was added to prevent a server slowing/crashing exploit, that was caused by mass purchasing & dropping items. Strangely enough for Monkey King this item limit seems to be set to 10 separate items, instead of the default 24. Item limit for every hero: https://i.imgur.com/XYMj8C6.png The game seems to pre-cache the MK clones while the game loads and a certain change in 7.07 causes the "Item not allowed" message to appear earlier than intended. The change I am talking about is that every hero spawns with a Teleport Scroll in its inventory upon spawn. It appears that the MK clones, that are pre-cached before the game starts, are given a Teleport Scroll as well, which would explain why MK's item limit is 10 instead of 24 (the default amount of MK clones for his ult is 14; it can be improved to 21 via the level 25 talent). Bugged Item limit for Monkey King: https://i.imgur.com/EFe6CUE.png MK's item limit is set to 10 until he uses his ult for the very first time. After his clones were successfully summoned the item limit seems to reset to the default value of 24. Unbugged Item limit for Monkey King: https://i.imgur.com/rEyu49r.png If the game would not give the MK Clones a Teleport Scroll upon game start, then MK's item limit should be at 24 separate items, just like any other hero. Bug affects the other Clones as well:While this bug does not directly affect the other heroes that have clones (Meepo & Arc Warden), they have their own problem that is caused by the "Teleport Scroll on spawn" change as well. For Meepo & Arc Warden the problem is that their Clones will start with a 100 second cooldown upon being (initially) summoned (either by using Tempest Double or by skilling Divided we Stand/buying Aghs on Meepo). Clones start with 100 second cooldown on TP/Boots: https://youtu.be/eoOBDf0IJvw This is pretty annoying, since those units are not supposed to be affected by the "every hero spawns with a 100 second cooldown on their Teleport Scroll/Boots" change. Meepo's & Arc Warden's Clones were not affected by this cooldown bug during 7.07a. This bug was introduced in 7.07c. Behaviour during 7.07a: https://www.youtu.be/XGMJi_2XSYA Solution:For Monkey King the solution is that his Clones should not be given a Teleport Scroll on game start. This prevent the item purchase lockout to appear too early. For Meepo & Arc Warden the sultion is that their Clones should not be affected by the "heroes spawn with a 100 second cooldown on their Teleport Scroll/Boots" mechanic. Dev forum thread (Monkey King): https://dev.dota2.com/showthread.php?t=285668&p=1440172#post1440172 Dev forum thread (AW/Meepo): https://dev.dota2.com/showthread.php?t=285651 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Recorded my Friend tilting and made a Remix out of it Posted: 21 Nov 2017 06:16 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 21 Nov 2017 10:33 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
In This Episode Of Literally Unplayable Posted: 20 Nov 2017 01:33 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
OG.Resolution 360 No Scope (?) Posted: 21 Nov 2017 08:02 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 21 Nov 2017 11:43 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Shallow Grave AoE fit more as a talent than an agh's upgrade, no? Posted: 21 Nov 2017 04:26 AM PST Could be for lvl 15 or lvl 20. It's quite terrible as it is right now that it's ranked 96th on Sunsfan's aghs ranking. But hey, I never bought Aghs on Dazzle since the change so I don't really know just how good it is anyway.Thoughts? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
New Ranked System is coming time to play some short games before i sleep Posted: 21 Nov 2017 08:28 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Pajkatt didn't die for 4 matches straight. Posted: 21 Nov 2017 11:23 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
miracle skewer god (OG vs Liquid Midas Mode) Posted: 21 Nov 2017 08:29 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
How can it still be, after literally years, that half of the lobby crashes in custom games?! Posted: 21 Nov 2017 04:53 AM PST Seriously, this isn't the first post of this sort and shouldn't be the last. There are many issues with the Arcade but this is the worst. Every time one tries to play a custom game, literally 50% of players in the lobby get kicked from the server. This is espeacially frustrating in games like IMBA, where, due to their custom pick screen, the picking might bug out and you can't even select a hero after reconnecting.. I don't know how this is acceptable. This has been happening for years. How does Valve imagine actually hosting any Frostivus event on ths shitshow which is the arcade.. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Razor's Unstable current should be togglable Posted: 20 Nov 2017 11:10 PM PST when you are in laining phase it automatically pushes the creep wave even when you dont want it , when you are smoked it automatically hits the enemy creep beside you which can reveal you position. make it just like wk's Vampiric aura. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Can r/ default to reply and not roll please Posted: 21 Nov 2017 06:55 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Nov 2017 09:59 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Nov 2017 06:22 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
Quit a long time ago, but had some nostalgia for my favorite hero. Posted: 21 Nov 2017 12:35 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||
when you pick the +1400 icarus dive range talent Posted: 21 Nov 2017 02:07 AM PST |
Post a Comment