Dota 2 - Item Discussion of the Day: Spirit Vessel (November 22nd, 2017)


Item Discussion of the Day: Spirit Vessel (November 22nd, 2017)

Posted: 22 Nov 2017 01:22 PM PST

Spirit Vessel

Forged by a god to entrap the soul of another.

Cost Components Bonus
875 Urn of Shadows +2 Strength / +2 Agility / +2 Intelligence / +2 Armor / +1 Mana regeneration
1100 Vitality Booster +250 Health
250 Wind Lace +20 Movement Speed
600 Recipe -
****** *********** ****************************
2825 Spirit Vessel +2 Strength / +2 Agility / +2 Intelligence / +250 Health / +2 Armor / +1 Mana Regeneration / +30 Movement Speed

Notes

  • Movement speed bonuses from multiple Spirit Vessels fully stack.

  • Stacks with all other movement speed bonuses.

  • One Spirit Vessel grants a total of 30 movement speed, 290 health, 1.43% health regeneration amplification, 2.33 armor, 2 attack speed, 24 mana, 5 mana regeneration, 0.14% spell damage and 2 attack damage.

Ability

Soul Release

When used against enemies, it reduces health by 3% of current health per second, and reduces HP regeneration and healing by 70%. Deals 20 damage per second. When used on allies, it increases health by 1% of current health per second, and increases HP regeneration and healing by 20%. Provides 35 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.

Manacost Cooldown Casting Range Area Duration Effect on enemies Effect on allies
N/A 7 950 N/A 8 3% health reduction per second, HP regeneration and healing reduced by 70% and they take 20 damage per second 1% health regeneration per second, HP regeneration and healing amplified by 20% and they receive 35 bonus health regeneration per second
  • Dispellable

  • Gains charges when an enemy dies within 1400 range

  • Successive casts on the same target do not stack, but refresh the duration instead.

  • Restores health in the form of health regeneration, so it heals for 3.5 health in 0.1 second intervals, which is 35 health per second.

  • Deals 20 damage in 1 second intervals, starting 1 second after cast, resulting in 20% damage instances.

  • The heal amplification and reduction apply to health regeneration as well.

  • Damage greater than 0 from any player (including allies and self) or Roshan dispels the healing effect.

    • Does not get dispelled by damage flagged as HP Removal.
  • Can only be cast on heroes (including illusions and clones) and creep-heroes.

  • Shares cooldown with Urn of Shadows.

  • Upon upgrading an Urn of Shadows into a Spirit Vessel, all its current charges are carried over.

Recent Changelog:

7.07

  • Created.

Previous Discussion

Aeon Disk (November 15th, 2017)


Dota2Wiki page | Liquipedia page | Hero and item discussion archive

submitted by /u/Laccnow
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Midas Mode Day 6 Match Discussions

Posted: 23 Nov 2017 08:59 AM PST

Midas Mode

Presented by Moonduck

Sponsored by Antlion, ggbet, Bomb Sauce, Kennedy Space Center

Need info on the event? Check out the Survival Guide.

See here for yesterday's results and VODs

You can either Sort by new or use the Comment Stream.


Moonbuck Balances

Team Starting of Day End of Day Series Record Match Record
Team Liquid 11,727 M 3-0 6-0
Evil Geniuses 11,019 M 0-2 2-4
OG 8,642 M 2-1 4-3
OpTic Gaming 7,039 M 3-0 6-1
MidOrFeed 6,970 M 0-3 1-6
VGJ.Storm 6,225 M 1-2 3-4
Immortals 6,046 M 1-1 2-3
Natus Vincere 5,757 M 1-2 2-4

Hero Prices

Today's Bounties

Name Bounty Explanation Completed By

Day 6 Suggestion Thread


Day 6 (Thursday Nov 23)

ID Team vs. Team Result Cntdwn (EST) PST GMT CET SGT AEDT
M6 vs 13:00 10:00 18:00 19:00 2:00 5:00

Match 6: Evil Geniuses vs Immortals

Game 1 Winner:
Game 2 Winner:
Game 3 Winner:

Result:   0:0  

[VODs]()


Countdown times are in EST. Second series will start 30 minutes after end of first series. All times are subject to change based on the length of matches and delays.

submitted by /u/D2TournamentThreads
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Meat Hook's description doesn't mention anywhere that you can use it to hook runes (or that hooking a rune refunds mana)

Posted: 23 Nov 2017 03:40 AM PST

I think Valve should create a badge for TI winners.

Posted: 23 Nov 2017 05:52 AM PST

It's a huge achievement and it would be nice to for these winners to have their own badge on their profile to indicate how important they are to the Dota scene

submitted by /u/FireRngesus
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Double tapping abilities (to self cast) that become AOE through a talent while walking makes your hero turn before casting them.

Posted: 23 Nov 2017 05:44 AM PST

People complaining about getting Low MMR should realize the MMR standard has been set low i.e If you were 5k previously and now you're 4.4k or smth, that's not less now, since the Average MMR has been pulled back.

Posted: 23 Nov 2017 05:37 AM PST

Yea pretty much the title. The average MMR has been pulled back just like it used to be some years ago. Pretty much like currency, 100$ from 10 years ago would be worth alot more today because of the average inflation in wealth over time (What valve just did now, is the reverse of this; deflated the average MMR of players). Since the Average is closer to 3k, the farther players' MMR's were from the average, the more they have been pulled back. A recent post about the statistics of comparison between old and new MMR's of various players also coincided with this. So yea, to sum it up, 4k is the new 5k, and 6k is the new 8k. If you keep comparing it to the old MMR, you'll keep whining about how low it is, when it's only been adjusted.

Edit: Forgot to mention, this is why we have Medals now too, to depict what MMR corresponds to what level of skill.

Edit 2: Mentioned links for the statistical comparison graph and the post it's taken from.

Edit 3: I should have made this more clear. By "the Average MMR has been pulled back", I meant the MMR of players "on average" has been pulled back and is sort of more centered around the "Mean(Average)" MMR, with the effect more noticeable in players with more difference from the average MMR. I didn't actually mean the actual "Mean(Average)" is lower now. Sorry if that came out confusing. Also, alot of people are ignoring how their party MMR might have influenced their new MMR, when quoting personal examples.

submitted by /u/Red__Ace
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Cr1t and AdmiralBulldog exchange fire Shotfired boys

Posted: 23 Nov 2017 12:46 AM PST

Queen of Pain sketch ;3

Posted: 23 Nov 2017 12:29 AM PST

Dota 2 Update - MAIN CLIENT - November 23, 2017

Posted: 23 Nov 2017 10:08 AM PST

A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch.


Analysis Status: Done


Patch Overview

  • Seems to be some sort of backend bug fixes. Cannot document.
  • The Leaderboards seem to have been updated with the new MMR calibrations. | link
  • An ability entry for Test of Faith Teleport was added to the backend. | no idea why

UI Updates

Dashboard

  • Average MMR display on a game on the Watch tab seems to have been removed.

String Updates

Localization Updates

  • A ton of localization updates across various languages.

Patch Size: 86.4 MB (with Tools)

submitted by /u/SirBelvedere
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Valve/MDL have agreed to directly invite EHOME to the Macau Minor since EHOME were excluded from DPL

Posted: 23 Nov 2017 04:07 AM PST

I just want a trophy in memory of my old MMR.

Posted: 23 Nov 2017 03:32 AM PST

I have been fighting for those two fucking numbers since 2013. NOW THEY JUST VANISHED. At least a trophy, please Valve.

submitted by /u/PKUEarthGod
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Sumail finds out his MMR

Posted: 22 Nov 2017 08:02 PM PST

New Ranked Season: frequently asked questions

Posted: 23 Nov 2017 09:38 AM PST

How many games should I play to get a Rank Medal on my profile?

Play 9 matches then win 1. All in Ranked mode.

But what if I lose? Will my medal drop?

No, Rank Medals can only go up/upgrade for the whole season (next 6 months).

Profiles not loading...

Servers seem to be overloaded right now, too many Heralds checking their medals.

How exactly does calibration work? Should I farm jungle for 30 minutes to boost my GPM and get higher rank as a support?

Nobody knows, just play normally.

Any way to check my current MMR, as an exact number? How many calibration matches left?

Go to your profile then Stats: look at the top right.

How do I know if I'm close to ranking up?

Apparently, it's 140 MMR for 1 star. But basically, you rank up when you improve at the game and win more.

GabeN is asking my phone number when I try to play Ranked. What do?

This requirement was added in April, as a way to deal with cheaters and "toxic" players. Absolutly nothing bad will happen to you.

I was 4k MMR but now calibrated at 3666. Did Valve just steal 334 of my hard-earned MMR?

No, MMR isn't something that can be stolen or "earned". It goes up when you improve at the game.

Besides, the system is using new formulas now so numbers are lower (higher ranks were inflated before).

Just played 2 calibration games, people on my team are bad and one guy was feeding. What is going on?

Matchmaking quality might be a little lower at the start of the season. Just have to wait and play more matches.

So, all pro players are now Divine[5]? What's the point?

Players with 5 stars on the Divine Rank Medal (the highest rank) will now have a leaderboard number listed with the medal that broadcasts their position amongst other players. This leaderboard position will always be displayed alongside the Medal, and will be visible to all players in the game and on your profile.

Wait, this is all? Just hats for MMR?

The intent is to provide players with a sense of pride and accomplishment.

Seriously though, what are the benefits of the new system?

Isn't clear yet, but we can think of several improvements:

  1. People should care less about numbers and enjoy the game more. No need to worry about your profile medals, they can only improve!

  2. More players in global leaderboards, and you can see their leaderboard rank in-game.

  3. Boosted accounts will stick out like a sore thumb. That guy with Ancient medal in a Crusader bracket? Probably dumb enough to pay for boosting (or maybe he has friends in Dota, whatever that means).

Some great points by u/2slow4flo:

  1. Players have an incentive to participate in seasonal calibration and MMR grinding. You are not working towards a lifetime goal (e.g. reaching 6k) but towards a seasonal goal instead.

  2. Players can continue playing after reaching a new milestone. According to opendota's MMR distribution there are a lot more exactly 3k/4k/5k players than any of the next 9 100 MMRs after that (3.1k, 3.2k, etc.).

  3. Divine 5* (highest rank) players will have their leaderboard position displayed in their medal. They grind for a better leaderboard position instead of arbitrary numbers.

Did they really just delete Strict Solo Matchmaking? The checkbox does nothing, I'm still matched with parties.

Seems to be, but it should prioritize solo players in a match most of the time. Hard to tell until this option is fixed or removed.

Someone got a Herald medal after just one calibration match???

It's just a bug.

Is Sumail really a 6k trash?

Yep.

submitted by /u/kolobos
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phoenix meteor hammer on towers

Posted: 23 Nov 2017 03:38 AM PST

[Need Calibrated Players' Data] To statistically plot the old/new MMR/medal distributions

Posted: 22 Nov 2017 10:51 PM PST

Since everyone is eager to know how the previous MMR distribution is related to the new system, it seems like the next logical step is to do a survey of the newly calibrated players' stats.

I've made a Google form here for calibrated players to fill. With some data we can find the relationship between the distributions.

Link to form: https://goo.gl/forms/DxjcpMCLGpoAxbli1

I'll update this post regularly with the raw data, if there are respondents. If there are enough data points I'll do some statistical analyses.

As with all surveys of this nature, answering honestly helps the stats!


TLDR; I've collated responses from this reddit to see if we can figure out how the old MMR system becomes the new medal system. Currently my models are only based on solo, not party MMR.

Here is all the data in its raw form. Happy browsing!

Here is a Graph of old & new solo MMR for 205 data points. In general, MMR has been deflated.

Here is a Plot of new solo MMR against new Rank Medal with stars, 205 data points

The way to understand the second graph is to think of each star for each medal as a flat linear MMR increase from the previous star, and the 0th star of the next medal is one increment up from the 5th star of the previous medal. So newRank=0 corresponds to Herald 0 star, and newRank=41 corresponds to Divine 5 star.


Edit (3:03 PM UTC+8): permalink to spreadsheet with data. Feel free to start your own analyses

Edit (4:02 PM UTC+8): a bit of an afterthought, but I've added an option to enter your Win/Loss ratio for the 10 calibration games

Edit (5:43 PM UTC+8): Graph of old & new solo MMR for 36 data points. A tentative initial plot of old and new solo MMRs shows a trend: there is MMR deflation on average across the board, but the decrease is proportional to your old MMR. That is to say, the higher your old MMR, the more deflation you experience. This initial analysis doesn't take into account win-loss, just purely old and new solo MMRs.

For the statistically inclined, the intercept is -216 (with horrible t-values, so don't trust this) and the gradient is 1.115 (with excellent t-values). An initial formula: oldMMR = 1.115newMMR - 216

Edit (6:50 PM UTC+8): added the option for 0 stars. Didn't realize there was a 0 star level, thanks /u/moar_DATA_please. 76 respondents and counting. Removed three (obviously) troll entries. Going for dinner.

Edit (8:22 PM UTC+8): Plot of new solo MMR against new Rank Medal with stars, 111 data points. Here is a plot of the new (after calibration!) MMR against Rank Medals and stars; I hope you like colours. I decided to plot the Rank Medal system as a linear scale, from 0 (Herald with no stars) to 41 (Divine with 5 stars aka Sumail). This turns out to be quite appropriate, as the relationship seems to match this assumption somewhat. Also an updated Graph of old & new solo MMR for 111 data points.

For the statistically inclined, all lines of best fit were done using the statistical software R, function rlm() under library(MASS). The empirical formulas are now newMMR = oldMMR/1.115 + 206 and newRank = 0.007new(Solo)MMR+0.253. You can use these to try "predict" your medal after calibration: e.g. if you had oldMMR of 4800 you can predict a newRank of 32 which is Ancient, 2 Stars.

Edit (9:00 PM UTC+8): My results seem to agree with /u/mmrisjustamedal. If the linear model I propose in the last edit is correct, then based on the plot the divisions are where the grey line of best fit cuts each of the coloured segments. That is to say:

T1 Herald: 1 - 833 newMMR

T2 Guardian: 834 - 1702 newMMR

T3 Crusader: 1703 - 2572 newMMR

T4 Archon: 2573 - 3442 newMMR

T5 Legend: 3443 - 4311 newMMR

T6 Ancient: 4312 - 5181 newMMR

T7 Divine: 5182 - 5905+ newMMR

which is essentially what /u/mmrisjustamedal has proposed. I'll keep monitoring these limits as more data comes in.

Edit (11:15 PM UTC+8): Going to sleep. Final update for today: I've added in different icons for different amount of calibration games won. Squares = 7-10 wins, circles = 4-6 wins, crosses = 0-3 wins. I don't see it affect the MMR calibration much, but take a look for yourself.

Graph of old & new solo MMR for 205 data points

Plot of new solo MMR against new Rank Medal with stars, 205 data points

I'll see if I can find a way to incorporate party MMR tomorrow, but that last graph is about as much information as I dare squeeze onto one 2D plot. Any statisticians here please feel free to continue analyzing.

submitted by /u/clarinetEX
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We are going to win Steam Awards this year.

Posted: 23 Nov 2017 08:02 AM PST

New calibration methods, tests and results.

Posted: 23 Nov 2017 01:55 AM PST

This topic is for enthusiasts that are looking forward for testing new calibration methods, mostly playing non-core roles and focusing on increased non-core stats per game.

Ofcourse most of the players wont take a risk and use their main accounts for this purpose, but if there are some people who are interested in and/or have spare accounts to calibrate, you are welcomed here as this is the best time to pick support heroes and maximize their efficency because most the players calibrating right now gonna pick core heroes. Lets use this chaos for our benefit.

Test 1: Calibrating new rank using only support pos. 5 heroes.

  • Assist count

  • Support items purchased

  • Total Disable time (aprox. as we cant get exact number)

  • more parameters to be added later.

By collecting enough data we can determine whether it is possible that Valve has changed the calibration system and the parameters influencing them and create a new scheme that will take into account the role of the player in every match.


For the testers involved, please provide results in the format shown below:

  1. Dotabuff profile

  2. Won/loss (ex: 5 won/5 lost)

  3. MMR before calibration, Badge and mmr after calibration, ex: old: 4452, Ancient (1) 4101 (new mmr number can be found in profile->statistics->top right corner)

  4. Heroes out of 10 calibration games, ex: lion(3), cm(2), es(1), dazzle(4).

  5. Avg assist count and Avg death count out of 10 calibration games (ex: 15/10)

  6. Avg support items count (all types of items are counted as 1 to 1, ex: cour, 10 observer wards, 5 sentries, 3 dusts, overall = 1+10+5+3 = 19 items)


Data for analyzing:


Edit 1: added submission format

Edit 2: text formatting

submitted by /u/Guardiandota
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What if the stun indicator had a visualization of status resistance? [Shitty mockup]

Posted: 23 Nov 2017 10:05 AM PST

Sumail pleads to rtz after calibration

Posted: 22 Nov 2017 10:44 PM PST

Seen at school

Posted: 22 Nov 2017 07:38 PM PST

Dota 2 Update - MAIN CLIENT - November 22, 2017

Posted: 22 Nov 2017 12:44 PM PST

A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch.


Analysis Status: On-Going


It's Nov 22. You know what that means.


New Ranked System

Seasonal Rank Tier Names

  • Tier 1: Herald
  • Tier 2: Guardian
  • Tier 3: Crusader
  • Tier 4: Archon
  • Tier 5: Legend
  • Tier 6: Ancient
  • Tier 7: Divine

If you are uncalibrated, it will reflect the same.

  • Each Rank Tier also has 5 stars that you can earn.

Economy Updates

Dota TV Tickets

  • Galaxy Battles: Emerging Worlds | free to spectate

String Updates

Dashboard

  • The seasonal rank dialog now reads 'Seasonal Rank Medals' instead of 'Seasonal Rank Tiers'.
  • Updated description string in the above mentioned dialog: Players earn medals by playing in Ranked games. Medals are a reflection of the highest rank you've earned. Medals are visible to all players before and during each match. At the conclusion of each season medals are retired and displayed beside the new medal for the season.
  • Added two new supporting strings for the UI that pops up when you earn a new badge.

Localization Updates

  • A ton of other localization updates across various languages.

Workshop Updates

  • Increased Alchemist armor slot poly budgets. LOD0 from 800 to 1000 and LOD1 from 400 to 800.

Particle Updates

  • Particles of the Templar Assassin's traps and associated particle effect on the cosmetic: Wings of the Fluttering Amethyst have been updated and optimized.

Audio Updates

  • Added Arcane Rune response rules for Timbersaw, Skywrath Mage, Slardar, Slark, Sniper, Spectre, Spirit Breaker, Storm Spirit, Sven, Templar Assassin, Terrorblade, Tinker, Tiny, Treant, Tusk, Undying, Ursa, Vengeful Spirit, Venomancer, Viper, Visage, Warlock, Weaver, Windranger, Winter Wyvern and Witch Doctor.

Console Updates

Added

  • engine_platform_name_extended

Removed

  • cl_dota_recent_games_show_ranked_mmr_change

Patch Size: 151.7 MB (with Tools)

submitted by /u/SirBelvedere
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Congratulations to the winner of China Top 2017

Posted: 23 Nov 2017 01:47 AM PST

TnC wins against VG.J 2-1

CONGRATS to Kuku, Sam_H, 1437, Raven and Tims.

Edit: Game 3 was just 16+ minutes gg, thats disgusting..

Raven's real name is Marco Polo, he should have use that name, its way more awesome for me.

submitted by /u/systemdestroyed
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Since the old MMR got removed can we have an official MMR distribution?

Posted: 22 Nov 2017 01:00 PM PST

Title says it.

submitted by /u/L3th4Lusta
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Remove stats profile

Posted: 23 Nov 2017 02:48 AM PST

I know many people posted this before but i like to keep the topic alive. Can valve please give us the option to hid our profile stats, I play mainly support but god forbid once i want to carry i get some moron complaining about my GPM and XP.

submitted by /u/MO1EL
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Chibi Visage to brighten your day!

Posted: 23 Nov 2017 07:41 AM PST

Seasonal Ranked Update

Posted: 22 Nov 2017 12:47 PM PST

Can we please get Battle Cup back?

Posted: 22 Nov 2017 01:17 PM PST

It should honestly just be a weekly thing throughout the year, the winner gets a chest and a trophy for their profile or something like that. I really miss playing those actual competitive games.

submitted by /u/StefCika
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