Dota 2 - Item Discussion of the Day: Spirit Vessel (November 22nd, 2017) |
- Item Discussion of the Day: Spirit Vessel (November 22nd, 2017)
- Midas Mode Day 6 Match Discussions
- Meat Hook's description doesn't mention anywhere that you can use it to hook runes (or that hooking a rune refunds mana)
- I think Valve should create a badge for TI winners.
- Double tapping abilities (to self cast) that become AOE through a talent while walking makes your hero turn before casting them.
- People complaining about getting Low MMR should realize the MMR standard has been set low i.e If you were 5k previously and now you're 4.4k or smth, that's not less now, since the Average MMR has been pulled back.
- Cr1t and AdmiralBulldog exchange fire Shotfired boys
- Queen of Pain sketch ;3
- Dota 2 Update - MAIN CLIENT - November 23, 2017
- Valve/MDL have agreed to directly invite EHOME to the Macau Minor since EHOME were excluded from DPL
- I just want a trophy in memory of my old MMR.
- Sumail finds out his MMR
- New Ranked Season: frequently asked questions
- phoenix meteor hammer on towers
- [Need Calibrated Players' Data] To statistically plot the old/new MMR/medal distributions
- We are going to win Steam Awards this year.
- New calibration methods, tests and results.
- What if the stun indicator had a visualization of status resistance? [Shitty mockup]
- Sumail pleads to rtz after calibration
- Seen at school
- Dota 2 Update - MAIN CLIENT - November 22, 2017
- Congratulations to the winner of China Top 2017
- Since the old MMR got removed can we have an official MMR distribution?
- Remove stats profile
- Chibi Visage to brighten your day!
- Seasonal Ranked Update
- Can we please get Battle Cup back?
Item Discussion of the Day: Spirit Vessel (November 22nd, 2017) Posted: 22 Nov 2017 01:22 PM PST Spirit VesselForged by a god to entrap the soul of another.
Notes
AbilitySoul Release When used against enemies, it reduces health by 3% of current health per second, and reduces HP regeneration and healing by 70%. Deals 20 damage per second. When used on allies, it increases health by 1% of current health per second, and increases HP regeneration and healing by 20%. Provides 35 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.
Recent Changelog:7.07
Previous DiscussionAeon Disk (November 15th, 2017) Dota2Wiki page | Liquipedia page | Hero and item discussion archive [link] [comments] | |||||||||||||||||||||||||||||||||||
Midas Mode Day 6 Match Discussions Posted: 23 Nov 2017 08:59 AM PST Midas ModePresented by MoonduckSponsored by Antlion, ggbet, Bomb Sauce, Kennedy Space CenterNeed info on the event? Check out the Survival Guide.See here for yesterday's results and VODsYou can either Sort by new or use the Comment Stream.Moonbuck BalancesHero PricesToday's Bounties
Day 6 (Thursday Nov 23)
Match 6: Evil Geniuses vs Immortals Game 1 Winner: Result: 0:0 [VODs]() Countdown times are in EST. Second series will start 30 minutes after end of first series. All times are subject to change based on the length of matches and delays. [link] [comments] | |||||||||||||||||||||||||||||||||||
Posted: 23 Nov 2017 03:40 AM PST | |||||||||||||||||||||||||||||||||||
I think Valve should create a badge for TI winners. Posted: 23 Nov 2017 05:52 AM PST It's a huge achievement and it would be nice to for these winners to have their own badge on their profile to indicate how important they are to the Dota scene [link] [comments] | |||||||||||||||||||||||||||||||||||
Posted: 23 Nov 2017 05:44 AM PST | |||||||||||||||||||||||||||||||||||
Posted: 23 Nov 2017 05:37 AM PST Yea pretty much the title. The average MMR has been pulled back just like it used to be some years ago. Pretty much like currency, 100$ from 10 years ago would be worth alot more today because of the average inflation in wealth over time (What valve just did now, is the reverse of this; deflated the average MMR of players). Since the Average is closer to 3k, the farther players' MMR's were from the average, the more they have been pulled back. A recent post about the statistics of comparison between old and new MMR's of various players also coincided with this. So yea, to sum it up, 4k is the new 5k, and 6k is the new 8k. If you keep comparing it to the old MMR, you'll keep whining about how low it is, when it's only been adjusted. Edit: Forgot to mention, this is why we have Medals now too, to depict what MMR corresponds to what level of skill. Edit 2: Mentioned links for the statistical comparison graph and the post it's taken from. Edit 3: I should have made this more clear. By "the Average MMR has been pulled back", I meant the MMR of players "on average" has been pulled back and is sort of more centered around the "Mean(Average)" MMR, with the effect more noticeable in players with more difference from the average MMR. I didn't actually mean the actual "Mean(Average)" is lower now. Sorry if that came out confusing. Also, alot of people are ignoring how their party MMR might have influenced their new MMR, when quoting personal examples. [link] [comments] | |||||||||||||||||||||||||||||||||||
Cr1t and AdmiralBulldog exchange fire Shotfired boys Posted: 23 Nov 2017 12:46 AM PST | |||||||||||||||||||||||||||||||||||
Posted: 23 Nov 2017 12:29 AM PST | |||||||||||||||||||||||||||||||||||
Dota 2 Update - MAIN CLIENT - November 23, 2017 Posted: 23 Nov 2017 10:08 AM PST A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: Done Patch Overview
UI UpdatesDashboard
String UpdatesLocalization Updates
Patch Size: 86.4 MB (with Tools) [link] [comments] | |||||||||||||||||||||||||||||||||||
Valve/MDL have agreed to directly invite EHOME to the Macau Minor since EHOME were excluded from DPL Posted: 23 Nov 2017 04:07 AM PST | |||||||||||||||||||||||||||||||||||
I just want a trophy in memory of my old MMR. Posted: 23 Nov 2017 03:32 AM PST I have been fighting for those two fucking numbers since 2013. NOW THEY JUST VANISHED. At least a trophy, please Valve. [link] [comments] | |||||||||||||||||||||||||||||||||||
Posted: 22 Nov 2017 08:02 PM PST | |||||||||||||||||||||||||||||||||||
New Ranked Season: frequently asked questions Posted: 23 Nov 2017 09:38 AM PST
Play 9 matches then win 1. All in Ranked mode.
No, Rank Medals can only go up/upgrade for the whole season (next 6 months).
Servers seem to be overloaded right now, too many Heralds checking their medals.
Nobody knows, just play normally.
Go to your profile then Stats: look at the top right.
Apparently, it's 140 MMR for 1 star. But basically, you rank up when you improve at the game and win more.
This requirement was added in April, as a way to deal with cheaters and "toxic" players. Absolutly nothing bad will happen to you.
No, MMR isn't something that can be stolen or "earned". It goes up when you improve at the game. Besides, the system is using new formulas now so numbers are lower (higher ranks were inflated before).
Matchmaking quality might be a little lower at the start of the season. Just have to wait and play more matches.
The intent is to provide players with a sense of pride and accomplishment.
Isn't clear yet, but we can think of several improvements:
Some great points by u/2slow4flo:
Seems to be, but it should prioritize solo players in a match most of the time. Hard to tell until this option is fixed or removed.
It's just a bug.
Yep. [link] [comments] | |||||||||||||||||||||||||||||||||||
phoenix meteor hammer on towers Posted: 23 Nov 2017 03:38 AM PST | |||||||||||||||||||||||||||||||||||
[Need Calibrated Players' Data] To statistically plot the old/new MMR/medal distributions Posted: 22 Nov 2017 10:51 PM PST Since everyone is eager to know how the previous MMR distribution is related to the new system, it seems like the next logical step is to do a survey of the newly calibrated players' stats. I've made a Google form here for calibrated players to fill. With some data we can find the relationship between the distributions. Link to form: https://goo.gl/forms/DxjcpMCLGpoAxbli1 I'll update this post regularly with the raw data, if there are respondents. If there are enough data points I'll do some statistical analyses. As with all surveys of this nature, answering honestly helps the stats! TLDR; I've collated responses from this reddit to see if we can figure out how the old MMR system becomes the new medal system. Currently my models are only based on solo, not party MMR. Here is all the data in its raw form. Happy browsing! Here is a Graph of old & new solo MMR for 205 data points. In general, MMR has been deflated. Here is a Plot of new solo MMR against new Rank Medal with stars, 205 data points The way to understand the second graph is to think of each star for each medal as a flat linear MMR increase from the previous star, and the 0th star of the next medal is one increment up from the 5th star of the previous medal. So newRank=0 corresponds to Herald 0 star, and newRank=41 corresponds to Divine 5 star. Edit (3:03 PM UTC+8): permalink to spreadsheet with data. Feel free to start your own analyses Edit (4:02 PM UTC+8): a bit of an afterthought, but I've added an option to enter your Win/Loss ratio for the 10 calibration games Edit (5:43 PM UTC+8): Graph of old & new solo MMR for 36 data points. A tentative initial plot of old and new solo MMRs shows a trend: there is MMR deflation on average across the board, but the decrease is proportional to your old MMR. That is to say, the higher your old MMR, the more deflation you experience. This initial analysis doesn't take into account win-loss, just purely old and new solo MMRs. For the statistically inclined, the intercept is -216 (with horrible t-values, so don't trust this) and the gradient is 1.115 (with excellent t-values). An initial formula: oldMMR = 1.115newMMR - 216 Edit (6:50 PM UTC+8): added the option for 0 stars. Didn't realize there was a 0 star level, thanks /u/moar_DATA_please. 76 respondents and counting. Removed three (obviously) troll entries. Going for dinner. Edit (8:22 PM UTC+8): Plot of new solo MMR against new Rank Medal with stars, 111 data points. Here is a plot of the new (after calibration!) MMR against Rank Medals and stars; I hope you like colours. I decided to plot the Rank Medal system as a linear scale, from 0 (Herald with no stars) to 41 (Divine with 5 stars aka Sumail). This turns out to be quite appropriate, as the relationship seems to match this assumption somewhat. Also an updated Graph of old & new solo MMR for 111 data points. For the statistically inclined, all lines of best fit were done using the statistical software R, function rlm() under library(MASS). The empirical formulas are now newMMR = oldMMR/1.115 + 206 and newRank = 0.007new(Solo)MMR+0.253. You can use these to try "predict" your medal after calibration: e.g. if you had oldMMR of 4800 you can predict a newRank of 32 which is Ancient, 2 Stars. Edit (9:00 PM UTC+8): My results seem to agree with /u/mmrisjustamedal. If the linear model I propose in the last edit is correct, then based on the plot the divisions are where the grey line of best fit cuts each of the coloured segments. That is to say: T1 Herald: 1 - 833 newMMR T2 Guardian: 834 - 1702 newMMR T3 Crusader: 1703 - 2572 newMMR T4 Archon: 2573 - 3442 newMMR T5 Legend: 3443 - 4311 newMMR T6 Ancient: 4312 - 5181 newMMR T7 Divine: 5182 - 5905+ newMMR which is essentially what /u/mmrisjustamedal has proposed. I'll keep monitoring these limits as more data comes in. Edit (11:15 PM UTC+8): Going to sleep. Final update for today: I've added in different icons for different amount of calibration games won. Squares = 7-10 wins, circles = 4-6 wins, crosses = 0-3 wins. I don't see it affect the MMR calibration much, but take a look for yourself. Graph of old & new solo MMR for 205 data points Plot of new solo MMR against new Rank Medal with stars, 205 data points I'll see if I can find a way to incorporate party MMR tomorrow, but that last graph is about as much information as I dare squeeze onto one 2D plot. Any statisticians here please feel free to continue analyzing. [link] [comments] | |||||||||||||||||||||||||||||||||||
We are going to win Steam Awards this year. Posted: 23 Nov 2017 08:02 AM PST | |||||||||||||||||||||||||||||||||||
New calibration methods, tests and results. Posted: 23 Nov 2017 01:55 AM PST This topic is for enthusiasts that are looking forward for testing new calibration methods, mostly playing non-core roles and focusing on increased non-core stats per game. Ofcourse most of the players wont take a risk and use their main accounts for this purpose, but if there are some people who are interested in and/or have spare accounts to calibrate, you are welcomed here as this is the best time to pick support heroes and maximize their efficency because most the players calibrating right now gonna pick core heroes. Lets use this chaos for our benefit. Test 1: Calibrating new rank using only support pos. 5 heroes.
By collecting enough data we can determine whether it is possible that Valve has changed the calibration system and the parameters influencing them and create a new scheme that will take into account the role of the player in every match. For the testers involved, please provide results in the format shown below:
Data for analyzing: Edit 1: added submission format Edit 2: text formatting [link] [comments] | |||||||||||||||||||||||||||||||||||
What if the stun indicator had a visualization of status resistance? [Shitty mockup] Posted: 23 Nov 2017 10:05 AM PST | |||||||||||||||||||||||||||||||||||
Sumail pleads to rtz after calibration Posted: 22 Nov 2017 10:44 PM PST | |||||||||||||||||||||||||||||||||||
Posted: 22 Nov 2017 07:38 PM PST | |||||||||||||||||||||||||||||||||||
Dota 2 Update - MAIN CLIENT - November 22, 2017 Posted: 22 Nov 2017 12:44 PM PST A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: On-Going It's Nov 22. You know what that means.New Ranked SystemSeasonal Rank Tier Names
If you are uncalibrated, it will reflect the same.
Economy UpdatesDota TV Tickets
String UpdatesDashboard
Localization Updates
Workshop Updates
Particle Updates
Audio Updates
Console UpdatesAdded
Removed
Patch Size: 151.7 MB (with Tools) [link] [comments] | |||||||||||||||||||||||||||||||||||
Congratulations to the winner of China Top 2017 Posted: 23 Nov 2017 01:47 AM PST TnC wins against VG.J 2-1 CONGRATS to Kuku, Sam_H, 1437, Raven and Tims. Edit: Game 3 was just 16+ minutes gg, thats disgusting.. Raven's real name is Marco Polo, he should have use that name, its way more awesome for me. [link] [comments] | |||||||||||||||||||||||||||||||||||
Since the old MMR got removed can we have an official MMR distribution? Posted: 22 Nov 2017 01:00 PM PST | |||||||||||||||||||||||||||||||||||
Posted: 23 Nov 2017 02:48 AM PST I know many people posted this before but i like to keep the topic alive. Can valve please give us the option to hid our profile stats, I play mainly support but god forbid once i want to carry i get some moron complaining about my GPM and XP. [link] [comments] | |||||||||||||||||||||||||||||||||||
Chibi Visage to brighten your day! Posted: 23 Nov 2017 07:41 AM PST | |||||||||||||||||||||||||||||||||||
Posted: 22 Nov 2017 12:47 PM PST | |||||||||||||||||||||||||||||||||||
Can we please get Battle Cup back? Posted: 22 Nov 2017 01:17 PM PST It should honestly just be a weekly thing throughout the year, the winner gets a chest and a trophy for their profile or something like that. I really miss playing those actual competitive games. [link] [comments] |
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