Destiny - [D2] Trials of the Nine Megathread [2017-11-03] |
- [D2] Trials of the Nine Megathread [2017-11-03]
- Let us reimagine how Cabal assault on the City might have gone
- A sincere thank you to Bungie for addressing empty public spaces
- Played Destiny 2 on Xbox one X
- Just finished the raid on PC with 5 random people I met on Discord. Wow.
- [D2] Xûr Inventory Infographic [11-03-2017]
- I think I solved the Cayde Stash Glitch.
- The Raid has been the best coop experience I’ve had in gaming
- My Guardian misses his gun.
- Massive Breakdown of the Trials of the Nine Weapons
- Faction Rally - What you need to know v2
- Since everyone is sharing their requests, here's mine: Party Up option after an activity.
- Please don’t go Dead Orbit for the rally
- [D2] Xûr Megathread [2017-11-03]
- Of all the big bads we've faced Ghaul is the weakest
- I would love to see a mode that’s like Smash TV where four guardians compete in a horde mode, with over the top commentary by Shaxx.
- The Gun seen in the Curse of Osiris Trailer is not Thorn.
- Emperor's Respite should never be in rotation for Control
- Exotic Sparrows should have selectable perks to make them actually exotic
- PVP would be much better if Mobility and Resilience were useful
- Let us view the stats of our encounters even when we don't fail
- THERE ARE GUARDIANS EVERYWHERE
- Ghaul would have been much more menacing as the raid boss when he stole the light...as opposed to Robo-Toad in Prince's Bedroom as the raid boss.
- Kinetic Trace Rifle Idea: "Collidescope"
- [Spoiler]All Faction Rally Weapon Rolls for Next Week
[D2] Trials of the Nine Megathread [2017-11-03] Posted: 03 Nov 2017 10:00 AM PDT This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of the Nine. When does Trials of the Nine end?
Trials of the Nine Map- Javelin-4Game Mode- Survival7 Win OptionsBeep boob awaiting results Flawless OptionsBeep boob awaiting results [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Let us reimagine how Cabal assault on the City might have gone Posted: 03 Nov 2017 04:45 AM PDT Few hours before attack. (Because it takes time to destroy satellites and around one hour to deorbit according to NASA; I know there are space magic and stuff, but I was not able to find any tech data on Cabal ships, so let's stick with NASA) A Tower operator responsible for the sat feed: "Sir, we lost signal from satellites TS-02 and TS-15… 01, 04 and 23 are also gone." Zevala: "What…" The same operator: "We are losing them one by one, another two are dead." Operator #2: "Sir, there is no feed, no status… nothing. Something or someone big…" interrupted Zevala: "This code RED…" interrupted Cade-6: "Wait-wait-wait. Is this 'Twilight-gap code RED' or 'Ikora-is-mad code red'?" Zevala not listening to Cade": "I need every Guardian you can reach on planetary coms back to the City! Titans to the battle stations immediately. Defensive perimeter around the City. Every armed ship ready for takeoff. Start civilians' evacuation. Now! I need scouting ships in a 1000 km around the City. Give me live updates on high- and low-altitude scan within 5000 km radius!" Zevala on Tower coms: "Attention all Guardians! This is not a drill. The City is under immediate threat. Anyone not assigned to the battle station report to Vanguard ASAP to receive further orders… And, yes… bring heavy weapons. To those who have Gjallarhorn – bring it, all of them, I know some of you have six, and hand it to the ones who do not! Take your heavy synths." Hunters assuming sniper positions. Titans in heavy armor, teamed up in small squads, stand still staring at the sky. Warlocks are meditating. Small groups of Gjallarhorn armed Guardians led by Defender Titans are spreading around the City and on the Wall. Sometime later, half an hour before the attack (Because it takes around 30 min to descend from the altitude of 130 km, and the entry point is 8000 km away from your destination; again according to NASA) Operator #3: "Commander, we have multiple objects approaching Tower… ETA 25 minutes!" Zevala: "Who are they?" Operator #3: "It's… … Cabal, the whole Fleet… Sir." turns to Zevala in silence, shock and fear on her face Zevala stands still for a moment. Wide shot of the Tower. Zevala tells an inspirational speech about our home, our people, and the Traveler, how the City never failed, and it will not do so today. Everything is motionless and silent. Only the creak of the gloves around the weapons' handles can be heard. A bit later, moments before the attack. Storm is raging. Silhouettes of Cabal ships are visible in lightning flashes. Battle unfolds. Hundreds of Gjallarhorn rockets are launched crashing small ships, splitting into a web of wolf pack rounds covering the entire sky above the City in a myriad of explosions, tearing Cabal formations. Guardian's ships strike from flanks. Dogfights across the sky. Cabal bombards the City. The Wall is breached. Wards of Dawn everywhere protecting Fireteams. Another Gjallarhorn rockets volley… and another… and another. Cabal are pushing. Many defensive positions are in ruin, so is the Cabal Fleet. Legionaries begin to land, being immediately fist-of-havoced into oblivion. New troops come. Firefights all over. The storm is colored orange and black. Orders, shots, screams and explosions merge and fuse. Ikora: "They are attacking the Traveler!" Zevala: "If the Traveler is gone – we are gone, the City is gone… Humanity is gone. Give it everything we have! Long-range artillery. Every Nova Bomb and Golden Gun shot. Send Sunsingers' suicide squads to ram this MegaClaw (sorry, I do not know how it calls), self-res and continue on foot. Bring down shield first, engines second. As soon as shields are down, send every Guardian, every ship. Scrap this thing to pieces!" One story mission later. The MegaClaw looks lifeless and starts falling down. Cabal ranks are thinned, ships are scattered and being chased, Legionnaires are pinned in close quarters and are picked by shotguns and snipers. Only Ghaul flagship remains intact. One story mission later. Flagship shields are down. Guardians are on board, reaching the main deck. Ghaul: "I. AM. GHA…" shoulder-charged, fist-of-havoced and punched to death by Fireteam of three Titans. Ghost tells a joke. Several hours later. Everything is silent again. Sky is calm. Only rare shots are fired in the distance. A few days later. Battle is over. Cabal are wiped. Casualties are enormous, but the City stands. Everyone is busy repairing, cleaning and mourning. Sweeper bot is sweeping Cabal helmets. Vaults are intact. D2 never happened. Crucible is still 6v6 THE ENDEDIT: Your support is gold, thank you all. Also I don't know what happened (the week was tough probably), but I messed up two of three names I used. I play this game since the first day of D1 and I'm ashamed. I'll leave the original grammar, but it's Zavala and Cayde-6. As someone pointed out - English is not my first language, not even the second. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A sincere thank you to Bungie for addressing empty public spaces Posted: 03 Nov 2017 07:45 AM PDT I've spent the last 2 hours straight doing nothing but public events and I didn't arrive at a single one with less than 2 other people there already. I noticed a few times when I fast traveled, that I spawned in with other players, which I had never seen before when not in a fireteam. I've gotten in the habit of reloading spawn points until I find an instance with other players in it to get flashpoints done, and to do that with a couple characters in a row and not have to reload a single event was wonderful. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Played Destiny 2 on Xbox one X Posted: 03 Nov 2017 05:39 AM PDT So I won a Taco Bell Xbox One X and it actually arrived at my house yesterday ahead of the release date so I gave Destiny 2 a whirl. From the hour or so I played on the game, it ran A LOT smoother. Did several glimmer public events with no noticeable drop in frames. I'll run the raid this weekend and see how it performs in there as well. I think there might be some actual texture packs that I need to install as well but I have no clue. Best $5 investment ever! Edit: Adding picture for at least proof of having the console. Should have captured video but it was late. Will test more tonight but at that point other reviewers will probably have what you're looking for. I have tested glimmer event at chapel, smooth as butter. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Just finished the raid on PC with 5 random people I met on Discord. Wow. Posted: 03 Nov 2017 07:24 AM PDT I'm a PC gamer who is new to Destiny. I bought this game knowing almost knowing about it, besides it being a grindy loot based shooter with an incredible PC port. My impressions on Destiny so far were that it was a game to play just for fun, and not so much to be challenged or taken too seriously. Everything I played up to this point, including the Nightfalls, although fun, were fairly mindless (not complaining). When the raid came out, I went on Discord to look for a group, and found a posting that said "LF1M for raid, please have no knowledge of the fights". We grouped up, and went out. I could not believe what I was playing. This was not the same game. There were puzzles, secret passages, and ZERO handholding on the mechanics of the encounters. Where the hell did this come from!? Was not expecting that! I felt like this raid blasted me back in time to when I was 18 raiding Molten Core in vanilla WoW for the first time. That is a feeling I have not experienced in a very long time. Overall the raid took our group about 9 hours over 2 nights, and it was a blast. I would encourage everyone to try the raid with a group where everyone is going on blind, and try to complete it without guides. My only complaint is that I had no idea how long this raid was going to take when I signed up for it. I was just expecting a simple little 10-15 minute strike with a gimmick for having 6 people instead of 3. Because of this, I grossly underestimated to my wife how long I was planning on gaming Wednesday night, and I had some explaining to do when I crawled into bed at 2:30, when I was only planning on gaming for about 30 minutes before going to bed (was worth it, by the way). TLDR: Joined a raid group with 5 randoms that had no prior knowledge of the encounter expecting nothing out of the ordinary, and walked away feeling like I just cleared Molten Core for the first time back on my vanilla WoW days. Challenge yourself, take your time to enjoy the content of this game, then bask in accomplishment. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Xûr Inventory Infographic [11-03-2017] Posted: 03 Nov 2017 06:54 AM PDT My apologies for the premature post and (again) not checking to make sure shit was accurate. 😬 I'm back at work for the first time in 60+ days and I've been rushing to get this finished this morning. Perks have been fixed and everything should be good now. Shop smart! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I think I solved the Cayde Stash Glitch. Posted: 02 Nov 2017 07:32 PM PDT I hadn't seen that this had been resolved yet, so I hope I don't look like a fool posting something everyone knew. The bottom of the Cayde chest isn't solid, so as soon as the engrams appear, they drop through if you're not standing right next to them/actually touching them. All three of these chests were opened within a few minutes of each other. The first two were testing distance, but the third is the real treat. Edit: This definitely needs more testing as many have pointed out. It's safe to assume the engrams aren't supposed to clip through the chest. But it's not safe to assume this is the solution to all empty cayde stashes. Either way, still bad. People have pointed out that the stuff should show up in the postmaster. Yes, but we have some people claiming they had the same happen on the truck chest and the PM was empty. Also, can we prove that those empty chests from earlier runs didn't go to the PM and you just thought they were random world drops? I'm going to jump into my son's account tonight, if he's got enough glimmer, buy the maps, try to get a solo EDZ instance so there shouldn't be random drops from battles of there, drive straight to the truck and see if I can get it to happen again. And check the PM. If I can get a good clip of that, I'll upload it and update the post. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Raid has been the best coop experience I’ve had in gaming Posted: 03 Nov 2017 06:39 AM PDT I've spending 3+ hours straight with 5 other guys who were teaching me the raid as we went through was one of the best experiences I've had while gaming. Not only were they patient but the other players were really chill and made the game a lot more wholesome. This was also the first time I used voice chat with complete strangers and actually had a blast. Just gotta day I'm lovin' this community so far. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Nov 2017 08:37 AM PDT I still miss my Red Death, it felt, looked and acted like a great gun. I gained it in a strike against the first machine. I saw it sitting on the ground waiting for me. Everyone left it. Saying it will never be as good. Abandoning it for more popular weapons. For me it was love at first sight. It's sounds still echo my memory. The orders by the vanguard to destroy on sight ignored, then soon forgotten. It first pulled me from the brink of death sucking the life from the falling fallen that had outnumbered me. Giving me the ability to stand fast against the two armies moving against each other. I was able to entrench myself in the open against the Vex. Never needing to stop and rest. I rewrote a time gods fate with it, holding the door open for my friends to escape time itself. It sucked the life out of the thrall in the dark, pushing me to kill Crota and his bright sun. I used its bloody bayonet to push through the house of wolves and bring justice to the betrayed. I stormed the Dreadnaught killing Cabal, Hive and Taken, establishing a beachhead to assault Orix. Twice. Then averting crisis soaked in the reincarnated blood of my enemies. Showing the old lords that the old bayonet still holds true like a axe. Returning to the once dead machine to show it the gun I stole before. To return it to its death once again. And I lost it after falling off the old tower. I lost sight of my gun that I had since the beginning. The gun that had held true to me for so long. I coldly ran through the streets. Hiding from a foe I long ago dismissed. Hoping I can see it sitting on the ground once again to pick up and fire true. Hopping to feel it's healing embrace once more. I constantly wish I can search the grounds of the old tower longer to find it. The gun that got me through it all, my first and last gun I wish I had. The gun with blood of countless enemies that had soaked it's thorny side. The gun that I dragged through it all. The gun I had abandoned. Gone forever. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Massive Breakdown of the Trials of the Nine Weapons Posted: 03 Nov 2017 06:02 AM PDT If you're wondering where the numbers and full list of guns are, the Weapon Stats Spreadsheet has you covered. Several things to note:
Auto RiflesPrecisionProsecutor - Energy
Perks:
Actually one of my favorite ARs in the game, Prosecutor tends to be overlooked due to being in the same archetype as Uriels. The range and stability are strong points here, not to mention Tap the Trigger which is a very underrated perk. Combine that with Hip-Fire for close quarters battles, and you have a weapon that functions well at all AR ranges, while other weapons in the archetype can tend to struggle at the edges. In addition to this, it's also one of the only ARs in the game that has a sight other than the typical Red Dots, as the standard reticle is very reminiscent of the Red Dot ORES from Destiny 1, which was my go-to on any full auto weapon. If you've been looking for another weapon to supplant Uriels and Last Hope in your energy weapon spot, or maybe Uriels just isn't getting it done for you, I highly recommend this one! Pulse RiflesHigh-Impact Relentless - Kinetic
Perks:
Unfortunately a member of the "High-Impact" archetype, which makes it basically useless by default. The weapon just has far too slow of a RoF to pair with the current amounts of damage it does, which combines to make it both limiting in optimal engagements types and unforgiving of missed shots. Which is a shame, because the combination of solid range, Headseeker, and Snapshot Sights should have made this a fun weapon to use, but in practice, it just doesn't feel lethal or enjoyable to use. Even in the archetype, it's a weak weapon stat-wise, with it having the lowest base range and recoil direction, combined with poor stability. All in all, I'd say avoid it in any competitive gametypes, even high level quickplay. Hand CannonsAdaptive Judgment - Kinetic
Perks:
Scout RiflesPrecision The End - Energy
Perks:
Unfortunately, there isn't much to say about this weapon other than don't take it into PvP. The perks are, for some reason, seemingly geared exclusively towards PvE and reloading the weapon, but there are several scouts in the Precision archetype that are better in both PvE and PvP. Stats-wise it does well for itself, with solid stability, handling, and mag size, but the truth is Nameless Midnight is better against AI enemies, and Tone Patrol is better against players in the Crucible (thanks to having High Caliber Rounds). Basically, there's no reason to use this weapon. SidearmPrecision A Swift Verdict - Energy
Perks:
Another disappointing weapon from the Trials set, A Swift Verdict just has difficulty stacking up against other weapons in the same class. Number 1, it's an energy weapon, which means that you'd have to give up either Last Hope or Uriels to use it, which doesn't make sense. Number 2, even if you wanted to try a different sidearm, it's in possibly the worst archetype of sidearms, killing in 0.93s but requiring 5 critical hits. Not to mention the body shot time to kill is an abysmal 1.40s with 7 shots. You'd be better off using Drang, or the Omolon or SUROS sidearms, easily. Good perks don't make up for the weak archetype, and the stats (with the excpetion or range and aim assist) aren't even great. I say stay away, unless you're looking for a challenge. Sub-Machine GunsPrecision Adjudicator - Kinetic
Perks:
Although I'm not a fan of the 900 RPM SMGs at the moment, I very much love the 600 RPM ones. Better range, damage, time-to-kill, better stability, they basically run the gauntlet of stats and come out on top in most circumstances, with the exception of mag size, reload speed, and handling, which I can deal with. So that being said, even though the Antiope is by far the more popular of the two, I wouldn't sleep on the Adjudicator. Primarily, it has better stability and recoil direction than the Antiope, and the Hip-Fire Grip and Dynamic Sway Reduction combo means you're very accurate firing from the hip or ADS. It won't be able to compete at the ranges that the Antiope can, but inside it's own optimal engagement distances I actually feel it's the stronger weapon. Sniper RiflesAggressive The Long Walk
Perks:
Possibly one of the best snipers in the game due to a singular perk: Quickdraw. Sniper rifles were hit very hard in D2 with an overall handling nerf, and most of them (outside of the Lightweight archetype) can be difficult to use without a Power Weapon Handling mod on your armor. The Long Walk completely bypasses, that, giving you Quickdraw right off the bat for guaranteed snappy ready and ADS speeds. On top of that, it does a solid amount of damage per shot, making it fairly easy to body shot Guardians who already were hit by a teammate, and the ability to boost range and stability, as well as partially refill the mag by sliding helps as well. Stats across the board are not great, but that's to be expected from the Aggressive archetype of snipers, and none of it worries me. If you like sniping in PvP, I definitely recommend this weapon. ShotgunAggressive A Sudden Death
Perks:
I've actually found my recommendations have flipped 180 degrees from D1 in terms of what type of shotguns I usually recommend for PvP. I used to say go high-impact or go home, thanks to them having by far the best one-shot-kill distance, and using low-impacts for their faster RoF wasn't even close to a fair trade-off. Now, however, Bungie has switched things around on us and started giving low impact shotguns like Hawthorne's higher range, even though they do less damage. This has the intended effect of bringing their one-shot-kill distances of high impact and low impact weapons much closer together, although the Aggressive archetype (like Sudden Death) can still kill in fewer pellets from a blast (9 compared to 10 for Hawthorne's). If you do choose to forgo the increased RoF for a weapon which hits a little harder, than A Sudden Death is an excellent option. I really like Slideshot as a perk on shotguns (since I spend most of my time with them sliding anyways) as it boosts the stabiliy and range immediately following a slide, which is a match made in heaven. Threat detector allows you to ready the weapon faster when enemies are near you, which is also a nice bonus. Unfortunately the stats for the most part aren't top notch, which is probably necessary otherwise the gun would be hands down one of the best shotguns out there. Range, reload speed, inventory and mag size are all average when compared to shotguns as a whole, but within the Aggressive archetype they look much more favorable, placing first or second across the board. Aim assist is a little worse, but on a shotgun that's not a huge deal. Overall, if you've been looking for a shotgun with a little more oomph (perhaps to take down the roaming supers) I definitely recommend this weapon. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Faction Rally - What you need to know v2 Posted: 03 Nov 2017 08:34 AM PDT Good Afternoon Guardians! The rally is upon us! The biggest Which faction should I join? Obviously Please be aware you CANNOT join a faction until it launches at Weekly Reset this Tuesday 2017-11-07 (And don't forget the daylight savings changes if it comes for you, -1 on the clock) There have also been some changes from the first Rally on Console detailed in This Week at Bungie which I have also detailed below To the victor, belongs the spoils Last time out, Dead Orbit won the week so congrats to the Space Goths on their victory! Footage of DO upon hearing the good news - So if you support Future War Cult or New Monarchy, don't let them make it 2 for 2! If you wanna be in my Gang So what is the Faction Rally? Extract from This Week at Bungie:
I want in!
Awesome! So what do they offer for my services?
Further down in this post, is an Armour list for you to check out also of what you can roll the dice to obtain How much of a discount?
What Power level is the reward?
Will this be up every week?
What if I don't win? Can I cover my bases?
Well can't I just loot a vendor and move to the next one?
So if we win, does anything change in the world?
Does joining a Faction mean I lose out on other tokens? Strikes / Raid for example?
Any way to see our fractions progress Vs the others?
Any way to see my own Faction Rank Progress?
So what's new? The Faction Vendors are now in various places around the Tower. They do show on your map so you can find them easily. They also have some mysterious secrets behind some Keys including the 'Lootapalooza Key' and the 'Dance Party Key' The Vendors have specific Loot so each one is different - Including armour, weapons and shaders - Here's a look at the new armour sets courtesy of u/Koury713 and his great work in the armour sets Post
For a list of all the Weapons available this time around, see this great post by u/volcanoborn List of all Faction Rally Weapons 2017-11-07 - I've listed some recommendations of the Rally further down this post So far, the consensus is - FWC have the best stuff for PVE - Dead Orbit are cool and edgey and New Monarchy have the best armour sets - That of course is just tower Radio talk, make up your own mind where you wish to fight for your Light to Party What we know so far Faction Rally
Max rank up of 30
Lootapalooza key
Dance off Key
A new Public event
I will add / update these sections when info comes in SGA
How can we be the very best? That no one ever was? Previously, there was 'Farming routes' which could help you pick up stacks in no time at all but following the recent changes as per This Week at Bungie, it won't be so straight forward so below is your scope for token rewards and how to get the most out of them -
I can update this with some prime farming routes when the appear, looks as though fast travelling to Public Events paired with raiding nearby Lost Sectors could be the key to being the most efficient in getting to Rank 30 Bacon Bits of the Rally Back in the Golden Age, I used to do Weapon reviews every week on the random rolls from Vendors so to relive the good times, here's my recommendations on weapons to look out for in next weeks Rally. The Weapons are what I look for when deciding to focus on donation wise so hopefully this can help some of you on the fence to make your choice FWC would be my clear choice if you were interested in going for Weapons alone New Monarchy
Honorable Mention - Older Sister III (Energy Hand Cannon) for possibly being the coolest looking Hand Cannon in the entire game Dead Orbit
Future War Cult
The Last Word I'll update any new info I come across - Excited to get myself covered in New Monarchy Shaders It's also a double special one for me because it is also my Birthday (So let's party). Definitely getting too old now Happy Rally, Guardians! For all other information on the event, see Bungie.net/Help for the Faction Rally Page [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Since everyone is sharing their requests, here's mine: Party Up option after an activity. Posted: 03 Nov 2017 06:25 AM PDT This idea comes from Halo 3, where after a game, during the post game results, teammates could opt in to Party Up by pushing X. Everyone that opts in gets put into a party and put back in to matchmaking as a new group. If you didn't like your team, you could not push X and you would be put back in to matchmaking solo or with your original party. This would be useful for everyone on all platforms and since you no longer go back into strikes with the people in your group, it would fix that issue. Players on console can't type if they don't want to voice chat, so having a button saying "I would like to remain a party" would be good for them, and players on PC or console can signal they want to remain a group even if their teammates don't join team chat. I agree with everyone here how silly it is that features were removed from Destiny 1, but I also think that Bungie is missing an opportunity to implement good features from their past releases also. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Please don’t go Dead Orbit for the rally Posted: 02 Nov 2017 06:54 PM PDT They have a crappy grenade launcher compared to an amazing fusion rifle and a sword. There is no reason to even go for Dead Orbit. Edit: Front Page! Woooooooooow! Hi Mom! But for real thanks everyone and I'm loving the discussion. I'm see a lot of people agreeing as well as disagreeing. Just nice to have a post that's not talking about how "bad" the game is. Edit 2: Holy cow! I wake up and this just blew up even more! It started as kinda just a shit post but I've been loving every response so far. I love seeing the community engaged in conversation about things like this. Thanks for all the amazing replies and making this my best post on Reddit ever! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Xûr Megathread [2017-11-03] Posted: 03 Nov 2017 02:02 AM PDT Agent of the Nine, Xûr Description: Xûr comes and goes freely, his strange curios too valuable to risk. Location: EDZ
What's a Xûr? Xûr, Agent of the Nine is a strange vendor who randomly appears in a Public Sector in each of the four Worlds, depending on planetary alignments and Bungie's whim. Xur sells Exotic equipment and only takes Legendary Shards in exchange for them. TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal. When does Xûr visit? Xûr visits every Friday at 9:00AM UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here. Sort comments by New to join the conversation! Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Of all the big bads we've faced Ghaul is the weakest Posted: 03 Nov 2017 10:32 AM PDT I've just cut and paste this from my bungie.net post. This isn't meant to be serious, just my opinion and a bit of fun! It isn't meant to be based on who was the hardest to play against or anything specific in terms of who was a raid boss. All those saying Ghaul is strong and not weak, the traveller fears Oryx and the Hive and others aligned to the darkness. Ghaul wasn't even that. And besides if we hadn't killed him the traveler would have just blown him up anyway. So what, he got to the traveler and for a brief moment starved us of our light, but let's face it..... Atheon - Time travelling manipulator of reality Crota - Son of a Hive God, invincible but for his sword, slaughtered hundreds of guardians. Thousands of years old Oryx - A God personally gifted power by the Deep. Can only be killed in his own realm. Can take the Will of enemies to fight for him Aksis - Bio enginered overlord of death and destruction. Can self replicate and change others Calus - Has a massive planet eating ship. True leader of the Cabal has thousands of other versions of himself. Skolas - Meanest mofo the galaxy has ever seen. Even the Nine are afraid of him. (Actually hardest boss in Destiny pre nerf). Ghaul - Pissed off space turtle with a grudge against humanity, has a an army. Randal the Vandal - Eats gjallarhorns for breakfast and craps over all who dares kill his pet shank. It's not Canon I know, but really our enemies need to be a bit more threatening. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Nov 2017 08:06 AM PDT I think I just described Mad Moxxy's Underdome from Borderlands. Edit: to clarify, I see this as a purely competitive mode, everyone fighting for first place. No cooperation. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Gun seen in the Curse of Osiris Trailer is not Thorn. Posted: 03 Nov 2017 07:58 AM PDT After hearing these rumours and getting relatively excited, I decided to do a zoom and enhance. This is the best shot we get of the gun Doesn't look like Thorn to me, but still could be. Zoom! Looks more like a classic revolver with a huge Iron Sight. Enhance! Yeah, definitely not Thorn. Sorry to burst everybody's bubble. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Emperor's Respite should never be in rotation for Control Posted: 03 Nov 2017 03:10 AM PDT Playing Emperor's Respite makes me feel incredibly powerful, or stupidly weak in depending on which spawn I spawn in on. It is way too easy to box in C, please take it out of rotation for Control. EDIT: Fixing the flag spots is also a good idea (and would likely be more probable)! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exotic Sparrows should have selectable perks to make them actually exotic Posted: 03 Nov 2017 11:07 AM PDT Considering how meh exotic sparrows are with the only difference being a brighter plume of exhaust, I think a nice little buff would be that they can have all of the perks for a sparrow available and have them able to be selected. What I'm trying to say is that all exotic sparrows should come with it insta summon and I'm pissed that the one I got doesnt :\ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PVP would be much better if Mobility and Resilience were useful Posted: 03 Nov 2017 07:32 AM PDT Yeah, I know that Resilience is useful, up to a point. But it hits hard diminishing returns after 4 or so. What if Resilience actually scaled so that at 10 Res, you were actually a little harder to kill? Or what if the higher your Res, the less flinch you took? Makes, sense, right? You're Resilient! Or maybe higher Resilience allows you to carry more Heavy Ammo? Or increases your Melee damage? As for Mobility, there's so much potential, so little use right now. Why doesn't it make your sprint faster? Or let you reload quicker? ADS, weapon swap, all could be improved by Mobility. It could affect Hunter's dodge cooldown, or make you significantly faster while your super is active... [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Let us view the stats of our encounters even when we don't fail Posted: 03 Nov 2017 12:05 AM PDT It seems rather silly to me that we can currently only view all the stats of our raids/strikes when we fail. We should also be able to see them when we succeed, or better yet, let us view the stats live. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
THERE ARE GUARDIANS EVERYWHERE Posted: 03 Nov 2017 07:56 AM PDT After days of wandering the public spaces wasteland, who knew there were SO MANY GUARDIANS. We are everywhere! Knocking out High Value targets, pointing to hidden chests and tackling public events. With every location I fast traveled into there were at least 3 or 4 other Guardians battling along with me. I got to stomp a Cabal injection rig with Guardians like NovaBombYourMom and take down giant Servitors with iEatSuperGlue. I haven't had this much fun on Patrol since the game dropped. Thanks for the fix Bungie!! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Nov 2017 11:31 AM PDT Ghaul was so built up from the trailers and teasers and was SUCH a weak boss. Do you feel he would have been a cool raid boss in that form? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kinetic Trace Rifle Idea: "Collidescope" Posted: 03 Nov 2017 05:44 AM PDT So I've been mulling over a whole host of trace rifle ideas, but this particular one has been nagging at me above all others and I need to get it out of my head before bed. So, here's the basics of my idea for a kinetic Trace Rifle. Name: Collidescope Rarity: Legendary or Exotic Flavor Text: Oh... I get it... Ammo: 60 Rate of Fire: 600rpm Unique Trait 1 - Particle Gun: Instead of firing a laser, this weapon fires a pulsed stream of iron particles at extremely high velocity. Unique Trait 2 - Pulse Laser Primer: Particles are primed for fire via a laser vaporizing thin layers of an iron block. Pulses are limited to one second duration to ensure consistent stream density for maximum armor penetration. And that's it for the moment. I'm not sure how the rest of the stats work well enough to build the whole gun, but the basic idea is there. It's a kinetic damage weapon firing short pulses that deliver 10 ticks of damage per pulse with pin point accuracy. Functioning somewhere between a pulse rifle and a scout in that it would deliver excellent crit damage without significant range falloff. Or perhaps it would retain high damage against heavily armored yellow bar targets? I dunno. I'm sleepy and high so this whole thing might just be garbage, you decide! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Spoiler]All Faction Rally Weapon Rolls for Next Week Posted: 02 Nov 2017 09:26 PM PDT Hey guardians, Since Bungie has released the possible Faction Weapons drops for next week's Faction Rallies, I thought I'd put all the rolls for the weapons in one place. Data acquired from DestinyDB. Weapon names that are italicized are the Faction Rally Rewards.
Good Counsel IX (Kinetic Scout Rifle)
Interregnum XVI (Energy Sidearm)
Older Sister III (Energy Hand Cannon)
Stochastic Variable (Energy Submachine Gun)
Memory Interdict (Grenade Launcher)
Enigma's Draw (Kinetic Sidearm)
Heart of Time (Energy Pulse Rifle)
Timelines' Vertex (Fusion Rifle)
Haunted Earth (Kinetic Scout Rifle)
Escape Velocity (Kinetic Submachine Gun)
Guiding Star (Kinetic Auto Rifle)
Contingency Plan (Energy Scout Rifle)
Truthteller (Grenade Launcher)
Hope this helps some who might be wondering which factions to choose next week. [link] [comments] |
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