Civilization - Little Great Wall


Little Great Wall

Posted: 21 Nov 2017 08:12 AM PST

Firaxis made me blow air out of my nose

Posted: 21 Nov 2017 02:21 AM PST

Hey guys. Long time lurker, first time poster. I finally beat Civ 5 on Immortal! You guys gave all the tips and guides I needed, so I wanted to thank you!

Posted: 20 Nov 2017 10:02 PM PST

So I heard you guys like canals (Civ4 BtS)

Posted: 21 Nov 2017 10:40 AM PST

Top spot for a cuppa

Posted: 21 Nov 2017 06:51 PM PST

Saw this on /r/mapporn, anyone know if there's a mod of it?

Posted: 21 Nov 2017 03:24 AM PST

PSA: Civ VI Turn Times DRASTICALLY affected by network drives. This post will literally save your life!

Posted: 21 Nov 2017 05:58 PM PST

My habit, for years, has been to keep the "My Documents" folder in windows on a networked drive. This allows me to keep all of those important documents backed up on a server without fear that the computer will shit the bed and I'll lose everything.

A consequence of this is that the "My Games" folder is saved on the network drive, by default. This means that all your Steam game saves are on that network.

This isn't a big deal, because even over wifi grabbing a few megs from the server is a quick task. I even checked this by looking at my network activity and I never saw the network being maxed.

My turn times in the AI Benchmark with that setup were averaging 60+ seconds, but my rig is beastly-- 8700k, 32gb DDR4, 1080ti. Something wasn't right.

Well, as soon as I moved the My Documents folder back to the local disk, I got the following turn times from AI benchmark:

16.79817 16.99466 17.36694 17.72499 15.71931 16.90691 17.14276 17.34325 16.84656 15.79182 17.11972 17.30276 17.60308 18.08253 16.00884

If your save file directory is on a network share move it now. This post will literally reduce the time you spend waiting for next turn in civ 3-4x, so, essentially, I've saved your life.

Holy crap, I wish I knew this sooner.

/me cries.

TL;DR for the love of God, man, make sure your "My Documents" folder is on a local disk.

submitted by /u/zot2007
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But yeah napoleon, It's me who's the warmongerer

Posted: 21 Nov 2017 05:06 AM PST

[Civ6] Civ6 Vs. Endless Legend

Posted: 21 Nov 2017 08:49 AM PST

Hey everyone. I've always been a fan of RTS 4X games ever since Civ 2. I played Civ 5 when it came out in my early teens off and on for a year or so but didn't understand much about the game.

Now that I'm older and understand mechanics and design a bit better, I'm here to ask a very simple question. How do the civilizations in Civ 6 compare to those in Endless Legend? Is each one unique with certain mechanics that make it stand out from the others? Does each one play to a specific victory condition (though not required)?

For example, in Endless Legend, the Cultists are a faction that can only have one city and they convert other "minor factions" to their culture/beliefs and they start providing resources for your empire.

The Roving Clans are a peaceful faction that cannot declare war but can wage market war with everyone, banning them from markets and gaining passive income from every purchase and sale made on the market.

These are the things that make Endless Legend fantastic and stand out from the rest in my opinion. No game will be the same and the different, unique factions add to the replayability of the game.

How does Civ 6 compare in this regard? Do you feel that it is worth picking up? Maybe when on sale?

Also, how is the AI in this game? I'd probably play it cooperatively with friends and we'd just do us vs the AI so it'd be good to know if the AI is decent. It's not great in Endless Legend, so it has to be modded to be improved for the time being. I know AI is a hard thing to code, I'm just wondering if Firaxis did a decent job with it and that the AI aren't blithering idiots.

Thank you for all your help!

submitted by /u/WNxTyr4el
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First time playing at king difficulty and I won!

Posted: 21 Nov 2017 03:00 PM PST

I've had Civ 6 for quite a while, but after the initial newness wore off, I went back to 5. Recently, I've been watching Quill18 play 6, and it finally gave me the itch to play it again, now knowing much better how to play. I've only ever played at prince difficulty and still only finished two games; one early on, just a score victory (because I forgot to turn it off). The other day, I smashed out a domination victory as Gorgo and actually loved it, when I usually try to play pacifist. Today I took Sumeria all the way to Mars at king and dang was it satisfying!

I think I'll be moving up the difficulties in no time.

submitted by /u/TheBarrowman
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The Huns are very close to replacing the Incas as one of my top 3 civs

Posted: 21 Nov 2017 12:58 PM PST

Just had one of the most fun games in a long time. Maybe not as much fun as unusual for immortal.

It all started with a desire to try another of my weird strategies. The goal is to pick a civ with very early UU, preferably ranged or siege and settle one expand. While the expand is producing a library, the cap is training units. And you're researching philosophy.

Once it's done, the cap should have produced enough units and start building National College. And your army is going towards the nearest cap. This way you're getting a very early NC and a good city with population, infrastructure and luxuries.

So who has some of the best early units and the production bonuses to produce a lot of them? Of course, it's the Huns!

My neighbor's matters got even worse when I spawned in copper paradise. And with sheep and cattle in the first ring. And more copper in the second ring. Light yield porn. I found the poor Arabia pretty quickly. They were just 10 tiles away from my cap. So I settled my expand in a location that would get them kinda surrounded. And also got a faith wonder. My empire at the end of the game.

While I was getting my units, Ahmad settled one more city for me. In a decent location too. Jungle delayed my timing a bit though. I usually go for education around turn 110. This time it was closer to 120.

The only other civ that met me while I was fighting was Polynesia. They were a little sour for a while but then forgot about all that.

The rest of the game was peaceful. I've been friends with everyone all the time. Even Assyria was friendly. Until ideologies. They denounced me and I bribed the Iroquois and Persia to war the bastard. They didn't even want much in exchange. Persia didn't mind the differing ideologies and we stayed friends. They even agreed to a late research agreement without any extra demands. Even though I was first in science. I don't think I have ever had anything like it on immortal.

Iroquois had a good religion so I let them convert me. Which made them even more friendly. They had +1% production bonus per follower and purchasing science building with faith. Which is amazing. It allowed me to instantly buy 3 out of 4 public schools and every research lab (2 with faith, 2 with gold).

What I especially love about the Huns is that they are probably the only civ that made my production queues extremely short. Even the Incas can't compete. I have enough production throughout the entire game to quickly build whatever I want.

The game ended on turn 271 when my spaceship left the city of Attila's Court.

submitted by /u/Onedr3w
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Wasn't this supposed to be addressed in the hotfix?

Posted: 21 Nov 2017 08:03 AM PST

CIV VI - What do you guys think of workers having limited uses?

Posted: 21 Nov 2017 07:43 AM PST

I have started playing CIV VI and really don't like the fact that workers can only be used 3 times. I like the fact that they immediately improve tiles but feel 3 uses is bad to start with, maybe 4 or 5 would be better. Also the fact that they have replaced the work boat.

What do you think of this change from CIV V?

submitted by /u/Jhorine
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My personal bug of the day: Garrison promotion

Posted: 21 Nov 2017 02:19 PM PST

Is there any ETA for Indonesia/Khmer DLC and Cross-platform play for Mac?

Posted: 21 Nov 2017 08:46 AM PST

Lessons for Business Management Strategy from 4x Games

Posted: 21 Nov 2017 09:03 AM PST

A few days ago, I asked in r/civ, "What lessons from Civ carried over to other 4x games and real life?" I decided to answer my own question.

4x is probably the genre of games that I enjoy the most. 4x stands for explore, expand, exploit, and exterminate. 4x games, known for their complexity and strategic depth, allow you to build and manage an empire. This article will discuss the lessons learned during gameplay that can carry over to managing your real world life and businesses.

The core of 4x games is optimizing your position under uncertain circumstances. That's also what we strive for in life, investing, and business. The world is complex and we often have to work with incomplete data, but we have to make the best choices possible in the immediate moment anyway. Business decisions have deadlines. Sometimes you have to make the hard choices even when you have insufficient information from the clients, customers, and employees. When you focus on getting one project done, you take on the opportunity costs of things that you aren't doing. In 4x games, you have to be constantly aware of these decisions.

In 4x games, you have to manage the allocation of your human resources to determine the production rate of your basic resources. Two of my favorite games are Civilization V and Endless Legend. In these two games, you grow cities that provide you with populations that you can assign to work different tiles to produce different resources. The populations are equivalent to your employees and the tiles are equivalent to projects that you assign your employees to. The resources are known as FIDSI (food, industry, dust, science, and influence) in Endless Legend and the equivalents are growth, production, gold, science, and culture in Civilization V. These also correspond to how you might want to allocate your time and energy in real life.

FIDSI in real life might be fitness, productivity, money, education, and social influence. Depending on your goals in life, you would have to change your allocation of time and energy to these resources, but there's always a baseline that you can't fall under or you will fall behind and lose the game. For example, if you don't produce enough food in the games, your cities start to lose population, and this leads to less ability to generate all of the FIDSIs. In the games, your opponents will end up ahead in resources and have a better chance to take over your empire. In real life, if your health falls behind, your productivity will also decrease, you will have to spend money on medicine, have less brain power to learn new things, and be unable to attend social events. Increasing your population in 4x games can be thought of as increasing your vitality in real life. If you are fitter, then you can push harder and have more time and energy for doing everything else.

I learned this term "convergent subproblems" from a friend. It perfectly describes the FIDSI resources. As I have demonstrated above, fitness is a convergent subproblem. Productivity is also a convergent subproblem. If you're more productive with work, then you have more time to work out and learn new things, you'd probably be better at earning money and gaining the respect of your peers. Money is also a convergent subproblem. If you have more money, you can buy the healthiest foods or even hire a trainer. You can hire more employees to increase productivity. You can buy books or hire tutors. And people often use wealth as a measurement of success (although there are problems with that). Education is also a convergent subproblem. Knowledge can help you with optimizing fitness, productivity, wealth, and influence. Influence is also a convergent subproblem. Marketing and sales are all about influence. Influence can also make it easier for you to connect with the right people who can help boost your fitness, productivity, and education.

It's obvious that all of these are important to everyone's lives, but what do 4x games teach you? It's difficult to find the right balance of allocation of resources for yourself. In 4x games, you practice managing these resources. Different resources are prioritized during different stages of the game; we prioritize different resources during different stages of our lives. For example, you might prioritize fitness and education as a kid, productivity and money as an adult, and fitness and influence in old age. Yet keep in mind this doesn't mean that you should completely neglect fitness and education as an adult, which sadly many people do.

In Civilization V, you start out prioritizing growth of your first few cities and production of early units and buildings. Then towards midgame, you want pay more attention to science to make sure that your enemies do not attack you with more technologically advanced units. During this whole time, you also want to make sure that you don't run into a gold deficit or lag behind in cultural policies that give you critical bonuses. Going to war is an opportunity cost involving many uncertainties. It can be advantageous to go to war if you're running out space to expand or if any particular enemy is winning too much. But it also means that you have to prioritize the production of military units and lag behind in everything else. If you're at war for too long, your empire can fall to ruins due to lack of food or gold, even if the enemy doesn't capture your cities.

In real life, you also have to pick your battles. Being in a conflict with someone else means that you aren't spending your time and energy on solving your other convergent subproblems. However, sometimes it is necessary to fight battles for honor, resources, or justice if you have a clear long term vision and is willing to delay gratification. Victory is sweet, but it always comes with an opportunity cost.

Ambitious people often focus on productivity or wealth, and forget to properly manage their balance of FIDSIs. The immediate gratification of social status or business success can lead to long run health or family problems if they are neglected. People call this "work-life balance", but really it's just managers failing to apply the basics of management in the non-professional aspects of their lives. In 4x games, often you can be winning in terms of the domination victory, but someone else will sneak in a science, diplomatic, or cultural victory. Neglecting to consider all the resources and variables due to myopic focus can have dire consequences.

Another lesson of 4x games is that your behavior is affected by your own unique strengths and weaknesses. In Endless Legend, the Cultist faction may only have one city. This drastically changes gameplay. Right off the bat, this eliminates your potential for an expansion victory. You can't take over the whole map when you only have one city. However, the Cultists are the only major faction that can convert minor factions to their side, so they are good at flanking enemies from the other side of the map and play to the advantages of unit diversity. Since they have only one city, you don't need to worry as much about managing trading or empire approval, which frees up your resources to pursue other goals. The Cultists probably won't win the expansion or economic victories, but this makes them stronger at pursuing other victory conditions.

In business, there will also be things that other businesses can do that are impossible or much more difficult for you. But that's okay, because that means you're more conscious of your opportunity costs. You can focus on your niche market once you covered your basic weaknesses. Understanding your niche market helps you understand your balance of allocation of FIDSI and clarifies your goals.

Management is all around us in every aspect of life. It's useful to notice how lessons from managing one aspect of life can be applied to other aspects.

https://medium.com/@mimeticarbitrage/lessons-for-business-management-strategy-from-4x-games-1721c05928a8

submitted by /u/ConanTheSpenglerian
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CIV 6 and religion victory

Posted: 21 Nov 2017 10:57 AM PST

Heya,

Im a civ veteran, and i can domination/science/culture victory on emperor/immortal depending on the set-up.

However, I can't make faith victory work, no matter what I do, even on King where I basically could achieve any other victory super easily, but Faith, is something I do not understand.

I've tried to find a guide, have not been able to find one so some questions:

  1. Do you rush faith district before second city?

  2. faith district priority 1 on every city?

  3. Do you instantly use apostoles to improve the religion, or do you spread it a bit before you do that?

  4. Best civilizations?

  5. When trying to take over a religion civ's religion, do you leave the capital untouched, or change that as well?

  6. Best perks in the religion?

I can't really think of other important questions, so I am guessing i am missing all the important questions.

Thank you for the assistance!

submitted by /u/Bombul
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[Discussion] A suggestion on updating Cultural Great People with New Abilities

Posted: 21 Nov 2017 06:54 PM PST

New abilities (CIV6)

[Grand Tour] and [Cultural Dynasties]

 

Rationale for change:

A) Historically, famous composers and writers travelled the known world and were greatly influenced by their peers in a different nation/culture. Examples being Hans Andersen, the Scarlatti family, Handel etc.

B) The greatest of Kings attempted to use culture as a weapon by stationing famous artisans in their court, such as Louis XIV and the schemes of Jean-Baptiste Colbert (Lully and Rameau), or Pope Leo X (Palestrina), Esterhazy and Mozart, Medicis and basically the whole renaissance stable etc.

C) Spice up cultural gameplay

 

New Ability: Grand Tour

You may now send your Cultural Great People on a Grand Tour to broaden their horizon and enhance their cultural potential. For each turn spent on a Grand Tour in a different civilization, upkeep 10 gold. This is used by activating the ability while near a different civilization's city. Tiers are increased after five turns spent in a different civilization.

Cultural Great People gains the following upgrade depending on your choices:

*Tier 1: Gains +1 great work output

*Tier 2: All great works produced by this guy gain +1 culture and +2 Tourism

*Tier 3: Gains +1 great work output

*Tier 4 onward: All great works produced by this guy gain +1 culture and +2 Tourism per tier

 

New Ability: Cultural Dynasty

You may choose to patronize your Cultural Great People by stationing them within your own court. For each turn spent in your court, upkeep 10 gold. When employed in court, the Cultural Great Person provides a base of +1 Tourism, and +1 Culture for every Great Person of the same type employed in court. Tiers are increased every 15 turns after stationing near court.

*Tier 1: This Great Person stationed in court grants an additional +2 culture and + 2 Tourism per turn

*Tier 2: This Great Person stationed in court grants an additional +2 culture and + 2 Tourism per turn

*Tier 3: This Great Person stationed in court grants an additional +2 culture and + 2 Tourism per turn

*Tier 4: All cultural person of the same type starts at Tier 1

 

Thoughts?

submitted by /u/Throwaway_sensei_1
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26 civ game is the way to go

Posted: 21 Nov 2017 06:57 AM PST

I'm currently doing a real life position on the world map, and I included every single civ in the current game (with the DLC) and I have to say, despite the somewhat lengthy turns, this is best way to play the game. I started as Australia, I have never played as them before and I've heard great things about them, and was not disappointed. I'd be interested in possibly doing this again, except with more people rather than all AI (aside from myself obviously).

submitted by /u/unboundgaming
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Have you guys got some helpful tips to someone still relatively new to the game?

Posted: 21 Nov 2017 12:53 PM PST

Such as one I read somewhere else on Reddit about trying to steal workers from city states and then immediately making peace I need these because one of my friends watched an unholy amount of tutorials and now thinks he is better than me at the game, so any tips?

submitted by /u/yago2003
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Any tips for noobs?

Posted: 21 Nov 2017 06:39 PM PST

I bought Civ5 back in 2014 (I think), but have just recently built a PC and started playing it in-depth. So far I have been picking the difficulty, but allowing for the AI to choose the other settings.

As I progress more, are there any settings that you all would recommend that you wish you knew about originally? I have searched and found threads about gameplay tips, but none pertaining to actual settings (screen layout, etc.). I see screenshots all the time and in comparison, mine always looks so... empty.

Thanks!

submitted by /u/DK_POS
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Opening Civ map into WorldBuilder with Civilizations?

Posted: 21 Nov 2017 06:32 PM PST

I was wondering if I could open a game save to WorldBuilder. I saved the map but it doesn't include the civs.

submitted by /u/Martin_Zan
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What's the best way to get Civ6 on Mac?

Posted: 21 Nov 2017 06:27 PM PST

Steam, App Store, direct purchase?

submitted by /u/kennethsime
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