| Whose Line Wednesday! Now with extra opinions! Posted: 21 Jun 2017 11:45 AM PDT A lot of people have been wondering if I was high when I made my newest tier list. No. You're all just bad. Post prompts! Reply in silly ways! Farm that karma, boi! GO!! submitted by /u/The_Wispy [link] [comments] |
| Daily Discussion Thread 06/21/17 Posted: 21 Jun 2017 12:10 AM PDT Welcome to the Daily Discussion Thread series on /r/smashbros! Inspired by /r/SSBM and /r/hiphopheads's DDTs, you can post here: General questions about Smash General discussion (tentatively allowing for some off-topic discussion) "Light" content that might not have been allowed as its own post (please keep it about Smash) Other guidelines: Be good to one another. While DDT can be lax, please abide by our general rules. No linking to illegal/pirated stuff, no flaming, game debates, etc. Please keep your meme spam contained to the sticky comment provided below. If you have any suggestions about future DDTs or anything else subreddit related, please send them our way! Thanks in advance! Also, if you want to chat with other /r/smashbros users you can do so via our Discord channel. submitted by /u/AutoModerator [link] [comments] |
| Even though he hasn't asked for it, there is a way to donate some money to Samox if you want Posted: 21 Jun 2017 06:28 PM PDT In his recent update video, Samox made it clear that he does not want to do another fundraiser or ask the community for money because he finds it distasteful. To paraphrase his update video, he indicated he is not interested in asking the community for any more funding and that he sees it as his responsibility as an adult to secure the money to finish the project himself. I respect this a lot. The original kickstarter for this project was back in April 2014, and the money from that has obviously run out. This makes sense, as Samox's original vision was for a feature length movie, but he realized later in production that the subject matter was too dense and ambitious to fit into a single film and he needed to expand it to a much longer episodic series like the original Smash Brothers documentary. The project became significantly longer and therefore has taken a longer time to create. Samox is working on this thing full time, by the way. In the recent update video, Samox also mentioned that he has raided his personal savings (Roth IRA/401k) in order to help complete the production of Metagame. So much of the immense growth and success of our community is a direct result of what Samox has done for us. We owe a lot to him, and he refuses to ask us for any more funding for Metagame even though the project has greatly expanded in scope since the original kickstarter. During the fundraising for the initial Smash Brothers documentary, people could send donations via Paypal to thesmashbrosmovie@gmail.com. I asked Samox on Twitter if he would receive the money if I made a voluntary donation to this address via Paypal and he confirmed yes. So, even though Samox has made it clear that he does not want to ask the community for any money and he finds it distasteful, if there is anyone else who also wants to throw a voluntary donation his way, this is a valid way to do it. submitted by /u/RidleyIsTooSMALL [link] [comments] |
| Red Bull to drop team sponsorships TSM, Visa changes for Zero/Leffen Posted: 21 Jun 2017 02:34 PM PDT |
| SSB4 Story Mode: an idea of what a single player mode for SSB could be Posted: 21 Jun 2017 01:48 PM PDT Hi r/smashbros! I know this post is a bit unusual for this subreddit, which is more oriented towards the competitive scene, but I didn't really know where to post it. I am an aspiring game designer (starting a class in September at Isart Digital) and I worked on this thing for a long time. I initially wanted to post it here when it was finished for ALL the characters, but I don't really work on it anymore with my personal life in the way. It is still far from being complete or even decent, but it was sleeping on me Google Drive with no progress being made anyway so here it is. I will try to explain my though process below if you're interested. Also, English is not my native language, so I apologize in advance for all the typos in my text and weird figures of speech. Like many people, I was disappointed with SSB4's single player mode. But as I was reading comments on this, I discovered that a large number of people actually really disliked the Subspace Emissary from Brawl. I was shocked, as I personally really enjoyed it. Reading even more into it, I extracted several key points from these people: - This was too long with too much empty spaces, especially the final level.
- This was too repetitive with an uninspired level design.
- The sticker mechanic was awkward and badly included.
- The story was too confusing and badly told.
- -> Despite all this negative points, almost everybody actually liked the character interactions and the overall tone of the cutscenes.
- Those people, even if they didn't consider Melee as "the best Smash game", missed the simplicity of Melee's Adventure Mode with its rapid succession of Nintendo worlds.
- -> Related to this, they usually think that the ratio of OC enemies was too big compared to the classic Nintendo enemies.
- -> Also related to this in some way, they also deplored the removal of the personalized "Break the Target" for each characters, which were good to learn their basic mechanics, although it was not always clear (I personally still remember Young Link's dreadful stage).
I actually pretty much agree with all these points with various degrees even if I still like the SSE. So, Using this as a starting point, I began working on a new and revamped single player mode that would satisfy both me and the SSE detractors. Where to start? How to please the people who liked the cutscenes but found the mode too long? How to gain the Melee nostalgic back? With all that said, I also have some some personal grips with Smash as a whole. My biggest is that they is almost no tutorial mode. I have in mind Street Fighter and Mortal Kombat X which are efficient but quite boring in my opinion. I also am a big fan of Tekken since the third game, and I really like the character arcs and ending cutscenes of each character, it gives theme so much personality and also give the player incentive to replay the game with each fighter. So let's put all of this in a blender: what can we create from all this? Here is my idea: instead of making one long story mode with all the characters, we could make several small adventures, one for each character with a limited cast for each. Picture this as episodes of a SATM cartoon instead of one long movie. Each episode would focus on one character and a limited cast of playable character and NPCs from the Nintendo universe, and it would teach the player how to play them. Basically, each episode would follow this pattern: - CHARACTER
- -- Cut-Scene 01
- ---- MATCH 1 - Friendly Match
- => A warm-up [2 stocks] [1v1] match to familiarize the player with the character. The second player can control the second character, who often becomes the ally in "Adventure A". If the 1P loses, the story still continues. The stages are pretty basic, the description will mainly focus on the background elements.
- -- Cut-Scene 02
- ---- Adventure A - Basics
- => An easy platforming segment where the player must overcome basic challenges teaching them about the basic characteristic of the characters through gameplay (opening a button, defeating a simple enemy). The instructions are included in the level itself (for example, a "B" graffiti next to a button indicating to use the neutral special to activate it) one time, then used later in the level in a more complex way.
- -- Cut-Scene 03
- ---- Match 2 - Handicap
- => A [2v1] match against a medium difficulty CPU character. In this match, at least the 1P is given a specific handicap (restriction of special moves) to make them experiment new attacks and strategies.
- -- Cut-Scene 04
- ---- Adventure B - Advanced A continuation of "Adventure A" with often other ally(ies) and in a different environment. The same button/character teaching mechanics are used but for more complex strategies that are not immediately evident (wall jump, unique abilities, special moves' alternative uses, etc.). Some complex puzzles of things learned in "Adventure A" are also present.
- -- Cut-Scene 05
- ---- Match 3 - BOSS
- An epic final boss. It comes in two variants:
- > A [1v1] difficult CPU character with [1 stock] and a twist (increased defense, always charged attacks, etc.). The fight is also interrupted by unique "super attacks" that the player must dodge.
- > A special big and unique boss character (Ridley, Metal Face, Master Hand, etc.) with HPs.
-- Cut-Scene 06 So, as I said earlier, I didn't make one for everysingle character (I think I have 8 completed at the moment). It is not really exhaustive either, as I mostly focus on the overall beat of each story cutscene (I intended to do a detailed map for each fighter after I was finished). Also, I don't think Reddit will allow me to post all of them in the 40000 character limit (with already this long introduction) so I will only post my favorite/more fleshed out one. Here we go: - OLIMAR
- -- The Hocotate Ship and some onions land in a dark garden. Olimar and Alph get out of it and call the Pikmin. They look at a radar, indicating a treasure in a direction. Olimar is about to call the Pikmin, but Alph beats him to it and poses triumphantly. Olimar whistles and the Pikmin go behind him and he does the same pose as Alph. Alph is not happy, and they both start to whistle, the confused Pikmin going back and forth, bumping into each other. They split in half and go behind each of the astronauts who look at each other with a defiant look.
- ---- Vs. Alph
- => In a garden of tall grass. Some leaf can be used as platforms. Some insects from the Mario universe (Ant Troopers, Para-Biddybud) walk behind them. A shadowy building can be seen far far away in the background.
- -- Seeing that it is going nowhere, they let the Pikmin vote for their leader. Olimar wins by one vote. They start walking in the garden towards the destination indicated by the radar.
- ---- Garden [Ally: Alph ]
- > Insect enemies from Mario. Nothing special to them beside letting the player test their attacks.
- > Several buttons require to be hit by Pikmin to open a path (with the [3/3] interface from the original game). Sometime there are 3 [1/1] button, sometimes one [3/3] button.
- > A [4/4] requires the player to press the button too, then launch one Pikmin on a button behind the door to keep the door open.
- > A succession of several buttons and door require the use of the whistle (Down-B).
- >All Pikmin must be ditched to Up-B a high distance.
- -- They arrive in a giant wooden shack. The radar begins to dysfonction, so they explore the place by themselves. Alph and Olimar walk inside a metallic place, which actually was a machine ; the Pikmin are trapped outside of it. The machine begins to shake and emit loud noises and bright lights. It eventually stops ; the door opens, and GIANT -- actually regular size -- Olimar and Alph emerge. From the point of view of the Pikmin, it is terrifying. Luigi bursts into the room, see the strange characters, and adopts a scared and silly fight pose.
- Vs. Luigi
- No Pikmin available during this match (no Neutral-B, throw, smash, some aerials and Up-B, the stage is flat anyway).
- -- Luigi is knocked-out, stars floating around his head. He wakes up, and discover tons of regular size Pikmin in the room. They are both very scared of each other. But one curious red Pikmin start befriending him, and everything ends up calmly. Luigi show them a picture of E. Gadd on his Game Boy Horror, but they don't recognize him. Suddenly, the radar functions again, and both it and the GBH indicates the haunted mansion behind the shack. Olimar tells something to Alph, who salutes his captain, goes in the machine with some Pikmin and becomes small again. Everybody leaves the house, and Luigi and Olimar heads towards the mansion.
- ---- Mansion [Ally: Luigi ]
- > The setting is Luigi's Mansion, filled with ghosts from "Dark Moon".
- > Some ghosts can only be hurt by specific types of Pikmin.
- > Several puzzles require the use of specific Pikmin too (red to light a candle, yellow to charge a battery, blue to retrieve a key in a pool, purple to break a door, white to poison a piranha plant).
- -- They open the last and creaky door, and arrive in a dark room. Luigi is very shaky. Candles light themselves with a purple flame all around the room, and reveal the portrait of a petrified E. Gadd ; They are quite shocked. Suddenly, dozens of Boos come into the room, and agglomerate in a single Boo with a crown, King Boo. Luigi immediately draw his Ectoblast, but he is immediately targeted by King Boo who breaths an ice breath on him, leaving him frozen on the sport ; his Game Boy Horror fall on the ground.
- ---- Vs. King Boo
- > Technically, the character is a mix between King Boo and Boolossus, I hope fans will forgive me this shortcut.
- > He has a fire and ice breath. Ice left temporarily frozen. They can be countered with water and fire Pikmin respectively.
- > The chandelier can go down on the ground and balance in the room. It can be hit with a purple Pikmin to send it in King Boo's face. Or else it must be avoided.
- > Sometimes the room goes dark. The player can anticipate King Boo who will appear behind them and quickly attack him with a white pikmin, or they can send a yellow Pikmin on a generator to make light reappear and cancel King Boo's attack.
- > When a significant number of damage has been dealt, his body explodes in 50 Boos. The player must progressively beat them (they have quite low HP) while they go around the screen for about 12 sec before reuniting in King Boo.
- > In the bottom right corner, the GB Horror displays how many Boos are left to beat.
- > When only 5 boos are left, he goes full spoopy and just dashes towards you.
- -- King Boo is defeated, but not quite down. With a vengeful smile, he strikes E. Gadd portrait… or so he expected, the portrait is gone! He turns around and notices tiny Pikmin lead by Alph carrying the portrait ; red Pikmin warm up Luigi who eventually wakes up. Furious, King Boo separate in 50 Boos who start chasing them. They run to the exit, half carried by the Pikmin, and close the door just in time. Luigi takes the portrait, and a pin falls from it. The radar goes crazy: the PIN was the treasure, and is estimated at 3000 Pokos! Back at the lab, Olimar now in his regular tiny size shakes Luigi's huge hand before leaving with Alph and the Pikmin. Back in the mansion, all the Boos are really scared: a single red Pikmin left behind the door, is staring at them intensely, and plays peek-a-boo with them while giggling.
- GRENINJA
- -- A fight is about to begin between Greninja and Lucario. They have a cocky smile on their face ; this is a just an exhibition. Pikachu and Jigglypuff are joyfully supporting them with flags and stuff. Their faces become serious ; the match begins.*
- ---- Vs. Lucario
- > A stadium identical in shape with "Pokémon Stadium 2", but situated next to a mountain. Some Aztec symbols are present. Some Pokemon audience in the background.
- -- Mewtwo appears. Lucario interposes, but Mewtwo makes understand that he is not here for Lucario, but Greninja. He explains -- showed to the players via paintings in the background with a feudal Japan inspiration -- that a prophecy tells that a purple mage will be defeated by a blue ninja. Lucario looks concerned, but Greninja wasn't listening, goofing with Pikachu and Jigglypuff with its water palms. Upset by its insolence, he catches the two small Mons and shows the top of the mountain before teleporting.
- -- Mountain [Ally: Lucario ]
- > A mountain environment, filled with aztec-like traps and enemy Pokémon controlled by Mewtwo -- they have purple eyes -- including rolling Gravelers, hordes of Zubats, laser shooting Xatus, and a Metagross miniboss.
- > The stage includes several puzzles where Greninja needs to use its various types of water shurikens ; one of them have 3 buttons in a row requiring a fully charged shot.
- > A heavy button must be activated with a quick succession of down-airs.
- > They arrive in room filled with lava. Greninja looks exhausted by the heat. Mewtwo appear with Jiggs and Pika still immobilized by his Psy. Greninja immediately try to launch a Water Shuriken, but he stops down on one knee and the shuriken evaporates. With a satisfied grin, Mewtwo attacks Greninja and Lucario. The frame freezes, and the same stylized picture of a blue ninja, a blue monk and a purple warlock appears next to their Pokémon counterpart.
- ---- Vs. Mewtwo
- > Because of the volcano environment, Greninja can't use water attacks (B, Up-B, Up-Taunt, throw). Smash and Aerials are also reduced in range and power.
- > The sides of the solidified magma constituting the main platform are lava (so Greninja's lack of recovery special is less disadvantaging).
- > Some Heatmors, Torkoals, and Camerupts in the background.
- -- Mewtwo defeated, Pikachu and Jigglypuff are freed. Confused, Mewtwo looks at the four Pokémon cheering each other, and his eye is caught by Lucario's powerful aura. He suddenly teleports behind it, touches the back of his skull and knocks him out with his powers before the others could react. Mewtwo flees again with Lucario under his arm. The others follow him by a stone door surprisingly leading to some kind of laboratory.
- ---- Laboratory [Allies: Pikachu or Jigglypuff ]
- > This level is filled with turrets and other flying machines.
- > The player has to use Hydro Pump upwards to push back explosive enemies.
- > Side-B is required to cross a spike-filled corridor and large gaps.
- > A button needing something to stay on it to open a door must be activated with a Substitute doll/log -- a turret placed here triggers the counter.
- > A group of Graveler-like bots must be avoided by using wall clinging.
- -- Mewtwo awaits them atop the mountain in the ruins of a mystical temple. Lucario stands up in a catatonic state. Mewtwo uses a Synergy Stone at the brainwashed rascal to mega-evolve it. Feodal pictures once again appear to show the comparison with the warlock and the monk. Mega Lucario immediately takes down Pika and Jiggs, but suddenly turns around and beats an unexpecting Mewtwo as easily. Greninja has no choice but to fight its comrade.
- ---- vs. Mega Lucario
- > Mega Lucario doesn't function like its Final Smash form. Here, it is like if it had max aura at all time.
- > If the Player uses substitute, Lucario can catch the doll/log and launch it at Greninja.
- > From time to time, he jumps at the top of the screen a performs its Brawl FS.
- > LAST DITCH MOVE: He suddenly teleports for a last, longer Brawl FS. After this attack, he is emptied of all his stamina and the player only has to give them the coup de grace.
- -- Lucario snaps out of his brainwashed state, exhausted. Pika and Jiggs come back to congratulate a rather goofy looking Greninja with the flags from the beginning ; an angry looking Lucario takes the flags from the small Mons, but eventually waves the Greninja one with a supportive grin. Mewtwo wakes up grunting and wounded, and look at the joyful four with a confused look. Greninja turns towards where Mewtwo was, but he has disappeared. Greninja looks up and sees Mewtwo about to leave. The two exchange a serious but respectful look, and Mewtwo leaves. The camera pans up to the moon, and a last ancient picture showing the blue ninja and his friends doing a cool shonen pose.
- LITTLE MAC
- -- The scene starts in a shadowy locker room, where a hooded figure is sitting on a bench, while the original 8-bit theme for Punch-Out plays. Doc Louis appears at the door and knocks. The hooded man removes his headphone, the chiptune was coming from here. "Time to go, son." He stands up as a rock rendition of the theme starts to play ; he goes through a hallway towards a light, as cheers can be heard, louder and louder. The pink hood is now in a stadium, the crowd goes wild ; he jumps on the stadium and remove his hood dramatically. The champion belt is shown under a bright spotlight. In the other corner arrives DK with a grin, with Diddy cheering behind the ropes. Doc Louis gives his last advice : "Careful Mac. This is no time to monkey around." The bell rings.
- ---- Vs. Donkey Kong
- > Stage: Boxing Ring
- -- The two are about to punch each other when the spotlight suddenly drop on the ground ; they barely avoid being crushed. Diddy start screaming while pointing something: the belt is gone. King Hippo appears on the giant screen triumphantly showing off the belt on his enormous belly. His boxing glove shaking with rage, Mac eventually jumps off the ring and start dashing to the backstage, quickly followed by DK.
- -- Stadium Backstage [Ally: Donkey Kong ]
- > The first obstacle is a closed door that can only be opened by a fully charged Neutral B. The hallways are filled with pixelated Urban Champions and Kritters. Some Sandbags are here and there, mostly for fun but sometime to resolve a puzzle.
- > A lock in the air after the end of a platform can only be destroyed by Side-B. As Mac seemingly falls for his death, a platform is freed from the lock and rises, saving him. (it teaches the player to use SIde-B wisely)
- > A door is locked, and can only be opened by Up-Smash a Sandbag one fire, triggering a fire alarm and opening the door.
- > The wall are covered with inspirational posters advising to stay on the ground.
- > A door must be opened by spamming Down-Tilt.
- -- Mac and DK bursts into a locker room, where a celebrating Hippo seems surprised to see them. Mac goes right to him and lands a KO punch… but goes right through him and pitifully splats on the wall. It was an hologram. It disappears laughing out loud, as the holograms of six wireframe Little Macs appear in his place. Still dizzy from his faceplant, Mac shakes his head and adopts a fighting pose, joined by DK.
- Vs. 6 Frame Little Mac
- > No KO Meter.
- -- The last wireframe is violently punched by Mac and breaks into a hundred bits. They then try to leave, but the doors are locked. Mac begin to charge a punch, but DK stops him and start to charge one himself. He dashes towards the door, is about to land his punch… but the door explodes, and Diddy comes from the other side a do a triumphal pose. He puts his hand above his eyes and start looking around, but Mac points the blasted door where Diddy is standing, and the chimpanzee finally sees that his ape friend is knocked out under it. Mac leaves in a hurry, and Diddy, at first hesitating, eventually follows him.
- ---- Streets [Ally: Diddy Kong ]
- > More Urban Champions, Kritter, but also Devil Cars, Chargin Chucks and Tiki Buzz.
- > Wall Jump is required in some parts. One part in particular require to end the series of jumps with a Up-B to activate a switch, and another is just one high wall requiring a good timing.
- > Down-B is required at one point to safely lands on a platform where an enemy is standing and restlessly attacking.
- > The different Side-Smash are taught through the use of a Chargin Chuck throwing projectile, coupled with an electronic billboard indicating what type of move use.
- -- They finally catch King Hippo atop of a building, eating tons of fruits and vegetables. Mac Side-B him by surprise and send him flying in crates of food. Very angry, he start to gobble even more food from the crates, and the camera suddenly slows and focus on a Mega-Mushroom that he eats. Suddenly feeling dizzy, he approach the edge of the building and start to lose balance. Mac and Diddy try to save him but he falls. The "mushroom jingle" is heard and a Kaiju-size Hippo is now looking down on them, roars and send Diddy flying off the building.
- ---- Vs. Giant King Hippo
- > Hippo try to smash Mac vertically, and the player has a few seconds to avoid it. The glove then stays on the ground for a bit, letting time for the player to attack it.
- > Hippo will sometime do hooks that takes half of the screen.
- > He sometime do a series of punches from on side of the screen to the other, and ends the series by smashing his own face on the ground, leaving him dizzy with his hands defenseless on the top of the building.
- > He shakes the building and barrels start bouncing all around. They must be avoided or can be send back to his face by smashing or B-moving them.
- -- King Hippo is dizzy and left his guard wide open, the bandage on his belly now showing. Determined, Mac Side-B from the building and land a punch in Hippo's stomach, who spit the mushroom out. He shrinks back to his normal size, and the two are now falling helplessly. Fortunately, Diddy saves him with his jetpacks and also catches the champion belt. But the Jetpacks run out of gas, and they comically fall… right in the arms of DK. He congratulate him and rise Little Mac's arm, declaring him winner of the match (like one of his victory pose). Meanwhile, Hippo eventually lands on something bouncy and arrive safely on the ground. Surprised, he laugh of his own luck, before being crushed by the Snorlax he just landed on, who was just moving in his sleep.
- WARIO
- -- In a calm desert, Wario's purple car suddenly jumps in the frame. Wario himself is driving, looking at a treasure map in his hands. A dream bubble shows him covered in gold coins, his eyes turns into dollars, but an enthusiastic "yeah" gets him out of his daydream: it is Shulk on the passenger seat. Wario gives him a forced smile, and grumpily focuses back on the road. Flashback. He was strolling the city on his bike when a paper flew on his face, causing him to crash. He gets up and realizes that it is treasure map. An apologetic Shulk come to him, explain that the wind caught him off guard and asks for his map back. Wario, of course, refuses.
- ---- Vs. Shulk
- > A city setting. Some vehicles and Shy Guy karts in the foreground (not interacting with the players). Wario Ware billboard in the background.
- -- The two are headbutting each other, pulling the map towards them ; it eventually rips in half. Looking at their half and each other's, Shulk shows his hand to Wario. Reluctantly, he shakes it. Back to present. Wario stops the vehicle and starts looking at the map, but seems very confused and angry. Shulk takes the map and turns him upside-down. Grumpy, Wario starts picking his nose while Shulk reads the map. He eventually let go of a loud fart who echoes back and forth the canyon. Rocks start to fall down.
- ---- Canyon [Ally: Shulk ]
- > The level starts with a short chasing sequence with the rocks. Wario has a few seconds to pull out his bike (Side-B) and Shulk can use Speed Art.
- > Some buzzards attack, Wario can use his aerials.
- > Cactii block the way, neutral-B to eat them.
- > A lever needs several quick down-tilts to activate.
- > The level ends with another bike scene, but this time wheelies are required to destroy obstacles.
- -- They barely escape the avalanche, but are suddenly captured by pixelated figures. When the bags hiding their heads are removed, they are in a old western sheriff office. The Wild Gunmen are leading them to a chair ; it pivots, and dramatically reveals… nothing. The camera pans down and shows the Duck Hunt Duo, the dog doing his signature laugh. At the scene, Wario starts laughing at them. The duck angrily snaps his... feathers? and a gunman gouges his mouth ; another gunmen has the patched map, and another holds his bike. The duck snaps again and the Gunmen opens the door of a jail cell. Scary growls can be heard from the dark cell. They approach, louder and louder, … only to reveal that it only was an echoing Mr Game & Watch, who salutes them with his bell. The duck looks at G&W and points Wario and Shulk.
- Vs. Mr. Game & Watch
- > No bike (Side-B) and no chomp (Neutral-B). The Gunmen and Duck Hunt can be seen in the background.
- -- G&W is launched into the Gunmen who fall like dominos. The map start to fly, and Shulk jumps to catch it. He suddenly has a vision of the entrance of an abandoned mine, then of the treasure. When he wakes up, they are surrounded again by the gunmen, and the duck has a nasty smile. Cutaway, and Wario is now alone in a cell while the Duck Hunt gang takes Shulk prisoner and leaves with his purple car. Wario is really mad, he becomes red, scream… and lands a fart so enormous it blasts the cell's door. He is about to leave, but hear G&W sadly sighting in his cell. Confused, he calls him and do a hand gesture indicating him to turn around. G&W pivots 90 degrees and passes through the bars, shocked at first but then very happy to be free, while Wario facepalms. Cutaway to the entrance of the abandoned mine, where the purple car is parked ; Wario and G&W arrive on the motorcycle.
- ---- Abandoned Mine [Ally: Mr. Game & Watch ]
- > A forgotten mine, filled with minecarts and traps. The Wild Gunmen appear at key locations to attack the players.
- > The bike is needed to cross a huge gap.
- > The bike must be launched at one point to activate a button.
- > The gunmen launch TNT that must be eaten, or else it would deal a lot of damage and knockback.
- > A blocked path must be destroyed with a fully charged fart -- a wrecked clock indicated how much time left is required.
- -- The Duck Hunt crew is in a room with a treasure chest. The dog slowly opens it, the signature Legend of Zelda music starts… the duck angrily turns his head, and a guman closes his 3DS with an ashamed look and the music stops. They open the chest, which is full of wealth. Wario bursts into the room, the duck is surprised and quacks orders at his gunmen. G&W rings his bell, but is suddenly flattened in the middle of it by a Minecart, Wario looked at him shocked, and turns to see a pile of TNT and minecarts rails going all over the place with the WIld Gunmen in them. The dog laughs.
- ---- Vs. Duck Hunt Duo
- > Instead of cans and discs, they launch very powerful TNT. They sometimes fly away and do one of the following special moves:
- > The reticle of the zapper flashes a few seconds on-screen at ten different places at the same time and the player must dodge them.
- > The gunmen appears on minecarts and shoots. The carts deal damages too. Duck and dog comes back in a minecart too.
- > LAST DITCH MOVE: Both special at the same time [x2]. Then duck and dog crash in a minecart, and the player must finish them off.
- -- The duck is really angry. Shulk suddenly has a vision, showing the duck pointing Wario who get then shot by the zapper. Shulk knocks the gunners holding him, and jump to save Wario. The zapper shot lightt a wick leading to a ton of TNT. Shocked, everybody start fleeing in panic. Wario doesn't forget to take the gold chest. Now outside with G&W and Shulk, they take the car and leave as the mine explodes. A blackened by the blast Duck Hunt Duo appears from behind the rock, the duck proffering angry quacks at the car. The dog laughs at the whole scene, and gets some angry pecks on the head. In the car, the three heroes are celebrating. Wario has the same daydream from the beginning, but suddenly realize that he must cut the treasure in 3 parts. With a mean smile, he push something on the command board and G&W and Shulk are ejected. Laughing mad, he doesn't realize that the car is going straight into a canyon ; he falls in it, Vile Coyote-style. Meanwhile, Shulk slowly lands thanks to G&W's parachute. A huge explosion happens in the canyon, followed by the smoking chest landing besides them ; G&W happily rings his bell. At the bottom of the pit, a blackened and dizzy Wario coughs with quacking ducks flying around his head.
- ROBIN
- -- The male Robin is looking at various strategic documents with Chrom in a tent, when he suddenly has a presentiment. He rushes out of the tent, under the confused look of Chrom. He runs for a while and stops in the middle of the forest. Confused at first, Robin is about to leave when a magical rune appears, and a hooded figure tumbles down from it. He goes to help it, and is shocked to realise the stranger is a female version of him. The female Robin is equally shocked, and about to take down this fraud. In the shadows, a one-toothed figure has a nasty smile.
- ---- Vs. Fem. Robin
- > The fight takes place in a bright forest. A big trunk is in the middle, and several small trees and branches can be used as cover and platforms.
- -- They are about to give each other the final blow, but nothing happen: their respective tomes are empty. They look at each other and start to laugh. Suddenly, an explosion is heard in the distance. They both rushes towards the explosion.
- ---- Forest [Ally: Fem. Robin ]
- > Several Mario enemies are blocking the way.
- > Fire must be used to activate an unattainable lever in a diagonal tight space.
- > Thoron must be used to destroy an entire row of baddie pushing a button keeping a door closed (they respawn otherwise).
- > The level is filled with tough flying enemies (like flying Buzzy Beetles) requiring the use of aerial moves and the Levin Sword.
- -- They arrive at Male Robin's camp ; there is fire everywhere and soldiers are trying to contain it. They find a wounded Chrom who points something before collapsing. They turn and discover Ludwig von Koopa laughing at them, Robin's document in his vehicle. They both pull out their Levin Swords but Ludwig's car pulls out a magnet, and the swords fly from their hands towards the contraception.
- ---- Vs. Ludwig
- In this fight, the Levin Sword of both Robins are unavailable.
- -- Defeated, Ludwig flees with the documents. The Robins follow him and arrive in some kind of cave repurposed as a construction site where machines are build.
- ---- Construction Site [Ally: Fem. Robin ]
- > Fire must be used to block the way of several quick enemies rushing toward them.
- > An Arcthunder is required to charge a battery opening a door (Thoron overheats it). A gauge indicates the power needed, and blinks red when overheated.
- > A charged battery's power must be sucked by Nosferatu.
- > In an elevator sequence, Elwind can be used to destroy climbing Bob-Ombs before they reach them.
- > An out-of reach button could only be pressed by throwing an empty book/sword.
- -- They fall into a trap! A giant robot, looking like a Black Knight from Fire Emblem with the Koopa Clown Car's palette and face punches them. All their tomes fall on the ground, and the robot (controlled by Ludwig) takes the 8 tomes and scan them. With an evil laugh, Ludwig displays his robot's new elemental powers. Male Robin dashes to pick up his books, but Ludwig's mecha catches him and throws him in a cage. The female one picks up her tome and is about to fight the mecha.
- ---- Vs. Koopa Clown Knight
- > This giant robot's design is partially based on Duon from "Subspace Emissary" and Kirby's Robobot.
- > It can call out dark blades from his wrist and swipe the air 3 times, shot several bolts of electricity (like Pikachu's neutral B), has a flamethrower and can generate small tornados -- if you are caught in one, it will combo you with a punch.
- > It also has several special moves ; when he charges up, male Robin in the background will show you a tome indicating which attack it will use:
- > Electricity: huge Thoron on the middle line.
- > Air: three blades of air: high, then down, then middle screen.
- > Shadow: dark magic zigzags from bottom to top screen.
- > Fire: flame-thrower at the top and bottom screen.
- -- The robots explodes, Ludwig is blasting off agaaaaain *sparkle and the base is about to self-destruct. Fem. Robin goes liberate her alternate self, but Male Robin notices a strange tome with runes on the cover, the same which appeared on Fem. Robin's portal. He grabs it and both escape the exploding site. At the same place from the beginning, Robin uses the rune tome and opens the portal. Fem. Robin thanks him and passes through the portal. On the other side, male Robin sees his counterpart reuniting with Chrom -- in the same camp than him -- and they kiss (offscreen, you can only see a confused Robin between them through the closing portal). Shocked, he doesn't notice Chrom with bandages approaching ; he touches Robin's shoulder, who steps back 3 steps, blushing red, under Chrom's confused but amused look.*
- SHULK
- -- Shulk is digging through a pile of garbage in a junkyard. He founds a mechanical part, and throws it in a little pile of other parts with a smile. He suddenly sees a rather shiny part sticking out, and start pulling it. He pulls hard, but can't seem to unstick it. He grabs his Monado, uses the Smash art, and try again. It finally comes out, and it is revealed that it is R.O.B. Amazed by his discovery, he starts fixing it. R.O.B. eventually wakes up, but is immediately caught by PTSD visions of the Subspace Emissary war. He freaks out, its eyes glows red and attacks Shulk.
- ---- Vs. R.O.B.
- > A crane can be used as platform.
- -- Shulk grabs its lower body, and R.O.B. begins to roll in a circle. Trying to not be ejected by the centrifugal force, he notices R.O.B.'s ON/OFF switch and push the button ; R.O.B. stops moving. Touching its head, he has visions of the Subspace Emissary too. Ellipsis. R.O.B. wakes up, but his eyes are blue. It is surprised, and Shulk shows him a floppy disc (a visible open slot in ROB's head shows that is was inside him). Shulk is about to throw it in the garbage, but ROB seems distressed and urges it to not do it. Cut to them walking away, with the floppy disc taped in ROB's back, with '重要' / "IMPORTANT" written on it. A shadowy figure lands atop a pile of junk and watches them walk away.
- ---- Junkyard [Ally: R.O.B. ]
- > The rope of a magnetic crane must be cut with Air Slash.
- > "Jump" must be used to pass high pile of junk (ROB has its boosters).
- > "Speed" should be used to pass a place with machine pounding the garbage in little cubes. A button at the end deactivate them for ROB.
- > The different smash attacks should be used to activate heavy buttons.
- > Down: the small buttons, one has two lightbulbs under it, and the other one has three. If all the lightbulbs aren't lit in a short time limit, it resets.
- > Up: Same idea, but with one below and one over the player.
- > Side: The button is out of normal reach.
- -- As they are about to leave the junkyard, Shulk has a vision of ROB being cut in half. He pushes it just in time to avoid Ike's Aether. Ike now stands before them, only focusing on ROB. He grabs a paper with runic symbols on it and jumps on ROB, but Shulk block his assault with his Monado in Shield Art. Suddenly, the Monado start sparkling, and the Shield goes away ; Shulk notices the rune is stuck on the sword. He focuses but can't seem to be able to Art. Ike assumes a battle pose.
- ---- Vs. Ike
- > The Monado Arts are unavailable (no Neutral-B).
- > The beam of the Monado does not appear, shortening and weakening the attacks.
- -- Ike is beaten. Shulk and ROB celebrate, but Metal Face loudly lands behind them. He violently scratches ROB's back with his claws. ROB falls on the ground, the light in his eyes off. MF has the floppy in his claws, and eats it. The PTSD visions of earlier flashes again, but it focuses on the Subspace Bomb, then the ROBs activating it. MF goes to grab ROB, Shulk try to intervene but is pushed away by the mechanical beast. He grabs ROB. Ike jumps in MF's back to attack him, but he jumps away and then dig a tunnel. Ike helps Shulk stand up, and remove the rune on his Monado.
- ---- Underground Lair [Ally: Ike ]
- > Heavy burden can only be moved with "Smash".
- > Regenerating blockades must be destroyed quickly thanks to "Buster".
- > "Shield" must be used to defend against barrages of bullets.
- > A Mechon with a Shield must be destroyed from behind (Back Slash).
- > Vision to counter hard hits from huge Mechons.
- -- They arrive in a big room with MF and ROB linked to a bomb, eyes half-closed. MF start to fly away with the bomb in his hand but Shulk gives a "Jump" boost to Ike who Aether MF. He lets go of ROB and the bomb and falls on the ground, the bomb and ROB sparkle and the timer activates. MF is now facing the two swordmen. Ike jumps on him, Shulk has flashing eyes and tries to warn Ike but too late: Ike is violently slammed and is knocked-out. Only Monado Boy can defeat MF now, and the timer continues.
- ---- Vs. Metal Face
- > Time Limit: 5 min.
- > (WIP / Unfinished)
- -- Defeated, MF screams his rage. He looks at the bomb and start laughing when he sees that there are only 45 seconds left. "Farewell, Monado Boy!" and he escapes. Panicked, Shulk and a awakened Ike try to let ROB go of the bomb but nothing happens. Shulk suddenly sees the floppy laying on the ground, takes it and put it into ROB. ROB has flashbacks from SSE, with the ROB exploding with the bombs and Diddy and the other trying to deactivate them. His eyes open wide and he let go of the bomb with like 3.45 seconds left. He and the two guys cheer, and Shulk is about to take the floppy back, but ROB move back. Shulk is confused, but ROB makes 重要 / IMPORTANT appear in his eyes. Shulk nods, and the three leave the complex.
So, here it is. I don't know how much of you will actually read all of this and I apologize for all this glorified fanfiction if you didn't like it. Don't hesitate to give me some feedback, I will gladly appreciate it! Have a smashing day everybody! submitted by /u/Waddle-Moogle [link] [comments] |
| DaShizWiz: I am a changed man. (Response to Mike Haze Twitter rant) Posted: 21 Jun 2017 06:54 AM PDT |
| Tafo hears the Call, Miom roundtable back this thursday Posted: 21 Jun 2017 04:33 PM PDT |
| Call to Arms: MIOM Podcast Posted: 21 Jun 2017 09:36 AM PDT In the past when controversial topics arose within the Smash community that gained a head of steam MIOM and the powers that be at the time would get together (and stream it) and discuss and come up with a solution during that meeting. I think this is something that needs to happen once again. The most recent was in the Smashbox legality podcast that did not come to a solution at the end of the episode. The topics I believe that we need community members to flesh out are as follows: Controller modding and/or Melee modding. This is talked about on twitter and on various streams but one discussion with a clear solution coming from community heads could allow TOs a clear path forward. LGL/Camping/Wobbling/Timer Ruleset This one is one we could afford to put off if the heads dont feel the need to cover it and/or want more tournaments to allow it to correct itself. But it has been talked about in length on multiple streams, on twitter and has been a decisive issue. DaShizWiz entering national tournaments. I only added the national part because I believe he has been to several FL locals. Regardless of your stance in the MikeHaze/Hugs vs Shiz discussion this is going to come to breaking point in the near future. Shiz already has funding to go to TBH7 and last I heard is trying to get to Evo already. It would be shitty for him to arrange all the logistics of getting to a tournament only to be told the week before that the TO wont let him enter. Mid-Set Coaching. Allowed/Not Allowed. Can players get a 2 min timeout 1 time during a set? In between a GF reset? In the past Scar organized the spirit bomb podcast. TOs Juggleguy and Sheridan organized ruleset conversations. I dont know which community head can take charge of these debates but they are discussions that need to be had and concluded with a clear path forward. submitted by /u/chriswithak2 [link] [comments] |
| Armada's 5 Tips for Beginners Posted: 21 Jun 2017 01:16 PM PDT |
| Hugs: The Incident (TwitLonger / ShizWiz Response) Posted: 21 Jun 2017 10:07 AM PDT |
| State of the Sub - /r/smashbros - June 21, 2017 Posted: 21 Jun 2017 05:03 PM PDT These have been a contentious few months for the Smash community! Boxes, and camping, and coaching, oh my! It's about time to sit down and talk about the state of the subreddit, how we're doing as mods, and how we can improve this place. Before anything, I'd like to ask everyone to use the report button more often. We work hard to catch things as fast as possible, but we can't have eyes everywhere. The faster something rule breaking is reported, the better we can do our jobs. Thanks in advance!! I've got a few talking points for everyone here, but feel free to add your own: 1 Let's talk about the Boxx vs SmashBox drama. About 2 months ago at the height of the drama I posted two threads, one explaining how we handled it up to that point and one that was a simple megathread with all the debate videos up to that point. Now that things have calmed down, what do you guys think? Was the megathread the way to go? Was locking comments in that thread a good or bad call? 2 We're pretty lost on what to do about the DaShizWiz drama. We've locked several threads and removed so many comments. You guys have done a pretty good job overall of discussing the merits of rehabilitation and whether Shiz has done enough to prove his dangerous days are behind him, but inevitably people start to devolve discussion to other topics or things get...heated. I sat down to make a megathread on the topic, but it really didn't feel like that would help at all. I'm honestly just super lost here. We've been doing what feels like patchwork moderating, locking threads when things get dicey. We agree that it needs to be discussed, but we're all afraid on the mod team that a bad call here could have pretty drastic consequences. We're mainly just trying to stay out of it at the moment, removing and locking stuff that gets racist, inflammatory, or starts dragging other players' pasts into the discussion for no reason. What are you guys' thoughts specifically on how we as mods should be handling this topic? And on how we've handled it up to this point? 3 Rule 1h needs a lot more clarification in general, but something I've been toying around with is a means for people to come forward on Reddit to get help when they've been wronged, but only as a last resort. I don't think every little slight needs to be on Reddit, but for things like tournaments or sponsors not paying their players it feels like they should be able to come to Reddit for help. Not the only example, but one of the easier ones to see being fine. Here's how I think it might work. Person A, the victim, messages the mods with their situation. They've been wronged by Person B, and Person B has made it clear they don't intend to make the situation right (either because they think they're in the right or because they don't feel obligated to make things right). We tell Person A to draft up a post with evidence, no call to action, and no personal information and send it to Person B, while providing proof to us that they actually made contact. From there, Person B has three options: - The first is to make things right. This is ideal.
- The second is to draft up a response to defend themselves (again, with evidence, no call to action, and no personal information). From there Person A can choose to make another response, which they have to give back to Person B, which they have to give back to Person A, etc. Once both sides are happy their side has been told and we make sure there's no problem with the information (see bolded above), the whole thing gets posted as one post here.
- The last is they can ignore Person A. In this case after a week, Person A can post their side since they've done their due diligence.
Right now this is just a thought in my head. I don't know if this is worth actually doing or if it would even help. The main problem with these witch hunty, drama threads is that Person A posts their side, then Person B scrambles to get a defense posted as fast as possible, then Person A responds...it's very messy. This way it's all in one post and people can draw their own conclusions. My guess is that nearly all disputes would end with Person B figuring out how to make things right. If this became a reality we would be much more strict about removing one-sided drama posts. If you want to post something drama-related, you'd have to go through the proper channels. What are your thoughts? Are there any improvements you would suggest to this method? Or do you think it's just a bad idea overall and shouldn't be implemented? As always, if you have any other questions, comments, feedback, etc. please leave them here. We're always happy to discuss rule changes, moderation decisions, and how we can learn from our mistakes. Have a good one and thanks for the feedback! submitted by /u/Winnarly [link] [comments] |
| With PGRv3 ending, this is what a Highest Placement Tier List looks like, as well as one with the best player of each character dropped. Posted: 21 Jun 2017 07:02 PM PDT Tier List: https://twitter.com/Team_DRX/status/877701242402754561 Best Player Dropped (dropped players listed below): https://twitter.com/Team_DRX/status/877701360531030018 . Since I will be resetting as this year ends, I want to do a full explanation. . Methods First off, it's important to note that I wanted none of my personal subjectivity in making this list. I DO NOT think the methods are perfect (in hindsight) but after making it I did not change the methods at all. I will discuss both the positives and negatives of this method. First off, the reason why I chose solely highest placement for each National is because I wanted the list to reflect what an individual can do with a character. By looking at highest placement we're saying "the best this character was played at this tournament netted this result" since it's an individual point, it's possible that one player alone could have gotten that result. There are limitations of this method and conclusion and I will happily discuss them. As for how I gathered the list. The list is compromised of PGRv3 tournaments that are ranked as a B tier tournament or higher. The reason for B tier was because otherwise the sample size would have been too small. Two tournaments, Pax Arena and Tokagaki, are not counted since only 8 players participated in each. Afterward I went through every National and found the top 32 placings. Thanks to Juddy, SmashGG, 2GG, and more, unlike last time I did this, it was easy to find all the characters played. I cannot thank them enough. Each character was given either a "1", "3", "8", "16", "24", or "32" corresponding to the highest tier they achieved, obviously, getting into a higher tier also increased your points in lower tiers (so if you made 3rd, you obviously also placed top 32). Once all the placings were gathered, I simply summed how much each character made each tier. If a character placed within a tier 12 or more times, they were consistent within a tier. Each character was placed in the highest tier they were consistent in. As for how I ordered tiers. Characters were ordered by consistency within their highest tier first (Ex. Bayo Top 8's more than Shiek). If two characters tied, I looked at the tier above and saw who was leading in the tier above (ex. Greninja and Ness have made top 32 the same amount of times, but Greninja has made Top 24 once more than Ness). On the dropped player list. I went and counted every single player to have gotten a highest placement in PGR B+ tournaments. I then ignored the player with the most. In some cases another player placed equally well or marginally worse than the other player. So some characters (surprisingly Corrin!) don't change much at all. When looking between the two tier lists, consider the relative placement, not the absolute. . Limitations So this method isn't perfect, I just want to discuss some of the faults of this method. Secondaries - So secondaries are very difficult to measure and I don't think this list handles it perfectly. At the start (remember, I did not redefine methods) I decided that a secondary made that tier if they won a set within that tier. This has skewed some characters up (Lucina is the biggest one guilty of this). However, this did not skew the data as bad as most would think. Nearly all the characters on the top half have multiple mains getting multiple placings in high tiers. . Interesting notes 1) This list can measure how common low tier secondaries are. Generally, if the game were close to perfectly balanced, you'd expect only half of the cast to be within Top 32. If it was very imbalanced, a lot less than half. If everyone was dual maining significantly, then a lot more than half the cast would be expressed in top 32. 2) Every time I make one of these the most popular request is to drop ZeRo. Seeing how much one character drops relatively after removing the best player reflects how much that character might be carried. As we can see, with few exceptions, characters positions do not change much. 3) Marth and Lucina, when dropping their best player, have nearly identical placements (Exact same number of top 32, Marth has one more top 24). This means that the results difference between these characters is basically just who is playing them. 4) This list has actually changed little with time. Only Mario had a slow start and spiked up rapidly. 4) EDIT: Something I meant to put in here. An average of 22.5 characters are represented in top 32 of every tournament. Suggesting decent balance. . List of players The following is the list of players who are the best player (in parenthesis) and were a highest placement at a tournament either before or after dropping the best player. Note, this list was really hard to put together and there might be a small chance of some errors. Bayonetta (CaptainZack) - Salem, 9B, JK, Cyve, Abadango, PinkFresh, Tweek, Tyroy, Lima, Aerolink Bowser (Kisha) - Chaos, Lord Mix, Rizeasu Bowser Jr (Aarvark) - aMac C.Falcon (Fatality) - Cashmere, Pichi, Bokin-Chan, Riksto, ShampooMaster, JDB, Whispy, SWIFT, Salt One, Big D, SETHsational Charizard (Tosshi) - Angis, SilentDoom, Bloodcross Cloud (MkLeo) - Ally, M2K, Mao, Komorikiri, Tweek, MkLeo, Mr. R, Ned, Ralphie, Gnes Corrin (Earth) - Ryuga, Mugi, Earth, Sylph, Ryo, Promaelia, Frozen, Len, MkLeo, Ke-Ya, Lc, Mono, Asa DK (Hikaru) - Tweek, Konga, DKWill, Kite, DK DAN, Larry Lurr, Ally Diddy (ZeRo) - Zinoto, Wormynugget, Kentarosu, K9's bruce, MVD, Neitono, Jtails, Cyve, Dyr, James, Edge, Archy, Legit247 DHD (Raito) - Brood, ImHip, Ozone Falco (AC) - (No additional players) Fox (Larry Lurr) - Zurak, Yui, Eon, NAKAT, Jill, Ghost, El_Pitikla, Light, DOM, ZD Ganondorf (Gungir) - <No additional players> Greninja (Lea) - Shinjoebi, iStudying, Some, Dath, IceArrow, Ookami, P2P with Gibus, Sukekokko, Oisiitofu G+W (KOSSismoss) - Strobics, Songn, Regi Shikimi Ike (Ryo) - Raven King Jigglypuff (none, the fact that you looked here means you're really optimistic) King DDD (El Bardo) - Bryce Kirby (Komota) - (No additional players) Link (T) - Slenderman, EspeonCH, Sova Unknown, Gazer Little Mac (LazyBoredrom) - ZartZu, Alphicans, Vash Lucario (Tsu) - (Boy) Day Lucas (Mekos) - JeBB Lucina (ZeRo lol) - Stroder, Mr. Ex2, Kogarasuma, Ranai Luigi (Elegant) - James, J. Miller, Dakpo, Luck, StarbasedFruit, Nurse Mario (Ally) - Zenyou, RoguePenguin, Anti, FILIP, Percy, Bryggiz, Smasher1001, Dark Wizzy, JDB, Weegee, RFang, BlackFangs Marth (Mk Leo) - Mr. E, Rizeasu, Ally Megaman (Kameme) - Scatt, Locke, Repo, SWAG, smasher1001, Kisha MetaKnight (Mk Leo) - AC, Oatmeal, Fye, Rags, KaPMk, Tyrant, Abandango, Seibrik, DSS, Masha Mewtwo (Abandango) - Rich Brown, Wormynugget, Wadi, Daiki, ESAM, KillerJawz, Cashoo Ness (TheGreatGonzales) - FOW, Ashley, NAKAT, Xerom, MikeEffect, S1, SS Pacman (Sinji) - DRAKEML, Koolaid Palutena (El_Pitikla) - TLTC Peach (Samsora) - CaptainZack, Umeki, Ling Ling, Meru, Mansa, MuteAce Pikachu (ESAM) - Ridea, Ryogi, Ezreal, SirShyGuy, Nero, Captain L Pit (Earth) - Kuro, Len Olimar (Myran) - Soulimar, Dabuz, Logic, Shuton, Syco, ImHip R.O.B (8BitMan/Mister Eric tie) - Jams, Raffi-X, Mister Eric, Sassy, WaDi, RoboLuigi Robin (Dath) - Jerm, Kuroitsu, Ke-Ya, Zen Rosalina (Dabuz) - NiTe, Xaltis, Kirihara, Tatuman, UtopianRay, Atelier, falln, Dan, Samsora Roy (Shogi) - HyperKirby, Lunchables Ryu (Locus) - Darkshad, Sandstorm, Takera, Haipe, Trela, Tsu, WiiASE, Shel Samus (ESAM) - IcyMist, CaptainZack, Salem Sheik (Mr. R) - Sinnyboo242, Blank, ZeRo, Nietono, Void, Ho, Kameme, Koolaid, Nom, Archy, Nameless Shulk (Nicko) - Kome, GetShulked, M Sonic (Komorikiri) - Manny, KEN, Aperture, SuperGirlKels, 6WX, Phoenix, Wrath, TrueMain, MD TLink (Biddy) - L.U.C.Y, Zan, Ross, Ri-ma, Yeti Villager (Ranai) - Panda Bair, SS, Aarvark, MJG, Cree, PikPocket Wario (Iota) - Gluttony WFT (CaptainZack) - John Numbers (Note: Error was found here thanks to /u/LubSheck, WFT needs to be up one tier on both lists.) Yoshi (Seth) - Rotsuku, PidgeY, Raptor, Squerk, Kameme Zelda (lol) - (RIP your waifu) ZSS (Nairoby Quesadilla) - Marss, Mistake, Exodia, Anti, Choco, Remzi, Yamanyon, Dakpo, Tumultus, NickRiddle . My personal thoughts, I do not think this is a perfect tier list nor a perfect method for a tier list. However, I do not think a perfect tier list exists as much as I think there is no clear best character in the game. I think the balance of this game is tight enough that I think complaining about specific character placements on a list is silly. I DO think that this list is a valuable collection and presentation of data (as is many other tier lists) and how we interpret data is as important as how we collect data. submitted by /u/Team_DRX [link] [comments] |
| Ken vs. 3 random Pokemon GO players Posted: 21 Jun 2017 12:11 PM PDT |
| Why does PPMD vs Leffen at Apex15 have so many views? Posted: 21 Jun 2017 01:28 PM PDT |
| Mang0 meant to do that Posted: 21 Jun 2017 08:02 PM PDT |
| For the Young Link mains: Cover Fox's side B recovery to the ledge with a smash boomerang! Posted: 21 Jun 2017 03:14 PM PDT |
| PGRv3 1 truth 1 lie Posted: 21 Jun 2017 10:49 AM PDT https://twitter.com/PG_suar/status/877532324321218560 Suar's giving us hints to the PGR order based off of our top 25 predictions we give him, I wanted to compile the hints and see if we could determine an order based off of them! Users predictions are quoted and Suars responses are bolded! Remember, 1 of them is true and 1 of them is false I'll add more as more people respond ALSO, from S U A R himself in this thread :"precisely one of my one truth/one lie tweets has two false statements." 1. Zero MKLEO Ally Dabuz Nairo MrR Aba Void Larry Anti Zack Salem Komo Marss Tweek Fatality Esam Ranai Locus MrE Samsora Elegant Zinoto T? T is Top 25 or Elegant is Top 25 2. ZeRo Leo Nairo Dabuz Ally Larry R Komo VoiD Zack Salem Aba Locus Marss Fatality KEN Ranai Tweek Kameme Samsora ESAM Elegant Shuton T Zinoto Samsora is too high or Ranai over KEN 3. zero leo ally nairo dabuz mr r Larry zack komo abadango void salem tweek marss Ranai kirihara Ken esam locus samsora anti salem too low or zack too high 4. Zero Leo Nairo Dabuz Ally MrR Larry Zack Komo Kirihara Tweek Salem KEN Void Fatality Aba Mars ESAM Shuton Ranai Locus Kameme Elegant falln Zinoto Tweek is where he needs to be or Ally is where he needs to be 5. Zero MKleo Dabuz Ally Nairo MrR Salem Zack Anti Komo Tweek ESAM Fatality Ranai Samsora Zinoto Elegant Marss Zack is over Mr.R or ANTi is top 25 6. ZeRo Leo Ally Nairo Dabuz R Larry Zack Salem VoiD Komo Aba Tweek Fatality KEN Marss Khara ESAM Raito Ranai Samsora Locus Zinoto Kameme Falln Larry over Mr. R or KEN over Fatality 7. 0 Leo Ally nairo dbuz R komo Zack Larry Khara void tweek aba Ken fatal Salem marss locus Esam ranai Samsora Shuton elegant kameme tsu falln Larry Lurr is not top 10 or Zack is top 10 8. ZeRo Leo Dabuz Ally Nairo Mr R Void Zack Aba Larry Komo Salem Fatality KEN Marss Kirihara Tweek Locus ESAM Samsora Elegant Ranai AnTi Kameme You're missing someone from this 24 that's featured. aye, but out of these 24, someone is missing that could replace someone that does not belong, allegedly. or Your top 10 is 3/10 correctly ordered. 9. 0 leo ally nairo dabuz R komo salem zack tweek kiri aba larry void ken marss fatality locus ranai shuton esam samsora T anti zinoto Dabuz is too low or Komo is too high 10. ZeRo Leo Ally Nairo Dabuz MrR komo Zack Larry Kiri Tweek Fatality KEN Salem Marss Locus VoiD Raito Ranai ESAM Aba falln Samsora ANTi Elegant Dabuz and Zack are too close or Tweek and Marss are too close 11. ZeRo MkLeo Ally Nairo Mr. r Dabuz Larry Void Komo Abadango Salem Tweek Fatality Captain Zack Ranai Ken Samsora Kameme Elegant Esam Out of the 21, you're missing 4 who should be listed but aren't or Out of the 21, you have the top 21. 12. (I can't write all these down I'm sorry) NAKAT is not top 50 or Abadango is too high. 13. ZeRo Leo Nairo Dabuz Ally Larry Komo Zack MrR Tweek Salem VoiD Marss Aba Fatality ESAM Ranai Zinoto Kiri KEN Samsora ANTi Kameme Locus MrE KEN has a smaller X Factor than Salem or ESAM has a smaller X Factor than Zack. 14. ZeRo Leo Nairo Dabuz Ally Larry Mr. R Zack Komo Void Salem Aba Marss Fatality Ken Tweek Kirihara Esam Ranai Locus Samsora ANTi Kameme Tsu Raito Komorikiri is too low or Samsora is too low. 15. zero leo nairo ally dabuz mr r komo larry zack void tweek salem aba ken fatality marss locus esam kirihara raito tsu falln elegant anti kame tsu is adorable or Kameme too high 16. Zero Leo Ally Dabuz Nairo Larry Mr.R Komo Zack Void Salem Aba Tweek Fatality KEN Kirihara Marss Esam Locus Ranai Tsu T Samsora Shuton 9B You need more North Americans in your top 15 or You need more Japanese in your top 15 submitted by /u/megasnart [link] [comments] |
| The Project M Sonic Discord Combo Video (x-post from /r/ssbpm) Posted: 21 Jun 2017 07:04 PM PDT |
| 4GAH - A Gallo Combo Video Posted: 21 Jun 2017 11:37 AM PDT |
| Mango Covering Options Posted: 21 Jun 2017 07:51 PM PDT |
| Toph on Casting Philosophy, Successful Smash Commentary and his Favorite Co-casters Posted: 21 Jun 2017 02:36 PM PDT |
| The best players in Super Smash Bros. Melee - DOT Esports Posted: 21 Jun 2017 04:03 PM PDT |
| Less than 9 days to register for Evo 2017 + Evo Finals Sunday Flash Sale at the Mandalay Bay Events Center Posted: 21 Jun 2017 12:52 PM PDT Greetings everyone! The summer of Smash Bros. has been jam packed. Just in case you missed it, registration for Evo 2017 ends next Friday 06/30 at 11:59pm PDT! Register here: https://smash.gg/Evo2017/register BOOK YOUR HOTEL Evo is partnering with Mandalay Bay for your upcoming stay at Evo 2017. Experience everything you love about Evo and fighting games, right next to the convention center! The tournament will take place on July 14-16, 2017. Book Your Hotel via the Evo 2017 passkey https://aws.passkey.com/event/48980754/owner/28466/home BUY TICKETS TO SUNDAY FINALS Sunday finals will once again be held in the Mandalay Bay Event Center and will require a separate ticket to attend. Watch the final 5 games of the Evo 2017 World Finals face off in the arena. Games in no particular order list includes Ultimate Marvel vs. Capcom 3, BlazBlue: Central Fiction, Tekken 7, Super Smash Bros. for WiiU, and Street Fighter V. Purchase Sunday Finals Tickets here via the current Evo Flash Sale! Get arena tickets for $20 off! 3 Days only since June 20th, 2017: https://www.axs.com/events/330715/evo-2017-world-finals-tickets/promopage/9352?skin=mandalaybay Once the Flash Sale is over, you can purchase Sunday Finals tickets here: https://www.axs.com/events/330715/evo-2017-world-finals-tickets Hope to see y'all in Las Vegas next month. All the best, Bear submitted by /u/BearUNLV [link] [comments] |
| Japan Smash 4 Power Rankings v3 (Rank 21-25) Posted: 21 Jun 2017 07:01 AM PDT |
| The Chronicles of SuPeRbOoMfAn and Supa Posted: 21 Jun 2017 03:33 PM PDT |
| Witch Twist SDI is easy! (As long as you're Nojinko) Posted: 21 Jun 2017 10:36 AM PDT |
| Made a Smash 64 montage a while back, never shared with Reddit (Smash 64 is LUV) Posted: 21 Jun 2017 04:35 PM PDT |
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