Hearthstone - Newbie Tuesdays Weekly Discussion |
- Newbie Tuesdays Weekly Discussion
- [0:39] The Majordomo Manoeuvre
- I accepted the fact that I can only have very few Legendaries - what bothers me is that I can have so few Epics
- TIL that when you play divine favor while your opponent has an active mana bind the divine favor will draw a card for its own copy in your opponents hand.
- Double Velen 36 damages turn in Malaysia vs Singapore (Flamestrike x Atiesh -> Molten from Cabalyst from Glyph)
- Bless RNG - Toast
- Fireflies - A Tribute to Aggro Druid
- Should arena be reverted back to wild? (strawpoll)
- Cards that add other cards to a deck are some of my favorite cards in Hearthstone.
- When Kazakus is the only duplicate in your deck
- Wild is crazy
- Interview with Vicious Syndicate General Manager, Ohad Zach (ZachO)
- Girlfriend's B-day Gift
- Amaz gets Molten Blade into Gorehowl for lethal
- Hearthstone: RANDOM STUFF w/ Trump
- Ant making perfect plays
- Pre alpha card designs - 30 cards changed before the first public alpha
- Well, I feel dirty
- 5 Legendaries (including Prince Malchezar) in arena.
- Daily Card Discussion Thread #645 - Fiery War Axe | June 19th, 2017
- Any other cat owners play with a handicap?
- After playing for years and 100s of arena games I finally got 12 wins
- Dane Plays MC Tech
- An old joke about future expansion becoming reality soon?
- Can someone explain to me what happened with the positioning here?
| Newbie Tuesdays Weekly Discussion Posted: 19 Jun 2017 05:10 PM PDT Hello members of the /r/hearthstone community, This is part of a series of weekly threads aimed at both new and old players from the community. It is designed so that everybody may ask any and all questions regarding the game's mechanics, decks, strategies and more. Please keep it clean and try to add more than just a one or two word response. As the goal of this post is to increase the community's knowledge, the thought process matters as much as the answer! There is also a Theorycrafting Thursday weekly post, for those who wish to discuss some of the more intricate aspects of the game. Sticky Threads and Guides - Great resources for new players! Note: I am a bot. Questions or feedback regarding this thread? Message the moderators. [link] [comments] | ||
| [0:39] The Majordomo Manoeuvre Posted: 20 Jun 2017 02:37 AM PDT
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| Posted: 20 Jun 2017 02:18 AM PDT It's more than halfway through the expansion, which means that I now have to stop playing Arena and start saving for the next expansion. Time to look back at my loot and see what I found on my Journey to Un'Goro. I got 4 Legendaries (and not the particularly useful ones) - that's 17,4% of the Legendaries. (EDIT: Sorry 3 Leggies and 13%) But allright, they are supposed to be something very exclusive even though it's a pitty that I can't play the really wicked combos. But what's bothering me is that I only got 10 Epics. Considering that there are 27 and I could use 2 for full effect, that's 18,5% so the percentage I own is not much higher than that of legendaries. And while I can still play a great variety of decks without the Legendaries, I really need those Epics. EDIT: I was asked about my completion of Commons and Rares, so here you go: I have 97,9% of the 49 commons (no Igeneous Elemental but probably like 5 copies of everything else) 79% of Rares (5 cards with no copy and 5 with a single copy) 341+ Un'Goro Cards total including Volcanosaur and the two I crafted. (idk how many Volatile Elementals I have - it just says 9+ so I counted as 10) Probably ca. 67 packs and a few single cards from Arena [link] [comments] | ||
| Posted: 20 Jun 2017 04:50 AM PDT I think that's an interesting and not very well known interaction so I'm just going to leave it here. [link] [comments] | ||
| Posted: 20 Jun 2017 07:52 AM PDT
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| Posted: 19 Jun 2017 04:46 PM PDT
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| Fireflies - A Tribute to Aggro Druid Posted: 19 Jun 2017 12:18 PM PDT
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| Should arena be reverted back to wild? (strawpoll) Posted: 20 Jun 2017 03:52 AM PDT Curious as to how the community feel about this.. [link] [comments] | ||
| Cards that add other cards to a deck are some of my favorite cards in Hearthstone. Posted: 19 Jun 2017 07:24 PM PDT Everyone has their favorite type of cards in Hearthstone, whether it's huge giant minions, or smaller minions, or Beasts, or Eggs, or whatever else you enjoy. However, my favorite type of cards are cards that put other cards into either you or your opponent deck. Sounds weird, right? Well, I personally think these are some of the most well designed and flavorful cards in the entire library of Hearthstone cards (with the exception of a few.) So, let's go down the list of cards, in release order, and take a look at them. Cards that put cards in YOUR deck. G.V.G Malorne: Although it does look powerful on paper with a slightly above Vanilla statline and the ability to go infinite just by itself, this card almost never saw play due to the power of good ol' Dr 7. Loved the flavor though. BRM Gang Up: Although it is very divided amongst the community, and as someone who can't stand mill decks, I do appreciate this card and what is can do. Mill Rogue definitely took off for a bit, or at least tried to, but ultimately, fell flat.. The card was also seem in some Miracle Rogue decks running Arcane Giants, but that also didn't really take off because most people just found Leeroy + Cold Blood to be better. I was hoping this card would see play in a more control/value Rogue with N'zoth or something, but is hasn't happened…. Yet. LOE Ancient Shade: Sure, the idea of paying for an overstated 4 mana minion by adding a "Curse" to your deck sounds cool, and there may be games where you never draw the Curse, buuuut, whenever the minion only has 4 HP, then we have a problem. Outside of Arena, this card never saw play. Still, love the flavor of the card. Forgotten Torch: Probably one of the most well designed cards on this list; this card could be used in nearly every mage archetype and yet was never considered an auto-include. I very good value card and can be used as a little more reach/burn in the late game as a finisher. Great card. Entomb: Even though this might fall into a bit of gray area on this list, I still think it qualifies. This card was rather polarizing in its effect. Good vs slower decks, but very bad verses aggressive decks, and yet most Priests were running at least one copy of it up until Meanstreets, because when you have Pirates and Jades running everywhere, there's nothing you really want to Entomb. That being said, it was a very frustrating card to play against, so I don't know if I'd like to see something like it in the future, at least, not anytime soon. Elise Starseeker: Another really great card for LOE, Elise was a card that gave decks a win condition that didn't involve "HP, Pass." For a while this card was phrased for it's great and flavorful design. That being said, it is a bit of a shame that this card turned some control matchups into "Who got the better Monkey," but I still love the design for it. You could even say this was Hearthstone's first Quest card as well. Old Gods Doomcaller: Another Card that gave Control deck an option to win the game without dragging it out, because if the first C'thun doesn't kill you, the second ( or third in some cases ) will. That being said, with the rise of Shaman, it was becoming more and more difficult to get value of of this card unless you somehow manage to kill your C'thun the turn you play him. Even now, with Shaman and now Mage running everywhere, this guy turns into a 8 mana 7/9, which is really bad and slow, hence why we may never see a C'thun deck in standard anymore, but who knows. Time will tell. Karazhan Prince Malchezaar: Definitely a fun card. Although it sounds good on paper, it turns out adding 5 random legendaries that you have no idea what they are is really bad. I would say that this card is meant for newer players, but because this is one of the LAST cards that you earn in the adventure, most newer players aren't going to have an easy time getting the card, and even if they do, there are plenty of better card in the adventure that I'd tell a new player to use then Malchezaar. Mean Streets Jade Idol: Oh boy. I don't want to spend too much time on this card. All I will say is having a self contained infante combo that pushes out a single archetype is unhealthy for the game. I'm glad the card has taken a backseat for the time being and I hope it stays there. Manic Soulcaster: A very interesting card that can allows you run more copies of a card then you suppose to; this card was seen more in Reno Mage to get extra copies of Reno, Kazakus, or anything else you might need. Adding the extra card(s) in your deck can also help you in fatigue, but sadly, this card has taken a back seat right now because who cares about that when you can just burn out your opponent with 8 mana pyroblasts, am I right? White Eyes: Probably a card that was a little overhyped when it was released, this card is not as strong as you would think unless you're able to get multiple copies of the card. Even vs aggro, a 5 mana 5/5 taunt is not that great unless you draw the Storm Guardian in the next couple turns. Where this card excels is in the long control matchups, where you're able to get an Ancestral Spirit on White Eyes, but even then, with all of the other Shaman and Mages running around, the odds that they don't have some sort of Transform effect for it is quite small. Still, in Wild with Reincarnate, you can play White Eyes into Double Reincarnate and get two Storm Guardians in to the deck, plus even if White Eyes does get transformed, you are guaranteed two more from N'zoth, which could lead into 2 more Storm Guardians. Great card, but the standard meta is not in favor of it right now. Madam Goya: I look at this card and I keep thinking to myself, someday someone is going to do something that is going to break this card. I have no idea what and it may never be in standard, but I could see something with Hemet, Jungle Hunter in the future. We'll have to wait and see. Un'Goro Raptor Hatchling: I mean, this card should be ok on paper and better then it is, but it's actually quite bad. The base body is ok, but the 4/3 raptor is really bad as a topdeck, sure it's one mana, but because Hunter doesn't have any card draw, in the late game, they don't want to be topdecking this vs a Highmane, or a Bow, or a KC. It's really is just a bad card, sad to say. The Marsh Queen: What a cool idea, being able to play this massive Beast that adds a bunch of Raptors to your deck that allow you to roleplay Jurassic World. Sadly, the quest fell flat on it's face, and is considered the worst quest by most. It's just counterintuitive. First, you are spending your turn 1 doing nothing which is really not what you want to be doing as Hunter. In addition, the biggest problem with that "quest deck" that you would build with Hunter is that none of the cards you have to put don't make an impact on the board. Your one drops are not very impactful on the board and neither is Queen Carnassa or her Raptors, and since hunter has almost no recovery tool or card draw, you just fall behind verses almost anything in the meta right now. I know I've been harping on these two Hunters cards, but the cards are just counterintuitive to what Hunter needs to do to stay relevant, so unless Hunter get's something like this in the near future, we may never see quest hunter. Direhorn Hatchling: Now at first glance, this may looks like a worse White Eyes, but it's really not. The Stats are distributed better vs an aggro deck, the Beast tag is actually relevant because of Curator, and you aren't restricted to just one, so the N'zoth value of the card is insane. This card is often underestimated just because it has Fen Creeper stats, but I think it is one of the most powerful cards in Un'Goro, and definitely my favorite card in Un'Goro. Elise the Trailblazer: Who doesn't love this card? You get to open a pack in game! Woooow! But seriously, this card is great. The value that you can get from this card is huge, especially in Priest where you can play Shadow Visions and get another pack. This is the "Malchezaar" of the set. If you're a new player starting Hearthstone, craft this card. Although this card would work better in a slower deck, you can put it in almost anything. Just be sure you don't have any more than 5 other cards in your hand when you open the pack, and you'll be go. Cards that put cards in your OPPONENT'S deck. GVG Recycle: Well…. you can prevent any deathrattles from going off.. yay? No seriously, this card is a cool idea, but there's a reason why Entomb was Printed at the same cost. Iron Juggernaut: Now, I may be a little bias toward this card, and I have said many many MANY times my love for this card. That being said, it is a very fun card that can work in very niche cases. If you want to try to kill a freeze mage before fatigue without popping the ice block, you can do that. If you want to stop a Reno deck from using Reno by using Brann with the Juggernaut, you can do that. If you just want to burst your opponent down for 20 when he's out of cards, you can do that. Outside of that… that card's not that great. It's super fun though and my favorite card Blizzard has ever printed, so I'd like to see more cards like it in the future. TGT Ambush: Definity a card that could've been 3 mana do nothing, this card was actually seeing serious play around the release of Gadgetzan to counter Highlander decks. Outside of that, this is one of the few "shuffle" type cards is providing nothing when you play it, which it why it only saw play in the Gadgentzan era. LOE Excavated Evil: On paper, this card doesn't seem that great, as why would you pay 5 mana to give your opponent this card that they can use against you? I'll tell you, because if you're able to get this off vs aggressive deck and they draw the card, it's a dead draw from them. Even versus slower decks, Most of your minions as a Priest doesn't die to this card, and if your opponent gives the card gives back to you it helps you versus fatigue. It's a slow card, but a really powerful one, more so than people understand. Mean Streets: Weasel Tunneler: Oh the memes we could've had with this card, if it worked correctly. This card would be absolutely hilarious if it did was it was suppose to. Granted, with the recent patch, some of the bugs with the card were fixed, I think. Regardless, this card is still a blast to see every once in awhile when it's generated somehow, but even so, I would love to see the silliness this card could create if it was every patched. Maybe one day…. Those are all of the cards that Blizzard has printed that allow you to put cards in you or your opponent's deck. I really do enjoy these type of cards the most, and I hope we see more in the future. What are your thoughts on these cards? Do you like them? Dislike? What type of cards do you enjoy? Feel free to say. Let's have a discussion on all of this. [link] [comments] | ||
| When Kazakus is the only duplicate in your deck Posted: 19 Jun 2017 12:17 PM PDT shame it won't last past 5 wins lol edit: i got 6 wins, the deck was struggling against better earlygame and better curves in general. not to mention you can't do shit even with infinite kazakuses against infinte glyphs. the opponents' reactions at the 2nd kazakus (happened 2 times) were very satisfying [link] [comments] | ||
| Posted: 20 Jun 2017 06:01 AM PDT I just played 15 matches against 11 different deck archetypes from 8 classes at rank 9! I will never go back to standart! (Besides i am too poor to buy all the cards from recent expansions needed in standart) [link] [comments] | ||
| Interview with Vicious Syndicate General Manager, Ohad Zach (ZachO) Posted: 20 Jun 2017 05:18 AM PDT
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| Posted: 19 Jun 2017 07:36 PM PDT | ||
| Amaz gets Molten Blade into Gorehowl for lethal Posted: 20 Jun 2017 09:32 AM PDT
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| Hearthstone: RANDOM STUFF w/ Trump Posted: 20 Jun 2017 09:46 AM PDT
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| Posted: 19 Jun 2017 03:05 PM PDT
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| Pre alpha card designs - 30 cards changed before the first public alpha Posted: 19 Jun 2017 10:17 PM PDT
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| Posted: 20 Jun 2017 03:23 AM PDT | ||
| 5 Legendaries (including Prince Malchezar) in arena. Posted: 20 Jun 2017 08:41 AM PDT So this just happened Edit: So I ended my run 3/3, I topdecked too many high cost legendaries. [link] [comments] | ||
| Daily Card Discussion Thread #645 - Fiery War Axe | June 19th, 2017 Posted: 19 Jun 2017 02:59 PM PDT Introduction The way this works is simple: Every day a random collectible card is selected for discussion. Post your thoughts on the card in the comments below. Discussion is not limited to competitive viability - feel free to talk about the art, sounds, animations or anything else you like. As a reminder, at the bottom of each thread you can navigate to the previous discussion thread, as well as find a link to a list of all the discussion threads so far. Fiery War Axe - #645 [Basic] | [Golden] | via Hearthhead <--- Previous Thread [Knife Juggler - #644] [List of all Daily Card Discussions] Thread made with love by /u/hypersniper's thread generator. [link] [comments] | ||
| Any other cat owners play with a handicap? Posted: 20 Jun 2017 05:55 AM PDT I'm referring to almost miss-clicking every target based on your cat rubbing against your mouse-hand while playing. It's like playing with a resistance band on your wrist. [link] [comments] | ||
| After playing for years and 100s of arena games I finally got 12 wins Posted: 19 Jun 2017 11:16 PM PDT I forgot to take a screen shot of the deck list (partly because i thought it was 13 wins not 12) but it was a mage deck without any board clears Except arcane explosion. [link] [comments] | ||
| Posted: 19 Jun 2017 03:32 PM PDT | ||
| An old joke about future expansion becoming reality soon? Posted: 20 Jun 2017 03:22 AM PDT Ok, so we all know what the next Expansion will be but here's another small bit about it: During the The Grand Tournament announcement in 2015, Eric Dodds joked about a future Expansion idea he had: "There was another idea out there... well actually it wasn't really an idea out there, but I was kinda wishing it would have been [...] because it's one that I think would be super awesome, is the idea that maybe we could do something like, you know, "THE LICH KING... VS... BATTLE PETS" [...] of course I've only put that up there to have a little fun with it, but on the other hand as I've been looking at it and thinking about it, it... it's starting to grow on me, actually..." So maybe there will be an easter egg about this - or they will play a role in the new quests they wanted to do since they said they would replace Adventures as they existed in the past with some kind of quest. Unrelated: In the same announcement He also mentioned, that instead of Gnomes vs. Goblins "Pirates vs Ninjas" was often often suggested and he clearly roots for pirates (look where that took us). (But hey we also got Ninja Murlocs so I was happy in Gadgetzan) Anyway, he also mentioned Tauren vs Worgen "Those would be super fun for us to do and while we really like those characters, we didn't feel it was the time, so it's nor what we're leaning into right now. So yeah, I'm pretty sure one day they will do it. (Maybe, maybe have Tauren and Worgen as a Minion type but since there are already soo many Tauren and Worgen in the game that might be a Balance problem. You can watch it agian here https://www.twitch.tv/videos/8253317 Skip about 30 min forward [link] [comments] | ||
| Can someone explain to me what happened with the positioning here? Posted: 19 Jun 2017 11:59 AM PDT
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